Home
Forum
About Us
Spoilers
Tourneys
Members
Member Bios
Fiction
Decks
Extras
Links
Winds of Change

Regions
Events
Holdings
Personalities: Crab
Crane
Dragon
Lion
Mantis
Phoenix
Ratling
Shadowlands
Scorpion
Unaligned
Unicorn

Actions
Ancestors
Spells
Followers
Items
Kiho
Strongholds:
Castle of the Wasp
6PS
4GP
3SH
Once per battle, you may target the current Province
with a Ranged Attack from exactly one of your attacking
cards to reduce its Strength by the Attack's strength.
Once per turn, one of your Mantis Clan Personalities
need not bow to produce a single or combined
Ranged Attack that targets opposing cards.

Koten
7PS
4GP
2SH
Berserker Personalities you own have Yu +2
Limited: Bow to permanently give one of your Crab Clan
Personalities the Berserker trait.
Reaction: Bow after one of your Crab Clan Berserkers or
Samurai is destroyed to reduce the Gold cost of the next
Crab Clan Personality you bring into play this game to 0.

Tch'tch Warrens
13PS
3G
1SH
You begin the game with three Provinces. Your Ratling
cards cannot gain Shadowlands and are immune to Fear.
Limited: Bow to take a non-Follower Fate card from an
opponent's discard pile and put it in your hand. Keep this
card face-up. The next time this card goes to a discard
pile or deck, remove it from the game instead.


Dynasty Cards: Fate Cards:
Regions

Kaiu Village
Unique
Reaction: Pay 2 Gold to attach a +1/+1 Weapon
Item token to a Personality after he or she enters
play from one of your Provinces.
Reaction: Pay 2 Gold to attach a +1/+1 Armor
Item token to a Personality after he or she enters
play from one of your Provincers.
The Crab want for jade, but never steel.
Rare

Sacred Grove
Unique
This Province has -1 Strength. Each time this
Province is attacked and not destroyed, dishonor each
Personality in the attacking army immediately before
destroying the losing or tied armies, if any.
Limited: Once per turn, gain 1 Honor.
"Something weakens Daigotsu's power," Sezaru said.
"The Naga," Tsudao whispered. "From their dreams, they fight."

Rare


Events

A Champion's Heart
Gain this ability for the rest of the game:
"Political Reaction: Target and bow one of
your Personalities with more than 0 Personal Honor
after another player discards the Imperial Favor
to gain the Favor."
"You have proven your valor, Hachi," Kuon said.
"Then let me continue to do so," Hachi said.
"Let Crab and Crane be at peace, my lord.

Uncommmon

Commanding Favor
This card remains in play in your home.
While it is in play, you may discard it to pay
the cost of using the Imperial Favor.
Unknown Flavor Text
Unknown Rarity

Contingency Plans
For the rest of the game, actions on Holdings
in play cost one extra Gold to use. (This does not
apply to producing Gold unless the production is
the effect of an action.)
This will add a Gold cost
to actions that do not have one.
"Kaneka expected Naseru to offer him an alliance.
The Shogun did not expect the alliance to sound so
profitable." -Bayushi Sunetra

Uncommon

Eloquence
Permanently give a target Courtier
Personality the ability "Political Limited:
Bow this card to gain the Imperial Favor.
This counts as a lobbying attempt."
"Listen to my tale," the storyteller said.
"A tale of Four Winds, and the Void
between them..."

Rare

The New Order
You may destroy your rightmost
Province to increase the amount of Honor
needed to achieve an Honor Victory by 10.
"The time has come for the Empire to be
reunited," Tsai said to the Legionnaires.
"All will bow. Either by choice or before
the Emperor's sword."

Rare

No Mercy - UNCONFIRMED RUMOR
For the rest of the game, any player that has lost
Honor from his own cards or actions loses the game
if they reach -14 Honor.
Flavor Text Unknown
Rarity Unknown

Promotion to the Court
Permanently give a target Human Personality
the Courtier trait and +1 Personal Honor. You may
then permanently remove the Courtier trait from
a different target Courtier Personality.
"The Omoidasu are the heart of the Lion.
No less fearless, no less dangerous. Theirs is simply
a different battlefield." -Matsu Nimuro.

Rare

Strike Like the Wind
The next time a duel begins this game, the
challenged Personality gains Double Chi
until the duel ends.
"An old man I may be, Atsuki," Yojiro said between
gasping breaths, "but I am still young enough to deal
with your inept minions."

Uncommon

Wait and See
Destroy this Province to gain 5 Honor.
Flavor Text Unknown
Rarity Unknown


Holdings

Akodo's Grave
2G
Bow Akodo's Grave to produce 2 Gold.
Battle: Bow and destroy Akodo's Grave
to destroy a Terrain.
"Domotai's sacrifice brought Akodo's remains home,
and gave even a Dark Oracle pause.
The shrines that hold Akodo's ashes honor Domotai
as much as they honor Akodo." -Matsu Ketsui

Common

Ashigaru Fort
2G
Farm
Bow Ashigaru Fort to produce 2 Gold.
Open: Bow and destroy Ashigaru Fort during
another player's Action Phase to straighten a unit.
"Are you ready to fight?" Ijiasu asked the peasant.
"We are always ready," came the reply.

Common

Corrupted Dojo
2G
Shadowlands - Lose 3 Honor.
Bow Corrupted Dojo to produce 2 Gold.
Lose 2 Honor.
Bow Corrupted Dojo to produce 3 Gold when
paying for a Personality. Lose 2 Honor.
"Daigotsu's armies grow every day." -Toturi Tsudao
Uncommon

Court Chambers
3G
Unique
Bow Court Chambers to produce 2 Gold.
Political Reaction: Bow Court Chambers and
discard the Imperial Favor before a player gains
Honor to reduce the gain by 2 or to increase it by 1.
You need not discard the Favor if your Wind is
Hantei Naseru.
Rare

Honored Sensei
2G
Retainer
Bow Honored Sensei to produce 2 Gold.
Bow Honored Sensei to produce 3 Gold and gain
1 Honor when paying for a Human or Naga Personality
with neither the Shadowlands nor your faction trait.
"A skilled swordsman can defeat one enemy.
A skilled teacher can defeat thousands."

