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Regions Fields of Pyrrhic Victory Singular Infantry Followers and Infantry Personalities have -1F while at this Province. Reaction: After a Limited or Open Action targets a Unique Personality you control, bow this card: Cancel it. "The difference between villain and hero is three feet in either direction." -Shinsei Rare Kaeru Fields Singular Open: Bow this card and either your Stronghold or a Holding you control, or bow this card if you are a Unicorn Clan player: If it is the Action Phase, target a Personality you control. Straighten him. "When will this war end?" Shono asked. "When our Khan has won," Tang answered. Rare Events Glory of the Shogun For the rest of the game, attaching cards from players' hands to their Personalities is an Open action. Additionally, each player may draw a card once per turn after attaching from his hand a card with a Gold cost greater than 4. "Kaneka is the first Shogun. It falls to him to define that title's role and purpose. I pity any who would impede his pursuit of that purpose." -Kakita Munemori Rare I Am Ready For the rest of the game, you may perform "Battle: Once per battle, target a Personality you control with a card attached and a Personality opposing him with no cards attached. Bow the opposing Personality. Some among the Mantis will not rest until Aramasu is avenged. Rare Shattered Focus This card remains in play in your home. While this card is in play, Personalities must focus at least once per duel if able. Reaction: After focus cards are revealed in a duel, discard this card: Discard one card focused by each Personality in the duel. "After all that has happened, I still wonder which side the Scorpion take in this war," Korin said. "Is it not obvious?" Sume laughed. "Their own." Rare The Last Prophecy Name a card. Search your Fate deck for that card. Show it. Put it in your hand. Discard a number of cards equal to its Focus value or all of them if there are not enough. "What is it?" Ochiai whispered as she studied the patterns. Hamanari's final visions began to echoe through her mind. Rare The Price of Power This card remains in play in your home. Limited: Discard this card: Target a unit you control and a unit with equal or lower total Gold cost controlled by another player. Destroy them. "The Emperor will trust whom we tell him to trust." -Doji Akiko Box-Topper Promo Holdings Distant Keep 2G Bow this card: Produce 2 Gold. Tactical Battle: Destroy this card: Target a unit at the Defender's home. The Defender may show you his hand. If he does, you may discard one card from it; otherwise move the target to the performing Tactician's battlefield. The renewed fighting at Kaeru Toshi has left many Lion way stations deserted. Uncommon House of the Spring Chrysanthemum 2G Bow this card: Produce 2 Gold. Reaction: After an action targets a Ninja, bow a Scorpion Clan Samurai you control: Once per turn, cancel the action. "In ages to come, poets will remember the time when the Emperor stood aside for his Empire." -Seppun Toshiaki Uncommon Jade Stores 2G Bow this card: Produce 2 Gold. Limited: Destroy this card: If you are a Crab Clan player, target a Personality you control with a non-token Follower. Until the end of the turn, other players may not target him with actions while he is in an army unless opposed by a Personality with more attached cards. "Jade," the Hiruma whispered, unwilling to believe their find. Uncommon Kinuye's Garden 2G Lose 2 Honor. Bow this card: Produce 2 Gold, or produce 4 Gold if you are a Phoenix Clan player and paying for a Bloodspeaker Personality. "What a beautiful place, Kinuye-chan," the Shiba said. "Follow me," Kinuye cooed. "I mush show you the rest." Uncommon Living Blade Dojo 2G Singular Bow this card: Produce 2 Gold. Open: Destroy this card: Target a Duelist Personality you control. Search your discard pile for an Action card. Play it for one of its Battle or Open actions that issues a challenge, performed by the target. Remove it from the game. Negate any Honor gains you receive from winning. Rare Mura Sabishii Toshi 2G Marketplace - Port Bow this card: Produce 2 Gold, or produce 4 Gold if paying for a Crane Clan Personality with a printed Gold cost greater than 7. "The seas may be yours, Mantis, but the ports are ours. Now pay the fee or begone." Uncommon Oni Lair 2G Shadowlands - Lose 4 Honor. Bow this card: Produce 2 Gold, or produce 4 Gold if paying for a Shadowlands Personality. Limited: Bow this card: Target a Personality. Give him a Blood token. Uncommon Roadside Shrine 2G Bow this card: Produce 2 Gold, or produce 3 Gold if paying for an Item or a Cavalry card. Reaction: After the last Maneuvers Segment of an attack: Target a battlefield with both a Unicorn Clan Personality and a Region. That battle may not be declared a naval invasion. If you are the Attacker, you have the first opportunity to take an action or pass during that battle. Uncommon Shiny Treasure 2G Bow this card: Produce 2 Gold. Limited: Destroy this card and discard any number of cards from your hand: If you are a Ratling player, target another player's Fate discard pile. Take from that discard pile a number of cards up to the number you discarded and put them in your hand face-up. Uncommon Swordmaster Dojo 2G Bow this card: Produce 2 Gold. Reaction: After a duel involving a Personality you control ends, bow this card: Draw a card. Reaction: Before a Personality you control enters a duel, destroy this card: If you are a Dragon Clan player, give all Fate cards you own +1 Focus value until the duel ends. Uncommon Tsuma Dojo 2G Singular Bow this card: Produce 2 Gold, or produce 3 Gold if paying for a Duelist Personality. Reaction: Before you focus in a duel: Once per turn, target a card in your Fate discard pile. Focus with it instead of with a card from your hand. Remove it from the game after the duel ends. Rare Tsuruchi's Retreat 2G Bow this card: Produce 2 Gold. Battle: Bow this card and target a Pirate you control at the current battlefield: If this is a Raid battle, target a Holding in the Defender's discard pile. Bring it into play unbowed in your home. "One who lives