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The Race to the Throne

The Empire's Glory

2012

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2005

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2003

Topaz Championship
European Championship: Finding Fortune
European Championship Challenge Booth: Spoils of War
Reign of Blood Boxtopper Tourney: Ki-Rin's Redemption
Clan Rivals: Crane vs Lion
Gencon SoCal: Court of the Righteous
Gencon SoCal Challenge Booth: Last Stand of the Hare
Shades of Winter
A Hero Rises
Clan Rivals: Crab vs Mantis

GOLD EDITION:

Unfinished Business 3
Gifts of the Oracles
Clan Rivals: Dragon vs Phoenix
Gencon 2003: Fight for Tomorrow
Gencon Challenge Booth: Soul of Moto Tsume
Gencon Challenge Booth: The Stained Paw
Origins 2003: Heart of the Empire
Kotei 2003: Rebuilding the Imperial Courts
Kotei Fantasy League 2003: Son of Sanzo
Gencon UK 2003: The Emperor's Eyes
Winds of Change Boxtopper Tourney: A Hero's Legacy
Week of the Rat
Lost in Darkness
The Forgotten Legion
Heaven and Earth Boxtopper Tourney: The Ruined Keep
Season of the Scorpion
Stranger in a Strange Land
Visions of the Future II
Visions of the Future I
Blessings of Thunder
Spirit of the Wolf
Divine Guidance Part 1
Divine Guidance Part 2
Dark Gaijin's Legacy
Season of the Phoenix
A Hero Born

2002

2001

2000

1999

1998

1997

1996

Topaz Championship
Top 4: Story Effects:
1st:
2nd:
3rd:
4th:
Crane
Lion [Corrupt]
Crab
Crane
Scott Hadsall
Mike Colson
Jeremy Kilburn
David Campos
Fiction: The Daughter of Doji


Samurai of Rokugan -

Honor is a powerful thing. It is a force that cannot be touched with flesh nor steel, but has overcome armies and toppled corrupt leaders. It is a vision that cannot be seen with our eyes, but has brought inspiration and beauty to the Empire countless times. It is a need that can never be fufilled, but has driven men and women from the brink of death and ruin to acheive it. Though I serve the Righteous Emperor as his Chancellor, many of you see me first as a Scorpion and may ask yourselves, "What can this man know of honor?"

I tell you this now - I cannot answer that. Any answer I give would fall short of the true meaning and sully the ideal. Instead, at the behest of Toturi III, I offer an answer not from myself, but from the next generation of heroes in the Empire. Rokugan once again stands at the edge of dark times and we cannot stand idly by as corruption rains from the very sky and steals the souls of our people. Instead, we must renew our dedication to duty, honor, compassion, sincerity, courtesy, justice, and courage. We must do so not only so that this generation will endure, but so countless generations after this will look upon us with pride. The Topaz Championship will commence under the gaze of the Righteous Emperor and his siblings, showing the true mettle of those who would now call themselves samurai.

Heroes can be born in a single moment of honor. Will you stand among them?

- Bayushi Kaukatsu, Imperial Chancellor

Date: Dec 31st
Place: Blue Springs, Missouri
European Championship: Finding Fortune
Top 4: Story Effects:
1st:
2nd:
3rd:
4th:
Lion
Unicorn
Crane
Lion
Tolis Koutsikos
Samuel Benies
Markus Steinbart
Hendrik Bursee
Fiction: Blood Dawn V: Bonds of Honor
Story Point: Matsu Goemon is now the Fortune of Heroes
Card: Goemon's Ascension



The choices to become fortune are: (in order)
Akodo Ginawa
Akodo Setai
Matsu Goemon



Peace has returned to the Celestial Heavens. Fu Leng has been returned to his rightful place in the depths of Jigoku, and balance has returned to the universe, at least for a time. But balance is a frail thing indeed, and cannot exist unless maintained. Following Fu Leng's invasion of Tengoku, many once mighty and powerful divine entities now lay dead.

The time has come for new Fortunes to rise up to protect the Celestial Heavens. The gods of Rokugan turn their eyes toward mortals, hoping to find one who has proven worthy.

The faction played by the winner of this tournament shall gain the attention of the heavens. One member of that clan will be selected to become an eternal Fortune, a mortal who has gained divinity. Though this Fortune will leave the mortal realm, he or she will continue to look out for their clan's interests in Rokugan.

The player who wins this tournament may select a personality to become a Fortune. If the Ratlings should win this tournament, then a Nezumi will become a Fortune for the first time in history. If the Shadowlands should win this tournament, then Fu Leng will maintain a small foothold in the Celestial Heavens - a Shadowlands personality will somehow coerce the Fortunes into owing him a favor, and a corrupted Fortune will ascend into Tengoku.

In all cases the character selected will be left in the winner's hands. The choice may be any personality who survived the Diamond story arc. A primary choice and two alternate choices should be selected, as not every character can so easily step away from their responsibilities in the Empire. Currently surviving Clan Champions will not be considered.


Date: December 12th - 14th
Place: European Championship, Frankfurt, Germany
European Championship Challenge Booth: Spoils of War
Winner: Story Effects:
1st:
2nd:
Unicorn
Lion
Gordon Luedde
Soren Tiekotter
Story Point: The Unicorn will capture the Ancestral War Standard of the Lion
Card: Ancestral Standard of the Lion (Experienced)



The Unicorn and Lion meet on the field of battle, with many of their greatest heroes facing one another, former allies now locked in deadly combat. And yet on the battlefield, at times, strange things occur. On one side of this conflict, a mighty hero rides forth with an ancestral item of his clan. If this hero's side should fail in this challenge, this item will be lost and recovered by the enemy.

Should the Lion fall, the Ancestral war standard of their clan - symbol of the clan's honor - will be claimed by the Unicorn.

Should the Unicorn be defeated, the Lion will recover the Ancestral Armor of their clan, blessed by Shinjo and worn by her during their travels through the Burning Sands long ago.

The winner of this challenge will determine what fate will befall this item, and whether they return it, keep it, ransom it to their enemies or destroy it.


Date: December 12th - 14th
Place: European Championship, Frankfurt, Germany
Reign of Blood Boxtopper Tourney: Ki-Rin's Redemption
Story Effects:
Story Point: A member of the Crane will
rescue the Ki-Rin.
Fiction: Ki-Rin's Redemption


Agasha Chieh knelt in the center of the small shrine, surrounded by dozens and dozens of candles. Outside the bells of the temple created a soothing sound, combining with sight and smell to create a serene, relaxing environment.

Even so Chieh was unsettled. Her elegant features were contorted in a tight frown. Her hands were balled into fists at her side. She attempted to gather her self, to find peace and balance, but could not. Even the peaceful atmosphere of the temple could not hide the jarring disharmony she felt in the elements. Dark times were to come. Prophecies of the future has already incapacitated her lord, Hamanari, who has been unable to deal with the visions he had seen. Now she was beginning to witness glimpses of the future as well. Would she be overwhelmed as Hamanari was, or would she be able to maintain her sanity long enough to warn her brethren of what was to come?

Only time would tell.

Even as this thought passed through her mind, a jolt of pain seized Chieh from her meditations. She was thrown physically on her back, a shrill scream escaping her lips. Candles topples on the floor all around her, but the flame did not burn her flesh. Chieh writhed in pain for several moments before a young monk burst into the room. He looked down at his lady in alarm and confusion.

"Chieh-sama?" he asked in a worried voice. "How can I aid you?"

"This....this is nothing, Koda," Chieh grunted, regaining her composure and sitting up on her knees again. She clutched the side of her head with one hand. Her long hair had fallen free spilling over one bare shoulder. The monk carefully averted his eyes and waited for her to gather herself.

"Another vision?" he asked softly.

"Yes, Koda," she replied, rising to her feet. Again, the lady magistrate was a vision of power, beauty, and self-control. "The same that Hamanari saw a long ago. The Bloodspeakers are about to unleash some terrible magic upon the Empire. It can no longer be stopped. All we can do is prepare, and protect ourselves. Send word to the Elemental Council, to the Shogun, to the Voice, and to Shiba Mirabu. Tell them to reinforce wards against maho in all of our most strategic locations, and to do so with haste."

Koda nodded quickly and departed, eager carry out her instructions. As the young monk left, Chieh knelt on the floor again contemplating what she had seen. She had witnessed the murder of the Ki-Rin, and the onslaught of blood and corruption to follow. There was nothing to be done now, the ceremony was only hours away and Chieh could not tell from her vision exactly where the sacrifice occurred. It was to late to stop it. Even so...she saw another vision of the past. She saw another Ki-Rin die, and then return to life. Chieh reviewed her vision, remembering every face in precise, exact detail. She could sense the ebb and flow of elements in her vision and there, at the outside range of her senses, she felt someone. This was a person not under Iuchiban's domination, not a Bloodspeaker or one of their servants - simply a wanderer who happened to be in the wrong place.

Or Perhaps the right place. Perhaps this person could rescue the Ki-Rin, still salvage some good of this terrible nightmare. Chieh whispered to the wind kami, urging them to carry her warnings and instructions to this stranger.

She could only hope they would have the strength to do what must be done...



Clan Rivals: Crane vs Lion
Story Effects:
Fiction: Violence Behind Courtliness
Card: Doji Masaru (Experienced)


"I cannot believe the arrogance!" Shusaku roared, slamming the shoji screen aside with such force that the wood cracked.

With the room, Yano looked up from the book of poetry she had been reading. She sighed.

Shusaku glanced at the cracked door, then looked at his wife sheepishly. "I am sorry, my dear," he said, smoothing one hand over his hair as he ducked into the room. "It's just that the court makes me so angry."

"You have spoken to the Crane representative again," Yano said, nodding in understanding. "That is the only time you ever lose your temper."

Shusaku smiled as he knelt beside Yano. His wife knew him so well. "The man is a fool. He demands that we withdraw our troops from Violence Behind Courtliness City, insists that his clan's surrender of the territory was merely a ploy to free some restless spirits from an ancient curse. Can you believe that foolishness? Doji Masaru must think me a simpleton if he expects me to believe that."

"I thought the Crane were better storytellers than that," Yano said with a smirk.

