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Web of Lies [Printable]

Regions
Events
Holdings
Personalities: Crab
Crane
Dragon
Lion
Mantis
Phoenix
Ratling
Shadowlands
Scorpion
Unicorn

Actions
Spells
Followers
Items
Kiho
Sensei
Strongholds:
Aramasu's Pride
8PS
4G
2SH
Raid Limited: Once per turn, declare an additional Attack
Phase. This is a Raid attack. During it, battles are Raid battles,
and battle resolution does not destroy armies or Provinces and
does not bow Pirate cards. After it, target a number of
Holdings up to the number of battles you won (even against
no units at resolution). Raise their Gold production by 4.

City of Blood
6PS
4G
0SH
Phoenix Clan Shugenja you control have the Bloodspeaker
trait. Ignore Phoenix Clan Shugenja Honor Requirements.
Maho Limited: Bow a Bloodspeaker Personality you control:
once per turn, look at the top 4 cards of your Fate deck.
You may show one Spell or Maho card, then put it
in your hand. You may shuffle the deck.

The Khol Wall
7PS
5G
4SH
Your Provinces may have two Regions attached. After each
of your Events Phases, turn face-up all Dynasty cards
in all your Provinces that have a Region attached.
Battle: Bow a Region you control: Target two unbowed
Personalities with the same controller. Switch their locations.


Dynasty Cards: Fate Cards:
Regions

Fields of Pyrrhic Victory
Singular
Infantry Followers and Infantry Personalities
have -1F while at this Province.
Reaction: After a Limited or Open Action
targets a Unique Personality you control,
bow this card: Cancel it.
"The difference between villain and hero is
three feet in either direction." -Shinsei

Rare

Kaeru Fields
Singular
Open: Bow this card and either your Stronghold
or a Holding you control, or bow this card
if you are a Unicorn Clan player: If it is
the Action Phase, target a Personality
you control. Straighten him.
"When will this war end?" Shono asked.
"When our Khan has won," Tang answered.

Rare


Events

Glory of the Shogun
For the rest of the game, attaching cards
from players' hands to their Personalities is an
Open action. Additionally, each player may
draw a card once per turn after attaching from his
hand a card with a Gold cost greater than 4.
"Kaneka is the first Shogun. It falls to him to define that
title's role and purpose. I pity any who would impede
his pursuit of that purpose." -Kakita Munemori

Rare

I Am Ready
For the rest of the game, you may
perform "Battle: Once per battle, target a
Personality you control with a card attached
and a Personality opposing him with no cards
attached. Bow the opposing Personality.
Some among the Mantis will not rest
until Aramasu is avenged.

Rare

Shattered Focus
This card remains in play in your home.
While this card is in play, Personalities must
focus at least once per duel if able.
Reaction: After focus cards are revealed in a duel,
discard this card: Discard one card focused
by each Personality in the duel.
"After all that has happened, I still wonder which side
the Scorpion take in this war," Korin said.
"Is it not obvious?" Sume laughed. "Their own."

Rare

The Last Prophecy
Name a card. Search your Fate deck
for that card. Show it. Put it in your hand.
Discard a number of cards equal to its Focus
value or all of them if there are not enough.
"What is it?" Ochiai whispered as she
studied the patterns. Hamanari's final visions
began to echoe through her mind.

Rare

The Price of Power
This card remains in play in your home.
Limited: Discard this card: Target a unit you
control and a unit with equal or lower total Gold
cost controlled by another player. Destroy them.
"The Emperor will trust whom we tell him to trust."
-Doji Akiko

Box-Topper Promo


Holdings

Distant Keep
2G
Bow this card: Produce 2 Gold.
Tactical Battle: Destroy this card: Target a unit at the
Defender's home. The Defender may show you his hand.
If he does, you may discard one card from it; otherwise
move the target to the performing Tactician's battlefield.
The renewed fighting at Kaeru Toshi has left
many Lion way stations deserted.

Uncommon

House of the Spring Chrysanthemum
2G
Bow this card: Produce 2 Gold.
Reaction: After an action targets a Ninja,
bow a Scorpion Clan Samurai you control:
Once per turn, cancel the action.
"In ages to come, poets will remember the time when the
Emperor stood aside for his Empire." -Seppun Toshiaki

Uncommon

Jade Stores
2G
Bow this card: Produce 2 Gold.
Limited: Destroy this card: If you are a Crab Clan player,
target a Personality you control with a non-token
Follower. Until the end of the turn, other players may not
target him with actions while he is in an army unless
opposed by a Personality with more attached cards.
"Jade," the Hiruma whispered, unwilling to believe their find.
Uncommon

Kinuye's Garden
2G
Lose 2 Honor.
Bow this card: Produce 2 Gold, or produce
4 Gold if you are a Phoenix Clan player and
paying for a Bloodspeaker Personality.
"What a beautiful place, Kinuye-chan," the Shiba said.
"Follow me," Kinuye cooed. "I mush show you the rest."

Uncommon

Living Blade Dojo
2G
Singular
Bow this card: Produce 2 Gold.
Open: Destroy this card: Target a Duelist Personality you
control. Search your discard pile for an Action card. Play
it for one of its Battle or Open actions that issues a
challenge, performed by the target. Remove it from the
game. Negate any Honor gains you receive from winning.
Rare

Mura Sabishii Toshi
2G
Marketplace - Port
Bow this card: Produce 2 Gold, or produce
4 Gold if paying for a Crane Clan Personality
with a printed Gold cost greater than 7.
"The seas may be yours, Mantis, but the ports
are ours. Now pay the fee or begone."

Uncommon

Oni Lair
2G
Shadowlands - Lose 4 Honor.
Bow this card: Produce 2 Gold, or produce 4
Gold if paying for a Shadowlands Personality.
Limited: Bow this card: Target a Personality.
Give him a Blood token.
Uncommon

Roadside Shrine
2G
Bow this card: Produce 2 Gold, or produce 3 Gold
if paying for an Item or a Cavalry card.
Reaction: After the last Maneuvers Segment of an attack:
Target a battlefield with both a Unicorn Clan Personality
and a Region. That battle may not be declared a naval
invasion. If you are the Attacker, you have the first
opportunity to take an action or pass during that battle.
Uncommon

Shiny Treasure
2G
Bow this card: Produce 2 Gold.
Limited: Destroy this card and discard
any number of cards from your hand: If you are
a Ratling player, target another player's Fate discard
pile. Take from that discard pile a number of cards
up to the number you discarded and put them
in your hand face-up.
Uncommon

Swordmaster Dojo
2G
Bow this card: Produce 2 Gold.
Reaction: After a duel involving a Personality
you control ends, bow this card: Draw a card.
Reaction: Before a Personality you control
enters a duel, destroy this card: If you are a
Dragon Clan player, give all Fate cards you own
+1 Focus value until the duel ends.
Uncommon