Uncommon

Kyuden Tonbo
3G
Unique
Bow Kyuden Tonbo to produce 2 Gold.
Political Reaction: Bow Kyuden Tonbo and discard
the Imperial Favor to draw a card after you focus a
card from your hand or you discard an unplayed
card from your hand. You need not discard
the favor if your Wind is Toturi Sezaru.
Rare

Meditation Chamber
4G
Bow Meditation Chamber to produce 2 Gold.
Political Limited: Bow Meditation Chamber and one
of your Courtiers to gain 2 Honor if your Family Honor
is below 20.
Political Limited: Bow Meditation and two of
your Courtiers to gain 2 Honor.
Common

Oblivion's Gate
3G
Unique - Shadowlands - Lose 4 Honor.
Bow Oblivion's Gate to produce 2 Gold.
Battle: Bow Oblivion's Gate and discard the Imperial
Favor to destroy a Follower. You need not discard
the Favor if your Wind is Daigotsu.
"How can the Winds defeat the Dark Lord when he
has forseen his own demise?" -Tonbo Toryu

Rare

Personal Librarian
2G
Bow Personal Librarian to produce 2 Gold.
Open: Bow and destroy Personal Librarian during the Action
Phase and discard your hand to draw a number of fate cards
equal to the number you discarded.
Reaction: Once per turn, during your end phase, put a Fate
from your hand on the bottom of your deck.
Common

Provincial Governor
2G
Retainer
Bow Provincial Governer to produce 2 Gold.
Political Open: Bow Provincial Governer to force
the player controlling the Imperial Favor to target
and bow of his or her Gold Producing Holdings.
"There is much profit in strife." -Master Tiger
Uncommon

Reserve Commander
2G
Retainer
Bow Reserve Commander to produce 2 Gold.
Reaction: When another player's card or action destroys
one of your Personalities in the current battle, bow and
destroy Reserve Commander to prevent that unit's
Followers from being destroyed and create a 0F/1C
Personality card with 1 Personal Honor leading that unit.
Common

Ruins of Yotsu Dojo
2G
Bow Ruins of Yotsu Dojo to produce 2 Gold.
If you are paying for an Item or Follower, you may
reveal and discard the top card of your Fate deck.
Ruins of Yotsu Dojo produces 4 Gold instead of 2
if the focus value is odd.
"One day, we will rebuild Otosan Uchi as it was."
Uncommon

Stable Master
6G
Retainer
Bow to produce 4 Gold.
Open: Bow Stable Master to give the Cavalry
trait to the Personality and each Follower in one unit.
Unknown Rarity

The Shogun's Barracks
3G
Unique
Bow The Shogun's Barracks to produce 2 Gold.
Political Reaction: Bow The Shogun's Barracks
and discard the Imperial Favor when you refill a
Province to refill it face-up. You need not discard
the Favor if your Wind is Akodo Kaneka.
Rare

Tsudao's Chambers
3G
Unique
Bow Tsudao's Chambers to produce 2 Gold.
Political Reaction: After one of your Followers bows,
bow Tsudao's Chambers and discard the Imperial Favor
to straighten that Follower. You need not discard
the Favor if your Wind is Toturi Tsudao.
"It takes more than a throne to make an Empress."
Rare

Untouched Temple
2G
Bow Untouched Temple to produce 2 Gold.
Open: Bow and destroy Untouched Temple as a cost
during the Action Phase. Until the end of the turn,
negate all effects of cards that end battles if the
Attacker controls no Shadowlands cards.
"Surely the Fortunes are with us." -Yotsu Seou
Uncommon

Wretches
4G
Shadowlands
When Wretches enters play, put three Worker tokens
on it and lose 4 Honor.
Bow Wretches to produce Gold equal to the number
of Worker tokens this card has. Lose 3 Honor.
Limited: Bow and remove a Worker token from
Wretches to add a 2F Shadowlands Nonhuman Follower
token to one of your Personalities. Lose 3 Honor.
Uncommon


Personalities: Crab

Hida Hoitsu
5F
3C
0HR
10G
1PH
Crab Clan Berserker
Hoitsu costs 1 less Gold if your Wind is Toturi Tsudao.
Hoitsu may not be challenged while he is
in an army if he has one or more Followers.
"She shines with all the glory of the Sun. I would die
for her. I would kill for her. Question my loyalty,
and you will see."

Common

Hida Sozen
4F
3C
0HR
9G
2PH
Crab Clan Samurai - Yu 3
Sozen cannot be destroyed while in an army unless
there is an opposing unit with more total Force than his
unit or the destruction is an effect of your own card or
Stronghold. This does not protect attached cards from
effects that destroy this entire unit.
"He was born a Dragon, not a Crab, Lord Kuon."
"He is willing to die as a Crab. That is all that matters."

Common

Hida Wukau
1F
3C
2HR
7G
2PH
Crab Clan Taskmaster - Experienced - Unique
Limited: Once per turn, bow Wukau to target a unit.
Each Follower in that unit gains +2F and Yu +2 until
Wukau leaves play or he uses this ability again.
Wukau need not bow if he targets himself.
"He is the finest student of Sunda Mizu
in many years. Learn from his example."

Fixed

Korjagun
3F
3C
-HR
8G
0PH
Crab Clan Mujina - Cavalry - Creature
Mujina Followers attaching to Korjagun produce no
entering-play effects. (This includes Honor losses.)
Korjagun's Follower gains Cavalry while he has only
one Follower and it has less Force than he.
Reaction: Once per turn, cancel a Daigotsu Wind
action targeting one of your cards.
Uncommon

Yasuki Namika
3F
2C
-HR
7G
2PH
Crab Clan Samurai - Courtier
Political Reaction: Once per turn,
dishonor a Personality after he or she issues
a challenge to a Crab Clan Personality
with less Chi than the challenger.
Rare


Personalities: Crane

Asahina Barako
1F
4C
5HR
8G
3PH
Crane Clan Shugenja
Political Battle: Bow Barako to target a player
with attacking units opposing Barako. That player
must pay Gold equal to the number of his or her
attacking units in this battle, or bow all of his
or her Gold-producing holdings.
"Her soul is like an unfettered storm." -Doji Yasuyo
Uncommon

Daidoji Akimasa
2F
4C
2HR
7G
2PH
Crane Clan Samurai - Scout
Akimasa has +1F while opposed by a Personality
controlled by a player whose Wind is Akodo Kaneka.
Battle: Once per turn, bow Akimasa to create and
play a blank Delayed Terrain card for this battle.
Akimasa need not bow if he is defending.
"You call him a Shogun. I call him a thief."
Common

Doji Tanitsu
0F
3C
10HR
6G
3PH
Crane Clan Samurai - Courtier - Experienced - Unique
When Tanitsu enters play or is overlayed, you may
select a Wind you do not currently control from
outside the game and bring it into play. Remove this
Wind from the game if Tanitsu leaves play.
"Watch out for that one. Whoever takes the throne,
he shall stand at their side." -Ikoma Sume

Rare

Kakita Hirotada
1F
3C
6HR
7G
2PH
Crane Clan Artisan - Master Painter - Courtier
Political Reaction: Bow Hirotada and target an
opponent when you are paying for a Holding to
produce 3 Gold. That opponent may gain 1 Honor.
"Stay your blade and set your grief aside, Reju-sama,"
Hirotada said. "You may yet serve the Crane."