Shusaku laughed. "Worse yet, the Kitsu Ambassador believes him. I think it is possible we will lose Toshi Ranbo."

"You must take it back then," Tano said. "Let steel triumph where diplomacy fails." Shusaku's wife was no warrior, but she was every bit a Lion.

Shusaku nodded. "The Crane's greed will not end here. I know they have their eye on Shiro Yojin next; they have never forgotten their promise to take the city from us. Once they extend their grasp, they will find the Akodo ready in Toshi Ranbo."


***


Doji Masaru sat silently at his writing table, watching the autumn leaves fall outside his window. Winter was swiftly approaching, but not swiftly enough. He had been sent to Kyuden Seppun to negotiate with the Lion representatives, to help restore the Crane's true place in Toshi Ranbo. In a few short weeks, the snows would set in. No large bodies of warriors could move over Rokugani roads in the dead of winter. Once the snows came, there would be time for negotiation.

Masaru drummed his fingers on the table. In his heart, he was divided. He was a warrior and did not fear combat, but he knew the Crane in Toshi Ranbo could not triumph against the larger armies of the Akodo and Matsu. Not without aid at least, and the Crane's closest allies - the Phoenix Clan - were currently attempting to restore good relations with the Lion. If this battle was to be won, it would be with words, not swords.

It galled him to admit it. Masaru looked at the blank page that lay before him. He was expected to make a report to Lord Kurohito, update his progress and detail his strategy. That his strategy was now to wait, delay, and confuse the Lion ambassadors as much as possible did not sit well with him.

He could, instead, send a message to the Daidoji. Their family owed his favors. He could request that they send troops north to aid him, to retake Toshi Ranbo by force if diplomacy failed. Perhaps once that was done, they would even have the momentum to reach Toshi Ranbo by winter.

Kurohito may not approve of such brash tactics ... unless of course Masaru succeeded.

Masaru began to write his letter.



Since the dawn of the Empire, the Lion and Crane have been the most bitter of foes. As the Empire's foremost politicians and the Empire's foremost soldiers, the two have always been at odds.

The city of Toshi Ranbo was once the focus of the feud between Lion and Crane. A rare peace treaty between the lords of the two clans brought calm to Toshi Ranbo for a time, but that time is long over. On both sides, samurai begin to wonder why they continue to honor a treaty that has long expired - the time has come to bring Toshi Ranbo back under the banner of a single clan.

Will that clan be Lion or Crane?

You will decide.


Dates: December - January
Gencon SoCal: Court of the Righteous
Top 4: Story Effects:
1st:
2nd:
3rd:
4th:

Lion
Lion
Lion
Mantis

Dan Tibbles
Dave Weis
Ash Thomason
Jared Devlin-Scherer

Fiction: Blood Dawn V: Bonds of Honor
Story Point: The Empress shall be Akodo Kurako.
Fiction: The Underhand
Card: Tamago
Card: Toturi Kurako


Update: Egg of P'an Ku Vignette: DOC RTF

Winter has once again covered the lands of Rokugan. The roads are choked in ice and snow. The wise do not venture far, for few know what dangers lie upon the frozen plains. Even Toturi the Third, the Righteous Emperor, has withdrawn until the spring. He has gathered about him the wisest, the strongest, and the most favored, and you are invited.

The clan with the largest amount of participation in this tournament shall be selected to host the Emperor's first Winter Court, gaining the opportunity to make alliances and gain favors from all the clans.


And while the land sleeps, great minds plot the future of the Empire. The Emperor knows that he has already sat upon the throne without an heir for too long. The time has come for him to select a bride.

The clan with the best overall performance in this tournament shall gain the chance to select a bride for the Emperor. Players of that faction will determine the bride's identity in a future Imperial Herald. If the Nezumi or Shadowlands win, the prize will instead go to the Great Clan with the best performance. Should the Ratlings win, a Ratling warrior will be appointed as guardian to the Emperor's bride. And should the Shadowlands win, a powerful curse will be laid upon the Emperor's marriage.


And in the heart of the Shadowlands, Iuchiban the Heartless watches in envy and resentment. He sees the throne that he knows should be his alone, and he makes his plans to turn the Clans against one another just as he did once long ago. He has dispatched one of his most wicked servants, a Bloodspeaker in disguise, as an emissary in the Winter Court. This emissary carries a gift, a gift that Iuchiban wishes to be bestowed upon the faction that proves itself the strongest. To a member of this faction, this gift will be given, an artifact with the power to recreate the Empire's greatest warriors, most powerful shugenja, and wisest diplomats.

The Egg of P'an Ku
It is an item that has always brought chaos in its wake, but it has always brought power to its user as well. Sometimes chaos is well worth the price, but that decision is left to you.

The winner of this tournament shall be given the Egg of P'an Ku, to do with as they please. Will you copy the most powerful hero in Rokugan as your willing servant? Will you set the Egg aside so it cannot be used foolishly? Will you attempt to destroy it? Will you give it to another so that its curse might consume them instead?

Choose your destiny, but choose it wisely, for in Rokugan a warrior who makes his decisions with honor can conquer any obstacle.


Date: December 10th - 14th
Place: Gencon SoCal, Anaheim, California
Gencon SoCal Challenge Booth: Last Stand of the Hare
Top 4: Story Effects:
1st:
Crane
Nathan Rice
Fiction: Last Stand of the Hare
Card: Usagi Genchi


The winner of this challenge booth will save the Hare Clan from destruction, and will gain the Hare as important allies against the bloodspeakers.


Date: December 10th - 14th
Place: Anaheim, California
Shades of Winter
Top 4: Story Effects:
1st:
2nd:
3rd:
4th:
Mantis [Corrupt]
Phoenix
Crane
Dragon
Meik Stich
Florian Schemmel
Tomas Vittek
Robin Pailer
Story Point: The Yuki no Onna will side with Daigotsu.
Fiction: Two Maidens
Card: Moshi Hinome (Experienced)


Legend speaks of a mysterious spirit who dwells in the heart of the Isawa Woodlands. Her name is Yuki no Onna, the Snow Maiden. Her beauty is as delicate and pure as new fallen snow, and her heart as cold and deadly as the fiercest blizzard. Those who venture too deeply into her territory never return, left frozen among the trees as grim reminders that mortal men should not challenge the spirits. But legend also holds that the Yuki no Onna is not without kindness. Young children lost in her woods have been guided to safety by her hand. Wandering samurai caught in an unexpected blizzard have found safety by her direction. She helps whom she will, but always her motives are her own. She has always, ultimately, remained apart from Rokugan.

Yuki no Onna now watches the Empire with renewed interest. The Toturi dynasty now mixes its blood with that of the Oracles of Light, servants of the Elemental Dragons, creatures that the Snow Maiden has always looked upon as cousins. She wonders if perhaps the time has come to take a more active interest in the Empire. All that she requires is a worthy mortal to be her guide.

***

The winner of this tournament shall win the favor of Yuki no Onna. A member of the faction played by the winner will be chosen as the Snow Maiden's guide and guardian in the mortal realm. In return, that character's faction will be blessed by the Snow Maiden's magic, allowing their samurai to move across Rokugan without impediment for a single winter. This could mean a swift strike against an unsuspecting enemy, or a chance to open trade with a distant province that would otherwise closed, in either case bringing power and influence to the clan.

Alternately, if the Shadowlands should win this tournament, the Yuki no Onna will be tricked by the Bloodspeakers and led into a deadly trap. The Snow Maiden will become a prisoner of Iuchiban, and her magic will become his to control. Step forth, samurai of Rokugan. Yuki no Onna demands that one warrior prove worthy. Will that samurai be you?
A Hero Rises
Top 4: Story Effects:
1st:
2nd:
3rd:
4th:
Lion
Lion [Corrupt]
Mantis
Lion
Dan Tibbles
Anthony Novak
Eugene Earnshaw-Whyte
David Wees
Fiction: A Hero Rises
Card: Akodo Ieshige


Toturi Miyako barely leapt back in time as a burning rafter crashed into the space she had occupied seconds before. She put out an arm to try and calm the pair of screaming children she shielded from the blaze, but the overwhelming heat had panicked them. Miyako glanced around desperately, seeking an exit from the conflagration, but could find none. The building was completely enveloped in flame. It would collapse within moments, and there was no way out. A flutter of panic stirred within her breast, but she crushed it instantly. A samurai did not know fear.
Above the roaring fire and the cracking timbers, there came a sound. A musical note, the perfect sound of a blade being drawn from its saya. There was a flash of light, white and pure even in this hellish blaze of red and orange. And then the rafter blocking their exit fell neatly in two, perfectly cleaved with a single blow.
"Move!" Doji Jotaro shouted. The Crane legionnaire and magistrate stood before Miyako and the children, his once flawless blue kimono blackened and covered in tiny holes. "Get them out now, Miyako-chan!"
The remaining piece of the rafter was knocked roughly aside as Kitsu Dejiko slammed into it, the armor plates covering her shoulder blistering and cracking with the heat from the impact. Without pausing, Miyako swept up the smaller of the two children and tossed him to Dejiko, who caught him in her other arm and turned to flee from the building. Grabbing the second child, Miyako reached out. Jotaro grabbed her arm and pulled her over the smoldering threshold of the chamber. The three of them followed Dejiko out into the smoke-filled streets.
Behind them, the building collapsed in a shower of red-hot coals and ash.