Tsuma Dojo
2G
Singular
Bow this card: Produce 2 Gold, or produce 3 Gold
if paying for a Duelist Personality.
Reaction: Before you focus in a duel: Once per turn,
target a card in your Fate discard pile. Focus with it
instead of with a card from your hand. Remove it
from the game after the duel ends.
Rare

Tsuruchi's Retreat
2G
Bow this card: Produce 2 Gold.
Battle: Bow this card and target a Pirate you
control at the current battlefield: If this is a Raid
battle, target a Holding in the Defender's discard
pile. Bring it into play unbowed in your home.
"One who lives a life of vengeance may
yet find peace." -Shosuku

Uncommon


Personalities: Crab

Hida Atsumori
5F
3C
-HR
9G
1PH
Crab Clan Bushi - Cannot attach Items.
Battle: Destroy a non-token Follower attached
to Atsumori: Target a player who controls cards
opposing Atsumori. That player may discard
a card. If he does not, destroy a Fate card he
controls of his choice opposing Atsumori,
or reduce this Province's strength by 5.
Uncommon

Hida Rikyu
5F
1C
-HR
7G
1PH
Crab Clan Bushi - Berserker
Battle: Bow Rikyu: Once per battle, target an
opposing unit with total Force less than or equal
to Rikyu's unit's total Force. Bow the target.
Battle: Bow a Follower attached to Rikyu:
Once per battle, straighten Rikyu.
"Be still, Lion. Reason is wasted on me."
Common

Hida Shara
4F
3C
0HR
8G
2PH
Crab Clan Samurai - Magistrate - Yu 4
Experienced - Unique

Ranged attacks and Fear effects affecting cards in this
unit have -3 strength. Shara has +2C during duels.
You may attach Followers from your hand
to Shara as a Battle action.
"Namika's killer will not go unpunished, Lord Hachi."
Rare

Hiruma Oda
4F
3C
0HR
8G
2PH
Crab Clan Samurai
Oda's unit counts twice towards satisfying
Formation "Fomred By" requirements.
Reaction: After you attach a Follower to Oda from
your hand: Once per turn, search your Fate deck for a
Formation with a "Formed By" requirement including
Followers. Show it. Put it in your hand. This ability may
only search for each Formation once per game by title.
Uncommon

Kaiu Kazu
4F
2C
-HR
8G
1PH
Crab Clan Samurai - Gozoku
Reaction: After you attach a Follower to
Kazu from your hand: Once per turn, show the
top three cards of your Fate deck. You may take
one into your hand if it is a Follower. Shuffle
the deck. Reduce the Gold cost of the next
Follower you play this turn by 3.
Common

Kuni Kiyoshi
3F
4C
2HR
8G
2PH
Crab Clan Witch Hunter - Earth Shugenja
Experienced - Unique

Battle: Once per battle, destroy a
Follower you control in Kiyoshi's army:
Target a player. He discards a card.
Rare


Personalities: Crane

Asahina Sekawa
2F
4C
5HR
9G
4PH
Crane Clan Air Shugenja - Jade Champion
Experienced 2 - Unique

Reaction: Before a Personality you control receives a Force or
Chi penalty from a card another player owns or is challenged
to a duel of Force, Chi, or Personal Honor: Once per turn,
change the penalty or duel to Personal Honor or to Chi.
Open: Once per turn, even if Sekawa is bowed,
target a Crane Clan Personality. Straighten him.
Rare

Daidoji Setsuko
3F
3C
0HR
7G
3PH
Crane Clan Samurai - Harrier
Cannot assign to an attacking army.
Battle: Destroy Setsuko: Target a Courtier
you control. Target a unit opposing Setsuko with
a total Force less than or equal to Setsuko unit's
Force plus the Courtier's Personal Honor.
Destroy the opposing unit.
Uncommon

Daidoji Takihiro
3F
4C
0HR
8G
3PH
Crane Clan Samurai - Duelist - Harrier
Cannot assign to an attacking army.
Reaction: After a duel that Takihiro won ends:
Once per battle, target a Personality opposing
Takihiro. Reduce the target's Force by Takihiro's
Chi. If the target's Force is 0, bow him.
"Do not make the Daidoji regret protecting you, Cornejo."
Common

Doji Saori
2F
3C
5HR
8G
4PH
Crane Clan Courtier - Samurai - Duelist
Open: Bow Saori: Target a Duelist you control and
a Personality another player controls. The Duelist
issues the other targt an unrefusable challenge.
The loser bows and may not straighten until his
controller takes an Open action to pay 4 Gold.
"Before you would pass, I would offer you a gift..."
Common

Doji Takeji
2F
4C
5HR
7G
3PH
Crane Clan Courtier - Gozoku
Costs 2 less Gold if you control a Crane Clan
Duelist or Crane Clan Courtier.
Political Reaction: Before any player gains Honor
from an Action card: Once per turn, draw a card.
"When the Emperor favors another, your own light dims."
-Otomo Madoko

Common

Kakita Benkei
1F
4C
5HR
8G
3PH
Crane Clan Samurai - Duelist - Kenshinzen
Dueling Academy Instructor - Unique

Benkei has +1C while dueling a Unique Personality.
Limited: Bow Benkei: Target a Unique Personality.
Benkei issues him an unrefusable challenge.
Reaction: After you win a duel: If you are a Crane
Clan player, even if Benkei is bowed, search your Fate
deck for a Ring of Fire. Show it. Put it in your hand.
Rare


Personalities: Dragon

Mirumoto Gukochi
3F
3C
2HR
7G
3PH
Dragon Clan Sentry - Samurai - Duelist
Reaction: After Gukochi wins a duel while in the
current battle: Once per battle, Gukochi adds his
Chi to his unit's total Force while he is unbowed.
The victorious warrior allows his enemy
to come to him.

Common

Mirumoto Kenzo
4F
4C
4HR
8G
2PH
Dragon Clan Redeemer - Samurai
Experienced - Unique

Battle: Bow Kenzo: Target an opposing
Personality. Kenzo issues him an unrefusable
challenge to a duel of Force. If Kenzo wins,
bow the loser, give Kenzo +2F, and Kenzo adds
to his unit's total Force even while bowed.
Rare

Hoshi Masote
4F
4C
2HR
8G
2PH
Dragon Clan Tattooed Monk - Duelist
Battle: Once per battle, target an opposing Personality.
Give him +2C. The target issues an unrefusable
challenge to an opposing Personality with less Chi.
The challenged Personality may not strike in this
duel unless he has focused or cannot focus.
Shinsei's truth is found on the edge of a blade.
Uncommon

Mirumoto Takige
3F
3C
5HR
7G
3PH
Dragon Clan Samurai
Reaction: Before an effect from a card
another player owns destroys a Personality
you control, destroy Takige: Negate the
destruction. Gain 3 Honor.
Common

Tamori Watoshu
3F
3C
5HR
7G
3PH
Dragon Clan Fire Shugenja - Gozoku
Reaction: After a Personality you control in an army
enters a duel created by an Action card you played,
bow Watoshu: Target the other Personality in the duel.
His controller may let you put the Action card in
your hand. If he does not, destroy the target.
"The time has come to find the Lady Shaitung
a husband, I think," the Phoenix said.