Uncommon

Kakita Rekkusu
2F
4C
5HR
8G
2PH
Crane Clan Samurai
Rekkusu costs 1 Gold less if your Wind is
Hantei Naseru.
Each time Rekkusu focuses, immediately
raise that card's Focus value by 1.
"Of course I follow the Anvil. His siblings are all...
imperfect."

Common


Personalities: Dragon

Hitomi Kichi
4F
2C
-HR
8G
1PH
Dragon Clan Monk
Reaction: Kichi gains +2F until the
beginning of your next turn after one of
your Dragon Clan Personalities is destroyed.
"Tamori is gone now, but there will be other enemies.
We must stand ready to receive them."

Uncommon

Kitsuki Kiyushichi
2F
5C
9HR
11G
3PH
Dragon Clan Justicar - Samurai - Double Chi - Unique
Kiyushichi costs 1 less Gold if your Wind is Toturi Sezaru.
Political Reaction: Bow Kiyushichi when a Personality
refuses a challenge from one of your other Dragon Clan
Personalities to cause that Personality to accept the
challenge instead.
"Justice, like the Wolf, will not be defied."
Rare

Kitsuki Mizuochi
2F
4C
6HR
7G
3PH
Dragon Clan Investigator - Kitsuki Family Daimyo
Samurai - Magistrate - Experienced - Unique

Gain 2 Honor each time Mizuochi wins a duel against a
Personality controlled by a player using Hantei Naseru.
Political Limited: Once per turn, if Mizuochi is honorable
bow him to look at the top card of any player's deck.
If it's a Kolat, Ninja, or Assassin card, straighten Mizuochi,
discard it, and cause that player to lose 4 Honor.
Rare

Mirumoto Ryosaki
3F
4C
5HR
8G
2PH
Dragon Clan Samurai
Ryosaki has +1C if you control one or more Courtiers.
Each Focus card revealed by Ryosaki's opponent in
a duel has -1 Focus Value when it's revealed.
"Reju returned to the Crane long ago, but he sent his
daughter back to us. She has joined her mother's family,
and serves as he once did." -Mirumoto Uso

Common

Mirumoto Takeo
3F
3C
4HR
7G
2PH
Dragon Clan Samurai
Battle: Once per battle, if Takeo
is opposed, draw a card.
"Understand one thing. Embrace it to the utmost.
Through this, you shall understand everything."

Common


Personalities: Lion

Akodo Sarasa
3F
3C
5HR
9G
2PH
Lion Clan Samurai - Tactician - Scout
Open: Once per turn, give Sarasa and each
of her Followers Cavalry until the end of the
turn. Sarasa may not perform Tactical actions
for the rest of the turn.
"It is a dangerous time to travel for all
enemies of the Lion."

Uncommon

Akodo Tadenori
1F
4C
5HR
7G
3PH
Lion Clan Campaigner - Samurai - Tactician
Experienced - Unique

Tadenori costs 1 less Gold if your Wind is
Akodo Kaneka.
Tactical Battle: Reduce the Force of an opposing
Personality or Follower to its printed Force.
"Come, my friends. I will show you how to kill."
Rare

Ikoma Korin
3F
3C
4HR
6G
2PH
Lion Clan Samurai
Korin has +1F/+1C while opposing, in a battle
or duel, a Shugenja, a Courtier, or any
Personality controlled by a player whose
Wind is Toturi Sezaru.
"We cannot die in Phoenix lands, uncle. We cannot
be forgotten. We must press on."

Common

Kitsu Tanoyame
2F
3C
7HR
6G
3PH
Lion Clan Shugenja
Political Battle: Once per battle,
send home a Lion Clan Personality.
"I have no time for fools, boy. Offer your prayers
and begone from this place.

Uncommon

Matsu Ferishi
3F
3C
5HR
7G
2PH
Lion Clan Samurai
Political Battle: Once per turn, bow an
opposing non-Unique Follower.
"Why would I fight someone so beautiful, Ferishi?"
"I was about to ask you the same question, Rekkusu,"
she said with a sly smile.

Common


Personalities: Mantis

Moshi Eihime
2F
4C
1HR
8G
1PH
Mantis Clan Shugenja - Naval
Eihime has +2F if your Wind is Toturi Tsudao.
After attaching a Spell to Eihime, you may return
a Spell attached to her to your hand.
"Kumiko has proven herself, Jukio-sama. The time has
come to set aside your anger over Wakiza's death.
The time has come for the Mantis to be whole."

Uncommon

Moshi Yoshinaka
2F
3C
0HR
7G
1PH
Mantis Clan Shugenja - Unique
Elemental Water Reaction: Bow Yoshinaka to target
one of your Naval units when it assigns to a battle.
During this attack, other players' cards may not
send thta unit home or bow cards in it.
"Is it true male Moshi shugenja are ignored?" Lixue asked.
"It's true." Yoshinaka smirked. "But I like it that way."

Fixed

Tsuruchi Tasuku
2F
3C
-HR
8G
1PH
Mantis Clan Bushi - Naval
Battle: Once per battle, bow Tasuku for a Ranged 3
Attack. Tasuku need not bow if you have taken no
Battle or Open actions yet this battle or if the target
is controlled by a player whose Wind is Toturi Sezaru.
"Not all the former Dragonfly appreciate the fact that
Sezaru has taken their home for himself."

Common

Yoritomo Manobu
3F
3C
-HR
8G
2PH
Mantis Clan Samurai
Open: Bow Manobu to straighten a Naval card.
"Ready yourselves, fools!" Manobu roared.
"Fail me, and you will not survive to report your
uselessness to the Daughter of Storms!"

Rare

Yoritomo Yorikane
4F
4C
0HR
9G
2PH
Mantis Clan Samurai - Naval
Limited: Pay 2 Gold to give one of your
Followers the Naval trait permanently. If any
of your opponents' Winds is Toturi Tsudao,
this costs 1 Gold instead.
"I do not fear that the sea shall take my life.
To never sail again - that, to me, is death."

