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Wrath of the Emperor

Regions
Events
Holdings
Personalities: Crab
Crane
Dragon
Lion
Mantis
Phoenix
Ratling
Shadowlands
Scorpion
Unaligned
Unicorn

Actions
Spells
Followers
Items
Kiho
Sensei
Strongholds:
Strongholds


Iuchiban's Citadel
7PS
3GP
-19SH
You cannot gain or lose Honor. You cannot take
Political actions or actions that cause unconditional
Honor losses to other players.
Maho Reaction: Once per turn, after another player's
Personality dies from having 0 Chi, give a Personality a
+2F/+1C Blood token. This may be used while bowed.

Kyuden Bayushi
7PS
4GP
2SH
You may have two different Winds.
Political Reaction: Once per turn, bow one of
your Scorpion Clan Personalities to pay a cost of
discarding the Imperial Favor. This may be used
while bowed.

Shiro Giji
7PS
4GP
5SH
As a Battle action once per battle, you may bow one of
your defending Crane Clan Personalities to reduce an
opposing Personality's Force by your Personality's Chi.
Limited: Once per turn, if none of your Provinces
have been destroyed since your last turn ended, bow one
of your Courtier Personalities to gain 2 Honor.


Dynasty Cards: Fate Cards:
Regions

Bamboo Forest
Singular
While Bamboo Forest is in play, each player
must discard a card from his hand as an
additional cost of taking a Reaction
during battles at your Provinces.
"Tell me what you have seen, Reizo," Katamari roared,
and seized the drunken samurai by his shoulders.
"Tell me what happened in the Twilight Mountains!"

Rare

Beiden Shadows
Singular
While Beiden Shadows is in play, units sent
home from your Provinces may not move
into battles for the rest of the turn.
"Beiden Pass is but a distant memory. Those who do not
wish to offer the Unicorn tribute must journey through
the many smaller passes, called Beiden SHadows.
The passage is risky, but possible." -Akodo Setai

Uncommon

Musume Mura
Singular
Limited: Bow Musume Mura to discard
a card from one of your Provinces and fill
it face-up with a discarded (not dead)
Personality from your discard pile.
"The finest marriage arrangers of the Crane make
their home here. Seek your future here, or seal
your fate." -Kakita Munemori

Uncommon

The Barbarian Wall
Singular
Limited: Bow the Barbarian Wall to permanently
raise or lower one Province's strength by 1.
Open: Bow the Barbarian Wall to change one
Province's strength to its base strength. You may do
this during a battle in which you have no units.
"Not yet as impressive as the Kaiu Wall, but it has
its uses." -Moto Chagatai



Events

Courtly Sabotage
This card remains in play in your home.
Open: Discard this card and bow your
Stronghold to target a player. Bow his
Stronghold. Until the end of the turn, that
player's Stronghold and Wind produce no effects
except those involving victory or elimination
conditions or changes to his Family Honor.
Rare

Goemon's Ascension
This card remains in play in your home.
Reaction: After one of your Experienced
Personalities is targeted by an action, discard this
card to redirect that action to another target.
"I name you Fortune of Heroes, Matsu Goemon,
General of the Legion of the Dead." -Toturi I

Rare

Hand of Vengeance
For the rest of the game, after another
player's card gives a Chi penalty
to one of your Personalities, you may
bow one of that player's cards.
Uncommon

Wrath of the Bloodspeaker
Beginning with the player to your left
and proceeding once in turn order, each player
must either bow one of his Bloodspeakers to
target any Personality or else target one of
his own Persoonalities. Permanently give the
target Personality -2F/-1C or -1F/-2C
(targeting player chooses).
Rare

Wrath of the Emperor
This card remains in play in your home.
Reaction: Instead of focusing during a duel,
discard this card to give your duelist +6
to the duel's stat as if he had focused.
Open: Discard this card to bow a Wind.
Rare


Holdings

Archer Towers
1G
Fortification
Battle: Bow Archer Towers for a Ranged 4 Attack
targeting an attacking Follower at any of your Provinces.
You may do this during battles at your other Provinces.
Reaction: After another player's action moves a unit to
or from any of your Provinces, bow Archer Towers for a
Ranged 4 Attack against a legal target in that unit.
Common

House of the Jade Princess
3G
Singular
Bow House of the Jade Princess to produce 2 Gold.
Political Limited: Bow this card and target one of your
Personalities with a printed Gold cost above eight to
target another player. If that player has a Personality
with a printed Gold cost above eight in play or in his
discard pile, he loses one Honor; otherwise he loses four.
Uncommon

Rich Coffers
3G
Rich Coffers straightens during
each player's Straighten Phase.
Bow Rich Coffers to produce 2 Gold.
The Emperor seeks retribution, and even
those with no connection to the
Bloodspeakers are wise to avoid his fury.

Common

Shi-Tien Yen-Wang Temple
4G
Singular
If you are a Unicorn Clan player, your Provinces have
+1 Strength while Shi-Tien Yen-Wang Temple is in play.
Bow Shi-Tien Yen-Wang Temple to produce 3 Gold.
Reaction: Once per turn, before another player's action
targets one of your Personalities, give that Perosnality
+1F/+1C. You may do this while the Temple is bowed.
Common

Siege-Breakers
2G
Bow Siege-Breakers to produce 2 Gold.
Reaction: After an attack is declared against you,
bow or destroy Siege-Breakers as a cost. You decide
the order in which battles occur this Attack Phase.
You may do this while Siege-Breakers is bowed.
"No oni is coming through these." -Kaiu Namboku
Common

Temple of Initiation
4G
Temple of Initiation costs 2 less Gold if
you control a Bloodspeaker Personality.
Bow Temple of Initiation to produce 2 gold.
Maho Open: Bow one of your Bloodspeaker
Personalities and destroy Temple of Initiation
to bow a Personality.
Rare

Tower of the Ningyo
2G
Singular
Bow Tower of the Ningyo to produce 2 Gold.
Limited: Bow Tower of the Ningyo and pay 3
Gold to straighten a Personality. This costs 1
Gold instead if you are a Dragon Clan player.
"So many wonderful secrets." -Kitsuki Tadashi
Rare

Trading House
2G
Bow Trading House to produce 2 Gold.
Limited: Once per turn, discard a card from
your hand to straighten Trading House.
"The mysterious disappearance of so many ships
has driven the price of basic goods to an all-time high.
I recommend hiring skilled Mantis captains
to avert tragedy." -Yoritomo Katoa

Common

Troublesome Bureaucrat
6G
Retainer
Costs 2 less Gold if your Family Honor is above 15.
Bow Troublesome Bureaucrat to produce 4 Gold.
Political Open: Bow Troublesome Bureaucrat to target
another player's Personality. That player decides whether
you gain Honor equal to that Personality's Personal
Honor. If he decides against it, bow the Personality.
Rare


Personalities: Crab

Hida Sobu
5F
3C
-HR
9G
2PH
Crab Clan Hero - Samurai - Yu 1 - Singular
Sobu gains Yu +4 while he has
a non-token Follower.
Battle: If your Stronghold is Kyuden Hida,
bow one of your non-token Followers in
Sobu's army to bow an opposing Follower or
an opposing Personality with no Followers.
Uncommon

Hida Tonoji
7F
3C
-HR
9G
1PH
Crab Clan Berserker - Bushi
Fourth Legion Commander

Bow Tonoji at the start of each of your
Dynasty Phases if he was not in
an attacking army that turn.
"Patience is for cowards."
Uncommon

Hiruma Tokito
4F
4C
2HR
9G
2PH
Crab Clan Samurai
Reaction: After Tokito enters play, give him
-2C permanently to reduce the Gold cost of an
Infantry Follower in your hand or discard pile
by 3 and attach it to Tokito, paying all costs.
"The Bloodspeakers have not attacked Hiruma lands
for months. Tokito has used that time well."