Uncommon

Togashi Matsuo
5F
4C
4HR
10G
3PH
Dragon Clan Tattooed Man - Monk
Experienced - Unique

Battle: Once per battle, target an opposing
Personality. Matsuo issues him an unrefusable
challenge. Bow the loser. If Matsuo wins,
straighten all Personalities you control.
Rare


Personalities: Lion

Akodo Kitaka
4F
3C
2HR
7G
2PH
Lion Clan Samurai - Deathseeker
Battle: Once per battle, target an opposing
Personality with less Chi than the number of Lion
Clan Personalities in Kitaka's army. Bow the target.
"Another sin, another Deathseeker. How difficult
to be a Lion." -Bayushi Tsimaru

Common

Akodo Kuemon
2F
3C
0HR
7G
3PH
Lion Clan Samurai - Tactician
Tactical Battle: If Kuemon is in the current
attacking army, target a unit in the Defender's
home. The Defender decides if Kuemon reduces
the current Province's strength to 0. If not, move
the target to this battlefield and straighten it.
Common

Akodo Rokku
4F
3C
6HR
9G
3PH
Lion Clan Zealot - Samurai - Tactician
Reaction: After Rokku assigns to an attacking
army: Target a unit in the Defender's home.
Move it to Rokku's battlefield. Straighten it.
Kaeru Toshi has stood at a stalemate for months.
Now, the war begins in earnest.

Uncommon

Ikoma Korin
4F
3C
3HR
7G
3PH
Lion Clan Samurai - Ikoma Family Daimyo
Scout - Experienced - Unique

Battle: Bow Korin: Produce a number of
consecutive Ranged 2 Attacks up to the number
of Lion Clan Samurai in Korin's army. These
may be combined with each other.
"I cannot lead as you did, Sume," Korin said.
Rare

Matsu Mieko
2F
3C
3HR
7G
3PH
Lion Clan Samurai - Gozoku
Costs 2 less Gold if you control a Tactician.
Battle: If Mieko is attacking in the current battle
and opposed, once per battle, target any number of
Personalities you control in your home that have not
been in a battle during its resolution this attack.
Move them to this battlefield. Cards you own
may not target them until the battle ends.
Common

Toturi Kurako
5F
3C
8HR
10G
4PH
Lion Clan Samurai - Empress - Tactician
Experienced Akodo Kurako - Unique

Battle: Once per turn, target a unit at the
Defender's home. Move it to Kurako's battlefield.
Political Reaction: After another player's action
destroys Kurako: That player loses 5 Honor.
"Naseru has no taste for war, but he married a warrior?"
Rare


Personalities: Mantis

Moshi Hinome
3F
4C
-HR
9G
1PH
Mantis Clan Snow Maiden - Water Shugenja - Naval
Nonhuman - Experienced - Unique - Shadowlands

Raid Battle: Bow Hinome: If this is a Raid battle
and you control an attacking Pirate in Hinome's
army, target a face-up Personality in the Defender's
discard pile or one of his Provinces. Bring the
target into play in your home, ignoring costs.
Rare

Tsuruchi Etsui
4F
3C
-HR
8G
1PH
Mantis Clan Bushi - Pirate - Naval
Raid Battle: If this is a Raid battle,
once per battle, target an unopposed
Personality not at the current battlefield.
Bow him. He may not straighten before
the beginning of your next turn.
Common

Tsuruchi Iyaken
3F
3C
-HR
7G
1PH
Mantis Clan Bushi - Pirate - Naval
Costs 2 less Gold if you control a Pirate Personality.
Battle: Bow Iyaken: Target an unopposed
Personality. Bow him.
Raid Battle: If this is a Raid battle,
once per battle, produce a Ranged 4 Attack.
Common

Tsuruchi Shiroko
4F
4C
-HR
8G
2PH
Mantis Clan Samurai - Magistrate
Pirate Ally - Unique

Raid Reaction: After you win a Raid battle, even
against no units at resolution, turn all cards in the
current Province face-up. You may pay 6 Gold as a cost
to target one Personality in the Province and bring
him into play in your home, ignoring all other costs.
Fixed

Yoritomo Matsoru
4F
3C
-HR
8G
1PH
Mantis Clan Bushi - Pirate - Spy - Gozoku
Raid Battle: Bow Matsoru: If Matsoru is attacking
the current Province during a Raid battle, target one
of the Defender's Provinces. For the rest of the game,
cards in that Province may not be discarded or enter
play, and the Defender may pay 3 Gold as a Limited
action to end this effect at the end of that turn.
Uncommon

Yoritomo Tokaro
4F
2C
-HR
7G
0PH
Mantis Clan Bushi - Pirate - Naval
Raid Battle: Bow Tokaro: If Tokaro is attacking during
a Raid battle, target an unopposed Personality and a
Holding both controlled by the Defender. Lose 2 Honor.
The Defender may give you permanent control of the
Holding. If he does, move the target Personality home
and bow him; otherwise destroy the Personality
after this attack ends.
Common


Personalities: Naga



Personalities: Phoenix

Agasha Miyoshi
2F
3C
4HR
7G
2PH
Phoenix Clan Fire Shugenja
Costs 2 less Gold if you control a Dragon
Creature Personality.
Reaction: After Miyoshi is turned face-up in
one of your Provinces, discard her: Search your
Dynsty deck for a Dragon Creature Personality.
Fill the Province with that Dragon.
Common

Asako Hirotsugu
4F
4C
-HR
9G
1PH
Phoenix Clan Shugenja - Bloodspeaker
Lose 2 Honor.
Maho Reaction: After a Shugenja you control bows
as a cost of a Maho or Bloodspeaker action: Once
per turn, target that Shugenja. Straighten him.
"Kitao and the Master of Pain have defied Iuchiban's
control," Kinuye hissed. "Punish them, Hirotsugu."