a life of vengeance may yet find peace." -Shosuku Uncommon Personalities: Crab Hida Atsumori 5F 3C -HR 9G 1PH Crab Clan Bushi - Cannot attach Items. Battle: Destroy a non-token Follower attached to Atsumori: Target a player who controls cards opposing Atsumori. That player may discard a card. If he does not, destroy a Fate card he controls of his choice opposing Atsumori, or reduce this Province's strength by 5. Uncommon Hida Rikyu 5F 1C -HR 7G 1PH Crab Clan Bushi - Berserker Battle: Bow Rikyu: Once per battle, target an opposing unit with total Force less than or equal to Rikyu's unit's total Force. Bow the target. Battle: Bow a Follower attached to Rikyu: Once per battle, straighten Rikyu. "Be still, Lion. Reason is wasted on me." Common Hida Shara 4F 3C 0HR 8G 2PH Crab Clan Samurai - Magistrate - Yu 4 Experienced - Unique Ranged attacks and Fear effects affecting cards in this unit have -3 strength. Shara has +2C during duels. You may attach Followers from your hand to Shara as a Battle action. "Namika's killer will not go unpunished, Lord Hachi." Rare Hiruma Oda 4F 3C 0HR 8G 2PH Crab Clan Samurai Oda's unit counts twice towards satisfying Formation "Fomred By" requirements. Reaction: After you attach a Follower to Oda from your hand: Once per turn, search your Fate deck for a Formation with a "Formed By" requirement including Followers. Show it. Put it in your hand. This ability may only search for each Formation once per game by title. Uncommon Kaiu Kazu 4F 2C -HR 8G 1PH Crab Clan Samurai - Gozoku Reaction: After you attach a Follower to Kazu from your hand: Once per turn, show the top three cards of your Fate deck. You may take one into your hand if it is a Follower. Shuffle the deck. Reduce the Gold cost of the next Follower you play this turn by 3. Common Kuni Kiyoshi 3F 4C 2HR 8G 2PH Crab Clan Witch Hunter - Earth Shugenja Experienced - Unique Battle: Once per battle, destroy a Follower you control in Kiyoshi's army: Target a player. He discards a card. Rare Personalities: Crane Asahina Sekawa 2F 4C 5HR 9G 4PH Crane Clan Air Shugenja - Jade Champion Experienced 2 - Unique Reaction: Before a Personality you control receives a Force or Chi penalty from a card another player owns or is challenged to a duel of Force, Chi, or Personal Honor: Once per turn, change the penalty or duel to Personal Honor or to Chi. Open: Once per turn, even if Sekawa is bowed, target a Crane Clan Personality. Straighten him. Rare Daidoji Setsuko 3F 3C 0HR 7G 3PH Crane Clan Samurai - Harrier Cannot assign to an attacking army. Battle: Destroy Setsuko: Target a Courtier you control. Target a unit opposing Setsuko with a total Force less than or equal to Setsuko unit's Force plus the Courtier's Personal Honor. Destroy the opposing unit. Uncommon Daidoji Takihiro 3F 4C 0HR 8G 3PH Crane Clan Samurai - Duelist - Harrier Cannot assign to an attacking army. Reaction: After a duel that Takihiro won ends: Once per battle, target a Personality opposing Takihiro. Reduce the target's Force by Takihiro's Chi. If the target's Force is 0, bow him. "Do not make the Daidoji regret protecting you, Cornejo." Common Doji Saori 2F 3C 5HR 8G 4PH Crane Clan Courtier - Samurai - Duelist Open: Bow Saori: Target a Duelist you control and a Personality another player controls. The Duelist issues the other targt an unrefusable challenge. The loser bows and may not straighten until his controller takes an Open action to pay 4 Gold. "Before you would pass, I would offer you a gift..." Common Doji Takeji 2F 4C 5HR 7G 3PH Crane Clan Courtier - Gozoku Costs 2 less Gold if you control a Crane Clan Duelist or Crane Clan Courtier. Political Reaction: Before any player gains Honor from an Action card: Once per turn, draw a card. "When the Emperor favors another, your own light dims." -Otomo Madoko Common Kakita Benkei 1F 4C 5HR 8G 3PH Crane Clan Samurai - Duelist - Kenshinzen Dueling Academy Instructor - Unique Benkei has +1C while dueling a Unique Personality. Limited: Bow Benkei: Target a Unique Personality. Benkei issues him an unrefusable challenge. Reaction: After you win a duel: If you are a Crane Clan player, even if Benkei is bowed, search your Fate deck for a Ring of Fire. Show it. Put it in your hand. Rare Personalities: Dragon Mirumoto Gukochi 3F 3C 2HR 7G 3PH Dragon Clan Sentry - Samurai - Duelist Reaction: After Gukochi wins a duel while in the current battle: Once per battle, Gukochi adds his Chi to his unit's total Force while he is unbowed. The victorious warrior allows his enemy to come to him. Common Mirumoto Kenzo 4F 4C 4HR 8G 2PH Dragon Clan Redeemer - Samurai Experienced - Unique Battle: Bow Kenzo: Target an opposing Personality. Kenzo issues him an unrefusable challenge to a duel of Force. If Kenzo wins, bow the loser, give Kenzo +2F, and Kenzo adds to his unit's total Force even while bowed. Rare Hoshi Masote 4F 4C 2HR 8G 2PH Dragon Clan Tattooed Monk - Duelist Battle: Once per battle, target an opposing Personality. Give him +2C. The target issues an unrefusable challenge to an opposing Personality with less Chi. The challenged Personality may not strike in this duel unless he has focused or cannot focus. Shinsei's truth is found on the edge of a blade. Uncommon Mirumoto Takige 3F 3C 5HR 7G 3PH Dragon Clan Samurai Reaction: Before an effect from a card another player owns destroys a Personality you control, destroy Takige: Negate the destruction. Gain 3 Honor. Common Tamori Watoshu 3F 3C 5HR 7G 3PH Dragon Clan Fire Shugenja - Gozoku Reaction: After a Personality you control in an army enters a duel created by an Action card you played, bow Watoshu: Target the other Personality in the duel. His controller may let you put the Action card in your hand. If he does not, destroy the target. "The time has come to find the Lady Shaitung a husband, I think," the Phoenix said. Uncommon Togashi Matsuo 5F 4C 4HR 10G 3PH Dragon Clan Tattooed Man - Monk Experienced - Unique Battle: Once per battle, target an opposing Personality. Matsuo issues him an unrefusable challenge. Bow the loser. If Matsuo wins, straighten all Personalities you control. Rare Personalities: Lion Akodo Kitaka 4F 3C 2HR 7G 2PH Lion Clan