Common

Kuni Tansho
3F
4C
2HR
8G
2PH
Crab Clan Earth Shugenja - Kuni Family Daimyo
Experienced - Unique

Limited: Once per turn, discard a card from your
hand to force a player to discard a card from his hand.
"Sezaru, you seek what we have hunted for centuries.
Do you think that you will have greater success?"
"No," Sezaru said, "not without you."

Rare

Kuni Yae
3F
3C
-HR
9G
0PH
Crab Clan Shugenja - Bloodspeaker
Fallen Witch Hunter

Maho Reaction: After Yae wins a duel or Yae's army
wins a battle, bow Yae to target a dead Personality with
less than 4 Chi who was destroyed by its resolution.
Return that Personality to play under your control,
ignoring all costs and restrictions. Permanently give him
+1F/-1C and the Shadowlands trait. Lose 3 Honor.
Common

Yasuki Hachi
4F
5C
2HR
12G
4PH
Emerald Champion - Crab Clan - Crane Clan - Samurai
Double Chi - Magistrate - Experienced 2 - Unique

Battle: Once per turn, Hachi challenges an opposing
Personality to an unrefusable duel of Force or Chi.
If Hachi wins, he gains +3F if you are a Crab Clan player,
and you gain 3 Honor if you are a Crane Clan player.
Battle: Once per turn, move Hachi into the current
battle opposing a target Personality.
Rare


Personalities: Crane

Daidoji Kumi
2F
4C
2HR
7G
2PH
Crane Clan Samurai - Harrier
Battle: Bow Kumi for a number of consecutive
Ranged 4 Attacks equal to the number of your
Provinces destroyed this game (minimum one).
Battle: Once per turn, if Kumi is bowed and in a
battle, move her and up to one other unit in her army
to their controllers' homes or to one other battle.
Common

Daidoji Ryunosuke
2F
3C
-HR
7G
2PH
Crane Clan Samurai - Harrier
Ranged Attacks may not target Ryunosuke's Followers.
Battle: Once per battle, if you control a Terrain,
give an opposing Personality -3F.
Battle: Once per battle, if another player
controls a Terrain, bow up to two of that
player's Personalities in this battle.
Uncommon

Kakita Noritoshi
2F
7C
10HR
11G
4PH
Crane Clan Samurai - Kakita Family Daimyo
Kenshinzen - Double Chi - Experienced - Unique

While in a challenge or duel created by an
Iaijutsu card, Noritoshi gains +2C.
Limited: Bow Noritoshi to take a Iaijutsu Action
card from your discard pile into your hand. Noritoshi
may retrieve each card title once per game.
Fixed

Kakita Tamura
3F
5C
5HR
9G
3PH
Crane Clan Hero - Samurai - Singular
If your Stronghold is Kakita Duelling Academy,
you may bow Tamura instead of it to use its printed
ability. You may not use its ability again this turn.
Political Limited: Bow Tamura to have her issue
an unrefusable challenge to another Personality.
That Personality does not die if he loses.
The winner gains 3 Honor.
Uncommon

Kakita Totani
2F
4C
5HR
8G
3PH
Crane Clan Samurai - Third Legion Commander
Totani gains the Tactician trait while defending.
Ranged Attacks targetting Totani have -2 strength.
Tactical Battle: Issue an unrefusable challenge
to an opposing Personality.
"You call yourself a samurai, Hotako? I call you a pirate."
Common

Yasuki Hachi
4F
5C
2HR
12G
4PH
Emerald Champion - Crab Clan - Crane Clan - Samurai
Double Chi - Magistrate - Experienced 2 - Unique

Battle: Once per turn, Hachi challenges an opposing
Personality to an unrefusable duel of Force or Chi.
If Hachi wins, he gains +3F if you are a Crab Clan player,
and you gain 3 Honor if you are a Crane Clan player.
Battle: Once per turn, move Hachi into the current
battle opposing a target Personality.
Rare


Personalities: Dragon

Hitomi Suguhara
4F
4C
-HR
8G
1PH
Dragon Clan Monk - Tattooed
Tenth Legion Commander

Battle: Once per battle, bow one of your Rings to have
Suguhara issue an unrefusable challenge to a duel of
Force to an opposing Personality. Bow the loser.
"If you cannot gain wisdom from the defeat
I bring you, you do not deserve victory."
Common

Hoshi Akiyama
3F
4C
4HR
8G
2PH
Dragon Clan Monk
Battle: Once per battle, discard a Kiho from your
hand to give Akiyama +2F, or +3F if he is defending.
Battle: Once per battle, bow one of your Rings to take
two consecutive Battle or Open actions after this one.
"He joined the order to find peace after his wife died during the
Rain of Blood. Sadly, he has found none." -Hoshi Wayan
Rare

Hoshi Ishida
1F
4C
6HR
7G
2PH
Dragon Clan Monk
Ishida costs 2 less Gold if you control a Samurai.
Battle: Once per battle, issue a challenge to
an opposing Personality. If he refuses, Ishida
produces a Ranged 3 Attack without bowing.
"To walk another's path is to walk a false path." Uncommon

Mirumoto Kaiji
4F
5C
5HR
9G
3PH
Dragon Clan Hero - Samurai - Singular
If your Stronghold is Shiro Mirumoto, your Personalities
in this battle may perform Limited Action cards that issue
challenges as if they were Battle actions. The challenged
Personality must be opposing the challenger.
Kaiji may perform Shiro Mirumoto's printed
ability without bowing.
Uncommon

Mirumoto Narumi
2F
4C
5HR
7G
3PH
Dragon Clan Nightingale Samurai
Mirumoto Narumi may attach two Weapons.
Reaction: After Narumi enters play, either draw
a card or increase your maximum hand size
by 1 until Narumi leaves play.
"It is how we live with the choices we make that is
important, more so than how we make that choice."
Common

Mirumoto Rosanjin
4F
4C
5HR
9G
3PH
Dragon Clan Samurai - Mirumoto Family Daimyo
Double Chi - Experienced - Unique

Rosanjin may attach two Weapons. While Rosanjin is
in play, permanently give each Personality who performs
a Maho action the Bloodspeaker trait after it resolves.
Limited: Bow Rosanjin to have him issue an
unrefusable challenge to a Bloodspeaker Personality.
Rare


Personalities: Lion

Akodo Sanuro
4F
4C
6HR
7G
2PH
Lion Clan Samurai - Deathseeker
Battle: Bow and destroy Sanuro
to destroy a non-Unique opposing
Personality with a lower Gold cost.
"War is the dream of every true Deathseeker." -Ikoma Sume
Common

Akodo Tsuyumi
4F
4C
6HR
11G
3PH
Lion Clan Hero - Samurai
Deathseeker - Singular

Battle: Once per turn, if your Stronghold is
Shiranai Toshi, give each Personality in your army
+1F for each Terrain played so far this battle.
"There is only one path to my forgiveness.
You stand upon it, Scorpion."