The city still smoldered as the Emperor gazed out over his domain from the balcony of his new palace. His face betrayed no emotion, but the smoke-filled air was electrified with the force of his anger. "What can you tell me about this, Sume-san?" he asked casually. "What have your people discovered?"
"The fire began in a warehouse in a district controlled by the Crane, Your Majesty," Ikoma Sume answered, tugging at his long white beard thoughtfully.
Naseru glanced over his shoulder at the aging Lion courtier. "Are the Crane responsible by any action or omission of their duty?"
"No, Your Majesty, I do not believe so. Nimuro-sama has spoken to Kurohito, and while there were some initial accusations and hostilities, both men seem to agree that neither Clan is responsible."
"Interesting," the Emperor mused. "Then whom do they suspect?"
Sume shuffled uncomfortably. "We do not yet know, Your Majesty. Someone who wishes to foment chaos between the Crane and Lion. Perhaps even dissidents within one of the two clans, seeking a return to the old ways. Nimuro-sama and Kurohito have both pledged to find the culprit, no matter the cost." He paused for a moment. "What would you have us do in the meantime, my Emperor?"
"In the meantime," Naseru offered, "we shall demonstrate to whoever began this fire that they have failed. I am certain we can repair the damage swiftly and capably but that is not enough. The people need a symbol."
"A symbol, Your Majesty?" Sume asked.
Naseru smiled. "A hero," he replied. "Fortunately this is a resource our Empire never has in short supply. Find me a hero, Sume. A samurai who acted with courage and selflessness during the fire. I will reward them for their valor, and appoint them the governor of the damaged district, and as their first act the district shall be renamed to commemorate their valor. We shall show this saboteur and his masters that any such cowardly act against my city shall only make the Empire stronger."
"It will be as you wish, my Emperor," Sume said with a bow.
"Forge for me the finest Kakita katana, the symbol of excellence, and the finest Akodo wakizashi, the symbol of honor," Naseru continued. "I would give this hero my blessing, and a gift from the clans he or she served with his courage."
Sume smiled. "I think I know just the smiths to see, Your Majesty."


The fires that razed a portion of Toshi Ranbo, the new Imperial City, have been extinguished. The destruction was considerable, but the valiant servants of Emperor Toturi III emerged victorious. The message is clear: this capitol shall not fall. A hero shall emerge from the winning faction of this tournament, a lone samurai who acted without thought for their own safety in the defense of the Emperor and his people. This hero shall receive the Emperor's blessing, and be given a daisho of exquisite quality, the type of weapon that can catapult a family into greatness purely by virtue of its possession. Not only that, but this hero shall be appointed the governor of a district in Toshi Ranbo, and be responsible for its reconstruction and continued viability. The tournament winner will be able to select a name for this district. The name need not be Rokugani in nature, although it should be appropriate to the setting and in good taste.
Should the Shadowlands win, the governor shall step forward from the second place clan. However, the tunnels beneath Toshi Ranbo will become infested with oni during the fires, causing the earth beneath the city to become a haven for the creatures of darkness.
Clan Rivals: Crab vs Mantis
Story Effects:
Fiction: Dark Tide Rising
Card: Hida Sadaharu (Experienced)


The young Hiruma scout looked distinctly uncomfortable. That was saying something, as most Hiruma were already quite uncomfortable at sea. He somehow took the normal degree of apparent discomfort and tripled it. Sadaharu knew immediately whatever was bothering the boy had nothing to do with the Seas of Shadow. No, when the Taint arose that was the only time when the Hiruma were in their element. The Shadowlands was one threat they knew how to deal with - whatever weighed on the scout's mind must be something more mundane.

"Report," Sadaharu commanded.

"Yasuki Tsukioka's ship has gone down, sir," the scout said in a quavering voice.

Sadaharu looked up from the maps and charts that covered his low table. The gruff Crab captain's eyes were intense. Perhaps he had been mistaken. "Skull Tide?" he asked. "Oni?"

The scout shook his head, "No, sir," he replied, "Mantis."

"Mantis?," Sadaharu replied, incredulous. Their fleet currently patrolled the Osaku Route, a small band of pure water that passed through the heart of the corrupted seas. Only the Crab could sail it. Only the Crab knew of it.

"Hida Atasuke's ship arrived just as Tsukioka's vessel went down," the scout continued. "The survivors said that the Mantis refused to turn back at Tsukioka's warning. When Tsukioka attempted to board them, a Mantis shugenja crippled their sail with a bolt of lightning. The resulting fire eventually sank the ship."

"Damn those Mantis fools," Sadaharu said, rising slowly and deliberately from his seat. "I do not know what they seek here, but they have erred greatly by attacking the Crab. Turn the koutetsukan around. Rally the fleet. If the Mantis would trespass Osaku's Route, then we shall send them to the bottom."


***


"By the Fortunes, Iongi, that map was worth every zeni we paid for it," Yoritomo Rui said, marveling as she stared out at the vast expanse of sea. "The ocean is fresh, free, and clear for as far as I can see. Not a single sign of the Taint. This will cut months off our voyage."

"Perhaps," replied the shugenja, his tone subdued.

Rui looked back at the old man, her impish face fixed in a lopsided grin. "What is wrong, Iongi?," she asked. "Do my eyes deceive me? Does your magic detect Taint where I see none?"

"No, Rui-sama," the shugenja replied. "However, that does not mean that more mundane dangers may not yet threaten us."

"Do you mean the Crab?," Rui asked with a laugh.

"What else would I mean, my lady?," Iongi asked, his long face aghast. "You ordered me to destroy a Crab vessel. Surely they will not be alone. Surely they will investigate."

"I do not fear the Crab on a contest of the high seas," Rui said. "I am ready to match my ships against theirs in speed or power. The Crab have been greedy, keeping this uncorrupted passage to themselves. They do not see the opportunities we do."

"Perhaps because they obey the Emperor's edict against trade with the gaijin," Iongi said dryly.

Rui looked back at the shugenja. "If your heart is not with us, then perhaps you should swim home, old man," she said, a dangerous tone in her voice.

"Forgive my sharp tongue, Rui-sama," Iongi replied with an apologetic bow. "My loyalty is yours, as always."

"See that it is so," Rui answered. "And if your conscience bothers you again, meditate upon this - nothing washes away sins like success."

"Yes, Rui-sama."



Only two clans can claim mastery over the seas - the Crab and Mantis. While the Mantis are the Emperor's navy, only the Crab have the tenacity necessary to guard the Sea of Shadow, a wide stretch of ocean polluted by the Shadowlands.

The Mantis believe they have found a safe route through the Sea of Shadow, a route they can use to reach ports in foreign lands. The Crab refuse to allow the Mantis to pass - all too often they have seen samurai challenge the Shadowlands and return as its pawns. What was once a matter of duty is now a matter of pride. Neither clan will compromise with the other.

Who will stand victorious?

You will decide.


Dates: October - November
Unfinished Business 3
Top 4: Story Effects:
1st:
2nd:
3rd:
4th:
Scorpion [Corrupt]
Dragon
Crab
Ratling
Mike Cracchiolo
Robert Colombo
Jamie Toon
Zack Piercall
Fiction: Blood Dawn VIII: Shadows of Yesterday
Fiction: Specters
Story Point: Shosuro Aroru makes a reappearance.


In the time of the Four Winds, there were many stories that were told. And yet, there were many more that lie untold. The clan represented by the victor of this tournament will gain a chance to hear a tale of one of their clan's heroes in a weekly fiction, a tale of the Four Winds Saga that might otherwise be lost forever.

In the lands of the Crab, a samurai lord stands closer to darkness than any other, far beyond the protection of the Kaiu Wall.

In the lands of the Crane, a beloved heroine makes deals with shadowy conspiracies so that she might remain forever young.

In the lands of the Dragon, a mysterious enforcer wages war with his clan's enemies as well as his own madness.

In the lands of the Lion, an aging hero rides out so that the Empire might remember the glory of Toturi's Army one last time.

In the lands of the Mantis, a courageous samurai reveals the tale of her journey into the depths of corruption, and back again.

In the lands of the Phoenix, a tormented woman finds that learning too much of the future can make the Empire a bleak and unforgiving place.

In the lands of the Nezumi, a young scout who has lost his name learns what he must do to steal it back again.

In the lands of the Scorpion, an assassin learns to follow in the footsteps of his clan's greatest teacher.

In the lands of the Unicorn, a legend of the past finds that she is not always so welcome in the present.

And in the Shadowlands, a goblin lord sets out to gain the respect of his Lost masters.
Gifts of the Oracles
Top 4: Story Effects:
Anvil of Earth:
1st:
2nd:
3rd:
4th:
Daisho of Water:
1st:
2nd:
3rd:
4th:
Shakuhachi of Air:
1st:
2nd:
3rd:
4th:
Yumi of Fire:
1st:
2nd:
3rd:
4th:
Fortress of Thunder:
1st:
2nd:
3rd:
4th:
Seeds of the Void:
1st:
2nd:
3rd:
4th:

Lion
Phoenix
Lion
Scorpion

Unicorn
Crab
Phoenix
Phoenix

Lion
Unicorn
Shadowlands
Crane

Unicorn
Crane
Unicorn
Crane

Crane
Scorpion [Corrupt]
Crane
Crane

Crab [Corrupt]
Scorpion
Lion
Ratling

Matt Williams
John Walsh
John Ling
Jeremy Borders

Jose Roberto Gameiro
Roni Rodrigues
Tiago Coelho
Francisco de Assis

Frans Smeets
Vincent Degee
David Defranoux
Pascal Theate

Roy Umali
Rhian Famaran
Vic Palileo
Felix Anacin

Tyler Magnuson
Wyatt Jones
Mike Palser
Mike Malloy

Sebastian Bellanger
Wilfried Villalon
Jean-Guillaume Accard
Sylvain Steer

Card: Anvil of Earth




Card: Daisho of Water




Card: Shakuhachi of Air




Card: Yumi of Fire




Card: Fortress of Thunder




Card: Seeds of the Void





Since the dawn of the Empire, the Oracles of Light have watched the Empire, guided its destiny. Though they have always been cautious not to aid the people of Rokugan too much, occasionally they have unwittingly tipped the balance between good and evil. During the time of the Four Winds, an Oracle took the throne of Rokugan and destroyed this balance altogether. Only now has stability returned. With this painful lesson learned, the Oracles of Light have decided to retreat from the mortal world for a time, and to watch the people of Rokugan from afar. Only the least of their number, the Oracle of Jade, will remain among the people. The others - Fire, Water, Earth, Air, Void, and Thunder, will return to the Celestial Heavens. But before they leave, each Oracle has a gift for the Empire - enchanted items that bear the power of an Elemental Dragon. Each Oracle poses a quest to the heroes of Rokugan, and whoever can complete this quest shall gain one of these items. The winning faction of each of the following six tournaments will triumph in the respective quest and claim one of these nemuranai for their clan.
Clan Rivals: Dragon vs Phoenix
Story Effects:
Fiction: Legacy of Fire
Card: Tamori Shiki (Experienced)


The serenity of the temple was shattered when the doors burst open; a trio of heavily armored Shiba bushi stormed in with an air of urgency. Isawa Mino frowned. She had made it clear that she did not wish to be disturbed during her meditations. Harmony was essential to communing with the kami, and she would not have it disrupted by some brutish soldier with no sense of delicacy. If these men did not have excellent reason for disturbing her, they would pay dearly for their offense.