Common

Asako Kinuye
6F
4C
-HR
11G
0PH
Phoenix Clan Monk - Bloodspeaker
Experienced - Unique - Shadowlands -
Lose 3 Honor.
Kinuye need not bow to cast Kihos. Kinuye may
cast Kihos as if she were a Shugenja.
Maho Limited: Once per turn, once per game per
title, search your Fate discard pile for a card with the
Maho trait or a Maho action. Put it in your hand.
Fixed

Isawa Sachi
3F
3C
6HR
7G
3PH
Phoenix Clan Master of Earth - Shugenja - Gozoku
Reaction: Before Sachi is destroyed, destroy a
Spell attached to him: Even if Sachi is bowed,
negate his destruction.
Reaction: After a Personality you control is destroyed,
bow Sachi: Target the Personality and one of your
Provinces. Discard a card from the Province,
then fill it with the Personality.
Uncommon

Isawa Sezaru
4F
5C
-HR
10G
3PH
Phoenix Clan Shugenja - Fire - Void - Unique
Sezaru's Gold cost may not be reduced. Sezaru may bow
a Spell instead of himself as a cost of casting that Spell.
The top card of all Fate decks is face-up. Once per turn,
you may play the top card of your Fate deck as if it were
in your hand.
Elemental Open: Once per turn, straighten
all Shugenja you control.
Rare

Kanjiro
4F
3C
4HR
9G
3PH
Phoenix Clan Protector of Gisei Toshi
Shugenja - Dragon - Creature - Cavalry

While Kanjiro is in play, reduce the Honor
Requirement of Dragon Creature
Personalities you own by 4.
Uncommon


Personalities: Ratling

Chirtk
2F
3C
-HR
6G
1PH
Ratling - Grasping Paw Tribe - Creature
Limited: Remove from the game a card in one
of your discard piles: Once per turn, target a Ratling
Perstonality. Give him all Tribe traits Chirtk has.
Limited: Discard two cards, and remove from the game
three cards in your discard pile. Put it in your hand.
Rare

Ik'krt
5F
3C
-HR
8G
1PH
Ratling Scout - Grasping Paw Tribe - Creature
Experienced 2 - Unique

Limited: Pay 3 Gold: Once per turn, target a Follower,
Item, or Spell in another player's discard pile and a
Ratling Personality you control. Attach the card
to the Personality, ignoring costs.
"Why Tomorrow Chieftan ally with Tsuno?"
Rare

Mak'irtch
3F
3C
-HR
7G
0PH
Ratling Shugenja - Stained Paw Tribe - Creature
Limited: Once per turn, target a number of Ratlings up
to the number of different Tribe traits on cards in play.
Give each a 1F Ratling Creature Follower token.
Reaction: After Mak'irtch enters your discard pile:
Target a Ratling Personality you control. Give him a
1F Ratling Creature Follower token. Permanently
give him all Tribe traits Mak'irtch has.
Common

Tch'wik
3F
3C
-HR
6G
1PH
Ratling Bushi - Tattered Ear Tribe - Creature
Limited: Remove from the game a Ratling
Personality in your discard pile: Target a Ratling
Personality. Straighten him. Permanently give him
a Tribe trait from the removed Personality.
"Tsuno move deeper into dark lands. Need
Crippled Bone scouts to follow."

Uncommon

Tik'tek
4F
2C
-HR
7G
1PH
Ratling Bushi - Creature
Limited: Once per turn, discard all Dynasty
cards in your Provinces and fill them face-up.
Battle: Discard the top 3 cards of your
Fate deck: Once per turn, the enemy leader
discards the top 3 cards of his Fate deck.
Common

Z'chkir
2F
3C
-HR
6G
2PH
Ratling Shugenja - Third Whisker Tribe - Creature
Limited: Bow two Ratling Personalities you
control that each have a Tribe trait the other does
not: Once per turn, create two bowed 2F/2C Ratling
Creature
Personality cards in your home. These
Personalities have all Tribe traits either of the
bowed Ratlings has.
Common


Personalities: Scorpion

Bayushi Paneki
6F
5C
-HR
14G
3PH
Scorpion Clan Champion - Defender of the Empire
Samurai - Tactician - Experienced 2
Unique - Loyal

Other players' hands are face-up while Paneki is
in play. Once per turn, during an attack, you may
play a face-up card from another player's hand.
It discards to its owner's discard pile.
Rare

Bayushi Shusui
3F
3C
-HR
8G
1PH
Scorpion Clan Student of Bitter Lies - Samurai - Ninja
After each time you play an Action card,
Shusui gains +1F/+1C.
Battle: Pay 3 Gold: If you are a Scorpion Clan player,
once per turn, draw 3 cards. Destroy Shusui
when this Battle Action Segment ends.
"Scream with such fury that Jigoku knows no peace!"
Common

Shosuro Saemon
2F
3C
-HR
7G
1PH
Scorpion Clan Samurai - Ninja
Reaction: After another player's action targets
Saemon: Target a Personality you control.
Give him a 1F Ninja Follower token.
Battle: Once per battle, target a Personality you
control. Give him a 1F Ninja Follower token.
Uncommon

Shosuro Toki
4F
3C
-HR
7G
1PH
Scorpion Clan Ninja
Reaction: After Toki enters a duel he
was challenged to: Lose 2 Honor. Give
the other Personality in the duel -2C.
"Better to have a graveyard of dead enemies
than a single living one." -
Tangen's Lies
Uncommon

Shosuro Tsuyoshi
2F
4C
-HR
7G
1PH
Scorpion Clan Courtier - Ninja - Gozoku
Reaction: After an action taken by another
player targets Tsuyoshi: Ranged 3 Attack
that is compared against the target's Chi.
"Consider my offer well, Chen-san. What the
Khan has taken away, I can return."

Common

Yogo Rieko
4F
2C
-HR
7G
1PH
Scorpion Clan Air Shugenja
Ninja - Kuroiban

Battle: Pay 2 Gold: Target a Personality.
Straighten him.
"Something hunts the Kuroiban now...
and it is neither Daigotsu nor Iuchiban."