Common


Personalities: Phoenix

Asako Shiwasu
2F
3C
6HR
8G
2PH
Phoenix Clan Shugenja - Scribe
Shiwasu costs 1 less Gold if your Wind is
Toturi Sezaru.
Once per turn, Shiwasu may cast a Spell
attached to one of your other Shugenja as
if it were attached to Shiwasu.
"The tale of Toturi Sezaru shall be one for the ages."
Common

Isawa Fosuta
2F
5C
6HR
7G
2PH
Phoenix Clan Inquisitor - Shugenja - Unique
Open: Bow Fosuta during another player's Action
Phase to target one of that player's Personalities
and a Limited or Open action on that Personality.
That player must use the action at his or her next
chance to act if the action is legal then.
"Someone is hunting us." -Ikoma Fujimaro
Rare

Isawa Wazuka
1F
4C
4HR
7G
2PH
Phoenix Clan Shugenja
Elemental Water Open: Bow Wazuka to move any
number of Items, Spells, and Followers from one of
your unbowed Personalities to another.
"She is powerful, wise, and discreet. A
remarkable combination in a vassal." -Doji Akiko

Unknown Rarity

Ryouko
2F
3C
8HR
8G
3PH
Phoenix Clan Fushicho - Emissary of Tengoku
Shugenja - Nonhuman - Cavalry

Will not attach Spells. When Ryouko dies, you may
permanently raise its Honor Requirement by 6 and
place it on top of your Dynasty deck instead
of your discard pile.
Battle: Once per battle, make a Ranged 2 Attack
without bowing.
Uncommon

Shiba Emiri
3F
3C
3PH
7G
2PH
Phoenix Clan Samurai
Emiri has +1F while opposing a card in battle
controlled by a player whose Wind is Toturi Tsudao.
Battle: Once per battle, bow one of your Shugenja
in an army to move Emiri into that army
(if necessary) and give her a Force bonus equal
to the Shugenja's Force.
Common


Personalities: Ratling

Chu-Rochu
3F
3C
-HR
6G
1PH
Ratling Leader - Creature
Actions on Wind cards may not target
Chu-rochu.
"The name the shamans gave him means 'ten-and-six.'
Since he became a pack-chief, fifteen oni have fallen
to his spear. What will happen when he fights the next?
Even the shamans cannot say." -Hida Hio

Common

Ik'krt
3F
3C
-HR
6G
1PH
Ratling Scout - Creature - Experienced - Unique
Players must bow one of their Followers in Ik'krt's
battle as an additional cost of taking any action
on one of their Followers opposing Ik'krt.
Limited: Once per turn, search your discard pile
for a Ratling Follower, show it to your opponents,
and put it in your hand.
Fixed

Mat'chek
3F
2C
-HR
6G
0PH
Ratling - Stained Paw Tribe - Creature
Mat'chek costs 1 less Gold if your Wind is Daigotsu.
Reaction: Once per duel, instead of focusing,
target an Item attached to Mat'chek's opponent.
Permanently move the Item onto Mat'chek
if legal, otherwise, destroy it.
"Tomorrow will tell."
Uncommon


Personalities: Scorpion

Bayushi Aotora
3F
4C
-HR
8G
0PH
Scorpion Clan Poison Master - Ninja
Aotora costs 1 less Gold if your Wind is Hantei Naseru.
Open: Bow Aotora to remove the Double Chi,
Tactician, Cavalry, or Yu trait from a Personality
until the beginning of his or her controller's next turn.
Death to all trators. No mercy. No forgiveness."
Uncommon

Bayushi Kwanchai
1F
2C
-HR
5G
1PH
Scorpion Clan Martyr - Experienced - Unique
Reaction: Bow Kwanchai before one of your bowed
or unbowed Scorpion Clan Personalities dies during
battle or duel resolution to negate that destruction.
Either destroy Kwanchai or put him on top of your
Dynasty deck (your choice).
"A true master of the Dark Sword cannot die!"
Rare

Bayushi Rie
3F
3C
0HR
8G
1PH
Scorpion Clan Samurai
Political Reaction: The Defender loses 3 Honor
at the start of the Resolution Segment. Use this
ability only if Rie is in the current attacking
army and there are no defending units.
"You think I would challenge one who was not worthy of
my blade? Cowards heap shame upon themselves.

Common

Soshi Seika
2F
4C
0HR
7G
1PH
Scorpion Clan Courtier
Reaction: Once per turn, before you take a Political
action, remove the Political trait from that action.
If the action is on a card, also remove the Political
trait from that card until the end of the turn.
"Be careful of that one. By the time you realize he is
against you, it may already be too late." -Ikoma Sume

Uncommon

Soshi Tabito
1F
3C
0HR
7G
2PH
Scorpion Clan Courtier
Political Reaction: After any opponent
loses Honor, gain 1 Honor.
"I have heard rumors of a secret organization
within your clan," Miya Gensaiken said.
"They are called the Kuroiban."
Tabito's eyes narrowed.

Common


Personalities: Unaligned

Miya Shoin
0F
2C
2HR
6G
3PH
Unaligned Imperial Herald - Courtier - Unique
While you control Shoin, other players may not
lobby and may, as a Political Limited action,
pay 8 Gold to take permanent control of Shoin.
"With Tadaji, Kaukatsu, and Tanitsu, he has rebuilt
the court. It is a fortunate daimyo who draws his favor,
and a fool who ignores him." -Hantei Naseru

Rare

Otomo Taneki
0F
2C
-HR
2G
2PH
Unaligned Courtier - Samurai
Gain 1 Honor when Taneji enters play.
"Hatori's karo has learned much on his journeys and
has friends in every household." -Kakita Munemori

Common


Personalities: Unicorn

Moto Genki
3F
3C
2HR
8G
2PH
Unicorn Clan Yojimbo - Samurai - Cavalry
Limited: Bow Genki to take a non-Unique Item from
your discard pile and attach it to her, paying all costs.
Genki need not bow if she has no Items.
"My brother has responsibilities to his family," Haruko
said, "and the Shinjo have been without an heir too long.
Marry Shono, and let our houses stand as one."

Common

Moto Latomu
4F
4C
-HR
9G
1PH
Unicorn Clan Samurai - Cavalry
Latomu costs 1 less Gold if your Wind is Akodo Kaneka.
Reaction: After an action moves Latomu into a battle,
bow Latomu for a Ranged 4 attack, or make a
Ranged 2 Attack without bowing.
"Sezaru had only four jade tears. Kaneka was forced to
enter the Shadowlands without us. I pray for him."

Uncommon

Shinjo Haruko
3F
3C
4HR
8G
2PH
Unicorn Clan Imperial Guard - Samurai
Courtier - Cavalry

Political Reaction: Once per turn, bow Haruko
to cancel a lobbying attempt. Haruko needs not bow
if the lobbying player's Wind is Hantei Naseru.
(A canceled lobby attempt does not count against
a player's limit of one attempt per turn.)

"You have my brother's respect, Anvil. You have mine."
Uncommon

Shinjo Xushen
4F
4C
0HR
8G
2PH
Unicorn Clan Bushi - Cavalry - Experienced
Unique

Reduce the strength fo all ranged attacks targeting
cards in Xushen's army by 1, or by 2 if Xushen
assigned during Infantry Maneuvers.
Battle: Bow for a Ranged 4 Attack
"None shall escape the Khan!"
Rare

Utaku Qsi-Tsing
3F
3C
4HR
8G
2PH
Unicorn Clan Battle Maiden - Gunso
Samurai - Cavalry

Political Limited: Once per turn, pay 3 Gold
to attach a +1F/+1C Weapon Item token to
one of your Personalities.
Yue's personal guard mercilessly hunted the Phoenix
who stole the Black Scroll, but found nothing.