"Mino-sama," the first one said roughly, bowing from the waist. He had the look of a man who had been riding.

"What is it?" Mino said curtly. "You know not to disturb the sanctity of this temple."

"Hai, Mino-sama," the bushi acknowledged. "But I felt sure you would wish to see this." He knelt and held his hand out, palm up. A blackened disc of metal rested there. With an expression of distaste, Mino carefully examined its fire-pitted surface.

She looked up sharply when she recognized the symbol. "This is from the Shrine of the Covenant," she said. "What has happened?"

"We do not know, my lady," the bushi shook his head. "When we arrived, the entire temple was in ruins, burned as thoroughly as any stone can be. The guardsmen were all dead."

"The Covenant?," Mino said leaping to her feet. "What of the Dark Covenant of Fire?"

"Gone, Mino-sama," the guard said forlornly.

"No! Who would dare meddle with such a deadly treasure?"

The bushi's face was grim. "We found this, my lady." He offered another open hand to Mino, this time holding a torn ribbon of green and gold cloth.

"The Dragon!," said Mino. "I cannot believe they would be so foolish. After five years, do they truly wish to risk Tamori's return?"

"What would you have us do, Mino-sama?," the guard asked.

"Nothing," she answered. "I will deal with this personally."


***


Tamori Shiki sat at his desk, finishing a thorough letter to his daimyo. All things considered, the Tamori leaders had been pleased with his course of action. While Shiki would never have admitted it to another, he had been concerned that he had overstepped his bounds. Given the situation, however, he thought there was little else he could do. It seemed that his lords agreed with him.

A servant approached silently and laid a scroll on the edge of his desk. Bowing deeply, the man retreated from the room. Shiki barely noticed, but took the scroll regardless. He finished his report and sealed it with his chop, then pushed it away and examined the new parchment.

A Phoenix seal. Shiki frowned. Opening it, he found exactly what he had expected. A Phoenix magistrate, Isawa Mino, was demanding that the Dragon return the Dark Covenant of Fire that had been held at the recently destroyed shrine. The shrine lay within Dragon lands, but the treaty called for the Shiba to guard it at the Isawa's direction.

"Foolish woman," Shiki said. Mino did not say it directly, but the letter implied she did not believe his account of the shrine's destruction. It mattered little. He held the scroll over a candle, allowing it to catch fire before casually tossing it to the stone floor. The Phoenix had proven incapable of guarding the Covenant. The Dragon would not return so dangerous an item to so foolish a clan. How many times had their magic nearly destroyed them? Or the Empire?

"Far too many," Shiki assured himself. No, the Covenant would remain with the Dragon, now and always. And if this Mino wished to take it, she would find that the Dragon had not squandered the years of peace in idleness.

Smiling, Shiki reopened his report and began adding a new account at the end. The Tamori would wish to hear of this.



Long ago, the Phoenix and Dragon were at peace. The treachery of Agasha Tamori, a once-brilliant shugenja corrupted by the Shadowlands, transformed them into bitter enemies. Together, the Dragon and Phoenix found the Covenant of Fire and used it to cast Tamori from the Empire, but the scars of their war remain.

The shrine that housed the Covenant has been destroyed in a mysterious battle, and the seeds of mistrust have been planted once again. Though the Dragon recovered the Covenant, they wonder what part the Phoenix may have played in the attack. The Phoenix mistrust the Dragon, and demand the Covenant's return.

Will the Dragon and Phoenix be consumed by war once more?

You will decide.


Dates: August - September
Gencon 2003: Fight for Tomorrow
Top 4: Story Effects:
1st:
2nd:
3rd:
4th:
Top of Clans:









Phoenix [Tainted]
Crane [Tainted]
Phoenix
Unicorn
Crab
Crane
Dragon
Lion
Mantis
Phoenix
Ratling
Scorpion
Shadowlands
Unicorn
Brian Reese
Brandon Flores
Leon Phillips
Pablo Rojo
Elliot Sanders
Brandon Flores
Scott Pagliaroni
Ryan Carter
James Donnithorne-Tait
Brian Reese
Kenji Tatebe
Dan Sacco
Jimmy Beck
Pablo Rojo
Fiction: A New Emperor
Card: Voice of the Emperor
Card: Kaneka
Card: Isawa Sezaru













From "The Makings of an Empire, the Journals of Ide Tadaji"

The Emperor rules over all things. His will is unquestionable, his judgment infallible. The Emperor resides in both Heaven and Earth, and guides the Empire with wisdom and honor. It is the duty of the clans to serve the Emperor. These duties are clearly delineated, with the most notable being the Right Hand, the Left Hand, and the Underhand. In recent decades the Empire has undergone a number of changes that, I believe, require that we revisit the purpose and nature of these duties. In the new dynasty, I see the greatest powers in the Empire as follows:

The Emperor's Left Hand - The Left Hand serves as the Emperor's political aides. They draft laws in his name, issue edicts on his behalf, and exert his political influence upon others. If the Emperor should choose to meet with dignitaries of foreign lands, they are his representatives. Traditionally, this has been the role of the Crane Clan, with reinforcement from the Emerald Magistrates.

The Emperor's Right Hand - The Right hand serves at the Emperor's army and enforcers. In times of strife, it is the Right Hand that brings about peace through force of arms. In times of invasion by foreign powers, it is the Right Hand that defends our borders. Traditionally this has been the role of the Lion Clan, the Imperial Legions, and the Seppun Imperial Guard.

The Emperor's Underhand - Though seldom speak of it, few who are wise would deny the usefulness of the Underhand. They are the Emperor's spies and informants, ever vigilant for threats that the Emperor cannot deal with directly without bringing dishonor upon himself. This has traditionally been the role of the Scorpion Clan, though the Otomo family also fills this purpose in the higher echelons of the court.

The Emperor's Voice - This role has not existed in the past, but I believe it is one that would serve the Empire well in the future. The Emperor's Voice are the peacemakers of the Empire, those who maintain a friendly relationship between the Emperor and the common people and insure that the Great Clans do not fall to civil war. While the Left Hand create legislation that prevents war, and the Right Hand can issue troops to restore peace, it is the Voice's duty to bring a peaceable solution, rapidly and efficiently, when laws or force of arms fail. The Miya family has fulfilled such a role for centuries, but I believe that it is time at last for a Great Clan to step forward and aid them in this noble effort.

The Black Heart of the Empire - Some would call me a fool for listing this among the others, but I say we would be a fool to ignore it. The Shadowlands, as foul and detestable as they may be, are a part of the Empire. They are a twisted reflection of Rokugan, even more so in recent years. Their purpose is to befoul and corrupt all that we hold dear, to bring war where there is peace, hatred where there is brotherhood, death where there is life. Deserving of destruction they may be, but their power and influence is as great as any power of the Emperor, and only by understanding the true measure of the threat they pose may we truly begin to fight them.

The Legend of the Five Rings 2003 GenCon Storyline tournament will feature the climax of the Four Winds Saga, in which the Four Winds and Daigotsu will confront one another to determine the fate of the Celestial Heavens, and a new Emperor will be chosen to reside over the Empire of Rokugan.

As with all major Legend of the Five Rings tournament, the players will determine the future of the Empire, though this tournament will be unlike any before. This tournament will feature unprecedented influence over the story arc. Every player in attendance will have their say in the fate of the Four Winds.

Akodo Kaneka, Hantei Naseru, Toturi Tsudao, Toturi Sezaru.
One Wind will become the Emperor.
One Wind will become the Voice of the Emperor.
One Wind will join the winning clan.
One Wind will die.

Part One: A New Voice (Attendance Story Prize)
All players in attendance, upon registration, will be allowed to cast a vote for one of the following Winds: Hantei Naseru, Toturi Sezaru, Toturi Tsudao, and Akodo Kaneka. The Wind with the greatest amount of votes will join the clan that becomes the Voice of the Emperor, the responsibilities of which are described in the above fiction vignette. If the top-voted Wind becomes Emperor (see Part Two), then the second most highly-voted Wind instead joins the Voice of the Emperor. Essentially this Wind is guaranteed to survive the Gold story arc in a position of great influence and power even if he or she does not become Emperor.

Part Two: A New Emperor (Top-Ranking Player Story Prize)
The top-ranking player in each clan, as well as the top eight players, will be allowed to cast their votes for one of the following characters: Toturi Tsudao, Toturi Sezaru, Akodo Kaneka, and Hantei Naseru. The character with the greatest amount of votes will become the new Emperor of Rokugan. The tournament winner's vote will count twice. The Wind selected as Emperor cannot be selected for Part Three. As Daigotsu does not desire the throne, he is not a valid choice for Emperor.

Part Three: A New Empire (GenCon Winner Story Prize)
The top-ranking Great Clan player wins the right to select one of the following roles (described in the above fiction vignette): Right Hand of the Emperor, Left Hand of the Emperor, the Emperor's Underhand, or the Voice of the Emperor. For the duration of the next arc, this clan will fulfill the role that player has selected. In addition, the player may select one of the two remaining Winds (not chosen in Part One or Part Two) to join his clan. (If the player selects Voice, two of the Four Winds will join his clan, including the Wind from Part One. Any of the Four Titles left unselected will be assigned by the Story Team.)

Part Four: A New Threat (Shadowlands Prize)
For those who feel that the story prize points to a bright and hopeful future for the Empire, think again. Daigotsu, Dark Lord of the Shadowlands, will kill whichever member of the original Four Winds remains unselected in any of the other story prizes in the final battle. In addition, should the Shadowlands Horde win GenCon, the Four Winds will fail in their quest to knock Fu Leng from the Celestial Heavens, and the borders of the Shadowlands will expand under the Dark Kami's growing power.

And So On: Anything Can Happen (Ratling Prize)
Should a Ratling deck win GenCon, the Ratlings will uncover a mighty lost Nezumi city in the heart of the Shadowlands. The Ratlings will retake this city, the first step in rebuilding their once great Empire.