Samurai - Deathseeker Battle: Once per battle, target an opposing Personality with less Chi than the number of Lion Clan Personalities in Kitaka's army. Bow the target. "Another sin, another Deathseeker. How difficult to be a Lion." -Bayushi Tsimaru Common Akodo Kuemon 2F 3C 0HR 7G 3PH Lion Clan Samurai - Tactician Tactical Battle: If Kuemon is in the current attacking army, target a unit in the Defender's home. The Defender decides if Kuemon reduces the current Province's strength to 0. If not, move the target to this battlefield and straighten it. Common Akodo Rokku 4F 3C 6HR 9G 3PH Lion Clan Zealot - Samurai - Tactician Reaction: After Rokku assigns to an attacking army: Target a unit in the Defender's home. Move it to Rokku's battlefield. Straighten it. Kaeru Toshi has stood at a stalemate for months. Now, the war begins in earnest. Uncommon Ikoma Korin 4F 3C 3HR 7G 3PH Lion Clan Samurai - Ikoma Family Daimyo Scout - Experienced - Unique Battle: Bow Korin: Produce a number of consecutive Ranged 2 Attacks up to the number of Lion Clan Samurai in Korin's army. These may be combined with each other. "I cannot lead as you did, Sume," Korin said. Rare Matsu Mieko 2F 3C 3HR 7G 3PH Lion Clan Samurai - Gozoku Costs 2 less Gold if you control a Tactician. Battle: If Mieko is attacking in the current battle and opposed, once per battle, target any number of Personalities you control in your home that have not been in a battle during its resolution this attack. Move them to this battlefield. Cards you own may not target them until the battle ends. Common Toturi Kurako 5F 3C 8HR 10G 4PH Lion Clan Samurai - Empress - Tactician Experienced Akodo Kurako - Unique Battle: Once per turn, target a unit at the Defender's home. Move it to Kurako's battlefield. Political Reaction: After another player's action destroys Kurako: That player loses 5 Honor. "Naseru has no taste for war, but he married a warrior?" Rare Personalities: Mantis Moshi Hinome 3F 4C -HR 9G 1PH Mantis Clan Snow Maiden - Water Shugenja - Naval Nonhuman - Experienced - Unique - Shadowlands Raid Battle: Bow Hinome: If this is a Raid battle and you control an attacking Pirate in Hinome's army, target a face-up Personality in the Defender's discard pile or one of his Provinces. Bring the target into play in your home, ignoring costs. Rare Tsuruchi Etsui 4F 3C -HR 8G 1PH Mantis Clan Bushi - Pirate - Naval Raid Battle: If this is a Raid battle, once per battle, target an unopposed Personality not at the current battlefield. Bow him. He may not straighten before the beginning of your next turn. Common Tsuruchi Iyaken 3F 3C -HR 7G 1PH Mantis Clan Bushi - Pirate - Naval Costs 2 less Gold if you control a Pirate Personality. Battle: Bow Iyaken: Target an unopposed Personality. Bow him. Raid Battle: If this is a Raid battle, once per battle, produce a Ranged 4 Attack. Common Tsuruchi Shiroko 4F 4C -HR 8G 2PH Mantis Clan Samurai - Magistrate Pirate Ally - Unique Raid Reaction: After you win a Raid battle, even against no units at resolution, turn all cards in the current Province face-up. You may pay 6 Gold as a cost to target one Personality in the Province and bring him into play in your home, ignoring all other costs. Fixed Yoritomo Matsoru 4F 3C -HR 8G 1PH Mantis Clan Bushi - Pirate - Spy - Gozoku Raid Battle: Bow Matsoru: If Matsoru is attacking the current Province during a Raid battle, target one of the Defender's Provinces. For the rest of the game, cards in that Province may not be discarded or enter play, and the Defender may pay 3 Gold as a Limited action to end this effect at the end of that turn. Uncommon Yoritomo Tokaro 4F 2C -HR 7G 0PH Mantis Clan Bushi - Pirate - Naval Raid Battle: Bow Tokaro: If Tokaro is attacking during a Raid battle, target an unopposed Personality and a Holding both controlled by the Defender. Lose 2 Honor. The Defender may give you permanent control of the Holding. If he does, move the target Personality home and bow him; otherwise destroy the Personality after this attack ends. Common Personalities: Naga Personalities: Phoenix Agasha Miyoshi 2F 3C 4HR 7G 2PH Phoenix Clan Fire Shugenja Costs 2 less Gold if you control a Dragon Creature Personality. Reaction: After Miyoshi is turned face-up in one of your Provinces, discard her: Search your Dynsty deck for a Dragon Creature Personality. Fill the Province with that Dragon. Common Asako Hirotsugu 4F 4C -HR 9G 1PH Phoenix Clan Shugenja - Bloodspeaker Lose 2 Honor. Maho Reaction: After a Shugenja you control bows as a cost of a Maho or Bloodspeaker action: Once per turn, target that Shugenja. Straighten him. "Kitao and the Master of Pain have defied Iuchiban's control," Kinuye hissed. "Punish them, Hirotsugu." Common Asako Kinuye 6F 4C -HR 11G 0PH Phoenix Clan Monk - Bloodspeaker Experienced - Unique - Shadowlands - Lose 3 Honor. Kinuye need not bow to cast Kihos. Kinuye may cast Kihos as if she were a Shugenja. Maho Limited: Once per turn, once per game per title, search your Fate discard pile for a card with the Maho trait or a Maho action. Put it in your hand. Fixed Isawa Sachi 3F 3C 6HR 7G 3PH Phoenix Clan Master of Earth - Shugenja - Gozoku Reaction: Before Sachi is destroyed, destroy a Spell attached to him: Even if Sachi is bowed, negate his destruction. Reaction: After a Personality you control is destroyed, bow Sachi: Target the Personality and one of your Provinces. Discard a card from the Province, then fill it with the Personality. Uncommon Isawa Sezaru 4F 5C -HR 10G 3PH Phoenix Clan Shugenja - Fire - Void - Unique Sezaru's Gold cost may not be reduced. Sezaru may bow a Spell instead of himself as a cost of casting that Spell. The top card of all Fate decks is face-up. Once per turn, you may play the top card of your Fate deck as if it were in your hand. Elemental Open: Once per turn, straighten all Shugenja you control. Rare Kanjiro 4F 3C 4HR 9G 3PH Phoenix Clan Protector of Gisei Toshi Shugenja - Dragon - Creature - Cavalry While Kanjiro is in play, reduce the Honor Requirement of Dragon Creature Personalities you own by 4. Uncommon Personalities: Ratling Chirtk 2F 3C -HR 6G 1PH Ratling - Grasping Paw Tribe - Creature Limited: Remove