Common


Personalities: Shadowlands

Bawaru no Oni
4F
4C
-HR
7G
0PH
Oni - Nonhuman - Shadowlands - Lose 4 Honor.
At the beginning of the Resolution Segment,
straighten Bawaru no Oni if there are any
unbowed opposing Personalities.
"That one's... rather large, isn't it?" -Kihei
Common

Gaki
3F
1C
-HR
4G
0PH
Spirit - Nonhuman - Shadowlands - Lose 4 Honor.
All bonuses to Gaki's Force and Chi are treated as
penalties instead. (This includes focusing.) This does
not apply to effects that set its stats directly
to a certain value.
"There are some foes, Ekiken, that steel cannot defeat."
Common

Ghul Lord
4F
3C
-HR
7G
0PH
Undead - Nonhuman - Shadowlands
Lose 3 Honor.
Battle: Destroy one of your Undead cards
in this army to bow an opposing Follower.
Battle: Fear 3.
"I have crossed the Burning Sands to find a city of
corruption and madness. I knew I had come home."

Uncommon

Omoni
4F
2C
-HR
7G
0PH
Goblin Sculptor of Flesh - Nonhuman - Experienced
Unique - Shadowlands -
Lose 4 Honor.
Reaction: When a Fear effect from cards in Omoni's
unit targets an opposing unit, the Fear reduces the Force
of all Followers in the targeted unit by the Fear strength
instead of producing its notrmal effect.
Battle: Produce Fear with a strength equal to the number
of Goblin Followers attached to Omoni, plus 2.
Rare

Settozai
4F
4C
-HR
9G
0PH
Unaligned Onisu of Larceny - Nonhuman - Cavalry
Unique - Shadowlands -
Lose 5 Honor.
Reaction: Once per turn, negate all effects of a Battle
action by the Attacker if the Defender has not yet taken a
Battle or Open action, or passed, during the current battle.
Reaction: Dishonor one of your Honorable Personalities to
produce 2 Gold and lose 2 Honor. This ability may be used
once per turn by each player, and while Settozai is bowed.
Rare
Actions

Barren Fields
0G
Delayed Terrain
Battle: If there are more unbowed attacking cards
in this battle than the Attacker has unbowed Gold-
producing Holdings, the Attacker must bow attacking
cards in this battle until the number is equal. The
Defender then does likewise with defending cards
based on his or her own Holdings.
1F
Common

Bloodied Ground
0G
Delayed Terrain - Attacker and Defender only.
Political Battle: You may play a Fate card face down
from your hand. If you do, the opposing player may likewise
play a card. Alternate until one of you refuses to play a card.
Turn all these cards face up, add their Focus values to your
respective army totals (even if an army has no units)
then discard them. This is not a duel.
2F
Rare

Control the Field
0G
Battle: Target one of your Personalities in this
battle with more than 2 Chi, the Tactician trait,
or the Scout trait to destroy a Terrain.
You may then play a Terrain.
"The Scorpion move against their own, Ichiro-sama."
"Follow them, Terao. Find out what is happening and,
if it threatens the Mantis, end it."

3F
Common

Defend Your Master
0G
Immediate Terrain
Political Battle: Your units may not be moved out of
this battle by other player's cards. Play this card only
if you have a Courtier in this battle or in your home.
"Four winds against one Dark Lord?" Daigotsu
mused as he gazed out upon his readied armies.
"More like four Winds against four thousand."

Uncommon

Dismissed
0G
Political Reaction: Bow one of your Courtiers to
cancel a Political Limited action.
Political Reaction: Bow one of your Courtiers to
negate a Challenge during the Action Phase.
"I've no time for your foolishness today."
3F
Unknown Rarity

Domotai's Sacrifice
0G
Limited: Have one of your Honorable Samurai
Personalities with your faction trait commit sepukku to
gain 3 Honor and to permanently give all your
remaining Personalities with your Faction trait +2F.
Your Personalities gain +3F instead if your Wind is Akodo
Kaneka. Play this action only if you have a lower Family
Honor and fewer Provinces than each other player.
4F
Rare

Field of Glorious Slaughter
0G
Immediate Terrain
Political Battle: Gain 2 Honor each time a card
you do not control is destroyed at this battle.
"Leave a few of these clay toys intact," the
Soultwister said. "I wish to understand the magic
these humans use to bring them to life."

1F
Common

Fruitless Combat
0G
Battle: Bow one of your Samurai
Personalities in this battle to give all
non-Samurai Personalities in this battle -2F.
"The flesh of a Wind would be a precious prize
indeed," Omoni whispered.

2F
Common

Gempukku
0G
Political Open: Permanently give a Human
Personality with neither the Shugenja nor Samurai
traits +1 Personal Honor and either the Shugenja
or the Samurai trait. This action may target a
face-up card in a Province as well as one in play.
"I see much of Toku in his sons," Saigorei said.
"Pity for them," Ginawa said with a chuckle.

3F
Common

Hospitality - UNCONFIRMED RUMOR
0G
Political Open: Bow one or more of your Courtier
Personalities to permanently lower the Honor Requirements
of all Personalities owned by one target player by
the Courtiers' total Personal Honor.
"I think some of our samurai are finding our new
alliance with the Crane more comfortable than
others, Lord Kuon," Benjiro said dryly.

3F
Rare


Inspired Troops
2*G
Reduce the Gold cost of this card by the number
of Courtiers you control.
Political Open: Give +2F to each non-token
follower in one unit.
"Lady Namika commands that these weapons be finished
in four days or you will answer to her. Finish
them in two or you will answer to me."

1F
Common

Invasion
0G
Battle: Bow one of your Cavalry
or Naval units to send home an
opposing non-Naval Infantry unit.
"I have never seen a gaijin port before, Shanegon."
"By the end of the evening, this port will belong
to the Empire," the Moshi snapped.

2F
Uncommon

Mastermind
0G
Political Limited: Bow one of your Courtiers with
a higher combined Chi and Personal Honor than
that of all opponents' Courtiers to gain 2 Honor.
"The three of you may possess the power to fight
Daigotsu and resist his taint," Naseru said,
"but only I can tell you where he hides."