Uncommon

Ikoma Hasaku
4F
3C
5HR
11G
2PH
Lion Clan Samurai - Tactician
Second Legion Commander

Tactical Battle: Bow an opposing
Personality with less Force than Hasaku.
"I serve the Lion and the Emperor.
There is no difference."

Common

Ikoma Masote
3F
3C
4HR
8G
3PH
Lion Clan Samurai - Omoidasu
Political Reaction: After one of your attacking
Deathseeker Personalities dies honorably,
bow masote to gain 3 Honor.
"Lion to the east, Dragon to the north, Unicorn and
Scorpion to the south and west. Crane waiting only
for the opportunity. This shall be a tale of glory."

Uncommon

Ikoma Tsai
3F
5C
-HR
8G
1PH
Lion Clan Shugenja - Master Chrysanthemum
Bloodspeaker - Kolat - Experienced - Unique

Maho Open: If Tsai has no Spells, bow Tsai
and either lose 2 Honor or pay 2 Gold
to move any Spell in play to himself.
"Your former master was weak, Mieko.
Surpass his deeds and assume his title, if you can."

Rare

Tamago
7F
6C
0HR
15G
3PH
The False Nimuro - Lion Clan Champion - Samurai
Double Chi - Tactician - Unique -
Tamago counts
as the Egg of P'an Ku for deck construction.
Battle: Permanently reduce Tamago's Personal
Honor by 1 to issue an unrefusable challenge
to an opposing Personality.
Rare


Personalities: Mantis

Moshi Mogai
3F
3C
-HR
8G
0PH
Mantis Clan Courtier - Master of Pain - Experienced
Unique - Shadowlands -
Lose 1 Honor.
While you control Mogai, increase your maximum
hand size by one and reduce all other players'
maximum hand sizes by one.
Open: Once per turn, give +2F/+2C to a Personality
with 0 Personal Honor other than Mogai. Lose 2 Honor.
Rare

Tsuruchi Okame
3F
4C
3HR
9G
2PH
Mantis Clan Samurai - Naval
Experienced - Unique

Battle: Pay two Gold to give Okame +1F.
Battle: Once per battle, bow Okame for a
Ranged Attack with a strength equal to his Force.
Okame need not bow if your Family Honor is
greater than your starting Family Honor.
Rare

Tsuruchi Renshi
2F
4C
0HR
7G
2PH
Mantis Clan Samurai
Battle: Bow Renshi for a Ranged 4 Attack. Before
targeting this attack, each player who controls
Terrains in this battle may destroy any of them.
If there is still a Terrain in play, this ranged attack
may target a Personality with attached Followers.
"Find Hiro, Okame." -Tsuruchi Nobumoto
Common

Yoritomo Egumi
4F
5C
2HR
10G
2PH
Mantis Clan Samurai - Naval
Ninth Legion Commander

Egumi costs 2 less Gold if your Family Honor
is higher than your starting Family Honor.
Reaction: After you bring Egumi into play, if you gained
Honor for doing so, you may attach either a 1F Naval
Follower token or a +1F/+1C Weapon Item token to him.
Common

Yoritomo Hotako
4F
4C
-HR
8G
1PH
Mantis Clan Hero - Samurai - Naval - Singular
Reaction: If your Stronghold is Kyuden Gotei,
after the Cavalry Maneuvers Segment ends,
bow one of your Ports to give all Personalities and
Followers in one of your armies the Naval trait.
Battle: If your Stronghold is Kyuden Gotei, bow one of
your Ports to have Hotako produce a Range 3 Attack.
Uncommon

Yoritomo Katoa
4F
3C
-HR
8G
1PH
Mantis Clan Yojimbo - Naval
Experienced - Unique

While Katoa is in play, your Action cards with
a Gold cost above 2 cost 2 less Gold.
Political Open: Bow Katoa to negate all effects
of the next Political action this game.
"Pirate? I prefer 'opportunist.'"
Rare


Personalities: Phoenix

Agasha Tomioko
3F
4C
4HR
8G
2PH
Phoenix Clan Water Shugenja
Fifth Legion Commander

Reaction: Once per turn, after Tomioko attaches
a Spell as a Limited, Open, or Battle action,
take an additional action of the same type.
"Those called to the highest order of the Imperial Legions
are the finest of all samurai, commanded by the
heroes of future legend." -Miya Shoin

Common

Asako Bairei
0F
5C
6HR
8G
3PH
Phoenix Clan Water Shugenja - Scribe
Experienced - Unique

Limited: Once per game, name a Spell.
Search your Fate deck for a copy of that Spell
and attach it to Bairei, paying all costs.
Reaction: Once per turn, after a Spell
enters play, bow Bairei to draw a card.
Rare

Asako Tsuruko
3F
3C
-HR
7G
1PH
Phoenix Clan Murderess - Shugenja
Bloodspeaker

Maho Reaction: After Tsuruko enters play,
permanently reduce her Chi by 2 to
permanently give another Personality -1C.
"Sleep well, nameless stranger.
Your remains will serve my masters well."