from the game a card in one of your discard piles: Once per turn, target a Ratling Perstonality. Give him all Tribe traits Chirtk has. Limited: Discard two cards, and remove from the game three cards in your discard pile. Put it in your hand. Rare Ik'krt 5F 3C -HR 8G 1PH Ratling Scout - Grasping Paw Tribe - Creature Experienced 2 - Unique Limited: Pay 3 Gold: Once per turn, target a Follower, Item, or Spell in another player's discard pile and a Ratling Personality you control. Attach the card to the Personality, ignoring costs. "Why Tomorrow Chieftan ally with Tsuno?" Rare Mak'irtch 3F 3C -HR 7G 0PH Ratling Shugenja - Stained Paw Tribe - Creature Limited: Once per turn, target a number of Ratlings up to the number of different Tribe traits on cards in play. Give each a 1F Ratling Creature Follower token. Reaction: After Mak'irtch enters your discard pile: Target a Ratling Personality you control. Give him a 1F Ratling Creature Follower token. Permanently give him all Tribe traits Mak'irtch has. Common Tch'wik 3F 3C -HR 6G 1PH Ratling Bushi - Tattered Ear Tribe - Creature Limited: Remove from the game a Ratling Personality in your discard pile: Target a Ratling Personality. Straighten him. Permanently give him a Tribe trait from the removed Personality. "Tsuno move deeper into dark lands. Need Crippled Bone scouts to follow." Uncommon Tik'tek 4F 2C -HR 7G 1PH Ratling Bushi - Creature Limited: Once per turn, discard all Dynasty cards in your Provinces and fill them face-up. Battle: Discard the top 3 cards of your Fate deck: Once per turn, the enemy leader discards the top 3 cards of his Fate deck. Common Z'chkir 2F 3C -HR 6G 2PH Ratling Shugenja - Third Whisker Tribe - Creature Limited: Bow two Ratling Personalities you control that each have a Tribe trait the other does not: Once per turn, create two bowed 2F/2C Ratling Creature Personality cards in your home. These Personalities have all Tribe traits either of the bowed Ratlings has. Common Personalities: Scorpion Bayushi Paneki 6F 5C -HR 14G 3PH Scorpion Clan Champion - Defender of the Empire Samurai - Tactician - Experienced 2 Unique - Loyal Other players' hands are face-up while Paneki is in play. Once per turn, during an attack, you may play a face-up card from another player's hand. It discards to its owner's discard pile. Rare Bayushi Shusui 3F 3C -HR 8G 1PH Scorpion Clan Student of Bitter Lies - Samurai - Ninja After each time you play an Action card, Shusui gains +1F/+1C. Battle: Pay 3 Gold: If you are a Scorpion Clan player, once per turn, draw 3 cards. Destroy Shusui when this Battle Action Segment ends. "Scream with such fury that Jigoku knows no peace!" Common Shosuro Saemon 2F 3C -HR 7G 1PH Scorpion Clan Samurai - Ninja Reaction: After another player's action targets Saemon: Target a Personality you control. Give him a 1F Ninja Follower token. Battle: Once per battle, target a Personality you control. Give him a 1F Ninja Follower token. Uncommon Shosuro Toki 4F 3C -HR 7G 1PH Scorpion Clan Ninja Reaction: After Toki enters a duel he was challenged to: Lose 2 Honor. Give the other Personality in the duel -2C. "Better to have a graveyard of dead enemies than a single living one." -Tangen's Lies Uncommon Shosuro Tsuyoshi 2F 4C -HR 7G 1PH Scorpion Clan Courtier - Ninja - Gozoku Reaction: After an action taken by another player targets Tsuyoshi: Ranged 3 Attack that is compared against the target's Chi. "Consider my offer well, Chen-san. What the Khan has taken away, I can return." Common Yogo Rieko 4F 2C -HR 7G 1PH Scorpion Clan Air Shugenja Ninja - Kuroiban Battle: Pay 2 Gold: Target a Personality. Straighten him. "Something hunts the Kuroiban now... and it is neither Daigotsu nor Iuchiban." Rare Personalities: Unicorn Moto Latomu 6F 3C -HR 10G 2PH Unicorn Clan Samurai - Cavalry Experienced - Unique Unicorn Clan Personalities you control have the ability: "Reaction: After moving to a battlefield: Produce a ranged attack with a strength equal to the number of Regions in play." "My sword for the Khan. My soul for the Empire!" Fixed Moto Ogedei 6F 1C -HR 8G 2PH Unicorn Clan Fist of the Khan- Bushi - Cavalry Ogedei's Chi may not be reduced by effects from cards other players own. Destroy Ogedei at the end of the Resolution Segment if there was an army opposing him there when it began and the battle was at a Province with no Regions. Rare Shinjo Loruko 2F 3C -HR 8G 2PH Unicorn Clan Bushi - Scout - Cavalry Loruko has +1F for each Region in play. Reaction: After Loruko moves to a battlefield: If that battlefield's Province has no Regions, create a blank Region card attached to it and controlled by the Defender. Battle: If Loruko will be opposed, once per turn, move her to the current battlefield. Common Shinjo Suboto 4F 2C -HR 8G 1PH Unicorn Clan Bushi - Cavalry Battle: Pay Suboto's Gold cost if you are not the Defender: If Suboto is face-up in one of your Provinces and will be opposed, bring him into play in the current battle. Battle: Once per turn, target a Region. Straighten it. Uncommon Shinjo Turong 4F 3C -HR 8G 1PH Unicorn Clan Samurai - Cavalry Battle: Bow a Region attached to the current Province, regardless of who controls it: Target a Personality. Move him to the current battlefield if he would be opposed. Battle: Bow a Region attached to the current Province regardless of who controls it: Target an opposing unit in the current battle. Move it home. Common Utaku Tarako 3F 3C 4HR 9G 3PH Unicorn Clan Samurai - Battle Maiden - Cavalry Other Personalities gain +1F while in an army with Tarako at a battlefield with a Region. Battle: Destroy a Region you control: Once per turn, target a Follower, an Item, or a Personality with no Followers or Items. Destroy it. Common Personalities: Shadowlands Daigotsu 5F 6C -HR 11G 1PH Shadowlands Dark Lord - Champion - Shugenja Duelist - Unique - Lose 8 Honor. Shadowlands Personalities you control have the ability: "Battle: Bow this card: Target an opposing card. Set its Force to 0." Battle: Once per turn, target a Shugenja. Move him home. Open: Once per turn, bow a Courtier controlled by any player: Target a Shadowlands card. Straghten it. Rare Morisue 3F 3C -HR 6G 0PH