Rare


Personalities: Unicorn

Moto Latomu
6F
3C
-HR
10G
2PH
Unicorn Clan Samurai - Cavalry
Experienced - Unique

Unicorn Clan Personalities you control have the ability:
"Reaction: After moving to a battlefield: Produce
a ranged attack with a strength equal to the
number of Regions in play."
"My sword for the Khan. My soul for the Empire!"
Fixed

Moto Ogedei
6F
1C
-HR
8G
2PH
Unicorn Clan Fist of the Khan- Bushi - Cavalry
Ogedei's Chi may not be reduced by effects
from cards other players own.
Destroy Ogedei at the end of the Resolution
Segment if there was an army opposing him
there when it began and the battle was
at a Province with no Regions.
Rare

Shinjo Loruko
2F
3C
-HR
8G
2PH
Unicorn Clan Bushi - Scout - Cavalry
Loruko has +1F for each Region in play.
Reaction: After Loruko moves to a battlefield: If that
battlefield's Province has no Regions, create a blank
Region card attached to it and controlled by the Defender.
Battle: If Loruko will be opposed, once per turn,
move her to the current battlefield.
Common

Shinjo Suboto
4F
2C
-HR
8G
1PH
Unicorn Clan Bushi - Cavalry
Battle: Pay Suboto's Gold cost if you are not the
Defender: If Suboto is face-up in one of your
Provinces and will be opposed, bring him
into play in the current battle.
Battle: Once per turn, target a Region.
Straighten it.
Uncommon

Shinjo Turong
4F
3C
-HR
8G
1PH
Unicorn Clan Samurai - Cavalry
Battle: Bow a Region attached to the current Province,
regardless of who controls it: Target a Personality. Move
him to the current battlefield if he would be opposed.
Battle: Bow a Region attached to the current Province
regardless of who controls it: Target an opposing
unit in the current battle. Move it home.
Common

Utaku Tarako
3F
3C
4HR
9G
3PH
Unicorn Clan Samurai - Battle Maiden - Cavalry
Other Personalities gain +1F while in an army
with Tarako at a battlefield with a Region.
Battle: Destroy a Region you control: Once per
turn, target a Follower, an Item, or a Personality
with no Followers or Items. Destroy it.
Common


Personalities: Shadowlands

Daigotsu
5F
6C
-HR
11G
1PH
Shadowlands Dark Lord - Champion - Shugenja
Duelist - Unique -
Lose 8 Honor.
Shadowlands Personalities you control have
the ability: "Battle: Bow this card: Target an
opposing card. Set its Force to 0."
Battle: Once per turn, target a Shugenja. Move him home.
Open: Once per turn, bow a Courtier controlled by any
player: Target a Shadowlands card. Straghten it.
Rare

Morisue
3F
3C
-HR
6G
0PH
Shadowlands Shugenja - Bloodspeaker
Lose 4 Honor.
Maho Battle: Remove a Blood token from
Morisue: Once per battle, give -1C to all
opposing Personalities with more than 1C.
Uncommon

Muketsu
6F
4C
-HR
8G
0PH
Shadowlands - Monk - Bloodspeaker - Lose 5 Honor.
Kihos performed by Muketsu produce Maho effects.
Maho Open: Remove a Blood token from Muketsu:
Once per turn, target a Personality. Lose 2 Honor.
Straighten the target.
"The wounds he suffered at Oblivion's Gate opened during
the Rain of Blood... and will not close." -Daigotsu

Common

Natsumono
3F
3C
-HR
6G
0HR
Shadowlands Oni - Nonhuman - Lose 2 Honor.
Limited: Bow Natsumono: Lose 3 Honor.
Create a 1F/1C Shadowlands Nonhuman Oni
Personality card in your home.
"A foul spawn of the First Oni, sent by its cruel master
to wreak havoc upon the mortal realm." -Omen

Uncommon

Ogre Mage
3F
4C
-HR
6G
0HR
Shugenja - Shadowlands
Lose 5 Honor.
"The Dark Lord once turned his back on us.
If we must aid him now, he will pay dearly."

Common

Shahai
5F
5C
-HR
8G
0PH
Shadowlands Lady of BLood - Bloodspeaker - Shugenja
Experienced - Unique -
Lose 6 Honor.
After Shahai enters play, give all Personalities
you control a Blood token.
Maho Limited: Destroy a Blood token on Shahai: Target a
dead Personality. Shahai gains a copy of one of his printed
abilities until she uses this ability again. She may use it
once per turn. Remove the target from the game.
Rare
Actions

Anchor the Line
0G
Flank Formation
Formed by 3 Unicorn Clan or Tactician Personalities.
Reaction: After a unit you do not control moves to
the current battlefield, bow a card you control in the
current battle: Target a card in the unit that moved
that has no attached cards. Destroy it.
2F
Uncommon

Circle of Steel
0G
Immediate Terrain
Battle: Personalities you control at this battlefield
have +1F/+1C while they have a card attached.
When the battle ends, each Personality you control
at this battlefield becomes untargetable by other
players' actions until the end of your next turn while
he has a card attached and is not in an army.
1F
Common

Cunning of Daidoji
0G
Battle: Target a defending Personality you
control and a Personality opposing him.
Give the opposing Personality -2F. If you
are a Crane Clan player and the opposing
Personality has 0F, destroy him and
gain 2 Honor.
3F
Common

False Trail
2G
When this card is revealed as a focus in a duel,
put the top Battle Action card from your
discard pile into your hand.
Battle: Target a Personality you do not control
in an army, and a battlefield he is not at.
Move the Personality to the battlefield.
Ik'krt knew if he did not escape, the tribes would suffer.
2F
Rare

Few Against Many
0G
Limited: Target a Follower in your hand and a
Personality you control. Reduce the Follower's Gold cost
by the Personality's printed Force. Attach the Follower
to the Personality, paying all remaining costs.
Reaction: Before a Personality you control receives a Chi
penalty or is destroyed by a card another player owns,
bow one of the Personality's Followers: Negate the effect.
2F
Rare

Forward Sentries
0G
Reserve Formation
Formed by 2 Personalities with the Cavalry,
Scout, Harrier, or printed Tactician traits.
Battle: Twice per battle: Target a unit and a
battlefield. Move the unit to the battlefield.
If you do not control the unit, straighten it.
2F
Common

Fury of Hida
10G
Limited: Target up to three Personalities you
control. Give each a 4F token Follower. Remove
the Followers from the game at the end of the
turn if you are not a Crab Clan player.
"For the Great Bear!"
2F
Rare

Fury of Steel
0G
Limited: Target a Weapon you control.
Permanently give it the ability: "Battle: Bow this
card: Target an opposing Follower or an opposing
Personality with no Followers. Bow it." Draw an
additional card during your End Phase this turn.
"For the Khan!"
2F
Rare

Glory of Mirumoto
0G
Battle: Target one or more Personalities you
control who won a duel during the current battle.
Each target gains +2F, or +4F if he is Dragon Clan.
If you are a Dragon Clan player, gain 2 Honor.
"Only he who does not expect victory
needs celebrate it." -Mirumoto Rosanjin

3F
Common

Gozoku Influence
0G
Reaction: After the Resolution Segment begins
target a Courtier Personality or a Gozoku
Personality you control: Target a unit at the
current battlefield and another unit with the
same controller. Their controller may show you
his hand. If he does, you may discard a card
from it; otherwise, switch the targets' locations.
2F
Common

Gozoku Pawn
4G
Political Limited: Bow a Courtier Personality
or Gozoku Personality you control: Target a
Personality controlled by another player. Lose
2 Honor. That player targets a Personality
you control with lower Chi. His Personality
issues yours an unrefusable challenge.
2F
Rare

Hordes of the Nezumi
6G
Before your turn ends, if this card is in your
discard pile and you discarded it to pay a cost
this turn, you may put it in your hand.
Limited: Bow Ratling Personalities you control
with total Force greater than 10: If you are
a Ratling player, gain a Province to the left
of your leftmost Province.
3F
Common

Invincible Legions
0G
Center Formation
Formed by all Personalities you control,
minimum of 2, opposed by an army
with greater total Force.
Battle: Search your Fate deck for a card.
Put it in your hand.
2F
Rare

Legendary Confrontation
0G
Reaction: After a Duelist Personality you control
wins a duel, pay 3 Gold or bow a Duelist Personality
you control: Gain 2 Honor. Draw 3 Cards. Only one
Legendary Confrontation may be played per duel.
Daigotsu came to reclaim his temple, but did not
expect to face the Bloodspeaker so soon. Even so,
The Dark Lord was not entirely unprepared.