Gencon Challenge Booth: Soul of Moto Tsume
Top 4: Story Effects:
1st:
Unicorn
Phil Schaeffer
Story Point: Moto Tsume's Soul has been purified
Fiction: Soul of Darkness 1 2
Card: Moto Akikazu


The Shi-Tien Yen-Wang, the gaijin Lords of Death, have claimed Meido as their own. Ruling the Realm of Waiting alongside the disgraced Fortune of Death, Emma-O, the Lords sit in judgment over the souls of the dead. A handful of souls are chosen to serve the Lords as vassals, carrying out their will in the Spirit Realms and even into the mortal world. One particularly tormented soul has attracted the Lords' attention, but it has also garnered the attention of Jigoku's sinister forces. Hero and failure, warlord and madman, this soul would make a powerful servant for either.

Unicorn and Shadowlands square off for the soul of Moto Tsume! If the Unicorn win, the Lords of Death will restore Tsume's honor and transform him into their vassal (becoming a powerful Unicorn shiryo). If the Shadowlands win, Tsume's spirit will become forever corrupted as his body once was, and he shall serve the Dark Lord's minions as a powerful spirit (becoming a Shadowlands yokai).
Gencon Challenge Booth: The Stained Paw
Top 4: Story Effects:
1st:

Stained Paw
Tattered Ear
Matt Demand
Roger Giner-Sorolla
Note: Both players decided to intentionally draw this game



Meanwhile, in the quiet forests of Rokugan, a different kind of struggle has erupted. The Ratling tribes have determined that the Stained Paw Tribe must be destroyed, but to their surprise the Stained Paw have carried the fight to their pure brethren. In the deep Shinomen, the Tattered Ear have been attacked by Stained Paw warriors. Far from the Empire of men, the fallen tribe confronts the Tattered Ear with a savage frenzy.

Nezumi fans will be able to make their mark on the future of the Ratlings. This challenge will feature the Stained Paw(corrupted Ratling decks) vs. the Tattered Ear (pure/Tainted Ratling decks). The chieftain of the winning tribe will kill the chieftain of the losing tribe. If the Stained Paw loses, they will be forced back into the Shadowlands. If the Tattered Ear loses, the M-atikf'chtr-foo, or "Great Home" of the Tattered Ear will be destroyed.
Origins 2003: Heart of the Empire
Top 4: Story Effects:
1st:
2nd:
3rd:
4th:
Crab
Crane [Tainted]
Scorpion [Tainted]
Crab [Corrupt]
Paul Heaver
James Lippens
Steve Lickman
Lucas Twyman
Fiction: Rebuilding the Empire
Card: Violence Behind Courtliness City


As with all Koteis, the winner of Origins will be allowed to select a character from a prepared list to join the Imperial Court (if their deck is pure or Tainted) or to join Daigotsu's court (if their deck is corrupt). In addition, the winner will be granted the honor of having the new Imperial Capital be located in the territory of the clan they are playing. If the winner is a Shadowlands or Ratling Player, they may choose the territory of any Great Clan, Minor Clan, or Imperial Family to house the new capital. In addition, this new capital will house a hidden stronghold important to their faction (a powerful Bloodspeaker cell for the Shadowlands or a large Nezumi tribe for the Ratlings).
Kotei 2003: Rebuilding the Imperial Courts
Story Effects:
Fiction: Matters of Import Card: Yoritomo Kitao (Experienced 2)
Fiction: Rebuilding the Court Card: Moshi Mogai (Experienced)
Fiction: Blood Dawn II: Son of Stone Card: Akodo Tadenori (Experienced 2)
Fiction: Blood Dawn III: Blackened Silk Card: Ikoma Tsai (Experienced)
Fiction: Blood Dawn V: Bonds of Honor Card: Moshi Hinome (Experienced)
Fiction: Blood Dawn VI: Treacherous Seas Card: Mirumoto Rosanjin (Experienced)
Fiction: Blood Dawn VII: Soul of the Phoenix Card: Yoritomo Katoa (Experienced)
Fiction: Blood Dawn VIII: Shadows of Yesterday Card: Moto Chen (Experienced)
Fiction: Blood Dawn X: Hunter's End Card: Daigotsu Rekai (Experienced 3 Daidoji Rekai)
Fiction: Fight for Tomorrow, Part VIII
Fiction: Shadows
Fiction: Gathering Darkness


# Region Date Person Saved 1st 2nd 3rd 4th
1 Seattle, WA [192 Players] 6/7/2003 Asako Misao to Daigotsu's Court Marc Thompson (Crab - C) Tyler Lucas (Shadowlands) Scott Hadsall (Scorpion) Andrew Ornatov (Shadowlands)
2 Burlingame, CA [145 Players] 5/24/2003 Miya Gensaiken Purified Ash Thomason (Lion) Sigfried Trent (Phoenix - C) Andrew Ornatov (Shadowlands) Brian Reese (Phoenix - C)
3 Glendale, AZ [64 Players] 5/17/2003 Doji Seishiro to Imperial Court Art Reid (Phoenix) Darrin Clough (Crane) Charles Koplen (Shadowlands) Ron Carlson (Dragon)
4 Arlington, TX [104 Players] 5/17/2003 Yoritomo Kitao to Daigotsu's Court Ray Nurple (Shadowlands) Grant Huddleston (Crab - JH) Crane Chris Geist (Crab - T)
5 Lincoln, NE [66 Players] 5/03/2003 Moto Chen to Imperial Court Kim Hosmer (Scorpion - T) Rob Read (Scorpion - C) Jeremy Bloyd (Phoenix) Mike Johnson (Ratling)
6 Collinsville, IL [122 Players] 5/31/2003 Moshi Mogai to Daigotsu's Court Ryan Carter (Crab - C) Ben Olds (Phoenix) Jared Devlin-Scherer (Phoenix - C) Andy Mahon (Scorpion)
7 Elizabeth, NJ [68 Players] 5/3/2003 Bayushi Kwanchai to Imperial Court Steve Muray (Crane) Ralph Tropeano (Unicorn - C) Adam Feeney (Shadowlands) Marty Lund (Lion)
8 Garden City, MI [89 Players] 5/3/2003 Akodo Tadenori to Daigotsu's Court Dan Hirschman (Phoenix - C) Kyle Adams (Phoenix) Ryan Carter (Phoenix - C) Laura Tank (Phoenix - C)
9 Windsor, CT [162 Players] 4/26/2003 Daidoji Rekai to Daigotsu's Court Jared Devlin-Scherer (Phoenix - C) Zhi Yao (Scorpion - C) Paul Heaver (Crab) Phoenix
10 Toronto, ON [87 Players] 5/17/2003 Ikoma Tsai to Daigotsu's Court Jared Devlin-Scherer (Phoenix - C) Eugene Earnshaw-Whyte (Crane) Lee Masheter (Shadowlands) Jason Wright (Crab)
11 Nashville, TN [75 Players] 6/14/2003 Hitomi Vedau to the Imperial Court Joel Navarro (Crab - T)* Ryan Carter (Crab - C) James Patterson (Ratling) Crane
11.5 Tampa, FL [61 Players] 5/25/2003 Toritaka Tatsune to Imperial Court Conrad Jackson (Crab) Tyler Hamilton (Crab) Matt Malloy (Lion) Josh Wilson (Crab)
12 Charlotte, NC [100 Players] 5/31/2003 Isawa Nodotai to Daigotsu's Court Justin Monbarren (Crab - C) Pete Warren (Shadowlands) Bryant Turnage (Crab - JH) Josh Wilson (Crab - JH)
14 Eagle River, AK [40 Players] 5/17/2003 Kitsu Juri to Imperial Court Jim Chalder (Crane) Jacob Kreger (Lion) Joshua Bliss (Dragon) Matt Wonchalla (Shadowlands)
15 Calgary, AB [38 Players] 6/28/2003 Yoritomo Katoa to the Imperial Court Sean Whittaker (Crane) Greg Wong (Dragon) Leon Phillips (Phoenix) Robert Taylor-Smith (Crane)
16 Saskatoon, SK [40 Players] 5/18/2003 Moto Chaozhu to Daigotsu's Court Britain Babione (Shadowlands) Ben Ansaldo (Lion) Mike Stimpson (Crab) Parker Wells (Crab)
17 Poiters, France [193 Players] 6/14/2003 Shosuro Higatsuku to the Imperial Court Laurent Tubert (Crane) Yann Bernadet (Crane - JH) Laurent Thiery (Lion) Damien Leroy (Crane - T)
18 Beziers, France [130 Players] 5/3/2003 Matsu Satomi to Daigotsu's Court Nicolas Gallegos (Shadowlands) Heraclio Sanchez (Crane) Sebastien Parra (Scorpion - C) Rodrigo Gonzales (Shadowlands)
19 Nottingham, UK [86 Players] 6/14/2003 Tsuruchi Hiro to Daigotsu's Court Ben Palmer (Crab - C) Mark Armitage (Phoenix - C) Mark Wooton (Crab - C) Eljas Oksanen (Dragon - C)
20 Madrid, Spain [141 Players] 6/29/2003 Noekam Promoted Crab - C Phoenix - C Unicorn Lion
21 Nurenberg, Germany [157 Players] 6/21/2003 Mirumoto Rosanjin to the Imperial Court Martin Prostmaier (Phoenix) Lars Bodach (Crab) Lukasz Kowalczyk (Phoenix) Meik Nowak (Shadowlands)
23 Athens, Greece [69 Players] 6/29/2003 Chunigo gets Interrogated Andreas Stavropoulos (Crane - JH) Nick Karatzis (Phoenix - C) Alex Aggeloy (Crab) Chris Zervas (Shadowlands)
24 Camp John Hay, Philippines [40 Players] 5/10/2003 Doji Nagori to Imperial Court Chad Nunez (Phoenix) Marcus Kalimkim (Crab - T) Terence Chan (Dragon) Edward Baren (Ratling - T)
25 Sydney, Australia [38 Players] 6/7/2003 Zin'tch to the Imperial Court Chris Heywood (Crane) Andrew Bennett (Crab) Jamie Lawrence (Crab) Norton Roughley (Unicorn)
26 Melbourne, Australia [50 Players] 5/3/2003 Kitsuki Tadashii to Imperial Court Glenn Morris (Dragon) Martin Freidrich (Lion) Paul Ryan (Crane) Neil Smithies (Phoenix)
27 Dublin, Ireland [53 Players] 6/29/2003 Asahina Handen to Imperial Court Mark Wooton (Crab - T) Tom McDonnell (Crane) Mike Brown (Shadowlands) Bob McArdle (Lion)
28 Ter Aar, Netherlands [54 Players] 5/24/2003 Akodo Setai to Imperial Court Hendrik Bursee (Lion) Tim Stellbrink (Lion) Max Gehr (Shadowlands) Tom Mulheims (Crane)
29 Dzierzoniow, Poland [54 Players] 5/2/2003 Konetsu to Daigotsu's Court Artur Szymala (Scorpion - C) Maik Stick (Crab - C) Tomasz Wesokowski (Shadowlands) Krzysztof Wodynski (Phoenix)
30 Guatemala City, Guatemala [59 Players] 6/14/2003 Hida Rohiteki to Daigotsu's Court Eduardo Galvez (Shadowlands) Antonio Montenegro (Crab - C) Rodrigo Valley (Shadowlands) Diego del Valle (Dragon)
31 Santiago, Chile [37 Players] 6/22/2003 Moshi Hinome to Daigotsu's Court Walbert Ibarra (Scorpion - C) Eugeni Casanova (Phoenix) Andres Vera (Scorpion - C) Mateo Reveco (Lion)
32 Moscow, Russia [10 Players] 6/8/2003 Mirumoto Tsuge to the Imperial Court Michail Alexeev (Unicorn) Dmitry Saatchan (Crab) Sergey Dobrosudov (Crab) Pavel Martynov (Scorpion - C)
-- Origins [150 Players] 6/28/2003 Tsuburu no Oni Killed Paul Heaver (Crab) James Lippens (Crane - T) Steve Lickman (Scorpion - T) Lucas Twyman (Crab - C)
* Although Ryan Carter technically won first place at the Region 11 Kotei, the story results were conceded to Joel Navarro, and so he is listed as first place here.