3F
Uncommon

Officer's Council
0G
Limited: Bow one of your Tactician Personalities
to give the following ability to a number of your other
Personalities up to the Tactician's Chi: "Battle: Bow to
bow an opposing card. This cannot target a Personality with
unbowed cards attached." If you wind is Akodo Kaneka, you may
instead bow any of your Personalities to play this card.
2F
Uncommon

Peasant Vengeance
0G
Battle: Bow one of your Followers to destroy
an opposing Infantry Personality with no Items
or Followers.
Battle: Bow one of your Cavalry Followers to destroy
an opposing Personality with no Items or Followers.
"Even with a sharp blade, samurai should mind their
manners when traveling alone." -Kihei

1F
Common

Petty Insults
*G
Political Limited: Bow one or two of your Courtier
Personalities to target another player. You and that
player each lose Honor equal to the Gold you spent
on this card or the Courtiers' total Personal Honor,
whichever is less. Your loss cannot be copied or
modified. The other player's loss cannot reduce him
below his starting Family Honor.
2F
Uncommon

Poisoned Thread
4*G
Limited: Target a Personality. For the rest of the game
that Personality permanently loses -1F/-1C each time he or she
assigns to an army or issues a challenge. You may bow one of
your Courtier or Ninja Personalities to reduce
the gold cost of this card by 4.
"How tragic, for a samurai to die in his sleep."
2F
Common

Political Entanglements
0*G
Political Limited: Bow one of your Courtiers to
reduce all numberals printed on a target Personality
by 1. You may make this reduction permanent by
raising this card's Gold cost by 3 when you play it.
"On the throne or beside it, the result is much
the same to me." -Hantei Naseru

3F
Rare

Rage
0G
Battle: One of your Personalities challenges an
opposing Personality to a duel of Force. Bow the
loser. If the challenge is refused, you may search
your Fate deck for a Battle Action card and
immediately play it for one of its Battle actions.
"I thought the ogres had abandoned Daigotsu!"
The ogre sneered and crushed him in his fist.

3F
Common

Retribution
0G
Reaction: Play this card after an Attack Phase in
which you were the Defender. Create an Attack
Phase in which you are the Attacker and the former
Attacker is the Defender. Neither of you may invite
allies. You may not assign more than one unit.
The Personality and each Follower in the unit
you assign gain +1F.
4F
Common

Rhetoric
0G
Political Reaction: When any player gains
or loses Honor, bow one of your Courtiers with
Chi greater than or equal to the gain or loss to
redirect the gain or loss to a different player.
"The lady Itami conveys you her thanks, Doji-san,"
Naseru said. "With Phoenix and Crane so closely allied,
I think there are interesting times to come."

3F
Common

Running Engagement
0G
Battle: Discard a card from your hand to
move one of your units from one of the
Defender's provinces to another.
"You cannot keep up this facade forever, Choaozhu.
Justice rides a swift steed!" -Moto Chen

1F
Common

Sound Strategy
0G
Reaction: Play after a battle ends to take the
topmost non-Terrain Action card that you played
during that battle from your discard pile into your
hand. (This cannot retrieve a card played after the
end or resolution of a battle.)

"Clay troops cannot defeat Daigotsu," Sezaru said.
"No," Kaneka said. "But they need only distract him."

3F
Rare

Spearhead
0G
Reaction: Play this card after a Resolution
Segment to straighten one of your units
that was in that battle's resolution.
The Crab rallied around Kuon, punching a hold
in the Horde's defenses and giving the Winds their
chance to ride for the Wall as swiftly as they could.

3F
Common

Stay Your Blade
0G
Battle: Bow and send home one of your
opposed Samurai Personalities in the current
battle to draw three cards.
"You sent assassins to kill me, Naseru,"
Kaneka roared. "Why should I trust you?"
The Anvil sneered. "Without me, you could never have
proven yourself worthy of our father's legacy."

3F
Common

Stern Reprimand
0G
Political Open: Bow one of your Courtiers to
target a Follower or Spell. Its controller chooses
whether Stern Reprimand sends the card to its
owner's hand or whether Stern Reprimand
dishonors that personality and causes the
Personality's controller to lose 4 Honor.
One misspoken word can defeat a lifetime of service.
4F
Uncommon

Storm Heart - UNCONFIRMED RUMOR
0G
Political Limited: One of your Courtier Personalities
challenges a non-Courtier Personality to a duel of
Personal Honor. Destroy the loser. Dishonor
the winner if the loser is not Shadowlands
Dishonor the challenged Personality if the challenge
is refused. Dishonored Personalities may not refuse.
2F
Rare

Strange Politics
0G
Political Reaction: Cancel a Political action
that targets a Creature Personality.
Political Reaction: Bow one of your Creature
Personalities to cancel a Political action.
Dishonor the Creature.
"A message, my lord, from the... Nezumi ambassador."
"Fortunes," Naseru swore. "What is that smell?"

3F
Uncommon

Tainted Dreams
0G
Delayed Terrain
Battle: Bow all Followers in this battle.
"Those who fight the Shadowlands long enough
begin to see things that are not there, things that
defy explanation." -Hiruma Todori

1F
Common

Taut Bowstrings
0G
Reaction: Play before one of your target Followers or
Items bows to produce a Ranged Attack or as part of a
combined Ranged Attack. That card need not bow.
Reaction: Play after a unit moves into a Province
or before a unit leaves a Province to make a Ranged Attack
targeting it from your opposing cards in that Province.
Your cards need not bow to produce this attack.
3F
Uncommon

The Four Winds March
0G
Political Battle: Discard the Imperial Favor to move
one of your bowed or unbowed units from your
home into this battle. Straighten all cards in that
unit. This may not target a unit that has been in
an army during battle resolution this turn.
"To the City of the Lost," said Tsudao.
Her brothers only nodded.

2F
Rare

The World is Empty
0G
You may focus this card face-up in a duel to change
its Focus value to a number of your choice from 0
to 4. Your opponent reveals his most recent focus card,
if any, and discards it without effect if its focus
value is greater than this card's.
"If I am to defeat my lost sister, I must
learn to fight as she did."

3F
Uncommon

Time to Pay the Price
0G
Political Open: If the active player has destroyed
any of your Provinces as the attacker this game, bow one
of your Courtiers during the Action Phase to target
him and force him to choose and bow three of his or her
Personalities. That player may reduce the number of
Personalities he or she must bow by paying 2 Gold for
each Personality. These payments may be combined.
3F
Unknown Rarity

Traitor's Reward
*G
Limited: Bow one of your Personalities to search one
of your decks for any number of cards, remove then from
the game, and shuffle that deck. The number removed
cannot exceen the amount of gold spent on this card if
your Personality is a Courtier, or half that amount,
rounded down, if he or she is not.
"Ogura begged for forgiveness, and found none."
2F
Uncommon

Treachery
5G*
Reduce this card's Gold cost by the number of
Courtiers you control.
Political Limited: Bow your Stronghold to target two
Personalities controlled by the same player. Until the end
of the game, these Personalities may not assign to the
same Province unless it is not possible to assign them
to different Provinces.
Kamnan was apparently not as loyal as Furuyari had hoped.
4F
Rare

Utz!
0G
Battle: Give an opposed Personality +2F
until the end of this battle.
"Kumiko tore the beast's throat apart with her
father's kama as her men echoed her battle cry.
Her Taint died with Settozai." -Rezan

1F
Commmon

Well Prepared
0G
Battle: Bow or Straighten one card in
the current battle. Play this only if
you have a terrain in this battle.
"The Shogun believed Ryoko Owari would be
an easy target," Naseru said with a scowl.
"Teach his troops the price of misplaced pride."