3F
Rare

Lessons of Pain
2G
Open: Target an Oni Personality you control: Target a
Personality. After the next time this game he assigns
opposing a Shadowlands card you control or assigns to
attack you, permanently give him the Shadowlands trait.
Open: Bow a Personality you control with the
printed Shadowlands trait: Target a
Shadowlands card. Destroy it.
1F
Common

Make Your Stand
0G
Immediate Terrain
Battle: You may perform the action: "Political
Battle:
Bow a Courtier you control: Target a
Samurai you control in the current battle and
a Personality opposing him. The Samurai issues
the other target an unrefusable challenge."
1F
Common

Misdirection
0G
When this card is revealed as a focus in a duel,
you may shuffle up to 3 Personalities from
your discard pile into your Dynasty deck.
Political Gozoku Reaction: After targets are chosen for
an action being taken by another player during battle,
target a Courtier Personality or Gozoku Personality
you control: Redirect any number of its targets.
3F
Rare

No Victory
0G
Iaijutsu Reaction: After you win a duel against
the most expensive Personality another player
controls (including ties): Create a 6F/5C Duelist
Personality card with 3 Personal Honor in your the game at the end of your turn. You may
only play one No Victory per duel.
4F
Uncommon

Rage of Matsu
0G
Battle: Target an opposed Personality you control:
If you are a Lion Clan player, give him
Tactician. Draw a card.
Tactical Battle: Target a Personality in his
controller's home. Move him into the current
defending army. If he moved, straighten his unit.
2F
Common

Rain of Death
0G
Center Formation - Formed by 2 Personalities
with the printed Tactician trait.
Tactical Battle: Produce 2 consecutive
Ranged 3 Attacks.
Tactical Battle: Bow and destroy the performing
Tactician: Target two cards opposing him that have
no unbowed cards attached. Destroy them.
4F
Common

Savagery of Moto
0G
Battle: If you are a Unicorn Clan player, target a
Personality you do not control in the current battle
and a Personality with the same controller at a
different location. Switch their locations.
Battle: Target a Region you control and a Region
attached to the current Province. Move them to
each others' Provinces until the battle ends.
3F
Common

Secured Ground
0G
Reserve Formation
Formed by 3 Samurai Personalities.
After this card enters play, draw a card, then target
a Personality in the current battle. While this card's
"Formed by" condition is met, that Personality has
Yu 10 and cannot be destroyed except to pay costs.
1F
Rare

Shadow of Shosuro
1G
Battle: Target two opposed unbowed Scorpion
Clan Personalities in your current army with
a combined Force greater than or equal to that
of the effect's target: Target a Personality in the
current battle. Bow or straighten that unit.
1F
Common

Soul of the Clan
0G
Reserve Formation - Formed by 2 bowed Personalities
at your home. You may play this card without Presence.
Battle: Target a bowed Personality at your home that has
not been in an army this attack, and a bowed Personality
at the enemy leader's home. Straighten both targets, even
if they cannot straighten. Move your Personality, and the
other player's (if he wishes), to the current battlefield.
3F
Rare

Storm of Isawa
0G
Limited: Destroy a Phoenix Clan Personality you
control: Target a dead Dragon Creature Personality
in your discard pile. Bring it into play, ignoring costs.
Battle: Discard a Spell or Kiho from your hand
and target a Shugenja you control in the
current battle: Ranged 4 Attack.
3F
Common

The Fortunes Smile
0G
When this card is revealed as a focus in a duel,
gain 2 Honor and draw a card.
Battle: Target a Personality you control and an
opposing Personality. Give your Personality a Force
bonus equal to his or the other target's Personal
Honor, whichever is greater. Give the other
Personality a Force penalty of the same amount.
3F
Rare

Victory or Death
0G
Iaijutsu Open: Target a Duelist you control and another
Personality, who must oppose him if this is an attack.
The Duelist issues the other Personality an unrefusable
challenge. Bow the loser. If you win and the loser was
the most expensive Personality his controller controlled
(including ties), you may search your Fate deck for the
card "No Victory", show it, and put it in your hand.
3F
Rare

Way of Sincerity
0G
Political Formation
Formed by a Courtier Personality at your
home and 2 Samurai Personalities.
After each time another player takes an action,
he targets a card he controls in the current
battle with more than 2F. Give it -3F.
2F
Uncommon

Weigh the Cost
0G
When this card is revealed as a focus in a duel,
add 1 to its Focus value and to that of one other
card you focused this duel, then draw a card.
Battle: Move a Samurai Personality you control home
from the current battlefield: You may target a Personality
opposing him. Give the target -3F, and raise or lower the
current province's strength by 2. Bow the Samurai.
3F
Common

Well-Laid Plains
0G
Limited: Bow a Courtier Personality you control and
discard 3 Political Action cards: Draw 4 cards.
Limited: Bow a Samurai Personality you control
and discard 3 Battle Action cards: Draw 4 cards.
Limited: Target a Courtier Personality you control
and a Samurai Personality you control,
and discard 2 cards: Draw 4 cards.
3F
Rare

Wrath of the Storm
0G
Limited: Target a unit another player
controls that could have assigned during a
Raid attack this turn, but did not. Bow it.
3F
Common


Spells

Bishamon's Fury
10G
You may bring this card into play from your hand
as a Battle action. If you do, you may gain an
additional Battle action to use the following ability.
Ritual Battle: Bow and destroy a number of
Shugenja Personalities you control, including this
one, equal to the number of targets: Target any
number of opposing units. Destroy them.
3F
Uncommon

Sapphire Strike
7G
Ritual Limited: Bow this Shugenja and
one other Shugenja Personality you control,
and destroy this card: Target a bowed
Personality. Destroy him.
4F
Rare