Shadowlands Shugenja - Bloodspeaker Lose 4 Honor. Maho Battle: Remove a Blood token from Morisue: Once per battle, give -1C to all opposing Personalities with more than 1C. Uncommon Muketsu 6F 4C -HR 8G 0PH Shadowlands - Monk - Bloodspeaker - Lose 5 Honor. Kihos performed by Muketsu produce Maho effects. Maho Open: Remove a Blood token from Muketsu: Once per turn, target a Personality. Lose 2 Honor. Straighten the target. "The wounds he suffered at Oblivion's Gate opened during the Rain of Blood... and will not close." -Daigotsu Common Natsumono 3F 3C -HR 6G 0HR Shadowlands Oni - Nonhuman - Lose 2 Honor. Limited: Bow Natsumono: Lose 3 Honor. Create a 1F/1C Shadowlands Nonhuman Oni Personality card in your home. "A foul spawn of the First Oni, sent by its cruel master to wreak havoc upon the mortal realm." -Omen Uncommon Ogre Mage 3F 4C -HR 6G 0HR Shugenja - Shadowlands Lose 5 Honor. "The Dark Lord once turned his back on us. If we must aid him now, he will pay dearly." Common Shahai 5F 5C -HR 8G 0PH Shadowlands Lady of BLood - Bloodspeaker - Shugenja Experienced - Unique - Lose 6 Honor. After Shahai enters play, give all Personalities you control a Blood token. Maho Limited: Destroy a Blood token on Shahai: Target a dead Personality. Shahai gains a copy of one of his printed abilities until she uses this ability again. She may use it once per turn. Remove the target from the game. Rare |
Actions Anchor the Line 0G Flank Formation Formed by 3 Unicorn Clan or Tactician Personalities. Reaction: After a unit you do not control moves to the current battlefield, bow a card you control in the current battle: Target a card in the unit that moved that has no attached cards. Destroy it. 2F Uncommon Circle of Steel 0G Immediate Terrain Battle: Personalities you control at this battlefield have +1F/+1C while they have a card attached. When the battle ends, each Personality you control at this battlefield becomes untargetable by other players' actions until the end of your next turn while he has a card attached and is not in an army. 1F Common Cunning of Daidoji 0G Battle: Target a defending Personality you control and a Personality opposing him. Give the opposing Personality -2F. If you are a Crane Clan player and the opposing Personality has 0F, destroy him and gain 2 Honor. 3F Common False Trail 2G When this card is revealed as a focus in a duel, put the top Battle Action card from your discard pile into your hand. Battle: Target a Personality you do not control in an army, and a battlefield he is not at. Move the Personality to the battlefield. Ik'krt knew if he did not escape, the tribes would suffer. 2F Rare Few Against Many 0G Limited: Target a Follower in your hand and a Personality you control. Reduce the Follower's Gold cost by the Personality's printed Force. Attach the Follower to the Personality, paying all remaining costs. Reaction: Before a Personality you control receives a Chi penalty or is destroyed by a card another player owns, bow one of the Personality's Followers: Negate the effect. 2F Rare Forward Sentries 0G Reserve Formation Formed by 2 Personalities with the Cavalry, Scout, Harrier, or printed Tactician traits. Battle: Twice per battle: Target a unit and a battlefield. Move the unit to the battlefield. If you do not control the unit, straighten it. 2F Common Fury of Hida 10G Limited: Target up to three Personalities you control. Give each a 4F token Follower. Remove the Followers from the game at the end of the turn if you are not a Crab Clan player. "For the Great Bear!" 2F Rare Fury of Steel 0G Limited: Target a Weapon you control. Permanently give it the ability: "Battle: Bow this card: Target an opposing Follower or an opposing Personality with no Followers. Bow it." Draw an additional card during your End Phase this turn. "For the Khan!" 2F Rare Glory of Mirumoto 0G Battle: Target one or more Personalities you control who won a duel during the current battle. Each target gains +2F, or +4F if he is Dragon Clan. If you are a Dragon Clan player, gain 2 Honor. "Only he who does not expect victory needs celebrate it." -Mirumoto Rosanjin 3F Common Gozoku Influence 0G Reaction: After the Resolution Segment begins target a Courtier Personality or a Gozoku Personality you control: Target a unit at the current battlefield and another unit with the same controller. Their controller may show you his hand. If he does, you may discard a card from it; otherwise, switch the targets' locations. 2F Common Gozoku Pawn 4G Political Limited: Bow a Courtier Personality or Gozoku Personality you control: Target a Personality controlled by another player. Lose 2 Honor. That player targets a Personality you control with lower Chi. His Personality issues yours an unrefusable challenge. 2F Rare Hordes of the Nezumi 6G Before your turn ends, if this card is in your discard pile and you discarded it to pay a cost this turn, you may put it in your hand. Limited: Bow Ratling Personalities you control with total Force greater than 10: If you are a Ratling player, gain a Province to the left of your leftmost Province. 3F Common Invincible Legions 0G Center Formation Formed by all Personalities you control, minimum of 2, opposed by an army with greater total Force. Battle: Search your Fate deck for a card. Put it in your hand. 2F Rare Legendary Confrontation 0G Reaction: After a Duelist Personality you control wins a duel, pay 3 Gold or bow a Duelist Personality you control: Gain 2 Honor. Draw 3 Cards. Only one Legendary Confrontation may be played per duel. Daigotsu came to reclaim his temple, but did not expect to face the Bloodspeaker so soon. Even so, The Dark Lord was not entirely unprepared. 3F Rare Lessons of Pain 2G Open: Target an Oni Personality you control: Target a Personality. After the next time this game he assigns opposing a Shadowlands card you control or assigns to attack you, permanently give him the Shadowlands trait. Open: Bow a Personality you control with the printed Shadowlands trait: Target a Shadowlands card. Destroy it. 1F Common Make Your Stand 0G Immediate Terrain Battle: You may perform the action: "Political Battle: Bow a Courtier you control: Target a Samurai you control in the current battle and a Personality opposing him. The Samurai issues the other target an unrefusable challenge." 