Uncommon

Isawa Sueno
3F
5C
6HR
9G
3PH
Phoenix Clan Hero - Air Shugenja - Singular
Reaction: If your Stronghold is City of Remembrance,
after bringing an Unaligned Dragon into play from
one of your Provinces, pay 2 Gold to gain Honor
equal to that Dragon's Personal Honor.
Elemental Open: Once per turn, straighten an
Unaligned Dragon. Sueno may do this while bowed.
Uncommon

Shiba Hayama
2F
4C
-HR
7G
1PH
Phoenix Clan Samurai - Bloodspeaker
Maho Open: Once per turn, remove one of your
Shugenja from the game to give Hayama a Force
bonus equal to the Shugenja's Chi and a 1F
Undead Shadowlands Follower token.
"Hayama was one of many we assumed dead at Gisei Toshi.
His fate was more tragic than that." -Isawa Nakamuro

Common

Shiba Tsukimi
3F
3C
0HR
8G
3PH
Phoenix Clan Samurai - Experienced - Unique
Reaction: Once per turn, before one of your Shugenjas
receives a Chi penalty, give Tsukimi an equal penalty
until the turn ends, then negate the Shugenja's penalty.
Reaction: Once per turn, after one of your Shugenjas
is destroyed, Tsukimi gains a Force bonus equal to that
Shugenja's Force and a Chi bonus equal to his Chi.
Rare


Personalities: Ratling

D'gr'n-ki
2F
3C
-HR
6G
1PH
Ratling Predator - Stained Paw Tribe - Creature
D'gr'n-ki costs 1 less Gold for each Ratling
with a printed Gold cost above 6 you have
in play or dead in your discard pile.
Battle: Bow D'gr'n-ki for a Ranged 2 Attack, or for a
Ranged 4 Attack if the target is a Ratling or a Human.
Common

Jak-ir't
2F
4C
-HR
6G
2PH
Ratling Courtier - Crimson Paw Tribe - Creature
Open: Bow Jak-ir't and one of your
Ratling Personalities to target a Wind. That Wind's
controller may bow his Stronghold. If he does not,
that Wind's actions may not be used this turn.
"Interesting," chuckled Munemori.
"Disgusting, yes, but interesting."

Uncommon

Ratling Nameseeker
3F
3C
-HR
7G
2PH
Ratling Shaman - Shugenja - Creature
Open: Once per turn, copy a Tribe trait from
one of your Ratling Personalities.
Limited: Once per turn, remove from the game a
Ratling Personality in your discard pile that shares a
Tribe trait with Ratling Nameseeker to draw a card.
Common

Sla't'err
4F
4C
-HR
8G
1PH
Ratling Hero - Chieftan - Creature - Singular
Crooked Tail Tribe

After the first time Sla't'err enters play, if your
Stronghold is the Tch'tch Warrens, name a Tribe.
for the rest of the game, Sla't'err has a Force bonus
equal to the number of Ratlings of that Tribe in play.
"Have faced creatures of shadow and lies before, Tsuno."
Uncommon

Te'tik'kir
2F
4C
-HR
9G
2PH
Ratling Shaman - Shugenja - Courtier - Creature
Experienced 2 - Unique

Open: Bow Te'tik'kir and remove one of your
discarded Ratling Personalities from the game
to put one of your dead Ratling Personalities
into play, ignoring all costs.
"I am sorry, Mat'tck. Soon, my rest will come."
Rare

Wikki'thich-hie Z-ee
2F
2C
-HR
7G
3PH
Ratling Spirit - Transcendent - Creature
After Z-ee enters play, name a Tribe. While in
play, Z-ee gains +1F/+1C for each Ratling
of that Tribe in your discard piles.
"Tomorrow comes swiftly, and with terrible hunger."
Rare


Personalities: Scorpion

Bayushi Baku
5F
2C
-HR
9G
2PH
Scorpion Clan Guardian of Loyalty - Samurai - Spirit
Nonhuman - Experienced 2 - Unique

Baku does not die from having 0 Chi.
Reaction: If you are a Scorpion Clan player, after Baku
enters play from a Province, destroy him to target a
Personality with a printed Gold cost less than 10. Put the
target on top of his owner's Dynasty deck and send all
cards attached to him to their owner's hands.
Fixed

Bayushi Muhito
3F
4C
-HR
7G
1PH
Scorpion Clan Samurai - Ninja
Reaction: Once per turn, after Muhito
moves during an Attack Phase,
take a Battle or Open action.
"Magic is a word fools use to describe that which they
do not understand."

Common

Bayushi Toho
2F
4C
-HR
8G
2PH
Scorpion Clan Samurai - Tactician
Tactical Battle: Target a Terrain. That Terrain
produces no effects for the rest of the battle.
"My lord Tsimaru sends his greetings, Kei-sama.
He asks that you weigh carefully the
promises your family has made."

Uncommon

Shosuro Hokii
2F
5C
-HR
9G
3PH
Scorpion Clan Hero - Courtier - Singular
May perform one Political action per turn without bowing.
Reaction: Before you shuffle a Political Action card into
your deck due to the Shadowed Tower of the Shosuro's
printed Reaction, bow Hokii to target another player's
Honorable Personality. His controller decides whether
Hokii dishonors him or the Action card goes to
your hand instead of your deck.
Uncommon

Shosuro Naname
3F
5C
-HR
9G
1PH
Scorpion Clan Samurai - Courtier
Sixth Legion Commander

When bringing Naname into play, you may give him
-2C permanently and reduce his Gold cost by 2.
Battle: Once per turn, switch Naname's Force and Chi.
Battle: Once per battle, switch an opposing
Personality's Force and Chi.
Common

Yogo Baisetsu
4F
4C
-HR
9G
0PH
Scorpion Clan Shugenja - Bloodspeaker
Maho Reaction: Once per turn, after a Personality
bows to perform an action or performs a Political
action, give that Personality a -1C Blood token.
"The Wolf and his pack move howling through
the streets like starving beasts. They shall thin
the weak, and the strong shall prosper."

Uncommon


Personalities: Unaligned

Many-Temple Master
3F
5C
0HR
6G
3PH
Unaligned Monk - Singular
Many-Temple Master may overlay any
non-Experienced Personality with your Faction
trait as if he were the Experienced version of that
Personality. If he does, he permanently gains the
Experienced trait, but is not considered Unique.
"Look upon endings as new beginnings."
Uncommon


Personalities: Unicorn

Horiuchi Nobana
3F
4C
2HR
8G
2PH
Unicorn Clan Samurai - Cavalry
Eighth Legion Commander

Battle: Once per battle, bow a Weapon in this
army or discard a Spell or Kiho from your hand
to give +1F/+1C to all Personalities in this army.
"Stand aside, Hasaku. Neither of us
shall influence this war."

Common

Ide Tang
3F
5C
5HR
9G
3PH
Unicorn Clan Samurai - Courtier - Cavalry
Experienced - Unique

Political Limited: If you are a Unicorn Clan player,
bow Tang to add a 0F Cavalry Follower Gift token
to another player's Personality with no Gift tokens.
That Personality gains the Cavalry trait while
that Gift token is attached. Gain 2 Honor.
Rare

Iuchi Ryoi
4F
4C
-HR
9G
1PH
Unicorn Clan Shugenja - Cavalry - Bloodspeaker
Maho Limited: Once per turn, send an Item
to its owner's hand. You may then remove an
Item in your hand or discard pile from the game.
If you do not, permanently give Ryoi -2C.
"Your steel is nothing. This is power."
Common

Moto Chen
5F
4C
0HR
12G
3PH
Unicorn Clan Vigilant - Samurai - Cavalry
Tactician - Experienced - Unique

Tactical Battle: Give each Unicorn Clan Personality in
Chen's army the ability "Battle: Once per battle, challenge
an opposing Personality to a duel. Personalities must
destroy one of their Weapons to refuse." You may
perform one of these actions immediately.
Rare