Clan 1st Place (Pure/Tainted/Corrupt) 2nd Place 3rd Place 4th Place Total Points
Crab 9 (2/2/5) 9 (5/1/3) 7 (6/0/1) 6 (4/1/1) 83 (39/12/32)
Phoenix 6 (3/0/3) 7 (3/0/4) 5 (3/0/2) 5 (3/0/2) 60 (30/0/30)
Crane 6 (6/0/0) 6 (5/1/0) 2 (2/0/0) 4 (3/1/0) 50 (46/4/0)
Shadowlands 4 (0/0/4) 2 (0/0/2) 8 (0/0/8) 5 (0/0/5) 43 (0/0/43)
Scorpion 3 (0/1/2) 2 (0/0/2) 4 (1/1/2) 2 (1/0/1) 28 (3/6/19)
Lion 2 (2/0/0) 4 (4/0/0) 2 (2/0/0) 4 (4/0/0) 28 (28/0/0)
Dragon 1 (1/0/0) 1 (1/0/0) 2 (2/0/0) 3 (2/0/1) 14 (13/0/1)
Unicorn 1 (1/0/0) 1 (0/0/1) 1 (1/0/0) 1 (1/0/0) 10 (7/0/3)
Ratling - - 1 (1/0/0) 2 (1/1/0) 4 (3/1/0)
Mantis - - - - -
Corrupt 14 12 14 8 128
Tainted 3 2 0 4 22
Pure 15 18 17 19 167


Amid the chaos that has split the Empire, one man has stepped forward in an effort to bring unity. He is the Imperial Herald, Miya Shoin, and he has asked for all loyal subjects of Rokugan to add their voices to his own.

Though there may be no Emperor that is little reason not to stand together until one arrives. With the Imperial Court in shambles, Shoin has determined that the time has come to create a new Imperial Court, a court that, for the time being, acknowledges the Winds as equals. When the time comes and an Emperor is chosen, this court will serve as the Emperor?s advisors. Only the best and brightest of the Empire can serve in such an august body. Those who feel that they are worthy are invited to come to Kyuden Miya and prove their dedication to a unified Empire.

But not all those who dwell in the Empire desire peace. Fu Leng's corruptive touch still reaches into the very hearts of those who serve the Empire, prepared to turn even this effort at peace into a foul mockery.

Each winner of this tournament will be granted an opportunity to make his voice heard in the Imperial Court. All winners will receive a short questionnaire, the results of which will help determine the Empire's destiny.

Each player who wins with a deck that contains three or fewer Shadowlands cards will be granted the opportunity to select a personality from a list determined by the Story Team. This character will become a member of the Imperial Court and serve the new Emperor, meaning that they will survive the current story arc intact and be prominent in the next one.

Any corrupted deck (decks with four or more Shadowlands cards) will be given an opportunity to select a character from the same list. Rather than join the Imperial Court, this character will be corrupted by the Taint and join Daigotsu?s court of the Lost in the heart of the Shadowlands.

Tainted decks (one to three Shadowlands cards) will have no direct effect on the winner, unless the number of Tainted and Corrupted Kotei wins outnumbers pure Kotei wins (those without any Shadowlands cards). Should this occur, a member of the Imperial Court will secretly be corrupted, and will carry the Dark Lord's agenda into the heart of the new Imperial city.
Kotei Fantasy League 2003: Son of Sanzo
Winner: Story Effects:
John Ling
Story Point: Sanzo's illegitimate son was born into the Dragon clan.
Fiction: Worldly Matters


Decades ago, a hero was lost to the Empire - the ronin Sanzo, for a brief period the bearer of the bloodsword Ambition. For a long time, Sanzo's story has faded into the past. Now, part of him will be revealed. For while Sanzo was ronin, he fathered a child - into one of the great clans. The winner of the 2003 Kotei Fantasy League will get to choose the clan into which Sanzo's illegitimate child was born.

About The Kotei Fantasy League:

Each week of Kotei season, people pick 4 people for each of that week's Koteis. If one or more of their picks makes top 4 at that kotei, they receive points based on the placement and number of participants:

1st Place - 3 times the number of participants
2nd Place - 2 times the number of participants
3rd/4th Place - 1 times the number of participants

The person with the most points scored over the entire Kotei season gets a Storyline result.


Website: http://games.groups.yahoo.com/group/Fantasyl5r/
Gencon UK 2003: The Emperor's Eyes
Top 4: Story Effects:
1st:
2nd:
3rd:
4th:
Top of Clans:









Crane
Unicorn
Scorpion
Lion [Tainted]
Crab
Crane
Dragon
Lion
Mantis
Phoenix
Ratling
Scorpion
Shadowlands
Unicorn
Keith Owens
Joe McDonnell
Thomas Scheer
Neil Jones
Jim Brophy
Keith Owens
Eljas Oksanen
Neil Jones
Thomas Pelleger
Frank Dermody
Simon Slater
Thomas Scheer
Mike Brown
Joe McDonnell
Story Point: Doji Tanitsu becomes the Imperial Advisor
Card: Doji Tanitsu Experienced 2


Card: Hida Tonoji
Card: Kakita Totani
Card: Hitomi Suguhara
Card: Ikoma Hasaku
Card: Yoritomo Egumi
Card: Agasha Tomioko
Card: Sla't'err
Card: Shosuro Naname
Card: Hida Horii
Card: Horiuchi Nobane


The Emperor's Eyes (Tournament Winner Prize)

In the Imperial Court, there is perhaps no more powerful position than that of the Imperial Advisor. As the political representative of the Emperor, the advisor often counsels their liege on all manner of courtly matters: treaties, trade arrangements, potential marriages, and the like. With so many important decisions being made each day, the Emperors of the past have often come to rely heavily on their Imperial Advisor, giving such men and women an almost unprecedented degree of political clout among the Great Clans.
Counseled by his or her father's chief advisor, the new Emperor or Empress will select one samurai from among the Great Clans to be their most trusted confidante. The faction that wins this tournament will supply the new Emperor or Empress with their Imperial Advisor, granting their clan great power and prestige. Should the Shadowlands win, a prominent member of the court from a faction of the winner's choosing will be killed, throwing the courts into chaos even as the new Emperor takes the throne. A victory by the Nezumi will result in the Emperor allowing a representative from the tribes to join his or her court. In either of these latter two cases, the Imperial Advisor's clan will then be chosen by the Story Team.


The Emperor's Sword (Top of Clan Prize)

If the Imperial Advisor is the Emperor's eyes and ears in court, then it is the Imperial Legions who serve as his sword, resting quietly just out of view, but prepared to deal with any threat that arises with lightning speed and certainty. The Legions have been weakened by their conflict with the Shadowlands and the Tsuno, and many new samurai join their ranks each day in hopes of honoring the memory of those who have gone before.
The highest placing member of each faction in this tournament will be allowed to declare their support for any one family within their clan. From that family, a new character will be chosen by the Story Team to fill the ranks of the Imperial Legion, becoming a hero throughout the Empire. The highest-placing Nezumi player may select any one Nezumi tribe, and a member of that tribe will be allowed to join the Legions. The highest-placing Shadowlands player may select one of the following groups - goblins, ogres, Bloodspeakers, Tsuno, or the Lost. A new Obsidian Magistrate character will be created from this group.
Winds of Change Boxtopper Tourney: A Hero's Legacy
Story Effects:
Story Point: A hero from the Mantis shall
recieve Osano-wo's blessing
Fiction: A Hero's Legacy
Fiction: Dark Tide Rising


The great hero Shinsei said that fortune favors the mortal man, and time and time again his words have proven true. The children of the Sun and Moon may have founded the Empire, but mortal hands have guided it in the centuries since. With conviction and determination, the soul of a single hero can shape the course of an entire world. One such hero was Hida Osano-Wo, the mortal child of the Kami Hida and the Dragon of Thunder. Despite the power bestowed by his unique parentage, it was Osano-Wo's mortal soul that gave him his legendary strength. He led the Crab Clan to greatness, inspired the Mantis Clan, and crushed the wretched Troll Empire with his peerless armies. When an honorless assassin slew him, he ascended into Tengoku as the Fortune of Thunder. More so than any other Fortune, the Thunderer still pays close attention to the deeds of mortals.