1F Common Misdirection 0G When this card is revealed as a focus in a duel, you may shuffle up to 3 Personalities from your discard pile into your Dynasty deck. Political Gozoku Reaction: After targets are chosen for an action being taken by another player during battle, target a Courtier Personality or Gozoku Personality you control: Redirect any number of its targets. 3F Rare No Victory 0G Iaijutsu Reaction: After you win a duel against the most expensive Personality another player controls (including ties): Create a 6F/5C Duelist Personality card with 3 Personal Honor in your only play one No Victory per duel. 4F Uncommon Rage of Matsu 0G Battle: Target an opposed Personality you control: If you are a Lion Clan player, give him Tactician. Draw a card. Tactical Battle: Target a Personality in his controller's home. Move him into the current defending army. If he moved, straighten his unit. 2F Common Rain of Death 0G Center Formation - Formed by 2 Personalities with the printed Tactician trait. Tactical Battle: Produce 2 consecutive Ranged 3 Attacks. Tactical Battle: Bow and destroy the performing Tactician: Target two cards opposing him that have no unbowed cards attached. Destroy them. 4F Common Savagery of Moto 0G Battle: If you are a Unicorn Clan player, target a Personality you do not control in the current battle and a Personality with the same controller at a different location. Switch their locations. Battle: Target a Region you control and a Region attached to the current Province. Move them to each others' Provinces until the battle ends. 3F Common Secured Ground 0G Reserve Formation Formed by 3 Samurai Personalities. After this card enters play, draw a card, then target a Personality in the current battle. While this card's "Formed by" condition is met, that Personality has Yu 10 and cannot be destroyed except to pay costs. 1F Rare Shadow of Shosuro 1G Battle: Target two opposed unbowed Scorpion Clan Personalities in your current army with a combined Force greater than or equal to that of the effect's target: Target a Personality in the current battle. Bow or straighten that unit. 1F Common Soul of the Clan 0G Reserve Formation - Formed by 2 bowed Personalities at your home. You may play this card without Presence. Battle: Target a bowed Personality at your home that has not been in an army this attack, and a bowed Personality at the enemy leader's home. Straighten both targets, even if they cannot straighten. Move your Personality, and the other player's (if he wishes), to the current battlefield. 3F Rare Storm of Isawa 0G Limited: Destroy a Phoenix Clan Personality you control: Target a dead Dragon Creature Personality in your discard pile. Bring it into play, ignoring costs. Battle: Discard a Spell or Kiho from your hand and target a Shugenja you control in the current battle: Ranged 4 Attack. 3F Common The Fortunes Smile 0G When this card is revealed as a focus in a duel, gain 2 Honor and draw a card. Battle: Target a Personality you control and an opposing Personality. Give your Personality a Force bonus equal to his or the other target's Personal Honor, whichever is greater. Give the other Personality a Force penalty of the same amount. 3F Rare Victory or Death 0G Iaijutsu Open: Target a Duelist you control and another Personality, who must oppose him if this is an attack. The Duelist issues the other Personality an unrefusable challenge. Bow the loser. If you win and the loser was the most expensive Personality his controller controlled (including ties), you may search your Fate deck for the card "No Victory", show it, and put it in your hand. 3F Rare Way of Sincerity 0G Political Formation Formed by a Courtier Personality at your home and 2 Samurai Personalities. After each time another player takes an action, he targets a card he controls in the current battle with more than 2F. Give it -3F. 2F Uncommon Weigh the Cost 0G When this card is revealed as a focus in a duel, add 1 to its Focus value and to that of one other card you focused this duel, then draw a card. Battle: Move a Samurai Personality you control home from the current battlefield: You may target a Personality opposing him. Give the target -3F, and raise or lower the current province's strength by 2. Bow the Samurai. 3F Common Well-Laid Plains 0G Limited: Bow a Courtier Personality you control and discard 3 Political Action cards: Draw 4 cards. Limited: Bow a Samurai Personality you control and discard 3 Battle Action cards: Draw 4 cards. Limited: Target a Courtier Personality you control and a Samurai Personality you control, and discard 2 cards: Draw 4 cards. 3F Rare Wrath of the Storm 0G Limited: Target a unit another player controls that could have assigned during a Raid attack this turn, but did not. Bow it. 3F Common Spells Bishamon's Fury 10G You may bring this card into play from your hand as a Battle action. If you do, you may gain an additional Battle action to use the following ability. Ritual Battle: Bow and destroy a number of Shugenja Personalities you control, including this one, equal to the number of targets: Target any number of opposing units. Destroy them. 3F Uncommon Sapphire Strike 7G Ritual Limited: Bow this Shugenja and one other Shugenja Personality you control, and destroy this card: Target a bowed Personality. Destroy him. 4F Rare Stranglehold 7G Ritual Limited: Bow a number of Shugenja Personalities you control, including this one, equal to the number of units the target controls: Target a player. Bow all units he controls. "Remember your true masters, Munemori." 