3F
Common


Ancestors

Ichido no Shiryo
+1F
+0C
1HR
0G
Crab Clan Ancestor - Unique
After this card enters play, you may place a 0F
Follower token on a number of your bowed and
unbowed Crab Clan Personalities up to this
Personality's Force plus Yu.
"The fruits of your victory insure that others survive to
recall your failures. Such is the burden of a hero."

3F
Rare

Shirasu no Shiryo
+1F
+0C
1HR
0G
Unicorn Clan Ancestor - Unique
While Shirasu opposes one or more Human
Personalities with 0 Personal Honor in battle,
all Unicorn Clan Magistrates in this army gain
+2F/+2C. This Personality gains this bonus
even without the Magistrate trait.
3F
Rare

Yasu no Shiryo
+0F
+1C
2HR
0G
Phoenix Clan Ancestor - Unique
Political Reaction: Bow this Personality after
one of your non-Shadowlands Personalities
dies to gain 2 Honor.
"Hochin believed that a powerful new enemy would return
the Phoenix to greatness. Look upon your clan and ask
yourselves... was he wrong?"

3F
Rare


Spells

Clarity of Purpose
3G
Battle: Bow this Shugenja to give a Personality
in the current battle +3F and each Personality
opposing him or her +2F.
"The Crab were angry that they could not follow the
Winds into the Shadowlands. Sezaru told them to keep
their anger ready. They would need it when the Dark
Lord came seeking retribution." -Iuchi Lixue

2F
Common

Dark Wings
1G
Maho Battle: Without bowing, move this
unit to another Province. Lose 1 Honor.
You must destroy this Spell as a cost if you
have already used this ability this turn.
"The Four Winds stand together, but too late.
They shall not escape this battle unscathed." -Shahai

2F
Common

Hands of the Tides - UNCONFIRMED RUMOR
3G
Battle: Bow this Shugenja and target an opposing
unit to force that unit's controller to move all Followers
in that unit to other Personalities he or she controls
in that battle. Destroy any Followers that can't be moved.
"When I see magic perform wonders such as these,
I give thanks the Pheonix are pacifists." -Satoshi

3F
Uncommon

Judgement of the Kami
2G
Reaction: Bow this Shugenja after an opponent searches
his Fate deck for a card or draws a card due to his own card
or Stronghold effect to look at the top four cards of your
Fate deck, take one into your hand, and shuffle your deck.
Look at your top eight cards instead if your wind is Akodo Kaneka.
"Since that day, Kaukatsu no longer speaks of his son."
3F
Unknown Rarity

Kharmic Vengeance
2G
Open: Bow this Shugenja during the Action Phase
and target two units. For the rest of the turn, while
these units are in the same battle, cards in each
unit must target cards in the other unit with the
actions they perform, if a legal target exists there.
"We are tied together, you and I," Tsukuro hissed.
"One day, Hachi, you will be as forgotten as I was."

3F
Rare

The Outer Darkness
4G
Limited: Bow this Shugenja, who may remain bowed, to
target one of your other units. Bow that unit. While this
Shugenja remains bowed and in play, the other unit may
not straighten, and while you are the Defender, you may,
as a Battle action, straighten this Shugenja to straighten
the other unit, move it into the current battle, and take
an extra consectutive Battle or Open action (or pass).
4F
Rare


Followers

Hachi's Legion
2F
0C
2HR
4G
Imperial
Destroy Hachi's Legion if this Personality
is ever Dishonored.
While you control the Imperial Favor, other players
must discard a Fate card from their hands to target
cards in this unit with an action.
At Shinsei's Last Hope, Hachi made his stand.
4F
Uncommon

Heimin Laborer
1F
0C
0HR
2G
Ashigaru
Reaction: Bow Heimin Laborer before any player
refills a province with a face-down card to make the
next refill face-up. Heimin Laborer may not straighten
until your next Straighten Phase.
2F
Uncommon

Hiruma Tracker
1F
0C
1HR
1G
Reaction: Bow Hiruma Tracker after
an opposing unit moves from this unit's
Province to a different Province to move
this unit to the same Province.
"Why do they always run?"
3F
Common

Karo
0F
0C
0HR
3G
Battle: Bow and destroy Karo to search your deck
for a non-Unique, non-Karo Follower. Reduce the
Follower's Gold cost by 3, then attach it to one of
your Personalities in this battle, paying all
remaining costs. Shuffle your deck.
"It is not difficult to find good advice, though it may be
difficult to listen to it." -Akodo's
Leadership
3F
Uncommon

Kitsune House Guard
2F
0C
1HR
3G
Unique
This Personality may cast Kihos as if he
or she were a Shugenja.
"Though the Kitsune walk a path between two worlds,
they understand both equally. Such wisdom is rare
indeed." -Naka Tokei

4F
Rare

Monkey House Guard
2F
0C
1HR
3G
Unique - Imperial Magistrate
This Personality has +1 Personal Honor.
Political Limited: Bow Monkey House Guard
to restore a Dishonored Personality to honor.
"None were so beloved by Toturi. It remains to be seen
whether they will enjoy his successor's favor."

4F
Rare

Ox House Guard
2F
0C
1HR
4G
Unique - Cavalry
Ox House Guard gains +2F while defending.
"We are fortunate to have such steadfast allies,"
Shiba Ningen said in a thoughtful voice.
"Tell Morito I wish to meet him, Yoma."

4F
Rare

Prophets
2F
0C
1HR
3G
Monk
Other players may not target cards in this unit
with Events. (Followers cannot cast Kihos.)
"Just as a person standing far enough away can see
the entire mountain clearly, the wise can easily
predict the future of fools." -Hoshi Wayan

3F
Common

Steadfast Bushi
2F
0C
1PH
3G
Straighten Steadfast Bushi each time
this Personality straightens.
"Bayushi Kamnan has slain Shosuro Furuyari. Bayushi
Sunetra rules the Scorpion and the Shadowed Tower
tsukai have been executed."
"Excellent," Atsuki replied. "Now let us begin..."

3F
Common

Suzume House Guard
2F
0C
1HR
3G
Unique
After Suzume House Guard enters play,
bow this Personality and gain 2 Honor.
"I do not understand why Roshi did what he did,"
Yugoki said in a mournful voice.
"I do," Ozaki said. "With your aid we might undo it."