Shinjo Isuto
5F
5C
2HR
11G
2PH
Unicorn Clan Hero - Samurai - Cavalry - Singular
Battle: If your Stronghold is Shiro Shinjo, discard an
Item from your hand to give an opposing Personality
a Force and Chi penalty equal to that Item's Focus
value. This cannot reduce the target's Chi below 1.
"We are the wind that devours mountains."
Uncommon

Utaku Rishimaru
3F
3C
4HR
8G
3PH
Unicorn Clan Fist of the Wolf - Battle Maiden
Samurai - Cavalry

Rishimaru gains +2F while it is not your turn.
Open: Once per turn, and only on your own turn, bow
Rishimaru or one of your Weapons to bow a Personality
that attacked you since the end of your last turn.
She rides with Sezaru, seeking vengeance for the Rain of Blood.
Common


Personalities: Shadowlands

Chimamire no Oni
4F
4C
-HR
7G
0PH
Shadowlands Hero - Nonhuman
Singular -
Lose 4 Honor
Battle: If your Stronghold is the Spawning
Grounds, after Chimamire no Oni is destroyed,
put a -1C token on up to two Personalities.
"The Children of Jigoku offer our services where you
will, but remember... no mortal is our master."

Uncommon

Chuda Mishime
3F
3C
-HR
7G
0PH
Shadowlands Shugenja - Bloodspeaker
Maho Open: Once per turn, reduce a
Personality's Chi to his printed Chi.
Maho Limited: Bow Mishime and remove from
the game a dead Personality with 0 Chi in any
discard pile to put a 2F/2C Undead Shadowlands
Personality into play in your home. Lose 2 Honor.
Common

Hida Horii
5F
5C
-HR
9G
0PH
Shadowlands General - Bushi - Bloodspeaker
Will only join a Shadowlands player. Destroy Horii
at the end of your Straighten Phase if he is bowed.
Reaction: After Horii enters play from one of your
Provinces, bow him to bow all Strongholds and
prevent them from straightening while Horii
remains bowed and in play.
Uncommon

Katsu
4F
5C
-HR
8G
1PH
Shadowlands Shugenja - Khadi
Experienced - Unique -
Lose 6 Honor.
Katsu will not join players other than his owner.
Limited: If Katsu is dead in your discard pile,
bow your Stronghold to bring him into play,
ignoring costs and restrictions.
"For the one true Dark Lord!"
Fixed

Megumi
2F
5C
-HR
7G
0PH
Shadowlands Duelist - Lost Bushi
Experienced Daidoji Megumi - Unique -
Lose 2 Honor
Battle: Fear 3.
Reaction: Once per turn, before one of your
other Shadowlands Personalities enters a duel,
Megumi enters the duel instead.
"Welcome home, Megumi-chan." -Rekai
Rare

Musaboru no Oni
3F
3C
-HR
8G
0PH
Devourer of Fortunes - Nonhuman Shadowlands - Lose 3 Honor
Musaboru no Oni has +1F/+2C while your
Stronghold is unbowed. Musaboru no Oni
has +2F/+1C while attacking while the
Defender's Stronghold is unbowed.
Common
Actions

Ambush at Sea
1G
Open: Give a Personality +1F/+2C.
Open: Target one of your Personalities with
a Chi penalty from another player's card.
Permanently give that Personality +2F/+5C.
This card costs 1 less Gold.
"The Emperor is no fool, Munemori. Seek the true
reasons for what he does." -Doji Akiko

3Fo
Common

Ambush Duel
0G
Limited: Bow one of your Personalities with a ranged
attack ability on himself or on one of his Items to have
him challenge another Personality. If the challenge is
refused, gain 3 Honor, and the other Personality may
not assign to battles this turn. During the duel, each
Personality adds the highest non-variable ranged attack
strength from his own or his Items' actions to his Chi.
2Fo
Uncommon

Archer's Row
0G
Reserve Formation
Formed by 3 units, each with a Samurai, Bushi, or
Follower card that has a printed ranged attack ability.
Battle: Bow one of your Personalities or Followers
in this battle to straighten a Personality or Follower
in this battle with a printed ranged attack ability.
This may straighten each card once.
2Fo
Uncommon

Army of Jigoku
0G
Center Formation
Formed by 3 units, each with a Fear-producing ability.
When this card enters play, produce Fear 3
against each opposing Follower.
Reaction: After a card in your army produces Fear
against an opposing target unit, actions on that unit's
Personality may not be used until after the battle ends.
3Fo
Uncommon

Bayushi's Knives
0G
Flanking Formation
Formed by 4 Personalities or 2 Ninja Personalities.
Battle: Discard an Action card from your hand
to straighten a Personality in this battle.
This may target each Personality once.
Battle: Destroy one of your Ninjas in this battle
to send all your units home from this battle.
2Fo
Uncommon

Bloodspeaker Ambush
2G
Immediate Terrain
You may play this card if there is a Terrain in play.
Maho Battle: Destroy all other Terrains. Personalities
and Followers with the Bloodspeaker or Shadowlands
traits gain +1F/+2C while at this battle. Lose 2 Honor.
"You will not report to the Wolf, Scorpion."
1Fo
Uncommon

Crush the Unworthy
2G
Battle: Bow all cards in one or two opposing
units led by a Personality with printed Gold cost
less than 7. You gain no Honor for destroying
cards in that unit during this battle's resolution.
"We are not afraid of the Khan."
-last words of Matsu Ikari

1Fo
Common

Divide and Conquer
0G
Delayed Terrain
Battle: Send home a number of opposing
units less than or equal to the number
of players who control opposing units.
The Lion counterattack struck between the Unicorn
and Scorpion lines, but was quickly turned away.
The Scorpion had known they were coming.

2Fo
Uncommon

Do Not Delay the Inevitable
0G
Iaijutsu Limited: One of your Personalities
challenges a Personality. This challenge may
be refused regardless of card effects. If it is
refused, your Personality permanently gains,
"Battle: Once per battle, issue an unrefusable
challenge to an opposing Personality."
"Face me, lest I find justice in the slaughter of your family."
2Fo
Common

Fury of the Dark Lord
15G
Limited: Destroy all non-Creature Infantry
Personalities with a printed Gold cost less than 7
and all non-Creature Cavalry Personalities with a
printed Gold cost less than 8. Then remove all
Personalities in discard piles from the game.
"You can hide from them, Bloodspeaker.
You cannot hide from me."