3F Uncommon Suitengu's Surge 3G Reaction: Before an action targets a unit you control, bow this Shugenja: Remove the unit from the game. Return it to the game, with all attached cards and tokens, before the beginning of the next turn. "The Master of Earth will endure after all others have fallen." -the last prophecy of Agasha Hamanari 3F Common Followers Cavalry Reserves 3F 0C 1HR 4G Open: Once per turn, straighten this card. Battle: If this unit has not been in the battle during its resolution this Attack Phase and this is a Unicorn Clan Personality, once per turn, target a battlefield at a Province with a Region. Move this unit to it. 3F Uncommon Kinuye's Blood 2F 0C 0HR 2G Shadowlands - Lose 4 Honor. Battle: Remove a Blood token from a card in the current battle, regardless of who controls it: Once per battle, target a Personality in the current battle. Give him -1C. Battle: Move one or more Blood tokens from other cards you control to this card: Once per battle, this card gains a Force bonus equal to twice the number of tokens moved. 2F Uncommon Kitsuki Yojimbo 2F 0C 2HR 3G After a Dragon Clan Personality you control is targeted by a Kiho, you may attach this card to him from your hand as a Reaction, paying all costs. Before a Dragon Clan Personality you control focuses in a duel, you may attach this card to him from your hand as a Reaction, paying all costs, instead of focusing, then add this card's Focus value to that Personality's Chi (or other stat used in the duel) until the duel ends. 3F Uncommon Kobune Scout 2F 0C 0HR 3G Cavalry - Naval Will only attach to a Samurai or Bushi. While Kobune Scout is in the current battle, other players must discard two cards after each time they play a Terrain. "You call it theft. I call it salvage." -Yoritomo Katoa 3F Common Peasant Defenders 2F 0C 0HR 3G Battle: Bow this card: If you control a Formation and do not meet its Formed By requirements, target that Formation. Waive its "Formed By" requirements until this card is not in the current battle. Battle: Bow this card: Target an opposing Follower controlled by a player who does not control a Formation. Bow it. 2F Rare Ronin Swordsman 2F 0C 2HR 3G After you bring a Personality into play without gaining Honor, you may attach this card to him from your Hand as a Reaction, paying all costs. Reaction: Before focusing for this Personality in a duel, take this card into your hand: Focus with this card. Gain 2 Honor as an additional result if you win. 4F Rare Shadow Harrier 1F 0C 1HR 3G This card has +3F while defending. After you bring a Personality into play without gaining Honor, you may attach this card to him from your hand as a Reaction, paying all costs. Reaction: After a card in this unit performs an action during battle: Once per battle, move this unit home. 3F Rare Shore Commander 3F 0C 1HR 5G Naval - Pirate Costs 2 less Gold when attaching to a Pirate or to a Personality with a Raid ability. Reaction: After this unit assigns: If this is a Raid attack, once per turn, draw a card. 1F Uncommon Shosuro Infiltrator 2F 0C 0HR 4G You may attach this card from your hand to a Scorpion Clan Personality you control as a Battle action. Battle: Discard this card: If this card is attached to a Scorpion Clan Personality, create a 3F/1C Scorpion Clan Samurai Personality card in his army. After the battle ends, remove the created Personality from the game, then return this card to play attached to its original Personality. 2F Uncommon Siege Engine 2F 0C 1HR 4G Battle: Bow this card: If this card is in the current battle, reduce the strength of the Province by twice the number of Siege cards in this army. Battle: Before this Personality is destroyed during a battle, destroy this card and another Follower you control: If this Personality is Crab Clan, negate his destruction. 1F Uncommon Silent Warriors 1F 0C 1HR 3G Battle: If you are the Defender and this Personality is Crane Clan, once per turn, target a location and another unit you control at this card's location. Move these units to that location. You may destroy this card as a cost to gain 2 Honor, draw a card, and take an additional Battle action. 3F Uncommon Tengoku Acolyte 3F 0C 3HR 4G Cavalry Will only attach to a Dragon Creature. May attach to a Personality regardless of restrictions on that personality. Reaction: After a Dragon Creature enters play: Once per turn, gain 2 Honor. You may search your Fate deck for a Tengoku Acolyte, show it, and put it in your hand. 3F Uncommon The Tribeless 2F 0C 0HR 2G Ratling - Creature Battle: If this Personality is Ratling and opposed, target another Ratling Personality you control who shares a Tribe trait with this Personality. Move the target to this battlefield. "A sad thing, to have no pack." -Te'tik'kir 1F Uncommon Wardens 1F 0C 2HR 3G Scout - Ranged attacks affecting cards in this unit have -3 strength. After you bring a Personality into play without gaining Honor, you may attach this card to him from your hand as a Reaction, paying all costs, then gain 2 Honor. Battle: Once per battle, target an opposing Personality. Reduce his Force by this Personality's Chi. 3F Common Warrior Pilgrim 2F 0C 2HR 3G Reaction: After attaching to a Tactician Personality from your hand: Draw a card. Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle. "I seek a woman named Utagawa. I understand she came this way." 3F Uncommon Items Baraunghar Amulet +1F +0C 3G Reaction: After another Unicorn Clan Personality you control moves to this Personality's battlefield, destroy this card: Search your discard pile for an Action card. Put it in your hand. "Lixue is the calmest and most patient of the Khan's generals. That makes her the deadliest of all." -Sume 3F Uncommon Blade of the Master +0F +1C 2G Weapon Battle: Destroy this card: Target an opposing Personality. The Personality's controller targets a Personality in this army with lower Chi. The first Personality issues the second an unrefusable challenge. Noritoshi will know no peace until Megumi's soul has been laid to rest. 3F Rare Blood Pearl +2F +0C 3G Shadowlands - Lose 3 Honor. Put a Blood token on this Personality. Maho Open: Bow this card: If you are a Shadowlands player, target a Personality. Give him either a +1F Blood token or a -1F Blood token. "Yajinden has shattered the Dragon Pearl and crafted something new from the remains." -Omoni 2F Uncommon Gong of the Righteous Emperor +2F +0C 3G Battle: Bow this card: If you have at least 3 Berserkers in this army, target a card with no unbowed attached cards in an opposing unit. Bow the card. "If at sunrise the gong does not ring, flee, Irie-san... and do not return without Sezaru." 