Stranglehold
7G
Ritual Limited: Bow a number of Shugenja
Personalities you control, including this one,
equal to the number of units the target controls:
Target a player. Bow all units he controls.
"Remember your true masters, Munemori."
3F
Uncommon

Suitengu's Surge
3G
Reaction: Before an action targets a unit you control,
bow this Shugenja: Remove the unit from the game.
Return it to the game, with all attached cards and
tokens, before the beginning of the next turn.
"The Master of Earth will endure after all others have
fallen." -the last prophecy of Agasha Hamanari

3F
Common


Followers

Cavalry Reserves
3F
0C
1HR
4G
Open: Once per turn, straighten this card.
Battle: If this unit has not been in the battle
during its resolution this Attack Phase and
this is a Unicorn Clan Personality, once per turn,
target a battlefield at a Province with a Region.
Move this unit to it.
3F
Uncommon

Kinuye's Blood
2F
0C
0HR
2G
Shadowlands - Lose 4 Honor.
Battle: Remove a Blood token from a card in the current
battle, regardless of who controls it: Once per battle, target
a Personality in the current battle. Give him -1C.
Battle: Move one or more Blood tokens from other cards
you control to this card: Once per battle, this card gains a
Force bonus equal to twice the number of tokens moved.
2F
Uncommon

Kitsuki Yojimbo
2F
0C
2HR
3G
After a Dragon Clan Personality you control is targeted
by a Kiho, you may attach this card to him from your
hand as a Reaction, paying all costs.
Before a Dragon Clan Personality you control focuses
in a duel, you may attach this card to him from your hand
as a Reaction, paying all costs, instead of focusing,
then add this card's Focus value to that Personality's Chi
(or other stat used in the duel) until the duel ends.
3F
Uncommon

Kobune Scout
2F
0C
0HR
3G
Cavalry - Naval
Will only attach to a Samurai or Bushi.
While Kobune Scout is in the current battle,
other players must discard two cards after
each time they play a Terrain.
"You call it theft. I call it salvage." -Yoritomo Katoa
3F
Common

Peasant Defenders
2F
0C
0HR
3G
Battle: Bow this card: If you control a Formation
and do not meet its Formed By requirements, target
that Formation. Waive its "Formed By" requirements
until this card is not in the current battle.
Battle: Bow this card: Target an opposing
Follower controlled by a player who does not
control a Formation. Bow it.
2F
Rare

Ronin Swordsman
2F
0C
2HR
3G
After you bring a Personality into play without
gaining Honor, you may attach this card to him
from your Hand as a Reaction, paying all costs.
Reaction: Before focusing for this Personality in a
duel, take this card into your hand: Focus with this
card. Gain 2 Honor as an additional result if you win.
4F
Rare

Shadow Harrier
1F
0C
1HR
3G
This card has +3F while defending.
After you bring a Personality into play without
gaining Honor, you may attach this card to him
from your hand as a Reaction, paying all costs.
Reaction: After a card in this unit performs an action
during battle: Once per battle, move this unit home.
3F
Rare

Shore Commander
3F
0C
1HR
5G
Naval - Pirate
Costs 2 less Gold when attaching to a Pirate
or to a Personality with a Raid ability.
Reaction: After this unit assigns: If this is a
Raid attack, once per turn, draw a card.
1F
Uncommon

Shosuro Infiltrator
2F
0C
0HR
4G
You may attach this card from your hand to a Scorpion Clan
Personality you control as a Battle action.
Battle: Discard this card: If this card is attached to a Scorpion
Clan Personality, create a 3F/1C Scorpion Clan Samurai
Personality card in his army. After the battle ends, remove
the created Personality from the game, then return this
card to play attached to its original Personality.
2F
Uncommon

Siege Engine
2F
0C
1HR
4G
Battle: Bow this card: If this card is in the
current battle, reduce the strength of the Province
by twice the number of Siege cards in this army.
Battle: Before this Personality is destroyed during a
battle, destroy this card and another Follower you control:
If this Personality is Crab Clan, negate his destruction.
1F
Uncommon

Silent Warriors
1F
0C
1HR
3G
Battle: If you are the Defender and this Personality
is Crane Clan, once per turn, target a location and
another unit you control at this card's location.
Move these units to that location. You may destroy
this card as a cost to gain 2 Honor, draw a card,
and take an additional Battle action.
3F
Uncommon

Tengoku Acolyte
3F
0C
3HR
4G
Cavalry
Will only attach to a Dragon Creature.
May attach to a Personality regardless of
restrictions on that personality.
Reaction: After a Dragon Creature enters play: Once per
turn, gain 2 Honor. You may search your Fate deck for a
Tengoku Acolyte, show it, and put it in your hand.
3F
Uncommon

The Tribeless
2F
0C
0HR
2G
Ratling - Creature
Battle: If this Personality is Ratling and opposed,
target another Ratling Personality you control
who shares a Tribe trait with this Personality.
Move the target to this battlefield.
"A sad thing, to have no pack." -Te'tik'kir
1F
Uncommon

Wardens
1F
0C
2HR
3G
Scout - Ranged attacks affecting cards
in this unit have -3 strength.
After you bring a Personality into play without gaining
Honor, you may attach this card to him from your hand
as a Reaction, paying all costs, then gain 2 Honor.
Battle: Once per battle, target an opposing Personality.
Reduce his Force by this Personality's Chi.
3F
Common

Warrior Pilgrim
2F
0C
2HR
3G
Reaction: After attaching to a Tactician
Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical
action, bow this card: This Personality may perform
an additional different Tactical action this battle.
"I seek a woman named Utagawa. I understand
she came this way."

3F
Uncommon


Items

Baraunghar Amulet
+1F
+0C
3G
Reaction: After another Unicorn Clan Personality
you control moves to this Personality's battlefield,
destroy this card: Search your discard pile for
an Action card. Put it in your hand.
"Lixue is the calmest and most patient of the Khan's
generals. That makes her the deadliest of all." -Sume

3F
Uncommon

Blade of the Master
+0F
+1C
2G
Weapon
Battle: Destroy this card: Target an opposing Personality.
The Personality's controller targets a Personality in this
army with lower Chi. The first Personality issues the
second an unrefusable challenge.
Noritoshi will know no peace until Megumi's
soul has been laid to rest.

3F
Rare

Blood Pearl
+2F
+0C
3G
Shadowlands - Lose 3 Honor. Put a Blood
token on this Personality.
Maho Open: Bow this card: If you are a
Shadowlands player, target a Personality. Give him
either a +1F Blood token or a -1F Blood token.
"Yajinden has shattered the Dragon Pearl and crafted
something new from the remains." -Omoni

2F
Uncommon

Gong of the Righteous Emperor
+2F
+0C
3G
Battle: Bow this card: If you have at least 3
Berserkers in this army, target a card with no
unbowed attached cards in an opposing unit.
Bow the card.
"If at sunrise the gong does not ring, flee, Irie-san...
and do not return without Sezaru."