4Fo
Rare

Fury of the Wolf
0G
Limited: Target a non-Shadowlands opponent who
controls at least three Bloodspeaker cards. Gain three
5G/5C Shugenja Personality cards with 3 Personal Honor
in your home. For the rest of the game, remove these
Shugenjas from the game if that opponent ever controls
zero Bloodspeaker cards, and that opponent may destroy
all his Bloodspeaker cards as an Open action.
4Fo
Common

Hida's Formation
0G
Center Formation
Formed by 3 Personalities, each with the Yu trait.
Battle: Bow one or more cards in your army
with the Yu trait to destroy an opposing Follower,
or an opposing Personality with no Followers,
with a Force less than or equal to the total
Yu value of the bowed cards.
2Fo
Uncommon

Knife in the Darkness
0G
Ninja Battle: Send one Ninja Personality and one
Personality opposing him home from the current
battle, bowed. Neither movement may be negated,
including by effects that prevent movement.
"An army led by an Akodo has never failed. Remove
their generals, and the Lion will fall." -Bayushi Tsimaru

3Fo
Uncommon

Mercy in Battle
0G
Reaction: Play before destroying an army as the
Attacker. Negate the destruction of the defending
army. You still gain Honor as if the defending army
were destroyed. Units in your army do not bow due
to this battle's resolution and may not move into
attacking armies for the rest of the turn.
(The Province is destroyed as normal.)
4Fo
Common

Motivation
0G
Limited: Straighten one of your Personalities.
That Personality may not straighten until after
your next Straighten Phase. Bow that
Personality at the end of the turn.
When the Righteous Emperor demands action,
there is no option but to triumph.

2Fo
Rare

Murder in the Streets
0G
Delayed Terrain
Battle: The Attacker targets one attacking unit in
this battle, then the Defender targets one defending
unit in this battle. If both players targeted a unit,
destroy the unit with the lowest Force (both if they
are tied). Then repeat this process once. Each unit
may be targeted once with these effects.
1Fo
Common

One Tribe
0G
Unorthodox Formation
Formed by 3 Ratling Personalities, each with
a non-token card attached.
Battle: Bow 2 of your Ratling Personalities to
bow an opposing Personality and destroy all his
non-Unique Spells and non-Unique Items.
1Fo
Uncommon

Patronage
1G
Political Open: Bow one of your Courtiers
during another player's Action Phase to
target one of that player's Personalities.
At the end of the turn, if that Personality
is still in play, gain 2 Honor.
"The Doji are most gracious hosts."
3Fo
Common

Snow-Covered Pass
0G
Immediate Terrain
Battle: Personalities and Followers have
-1F while attacking in this battle.
"Only a fool starts a war in winter."
-Daidoji Kikaze

2Fo
Common

Souls in Harmony
0G
Flanking Formation
Formed by 2 Shugenja, each with a Spell.
Your Spells at this battle with no Maho actions
have the ability "Elemental Battle: Bow this Spell
for a Ranged 3 Attack. This ranged attack may be
combined with ranged attacks from other units.
2Fo
Uncommon

Spirits and Steel
0G
Reserve Formation
Formed by 4 Personalities or 3 Dragon Clan
Personalities.
Battle: Bow one of your Rings or Personalities to
give each Personality in your army +1F if the army
contains a Shugenja, +1F if the army contains a
Samurai, and +1F if the army contains a Monk.
2Fo
Uncommon

Strike and Move
0G
Unorthodox Formation
Formed by a Daidoji Personality and a Samurai.
Battle: Bow one of your units to give an
opposing Personality a Force penalty equal
to your Personality's Chi or to send an
opposing unit home.
3Fo
Uncommon

Strike with no Shadow
0G
Ninja Limited: Bow one of your Ninja Personalities
to target a player. If any of his Provinces hold cards,
target and discard one of those cards; otherwise
destroy one of that player's Personalities of his choice.
You may increase this card's Gold cost by 2 to shuffle it
into your deck instead of discarding it after playing it.
2Fo
Rare

Supply Lines
0G
Reserve Formation
Formed by 4 Personalities or 3 Unicorn Clan
Personalities.
Battle: Search your Fate deck for a non-Unique
Item or non-Unique Follower and attach it to one
of your Personalities in this battle, paying all costs.
2Fo
Uncommon

The Same Old Tricks
0G
Reaction: Before the second or later time
in one turn the same action on a target
non-Formation card is used, cancel that action
and permanently remove it from that card.
"Root out the vices of your enemies so you might
hinder them more easily, like blocking a
well-traveled road." -Bayushi Kaukatsu

4Fo
Common

The Tribes Gather
0G
Delayed Terrain
Battle: Give all Nonhuman Personalities and
Nonhuman Followers in your army +1F, or give
all Human Personalities and Human Followers
in this battle -1F.
"The time has come," the Chief-of-Chiefs said.
Stand together, or die alone."

1Fo
Common

To the Forests
0G
Flanking Formation
Formed by 2 units, each with a Scout card.
Battle: Target one of your Scouts in this battle
whom you have not yet targeted with this action
to give an opposing Personality -2F. If that
Personality's Force is now 0, you may bow him.
2Fo
Uncommon

War on the Plains
0G
Reaction: After destroying another player's
Province as the Attacker, if you have fewer
Provinces than that player, bow your
Stronghold to gain a Province to the right of
your rightmost Province. Fill this Province
face-up. You may not gain Provinces this game.
4Fo
Rare


Spells

Binding Kharma
6G
Ritual Limited: Bow this Shugenja and any number
of your other Shugenja, and remove this Spell from
the game, to name a legal Stronghold from your
Faction ofther than your current Stronghold. Your
Stronghold gains an ability of your choice from the
named one for a number of turns equal to the
number of participating Shugenja.
4Fo
Rare

Companion Spirit
7G
Limited: Bow this Human Shugenja and destroy
this Spell to create an Unaligned Cavalry
Samurai
Personality card in your home under
your control with the same printed Force, Chi,
Gold cost, and Personal Honor as this Shugenja.
"Ancestors, watch over my daughter." -Shinjo Shono
1Fo
Rare

Curse of Blood
2G
Maho Limited: Once per turn, bow this Shugenja to
permanently turn a token on any Personality into a
2F/-1C Nonhuman Shadowlands Spirit Follower
token. Bloodspeakers need not bow to cast this Spell.
"You have sought us out, Wolf," Suru said.
"We are here."

2Fo
Rare

Purge the Weak
1G
Maho Reaction: Once per turn, after one
of your Limited, Open, or Battle actions
resolves, reduce this Shugenjas Chi by 1
to take another action of the same type.
Mohai and Suru both turned their
power upon the Wolf.