3F Uncommon Gunsen-gata +2F +0C 3G If you are a Lion Clan player, this card counts as a Follower, a Weapon, and an Armor (as well as an Item) for satisfying Formation "Formed By" requirements. An Akodo is always ready. 3F Uncommon Henshin's Amulet +1F +0C 2G Reaction: When paying for a Spell, bow this card: Produce 3 Gold. Open: If you are a Phoenix Clan player and you played a Spell from your hand this turn, bow this card: Draw a card. "Aikune has moved the Hidden City deep into the mountains. He meditates upon the Last Wish." -Isawa Nakamuro 3F Uncommon J'uma Jirushi +2F +0C 7G Banner - Unique Will only attach to a Samurai. Limited: Destroy this card: During your next Attack Phase this turn, units you control cannot move into battlefields and do not become bowed from battle resolution. 4F Rare Passion +*F +1C 7G Weapon - Bloodsword - Unique Passion's printed Force equals the number of Blood tokens on cards you control. Limited: Bow this card: Target a Dishonored Personality. This Personality issues the target an unrefusable challenge. 4F Rare Poetry +0F +0C 2G This Personality has +1 Personal Honor. Political Reaction: Before you gain Honor from an action on a card you own: Once per turn, increase the gain by 1. "It takes a complex soul to craft such a simple thing." -Kakita Nanami 3F Uncommon Rememberer's Stick +1F +0C 2G After each time an action is taken by another player while this card is in the current battle, give this card +1F until the battle ends. Reaction: Before this Personality is destroyed, bow this card: Target another Ratling Personality you control. Move this card to him. 3F Uncommon Rosuku's Staff +1F +1C 4G Weapon - Unique Elemental Reaction: After playing a Ring from your hand via its own text, destroy this card: If you control exactly one Ring, search your Fate deck and hand for a Ring. Play it. "Shinsei's heir was not meant to return so soon," Ningen said in a worried voice. "He risks too much." 4F Pre-release Promo Swordmaster's Wakizashi +2F +0C 3G Has the printed Weapon trait if you are not a Dragon Clan player. Will not attach to a Personality with a Swordmaster's Wakizashi. Reaction: After this Personality focuses in a duel, discard a card: Give this Personality +1C until the duel ends. 3F Uncommon Sword of Gales +3F +1C 5G Weapon This Personality has a minimum Chi equal to his printed Chi. "The power of a magic blade reflects not only the soul within the sword, but the soul of the one who wields it." -Isawa Sachi 3F Common Tejina's Blessings +1F +0C 3G Open: Bow this card: If you are a Scorpion Clan player, give this Personality the Samurai, Bushi, Courtier, Ninja, or Magistrate trait, or one Faction trait. (Shadowlands is not a Faction trait.) "Sunetra has escaped," Atsuki snarled. "Find her." Kamnan only nodded, knowing his master asked the impossible. 3F Uncommon Tsuruchi Armband +2F +0C 4G If this is a Mantis Clan Personality, you may bow this card instead of him as a cost of an action during a Raid battle. 3F Uncommon Weapon Rack +2F +1C 4G Will only attach to a Samurai or Bushi. After this card enters play, you may give a +1F/+1C Weapon Item token card to another Personality you control. 1F Common Writ of Commendation +0F +0C 2G Will only attach to a Courtier. Political Reaction: After you gain Honor from an action this Personality performed or from a duel or battle he was in at resolution, destroy this card: If this unit is in an army, draw cards equal to this Personality's Personal Honor. Koto bowed deeply, overwhelmed by the Emperor's praise. 3F Common Writ of Obligation +0F +0C 6G Costs 3 less Gold when attaching to a Crane Clan Personality. Will only attach to a Courtier. Political Reaction: After the last Maneuvers Segment of an attack, bow this Personality: Target a unit and a battlefield. Move the unit to the battlefield if it will be opposed. 3F Common Writ of Requisition +0F +0C 2G Will only attach to a Courtier or Magistrate. Will not attach to a Personality with an Honor Requirement of "-". Limited: Bow this card: Show the top card of your Fate Deck. If it is a Spell, Follower, or Item, you may bring it into play, paying all costs, then repeat this effect; otherwise, you may discard a card to draw it. All that a samurai owns belongs to the Emperor. 3F Rare Kihos Brand of Fire and Thunder 0G Kiho Limited: Bow a Monk you control: Draw a card. Kiho Reaction: After a Political action targets a Personality you control, bow a Monk you control: Redirect the action. Kiho Reaction: Before an Event resolves, bow a Monk you control: Negate that Event's effects. Its player may draw a card. 2F Common Defining the Essence 0G Kiho Battle: Bow a Shugenja you control: If you control a Samurai in the current battle, target a Terrain. Destroy it. Kiho Limited: Target an unbowed Shugenja you control: Draw a card at the end of the turn. Kiho Reaction: Before an Event resolves, bow a Shugenja you control: Negate that Event's effects. For the rest of the game, no copies of that Event may resolve. 1F Common Tears of Blood 0G Maho Kiho Battle Bow a Shadowlands Shugenja or Shadowlands Monk you control: Target an opposing Personality with Chi less than or equal to the number of Bloodspeaker Personalities in the current battle. Destroy him. 2F Rare Sensei Tangen Sensei +0PS +0GP +0SH Scorpion Clan Sensei You may take only one Political action per turn. Reaction: After an action targets a card you control during an Attack Phase: Once per battle, redirect the action. Rare Umasu Sensei +0PS +0GP +0SH Crab Clan Sensei Personalities you control may not receive Force bonuses from cards or Strongholds while they have no Followers attached. You may assign Personalities even if they are bowed. Battle: Bow a Follower you control: Once per Personality per battle, straighten its Personality if his Force is less than or equal to twice the Follower's. Rare Uso Sensei +0PS +0GP +0SH Dragon Clan Sensei Personalities you control may not issue challenges during your Action Phase. Challenges issued during a battle by Personalities you control destroy the loser as an additional result of the duel. Rare |
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