Just as in the dark, early days of history, Rokugan faces dangerous times. The Dark Lord grows stronger with each passing day as the Great Clans war with one another. It is a time for courage, a time for valor, a time for heroes. One hero shall rise from the ranks of a Great Clan and leave a mark upon the world, establishing a legacy that shall live on long past his or her death. One hero shall receive Osano-Wo's blessing and remind the Empire what the thunder of a hero's soul can accomplish in the mortal world.

Week of the Rat
Story Effects:
Story Point: The Mantis will have Kaimetsu-Uo's Blade stolen by the rats
Story Point: The Crane will discover the Crimson Paw Tribe in their lands
Card: Kaimetsu-Uo's Blade
Card: Jak-ir't


Prologue Fiction: Remember

Before Rokugan ever existed, the Nezumi built a proud Empire that stretched across what is now the Shadowlands. Then came The Terrible Day When Air Became Fire and Heaven Fell From Its Perch to Crush Our Glorious Home Beneath Its Blackened Corpse. Fu Leng descended from the heavens and crashed into the great city of the Nezumi. His appearance tore open a passage to Jigoku, the Realm of Evil, creating a Festering Pit where their capital once stood. The lands all around were destroyed. The Nezumi Empire was lost.

Since the Terrible Day, the Nezumi lurk in the shadows as scavengers, thieves, warriors against the darkness. They have become masters of survival. Immune to the foul corruptive touch of the Shadowlands Taint. They are the Crab Clan's greatest allies against Daigotsu and his hordes. Through the centuries they have clung to the remnants of their shattered culture. They hunt through dreams for their lost Empire. Their concept of Name is strong and pure, in many ways like bushido.

Now, rumors spread of a Nezumi tribe that walks willingly with the Taint - the Stained Paw. Though they cannot be corrupted, they have been seduced by promises of food, security, and power. The Crippled Bone and the Crooked Tail have been the first to stand against the Stained Paw, striking down their fallen brothers. But the Stained Paw will not die easily, and they have powerful friends.

What will become of these fallen Nezumi, who have embraced the very power that destroyed their once great civilization?

Now is the Week of the Ratling. This will be a tale of Name.


Deep in the Shadowlands stands a ruin that should not exist - an intact building from the Before Time, filled with the lore, magic, and weapons of Ratling society thought long lost. Hiruma scouts have discovered this city and rush to report its existence to the Crippled Bone Tribe, but Daigotsu's Obsidian Magistrates know that this strange magic would be better put to use by the Stained Paw. If Shadowlands wins outnumbers Crab wins, the Obsidian Magistrates will kill the Hiruma scouts and guide the Stained Paw to the ruin. If the Crab wins outnumber Shadowlands wins, the Crippled Bone will loot the ruins long before the Stained Paw can arrive.

The clan that wins the greatest amount of tournaments in this promotion will discover a new Ratling tribe on their lands, and make peaceful contact with them. If the Ratlings have more wins than any other clan, then a Chief-of-Chiefs will step forward, uniting five of the most powerful Nezumi tribes under one rule.

And let the faction with the smallest representation in the tournament beware, for a valuable treasure of their clan will be stolen by a Grasping Paw thief and added to the Great Shining Hoard.
Lost in Darkness
Top 4: Story Effects:
1st:
2nd:
3rd:
4th:
Crane
Unicorn [Tainted]
Ratling
Crane
Chris Heywood
Andrew Bennet
Chris Wiley
Josh Windley
Fiction: Lost in Darkness


It is said that those who are lost to the Taint never return. The dark power of Jigoku corrupts body, mind, and soul with no hope for redemption. The madmen of the Shadowlands stand as a horrible reminder of what can happen to those who truck with darkness, a horrible fate from which there is no return.
Or is there?

In recent years the minions of the Shadowlands have grown more cunning and independent. Though this change allows the Horde to move with unprecedented organization, it is not without risk. Some souls formerly lost to Shadow begin to see through into the light once more, and one believes he has found a way to free himself. The clan that wins this tournament will help a lost soul escape the Shadowlands and join their clan. If the Ratlings win, the corrupted personality will escape the City of the Lost and become an ally of the Nezumi. If the winning deck is not Tainted or corrupted, the personality will also purify their Shadowlands Taint.

If the Shadowlands win this tournament, then the soul that would have been saved shall be lost. The Dark Lord will uncover this potential traitor in his midst and destroy them utterly.
The Forgotten Legion
Top 4: Story Effects:
1st:
2nd:
3rd:
4th:
Dragon
Ratling
Dragon
Dragon [Corrupt]
Rob Bowman
Faber van Kraanan
Tassilo Reinhard
Suk-I Frisch-Lee
Fiction: Blood Dawn IV: Twisted Visions


The most loyal and devoted followers of Toturi were the men and women known as the Wolf Legion. Former ronin, the Black Lion united them and reminded them of all they once were. Under his leadership, they became an army that shook the foundation of the Empire. When Toturi ascended to the throne, the Wolf Legion became his trusted yojimbo and the vanguard of his Imperial Legions. Now they have been left to guard the ashes of Otosan Uchi while Toturi's children struggle for control of his flagging Empire. Now the Wolf Legion looks for a new leader, for one who shares the virtues and commitment of the great Toturi. One samurai shall lead them back to the forefront of the Empire, if only they can find one worthy of their loyalty.

Bolstered by their children and a new generation of disillusioned ronin, the Wolf Legion will rise up from the ashes of Otosan Uchi and make their name heard again. A member of the winner's faction will be selected as the spiritual heir of Toturi's legacy by the Wolf Legion and shall receive their pledge of loyalty, gaining valuable allies for their family and clan. Should the Horde win, the Legion will become Lost, joining Daigotsu's corrupted Horde. Should the Nezumi win, the Legion will join no clan, and will add the forces of a small Nezumi tribe to their ranks.
Heaven and Earth Boxtopper Tourney: The Ruined Keep
Story Effects:
Story Point: The Phoenix will banish the Keep from the Empire.
Fiction: Useful


No one knows how it came into being, but it has existed since the first war with Fu Leng. Its mysteries have endured for centuries. Now it moves across the land solely by the terrible force of will. It is the Ruined Keep of Fu Leng, the grave of a thousand heroes.

The Ruined Keep is a dark obelisk that disappears and reappears at random throughout the Shadowlands. The Hiruma scouts long ago learned to avoid the Keep, for within it are terrible traps and tortures the likes of which no samurai can endure. On rare occasions, the Keep manifests outside the Shadowlands, but those times are mercifully few. That is, until now.

Fu Leng calls out to his Keep from the Heavens. The Keep's power is increased tenfold. The wretched obelisk appears at random throughout the Empire, bringing with it destruction, leaving behind only the Taint where once existed a pure land. The Keep grows stronger, yearning for its otherworldly master, desperate now to find him. It is the Empire that must suffer the effects of its pain.



A hero from the winning faction in this tournament will brave the terrors of the Ruined Keep, and discover a means by which it can be banished from the Empire.

If the Horde should manage a victory, the Keep will claim its power for the City of the Lost.


Season of the Scorpion
Story Effects:
Story Point: The Shadowlands will expose the existence of the Kuroiban
Story Point: The Scorpion still have control over the court, to the detriment of the Crane
Card Flavor Text: Soshi Tabito


The secret order known as the Kuroiban has long protected the Empire from the dark arts of maho. The Shadowed Tower represents everything the Kuroiban despise, an organization fully willing to use black magic to obtain their ends. However, not even the Shadowed Tower know of the Kuroiban's existence.

As both of these groups are Scorpion, it will fall to other factions to determine the Kuroiban's fate. Should the number of Shadowlands wins outnumber Phoenix wins, the Shadowed Tower will expose the Kuroiban's existence, crippling their ability to operate effectively. If the number of Phoenix wins is greater, the Kuroiban will instead gain an ally in the Asako Inquisitors who will gladly protect them from the Shadowed Tower.

Despite this time of internal strife, the Scorpion are yet masters of the court with Bayushi Kaukatsu as Imperial Chancellor. However, with a Crane as Emerald Champion and another as Jade Champion, they are prepared to make their move and return to their former position of dominance. Should the number of Crane wins be greater than the number of Scorpion wins, the Crane will break the Scorpion Clan's dominance of the court. Should the number of Scorpion wins be greater, they will maintain their superiority for now.
Stranger in a Strange Land
Top 4: Story Effects:
1st:
2nd:
3rd:
4th:
Crane
Phoenix
Unicorn
Crab
James Lippens
Paul Ashman
Ryan Carter
RJ Anderson
Fiction: Strangers
Story Point: The Crane will be allied with the gaijin.

Rokugan stands secluded from the world, but it is not alone. There are many lands beyond the Kaiu Wall, beyond the majestic northern mountains, beyond the endless sea. In the past, Imperial Edict has forbidden all interaction with visitors from these lands. But no there is no Emperor now, and the nations beyond Rokugan's borders begin to look upon the Empire with insatiable curiosity. An ambassador from a foreign nation will dare to set foot on Rokugani soil, and the faction that wins this tournament will be the first to greet him on behalf of the Wind that they support. In addition, the winner of the tournament will be given the choice of whether to meet this visitor with offers of peaceful and beneficial alliance, or to destroy him utterly and seize his magic and possessions for themselves.

Date: March 1
Place: Garden City, MI
Visions of the Future II
Top 2: Story Effects:
1st:
2nd:
3rd:
Unicorn [Pure]
Ratling [Corrupt]
Phoenix [Pure]
Markus Steinbart
Faber van Kraanen
Jeroen Reijnders
Fiction: Visions of the Future I II
Four Centuries Ago...

Isamu hurried through the darkened hallways. A thick sheaf of scrolls was clutched beneath his arm, the result of many nights of labor. A manic grin spread across his pockmarked face as he pushed aside the thick wooden screen and entered the magistrate's office.

Isoshi, the village's grizzled elder magistrate, looked up with a start. His wide writing table was littered with unfurled parchments, long lists of names each marked with red slashes. When he saw Isamu, a nervous shadow crossed his features. Isamu's yoriki, standing to one side, reached for his katana. The magistrate calmed the man with a dismissive gesture.