3Fo
Common

Sezaru's Punishment
2G
Limited: Bow this Shugenja and
destroy this Spell to permanently remove
a Maho action from a card.
Open: Once per turn, without bowing,
destroy a token.
"In the name of the Righteous Emperor, die."
2Fo
Common

The Iron Citadel
6G
Black Scroll - Shadowlands - Experienced - Unique
Limited: Bow and destroy this Shugenja and remove this
Spell from the game to permanently raise your Province
Strength by 3. Permanently gain "Reaction: After one
of your Maho Spells or Maho Kihos resolves, bow your
Stronghold to permanently raise your Province Strength
by 2." You may not win an Honor Victory this game.
4Fo
Rare

Touching the Elements
2G
Air Open: Bow this Spell to turn one face-down
card in a Province face-up.
Earth Open: Bow this Spell to give a Personality +1F.
Fire Battle: Bow this Spell for a Ranged 1 Attack.
Water Open: Bow this Spell to give a Personality +1C.
"Incredible, the mystery of it all." -Naka Tokei
3Fo
Common

Unleash the Demons
10G
Ritual Maho Limited: Bow this Shugenja and any
number of your other Shugenja, and destroy this
Spell, to target a number of your Oni Holdings equal
to the number of participating Shugenja. Each
Holding permanently becomes a Shadowlands
Nonhuman Oni
Personality with no other text and
printed Force and Chi equal to its printed Gold cost.
4Fo
Rare


Followers

Brother of Lightning
2F
0C
0HR
4G
Monk
Costs 1 less Gold when attaching to a Monk Personality.
Battle: Bow Brother of Lightning to give
an opposing card -2F.
Reaction: Once per battle, after an opposing
Personality bows due to one of your card effects,
straighten Brother of Lightning.
3Fo
Common

Crippled Bone Runner
2F
0C
0HR
3G
Ratling - Scout - Creature
Costs 1 less Gold if you are a Ratling player.
Battle: Bow and destroy Crippled Bone Runner
to destroy a Terrain at its battle.
"If my people must die, so be it. Better that than
live as a mockery." -Ikm'atch-tek

2Fo
Common

Fierce Bushi
3F
0C
1HR
6G
Yu *
Will only attach to a Samurai or Bushi.
Costs 3 less Gold when attaching to a Personality
with a printed Gold cost greater than 8.
Fierce Bushi's printed Yu value equals half this
Personality's printed Gold cost, rounded down.
3Fo
Common

Ninja Mentor
2F
+2C
0HR
4G
Will only attach to a Scorpion Clan or Ninja Personality.
While in an army, this Personality may not be
targeted by other players' actions unless he has
performed an action this Attack Phase.
Any player may destroy Ninja Mentor as a Battle
action by bowing one or more of his Personaliteis
opposing it with a total combined Chi of at least 4.
2Fo
Uncommon

Otomo Spokesman
2F
0C
0HR
4G
Will only attach to a Samurai or Bushi.
Costs 2 less Gold if you have the Imperial Favor.
Restor this Personality to Honor after attaching
Otomo Spokesman (either by entering play or
moving). Cards in this unit may not be targeted
by actions on other players' Winds.
4Fo
Uncommon

Ratling Guide
1F
0C
0HR
2G
Ratling Pack - Scout - Creature
Reaction: Before Ratling Guide is destroyed,
remove it from the game to draw a card.
"Tomorrow Chieftain's warriors hunt us even on most
well-hidden paths. Time to find-find new paths."

2Fo
Common

Sai no Oni
3F
0C
0HR
5G
Nonhuman - Shadowlands - Lose 5 Honor.
Reaction: After this army destroys an army or
Province in battle, destroy Sai no Oni to destroy
a Holding controlled by the opposing player.
Sometimes moving out of the way is not enough.
3Fo
Rare

Shinjo Riders
2F
0C
1HR
5G
Cavalry
Open: Bow Shinjo Riders as a cost. At the end
of the turn, straighten Shinjo Riders and give
them +2F until the end of the next turn.
"Take time, scout the terrain well, so that when the time
comes for battle there will be no mistakes." -Shinjo Huang

3Fo
Common

Swamp Harriers
1F
0C
2HR
4G
Reduce this card's Gold cost and Honor Requirement
by 1 if attaching to a Daidoji Family Personality.
Battle: Bow Swamp Harriers to give up to
two opposing Personalities -2F each.
Draw a superior enemy into hostile terrain, weaken them
so you stand on an even footing, and finish them.

2Fo
Common

Veteran Spearmen
2F
0C
1HR
4G
Experienced Spearmen - Unique
Battle: Once per battle, destroy an opposing
Follower with less than 4 Force.
Battle: Bow Veteran Spearmen for
a Ranged 2 Attack.
"Survival is the surest proof of valor." -Kihei
3Fo
Rare


Items

Armor of Sacrifice
+2F
+2C
4G
Unique
Will only attach to a Samurai.
Other players must discard a card from
their hands after each one of their actions
resolves that targeted a Follower in this army.
"Remember those who die. Live for
their memor." -Crab proverb

3Fo
Rare

Ashigaru Armor
+0F
+1C
1G
You may draw an extra card during your
next End Phase after bringing this card into
play from your hand. Ashigaru Armor's cost
may not be reduced. Ashigaru Armor gains
+1F while opposed in a battle.
1Fo
Common

Blade of the Meek
+2F
+2C
4G
Shamesword - Weapon
You may attach this card from your hand as an
Open action. Costs 3 less Gold when attaching to a
defending Personality. Dishonor this Personality.
Battle: Bow Blade of the Meek to switch the Force
and Chi of an opposing Personality with at least 1F.
1Fo
Uncommon

Exquisite Armor
+3F
+2C
6G
Costs 3 less Gold when attaching
to a Personality with printed
Gold cost greater than 8.
Crafted as gifts for those assuming new duties, many
such suits are far more ornamental than practical.

4Fo
Common

Kaimetsu-uo's Blade
+1F
+1C
3G
Weapon
Battle: Target an opposing Item and its Personality.
Bow Kaimetsu-uo's Blade and move it onto that
Personality (even if he already has a Weapon)
to move that Item to this Personality.
Lose 3 Honor if you are not a Ratling player.
"Mantis not miss this." -Sla't'err
2Fo
Common

Layered Armor
+1F
+2C
1G
Reaction: Bow Layered Armor to negate a
ranged attack targeting this Personality.
Arrows and black energy rained from the sky,
but Sezaru's forces did not waver.

2Fo
Common

Peasant Weapons
+2F
+1C
6G
Costs 1 less Gold when attaching to a Monk. Dishonor
this Personality unless he is a Mantis Clan or a Monk.
Battle: Destroy Peasant Weapons to send an Item
on an opposing Personality to its owner's hand.
If Peasant Weapons is attached to a Monk,
you may then take an additional Battle action.
Don't call them that around a Yoritomo.
3Fo
Uncommon

Scroll Satchel
+0F
+1C
2G
Reaction: After a Spell attached to this Personality
is destroyed, bow Scroll Satchel to attach a Spell to
this Personality from your hand, paying all costs.
Reduce that Spell's Gold cost by 2.
Reaction: After this Personality attaches a Spell,
destroy Scroll Satchel to draw a card.
2Fo
Common

Suru's Mempo
+1F
+1C
8G
Experienced - Unique
Maho Battle: Bow Suru's Mempo to give all other
Personalities in this army -2C. Then, give this
Personality +2F for each other Personality still
in this army. If the Chi penalty reduced any
Personality's Chi to 0, you may straighten this
Personality. Lose 3 Honor.
3Fo
Rare


Kihos

Blood Frenzy
0G
Maho Kiho Reaction: After a Personality dies
from having 0 Chi, target one of your unbowed
Shugenjas to straighten one of your Personalities.
If your Shugenja is a Bloodspeaker, you may also
give one Personality -1C permanently.
"Kill us if you must. We have tested your power, Wolf."
Sezaru complied.