3F
Uncommon

Gunsen-gata
+2F
+0C
3G
If you are a Lion Clan player, this card counts
as a Follower, a Weapon, and an Armor
(as well as an Item) for satisfying Formation
"Formed By" requirements.
An Akodo is always ready.
3F
Uncommon

Henshin's Amulet
+1F
+0C
2G
Reaction: When paying for a Spell, bow this card:
Produce 3 Gold.
Open: If you are a Phoenix Clan player and
you played a Spell from your hand this turn,
bow this card: Draw a card.
"Aikune has moved the Hidden City deep into the mountains.
He meditates upon the Last Wish." -Isawa Nakamuro

3F
Uncommon

J'uma Jirushi
+2F
+0C
7G
Banner - Unique
Will only attach to a Samurai.
Limited: Destroy this card: During your
next Attack Phase this turn, units you control
cannot move into battlefields and do not
become bowed from battle resolution.
4F
Rare

Passion
+*F
+1C
7G
Weapon - Bloodsword - Unique
Passion's printed Force equals the number of
Blood tokens on cards you control.
Limited: Bow this card: Target a Dishonored
Personality. This Personality issues the
target an unrefusable challenge.
4F
Rare

Poetry
+0F
+0C
2G
This Personality has +1 Personal Honor.
Political Reaction: Before you gain Honor
from an action on a card you own: Once
per turn, increase the gain by 1.
"It takes a complex soul to craft such a simple thing."
-Kakita Nanami

3F
Uncommon

Rememberer's Stick
+1F
+0C
2G
After each time an action is taken by another
player while this card is in the current battle,
give this card +1F until the battle ends.
Reaction: Before this Personality is destroyed,
bow this card: Target another Ratling Personality
you control. Move this card to him.
3F
Uncommon

Rosuku's Staff
+1F
+1C
4G
Weapon - Unique
Elemental Reaction: After playing a Ring from
your hand via its own text, destroy this card: If you
control exactly one Ring, search your Fate deck
and hand for a Ring. Play it.
"Shinsei's heir was not meant to return so soon,"
Ningen said in a worried voice. "He risks too much."

4F
Pre-release Promo

Swordmaster's Wakizashi
+2F
+0C
3G
Has the printed Weapon trait if you are not
a Dragon Clan player. Will not attach to a
Personality with a Swordmaster's Wakizashi.
Reaction: After this Personality focuses
in a duel, discard a card: Give this
Personality +1C until the duel ends.
3F
Uncommon

Sword of Gales
+3F
+1C
5G
Weapon
This Personality has a minimum Chi
equal to his printed Chi.
"The power of a magic blade reflects not only
the soul within the sword, but the soul of the
one who wields it." -Isawa Sachi

3F
Common

Tejina's Blessings
+1F
+0C
3G
Open: Bow this card: If you are a Scorpion Clan
player, give this Personality the Samurai, Bushi,
Courtier, Ninja,
or Magistrate trait, or one Faction
trait. (Shadowlands is not a Faction trait.)
"Sunetra has escaped," Atsuki snarled. "Find her." Kamnan
only nodded, knowing his master asked the impossible.

3F
Uncommon

Tsuruchi Armband
+2F
+0C
4G
If this is a Mantis Clan Personality, you may
bow this card instead of him as a cost
of an action during a Raid battle.
3F
Uncommon

Weapon Rack
+2F
+1C
4G
Will only attach to a Samurai or Bushi.
After this card enters play, you may give
a +1F/+1C Weapon Item token card
to another Personality you control.
1F
Common

Writ of Commendation
+0F
+0C
2G
Will only attach to a Courtier.
Political Reaction: After you gain Honor from
an action this Personality performed or from a
duel or battle he was in at resolution, destroy
this card: If this unit is in an army, draw cards
equal to this Personality's Personal Honor.
Koto bowed deeply, overwhelmed by the Emperor's praise.
3F
Common

Writ of Obligation
+0F
+0C
6G
Costs 3 less Gold when attaching to a
Crane Clan Personality. Will only attach to a Courtier.
Political Reaction: After the last Maneuvers Segment
of an attack, bow this Personality: Target a unit
and a battlefield. Move the unit to the battlefield
if it will be opposed.
3F
Common

Writ of Requisition
+0F
+0C
2G
Will only attach to a Courtier or Magistrate. Will not
attach to a Personality with an Honor Requirement of "-".
Limited: Bow this card: Show the top card of your Fate
Deck. If it is a Spell, Follower, or Item, you may bring it
into play, paying all costs, then repeat this effect;
otherwise, you may discard a card to draw it.
All that a samurai owns belongs to the Emperor.
3F
Rare


Kihos

Brand of Fire and Thunder
0G
Kiho Limited: Bow a Monk you control: Draw a card.
Kiho Reaction: After a Political action targets a
Personality you control, bow a Monk you control:
Redirect the action.
Kiho Reaction: Before an Event resolves, bow a
Monk you control: Negate that Event's effects.
Its player may draw a card.
2F
Common

Defining the Essence
0G
Kiho Battle: Bow a Shugenja you control: If you control a
Samurai in the current battle, target a Terrain. Destroy it.
Kiho Limited: Target an unbowed Shugenja you
control: Draw a card at the end of the turn.
Kiho Reaction: Before an Event resolves, bow a
Shugenja you control: Negate that Event's effects. For the
rest of the game, no copies of that Event may resolve.
1F
Common

Tears of Blood
0G
Maho Kiho Battle Bow a Shadowlands
Shugenja or Shadowlands Monk you control:
Target an opposing Personality with Chi less
than or equal to the number of Bloodspeaker
Personalities in the current battle. Destroy him.
2F
Rare
Sensei

Tangen Sensei
+0PS
+0GP
+0SH
Scorpion Clan Sensei
You may take only one Political
action per turn.
Reaction: After an action targets a card
you control during an Attack Phase:
Once per battle, redirect the action.
Rare

Umasu Sensei
+0PS
+0GP
+0SH
Crab Clan Sensei
Personalities you control may not receive Force
bonuses from cards or Strongholds while they
have no Followers attached. You may assign
Personalities even if they are bowed.
Battle: Bow a Follower you control: Once per
Personality per battle, straighten its Personality if his
Force is less than or equal to twice the Follower's.
Rare

Uso Sensei
+0PS
+0GP
+0SH
Dragon Clan Sensei
Personalities you control may not issue
challenges during your Action Phase.
Challenges issued during a battle by
Personalities you control destroy the loser
as an additional result of the duel.
Rare