"Isamu-san," the magistrate said, rising from his seat slowly. "It is good to see you."

"I have seen it," Isamu said, clutching his scrolls to his chest. "I have seen the danger that awaits us. A wretched maw lined with bloody fangs, sharpened upon the mountains bones. It lurches toward the Emperor's grave! It shall devour us all, but I have seen it! We have time to stop it!"

Isoshi looked uncomfortably at his yoriki, then back at the shugenja. "You are not well, Isamu. The plague has taken its toll upon the village, and none have worked harder than you to defeat it. I thought you had taken to your bed?"

"I had," Isamu said, his look becoming glazed for a moment. "I was unwell I am still unwell. Soon I will be dead, I fear." He wiped one arm across his brow, leaving a bloody stain upon his sleeve.

"He has the plague," Isamu's yoriki said in a low voice. He reached for his katana again.

"No," Isamu said, holding up one hand defensively. "I have enough wits about me to know that I must not approach you. I must return to my home and await Yomi's sweet embrace. Before I die, I would give you these. It is all here." He set the heap of scrolls upon the floor.

"What is it?" Isoshi asked.

"The future," Isamu replied. "Guard it well. I shall return for it." The shugenja turned and limped awkwardly out of the magistrate's chambers. Outside, they could hear him break into a wet coughing spell.

"What do we do with this?" the yoriki asked, looking down at Isamu's garbled scrolls.

Isoshi sighed. "Put it with the scrolls of the dead," he said, nodding down at the parchments that covered his table. "Send them all to Otosan Uchi. Perhaps the Emperor's scholars will know what to make of them..."


Rokugan is a mystical place and, occasionally, prophets are born. Four hundred years ago there was born a prophet among the samurai of the Empire, but a twist of fate caused this prophet's visions to become lost to the ages.

A member of the faction that wins this tournament will discover the prophet's lost writings. The clues revealed about this prophet's fate will reveal much about current dangers that threaten the clan, and will have great ramifications on the next story arc.
Visions of the Future I
Top 2: Story Effects:
1st:
2nd:
Phoenix
Phoenix [Corrupt]
Fiction: Visions of the Future I II

Four Centuries Ago...

Isamu hurried through the darkened hallways. A thick sheaf of scrolls was clutched beneath his arm, the result of many nights of labor. A manic grin spread across his pockmarked face as he pushed aside the thick wooden screen and entered the magistrate's office.

Isoshi, the village's grizzled elder magistrate, looked up with a start. His wide writing table was littered with unfurled parchments, long lists of names each marked with red slashes. When he saw Isamu, a nervous shadow crossed his features. Isamu's yoriki, standing to one side, reached for his katana. The magistrate calmed the man with a dismissive gesture.

"Isamu-san," the magistrate said, rising from his seat slowly. "It is good to see you."

"I have seen it," Isamu said, clutching his scrolls to his chest. "I have seen the danger that awaits us. A wretched maw lined with bloody fangs, sharpened upon the mountains bones. It lurches toward the Emperor's grave! It shall devour us all, but I have seen it! We have time to stop it!"

Isoshi looked uncomfortably at his yoriki, then back at the shugenja. "You are not well, Isamu. The plague has taken its toll upon the village, and none have worked harder than you to defeat it. I thought you had taken to your bed?"

"I had," Isamu said, his look becoming glazed for a moment. "I was unwell I am still unwell. Soon I will be dead, I fear." He wiped one arm across his brow, leaving a bloody stain upon his sleeve.

"He has the plague," Isamu's yoriki said in a low voice. He reached for his katana again.

"No," Isamu said, holding up one hand defensively. "I have enough wits about me to know that I must not approach you. I must return to my home and await Yomi's sweet embrace. Before I die, I would give you these. It is all here." He set the heap of scrolls upon the floor.

"What is it?" Isoshi asked.

"The future," Isamu replied. "Guard it well. I shall return for it." The shugenja turned and limped awkwardly out of the magistrate's chambers. Outside, they could hear him break into a wet coughing spell.

"What do we do with this?" the yoriki asked, looking down at Isamu's garbled scrolls.

Isoshi sighed. "Put it with the scrolls of the dead," he said, nodding down at the parchments that covered his table. "Send them all to Otosan Uchi. Perhaps the Emperor's scholars will know what to make of them..."


Rokugan is a mystical place and, occasionally, prophets are born. Four hundred years ago there was born a prophet among the samurai of the Empire, but a twist of fate caused this prophet's visions to become lost to the ages.

A member of the faction that wins this tournament will discover that this prophet is one of his or her own ancestors. The discovery of this fact will allow the prophet to return as a powerful guardian spirit for his clan - an ancestor for a Great Clan, a Yokai for the Horde, or a Transcendent for the Ratlings.
Blessings of Thunder
Top 4: Story Effects:
1st:
2nd:
3rd:
4th:
Shadowlands
Crane
Shadowlands
Lion
Chris Zervas
Chris Arvanitis
Nick Harteros
Stathis Antoniou
Fiction: Blessings of Thunder
Story Point: The curse afflicted the Crane in the form of the return of the False Hoturi.

With the release of Fu Leng, darkness spreads across the Spirit Realms and corruption spreads into the Heavens itself. Against the power of the Dark Kami, and his demon armies, even the assembled Kami, Dragons and Fortunes must tremble, As was true in the past, so it remains true today: no immortal can stand against Fu Leng.
The Spirits of the Seven Thunders, who defeated Fu Leng once before, recognize that this is not a war that can be won in the Heavens. Only by inspiring the samurai of Rokugan, to fight against Fu Leng's mortal followers, can he be weakened, granting a slim chance of his defeat.
A hero from the faction that wins this tournament will receive a blessing from the departed Thunder of his Clan. If the Mantis or Ratling win, the player may choose which of the Seven Thunders will bestow a blessing upon that hero.
If the Shadowlands win, the Dark Kami will detect this attempt to undermine his power and pervert the Thunder's Blessing, bestowing a horrible curse, on a member of a Clan of the player's choice.
(Specific heroes who will receive these blessings or curses are left to the discretion of the story team).


Date: February 21st - 23rd
Place: Test of the Mouzaka Champion, Athens, Greece
Spirit of the Wolf
Top 4: Story Effects:
1st:
2nd:
Crane
Shadowlands
Scott Hadsall
Jesse Baez
Fiction: Blessings of Thunder

The winner of this will free Dairya's tormented spirit from its imprisonment.


Date: February 15th
Place: Orccon
Divine Guidance Part 1
Top 4: Story Effects:
1st:
2nd:
3rd:
4th:
Crab [Corrupt]
Shadowlands
Shadowlands
Phoenix [Corrupt]
Jean Guillaume Accard



Story Point: Hida Kuroda has been partially freed from the influence
of the taint, through the intervention of Emma-O
Fiction: Divine Guidance [Imperial Herald v2 #8]
Card: Kyofu (Experienced 2 Hida Kuroda)


The Fortunes - powerful deities who dwell in the Celestial Heavens - often watch over daily events in Rokugan and, occasionally, take a hand in its destiny. With Fu Leng's invasion of the Heavens it is all the more important that the Fortunes are remembered. A member of the faction that wins this tournament will be visited by one of the eternal Fortunes and granted their blessings. Should the Shadowlands Horde win the tournament, one of the mighty Fortunes will become corrupted and join Fu Leng's army.
Divine Guidance Part 2
Top 4: Story Effects:
1st:
2nd:
Lion
Crab
Hendrik Bursee
Tom Mulheim
Story Point: Akodo Tadenori was chosen to find the artifact, and keep it.
Fiction: Divine Guidance [Imperial Herald v2 #8]
Card: Emma-O's Amulet

The Fortunes are powerful indeed, but sometimes they can be all too human. When a Fortune descends from the Heavens to grant his blessings to mankind, a powerful artifact once carried by this Fortune is left behind in the mortal realm. A member of the faction that wins this tournament will recover this artifact. The winner may choose to return it to the Heavens or keep it for his clan.
Dark Gaijin's Legacy
Top 4: Story Effects:
1st:
2nd:
3rd:
4th:
Phoenix
Phoenix
Dragon
Mantis
Michel Streng
Justin Walsh
Emmet Murphy
Hans de Moel
Fiction: Lost at Sea

Hundreds of years ago the gaijin pirate, Garen, led an assault on the capital city of Otosan Uchi. Months ago, Garen returned, an undead abomination leading a fleet of corrupted vessels. A hero from the faction played by the winner of this tournament will now finally tell the tale of Garen's defeat, and bring back the undead pirate's sword.
Season of the Phoenix
Story Effects:
Story Point: Isawa Masaru has purified the Black Scroll, the Walking Horror of Fu Leng
Story Point: A member of the Phoenix will hold the secrets of Void Magic
Card: Agasha Seruma


The Isawa have recovered one of the dreaded Black Scrolls, an artifact used by Isawa to defeat Fu Leng. Despite that these insidious documents once nearly destroyed the entire Phoenix Clan, the Isawa are keeping the scroll a secret in the fear that it may be the only means possible to destroy the Last Wish. Should the Phoenix have a greater number of wins than the Shadowlands, the Black Scroll will be purified of its Taint. If the Shadowlands has more wins, however, the guardian of the Black Scroll will be tainted.

Shiba Ningen, the Master of the Void, cannot see the future of the conflict with Isawa's Last Wish. He is concerned that the secrets Void Magic, a secret known only to his clan, might be lost should the Phoenix fall. He has used his incredible power to lock the secrets of Void Magic inside the mind of another. An individual belonging to the faction with the highest number of wins in this tournament shall carry this hidden knowledge.
A Hero Born
Top 4: Story Effects:
1st:
2nd:
3rd:
4th:
Unicorn/Sezaru
Scorpion/Tsudao
Lion/Tsudao
Crab/Naseru
Sebastian Campos
Rodrigo Rivas
Miguel Angel Ullivarri
Matias Sepulveda
Fiction: A Hero Born

Dangerous times breed heroes, and as the conflict between the Four Winds becomes more serious, the birth of heroes is inevitable. A member of the faction played by the winner of this tournament will save the life of the Wind they are supporting, gaining that individual's respect as well as a high-ranking position in their personal guard.


Date: January 18th-19th
Place: Santiago, Chile