4Fo
Uncommon

Contagion
0G
Maho Kiho Battle: Bow one of your Shugenjas
or Monks to target a Personality. Contagion
destroys any number of cards attached to
that Personality, determined by his controller.
Then Contagion gives the Personality -3C
for each card still attached to him.
3Fo
Uncommon

Fall Before the Master
0G
Kiho Open: Target one of your unbowed Monks.
After each duel he wins this turn, he permanently
gains +2F/+2C and you may draw a card.
"Offer me a battle, offer me victory, and I will follow
you anywhere, my lord."

3Fo
Uncommon

For the Lady
0G
Kiho Battle: Destroy one of your unbowed
Shugenjas or Monks to produce Fear 3 targeting
one or two opposing units. This Fear affects
Personalities as if they were Followers.
"Never attack a Hitomi with the full moon
in the sky." -unknown Matsu Officer

2Fo
Common

Martial Instruction
0G
Kiho Open: Bow one of your Monks and remove
this card from the game to search your Fate deck.
for a Kiho Battle Action card, show it to all players,
put it in your hand, and shuffle your deck.
"Get up," the sensei snapped.
"Do not fall so easily again."

2Fo
Rare

Shifting Fortunes
0G
Maho Kiho Battle: Target one of yoru unbowed
Monks to switch the Force between two Personalities
in the same army in this battle, or to switch the Chi
between two such Personalities, or to switch the
Force and Chi of one Personality in this battle.
"Let weakness become strength."
3Fo
Rare

Strength from Weakness
0G
Kiho Battle: Target one of your Shugenjas or Monks in
this battle, a bowed Personality in this army (which
may be himself), and a bowed opposing Personality.
Straighten the bowed Personality in this army. If the
caster is not a Monk, straighten the opposing Personality.
In the halls of lost Gisei Toshi, Aikune seeks the truth.
3Fo
Uncommon

Victory of the Wolf
0G
Kiho Battle: Target one of your Shugenjas or
Monks to bow a unit in the current battle that was
moved by an action this Attack Phase. You may do
this during a battle in which you have no units.
Kiho Reaction: Before a target card in the current battle
straightens, target one of your Shugenjas or Monks to
prevent it from straightening for the rest of the turn.
1Fo
Uncommon


Sensei

Gozoku Sensei
+0PS
+0GP
-1FH
All Factions Sensei
You may not play this card if you have a Wind.
Political Open: Discard the Favor to bow a Personality.
He may not straighten until after you discard the Favor
again or his controller pays 6 Gold as an Open action.
Political Reaction: Once per turn, before any player
gains or loses Honor, bow your Stronghold or one of
your Courtiers to reduce the loss or gain by 2.
Uncommon

Iuchiban Sensei
+0PS
+0GP
-2FH
All Factions Sensei
Non-Bloodspeaker Personalities you own cost 1
more Gold. Your Stronghold produces 1 additional
Gold when paying for a Bloodspeaker Personality.
Reaction: Once per turn, after a Bloodspeaker
Personality performs a Maho action,
straighten him.
Uncommon

Jigoku Sensei
+0PS
+0GP
+0FH
Shadowlands Sensei
After revealing this Sensei, put up to nine non-Unique
Oni Personalities from your deck face-down under it.
Your deck must still be legal. You may not play non-
Unique Oni Personalities from your Provinces.
Limited: Pay 3 Gold and discard one of your Shugenja
to put into play one of these Oni with lower Gold cost
than the Shugenja's cost plus Chi, ignoring costs.
Rare

Mihoko Sensei
+0PS
+0GP
+0FH
Crane Clan Sensei
Negate your first Honor gain from a Holding
or Region each turn. Units sent home from
your Provinces are sent home bowed.
Battle: Once per turn, move one or two of
your defending Samurai Personalities from
another Province into the current one.
Rare

Setai Sensei
+0PS
+0GP
+0FH
Lion Clan Sensei
Before bringing a non-Deathseeker Personality into
play, either dishonor him and permanently give him
the Deathseeker trait or permanently give him -1F.
Battle: Restore to Honor (if you wish) and destroy
one of your Deathseeker Personalities to destroy
an opposing card with no attached cards and a
Gold cost less than or equal to your Deathseeker's.
Rare

Shosuku Sensei
+0PS
+0GP
+0SH
Mantis Clan Sensei
Lose 2 Honor after each time you lose Honor
from one of your other cards. Your ranged
attacks may not target bowed cards.
Reaction: Once per turn, increase the strength of one
of your ranged attacks targeting a single card by 2.
This attack bows its target instead of destroying it.
Gain 2 Honor if the target bows.
Rare

Someisa Sensei
+0PS
+0GP
+0SH
Dragon Clan Sensei
Shugenja will not join you. You may bring Monk
Personalities into play regardless of Honor
Requirement if you control no Shadowlands cards.
Open: Once per turn, bow one of your
Monk Personalities that has not cast a
Kiho this turn to straighten a Ring.
Rare

Tadaji Sensei
+0PS
+0GP
+0SH
Unicorn Clan Sensei
Personalities with a printed Personal Honor
less than 2 will not join you.
After each time an army containing your units
wins a battle or destroys a Province (or both),
you may gain Honor equal to the number of
Battle Maidens you control in that army.
Rare

Tenshu Sensei
+0PS
+0GP
+0SH
Crab Clan Sensei
Personalities you own lose the Yu trait
and may not gain it. Your Berserkers
gain +2F while opposed in a battle.
Battle: Once per battle, straighten a
Berserker Personality.
Rare

Tishi Sensei
+0PS
+0GP
-1SH
Scorpion Clan Sensei
Your Honor gains have a maximum value of 1.
Ninja you own have +1C.
Open: Once per turn, bow one of your Scorpion
Clan Personalities to look at a number of
face-down cards in an opponent's hand or
Provinces up to your Personality's Chi.
Rare

Tomorrow Sensei
-3PS
+0GP
-1SH
Ratling Sensei
Limited: Once per turn, discard a Ratling
Personality from one of your Provinces to fill
that Province face-up and draw a card.
Limited: Discard a card from your hand
to shuffle a Ratling Personality in your
discard pile into your Dynasty deck.
Rare

Yoma Sensei
+0PS
+0GP
+0SH
Phoenix Clan Sensei
If your Family Honor is greater than 10, negate your
Honor gains except those during battles and duels.
Battle: Bow one of your opposed Samurai in
this battle to search your Fate deck for a Spell.
Show it to all players, then put it in your hand.
Battle: Bow one of your Spells to give an opposed
Samurai in this battle +1F for each Spell in his army.
Rare