4F
Rare

Tadaka's Children
3F
0C
2HR
5G
Nonhuman
Battle: Once per turn, bow Tadaka's Children to
destroy an opposing Shadowlands Follower. Tadaka's
Children need not bow if you are a Crane Clan player.
"The Crab do not have enough jade to send an army
to the City of the Lost," Sekawa said, "but with these
soldiers you will not need jade."

3F
Uncommon


Items

Banner of Heroes
+0F
+0C
8G
Unique
Will only attach to a Samurai.
Give +1F to each Follower in this army.
"Dragon and Phoenix began this war..."
Nakamuro began as he stood before Tamori.
"And Dragon and Phoenix will end it,"
Shaitung finished, standing by his side.

4F
Rare

Damning Evidence - UNCONFIRMED RUMOR
?F
?C
1G
Destroy Damning Evidence to target a Personality.
If you kill that Personality, either you gain 3
Honor, or that Personality's controller loses 3 Honor.
?F
Rare

Dark Soul Mask
+0F
+0C
6G
Unique
This unit does not add its Force total to its army.
Battle: Bow Dark Soul Mask and this Personality
to permanently move the mask onto an opposing Personality.
"Some questions are best unanswered." -Kitsu Hisashi
Rare

Edict of Glory
+0F
+1C
2G
Will only attach to a Courtier.
Political Reaction: Bow this Personality after one of
your target Personalities is involved in creating an
Honor gain or is restored to honor to permanently
give that Personality +1C and +1 Personal Honor.
"The name Matsu Domotai shall be entered into the
ranks of the greatest Lion heroes." -Ikoma Fudai

3F
Uncommon

Edict of Judgement
+0F
+1C
0G
Will only attach to a Courtier.
Political Open: Bow this Personality to target an
unbowed Courtier with less Personal Honor. That Courtier's
controller decides whether Edict of Judgement dishonors
or bows that Courtier.
"Do not be too hasty, Tanitsu-san," Kaukatsu said.
"The court will have need of both of us, I think."

3F
Uncommon

Fine Steed
+0F
+0C
1G
Will only attach to a Courtier.
While this card is attached, this Personality gains
Cavalry and may lobby for the Favor as though your
Family Honor were 2 points higher.
Battle: Bow and destroy this card to
move this unit from one battle to another.

Helm of Thunder
+1F
+1C
4G
Experienced Dragon Helm - Unique
Open: Bow the Helm of Thunder to bow a shugenja
with less chi than this Personality. If the target is
a Dragon, Helm of Thunder gains +2F/+2C. (This does
not refer to Dragon Clan cards unless they are also Dragons.)

4F
Prerelease Participation Prize

Kaede's Fan
+0F
+0C
3G
Unique
Increase by 1 all Honor gains created by
actions this Personality performs, by duels
this Personality wins, and by battles won or
tied by this Personality's army.
"Mother," Sezaru said in a choked voice.
4F
Rare

Official Papers
0G
Will only attach to a Courtier.
Limited: Bow Official Papers to add a number of favor
tokens to it equal to this Personality's Personal Honor.
Limited: Bow Official Papers to move any number of
favor tokens from it to a Writ Item.
3F
Uncommon

Radiant Staff
+0F
+0C
7G
Battle: Bow Radiant Staff to move an opposing
Follower that can legally attach to this Personality
onto this Personality. Destroy that Follower after the
battle ends and put it in its owner's discard pile.
Sezaru's magic was so powerful that even Daigotsu's
most loyal followers found themselves unwittingly
fighting by his side for a time.

4F
Rare

Sashimono
+0F
+0C
1G
Will only attach to a Samurai.
Sashimono gains +1F while opposing cards controlled
by a player whose Wind is Daigotsu.
Reaction: Bow Sashimono before another unit in
this army is sent home to negate the movement.
"Forward to glory!"
3F
Common

Tetsubo of Thunder
+2F
+2C
5G
Unique - Weapon
Battle: Bow and destroy Tetsubo of Thunder
to destroy an opposing follower.
3F
Box Top Promo

Writ of Conscription - UNCONFIRMED RUMOR
0F
0C
3G
Will only attach to a Courtier.
When it enters play, put Favor tokens on Writ of
Conscription equal to the Courtier's Personal Honor.
Political Reaction: Bow this Personality and remove
one or more Favor tokens when any player is paying
for a Follower or Item to reduce or increase that
card's Gold cost by the number removed.
3F
Uncommon

Writ of Justice - UNCONFIRMED RUMOR
0F
0C
2G
Will only attach to a Courtier.
When Writ of Justice enters play, put a number of Favor
tokens on it equal to the Courtier's Personal Honor.
Political Open: Bow this Personality and remove
3 Favor tokens to dishonor a Personality.
Political Open: Bow this Personality and remove
6 Favor tokens to destroy a Personality.
Rare

Writ of Peace
+0F
+0C
2G
Will only attach to a Courtier. When Writ of Peace enters
play, put a number of favor tokens on it equal to the
Courtier's Personal Honor.
Political Battle: Bow this Personality and remove
one or more favor tokens to force a target opposing
Personality's controller to decide whether to bow that
Personality and not straighten him next Straighten Phase,
or to lose Honor equal to the number of tokens removed.
3F
Uncommon


Kihos

The Future is Unwritten - UNCONFIRMED RUMOR
0G
Kiho Void Limited: Target an opponent and bow one of your
Shugenja or Monks to draw four cards, then discard three cards.
The opponent may name one of the discarded cards or may name
The Future is Unwritten. If he or she names a card, you may
not play any copies of that card for the rest of the game.
3F
Uncommon

Seek the Path
0G
Kiho Reaction: Target one of your unbowed
Shugenja or Monks before a player searches his
or her Fate deck for a card to force that player to
draw the top card of his or her Fate deck instead.
Draw a card.
"I do not believe Kokujin or Mitsu are dead," Satsu
whispered. "Each still has a purpose to fulfill.

3F
Common

Sharing Strength
0G
Kiho Open: Bow one of your Shugenja or Monks to give
a Personality a Force bonus equal to the caster's printed
Force or a Chi bonus equal to the caster's printed Chi.
Straighten the caster at the end of the turn.
"Enlightenment is best found through hardship.
Let me help enlighten you, stranger."

2F
Common

Twist the World
0G
Kiho Void Reaction: Target one of your Shugenja or
Monks after a Battle Action Segment begins to reverse the
direction in which players take actions for that battle.
This does not affect who takes the first action.
Fu Leng felt his grip on the Celestial Heavens slip,
and the sky above Kyuden Seppun rained daggers.

4F
Uncommon

Weight of the Heavens
0G
Kiho Open: Target one of your Shugenja or Monks
to remove the Cavalry, Naval, Yu, Double Chi,
and Tactician traits from one card.
Kiho Open: Bow one of your Shugenjas or Monks
to remove the Cavalry, Naval, Yu, Double Chi,
and Tactician traits from a number of cards up
to the caster's Chi.
2F
Rare