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Test of Enlightenment

Regions
Events
Holdings
Personalities: Crab
Crane
Dragon
Lion
Mantis
Monk
Ratling
Phoenix
Scorpion
Unicorn
Shadowlands

Actions
Followers
Items
Kiho
Spells
Sensei:
Rosoku Sensei
-1PS
+0GP
+0SH
All Clans Sensei
While this Sensei is in play, it counts as an
Elemental Ring for costs and effects of actions.
You may only take one action per Phase that
unconditionally puts one or more cards in your hand.
"Is his legacy a blessing or a curse?"
-Asahina Sekawa

Fixed


Dynasty Cards: Fate Cards:
Regions

Bay of Green Coral
Singular
All units assigned to defend your
Provinces have the Naval trait.
Open: Destroy this card:
Destroy a target Region.
"A peaceful place. A place of beauty. Legend holds
that the first Hantei spent a week here when
searching for his bride."

Fixed

Sacred Hillside
Singular
This Province has +1 Strength
for each Ring you control.
Open: Straighten a Ring in play.
"An honest man was once blessed by the Fortunes
here. Many seek to honor his memory.
Reverence, or greed?" -The Ronin

Fixed

Snow-Blocked Pass
Singular
"The other clans have become accustomed to winter
crippling their wars. They allow their guard to drop."
-Moto Chagatai

Fixed


Events

A Quest Abandoned
Discard any Rings you control. Until the end
of the game, you may not put Rings into play.
Beginning with the player to your left and
proceeding around the table, each player may
destroy his rightmost Province. Each player who
does not do this permanently loses the ability
to win by Enlightenment.
"Enough games. The throne cannot
remain unprotected."

Fixed

Curfew Declared
This card enters play in your home.
Limited: Discard this event from your
home: Name "Followers", "Items", or "Spells".
Bow all cards in play of the named type.
Cards of that type do not straighten until
after the beginning of your next turn.
"All loyal citizens shall remain in their homes after
sunset, for their own protection." -Magistrate's Decree

Fixed

Festival of Inari
Until the end of your next turn,
Unaligned Human Personalities have +2F;
and Farm, Ashigaru, and Peasant cards have
their Gold cost reduced to 1, and may bow
when paying a Gold cost to produce 1 Gold.
"War or peace, all that matters to the peasants
is that they have a harvest that pays taxes
and feeds their children."

Fixed

Seeking Enlightenment
Until the end of the game, all players
gain the ability, "Limited: Bow a
Personality you control: Put a Ring from
your discard pile into your hand."
"You are not who you claim to be, human,"
the Naga said, "but your quest is pure."

Fixed


Holdings

Divining Pool
2G
Singular
Open: Turn a face down card in a Province
or in play face up. (This does not target.)
"All the secrets of this world and beyond," Ruri
whispered, "if only one has the courage to look."

Fixed

Eager Students
2G
Retainer
Bow this card: Produce 2 Gold.
Open: Target 2 Personalities controlled by the same
player: Move one or more attached cards from one
Personality to the other. Straighten the cards you moved.
If you moved another player's cards, destroy this card.
"As eager to please as they are to learn. They scurry
about like helpful little rabbits." -Doji Seishiro

Fixed

Monastary Classroom
2G
Bow this card: Produce 2 Gold.
Bow this card: Produce 3 Gold for
an Enlightened Personality.
Open: Bow this card: Raise a target Enlightened
Personality's Chi and Personal Honor to 5.
"Is Enlightenment hidden atop some remote mountain?
Or is it merely hiding in plain sight, where none
of us look anymore?" -The Mystic

Fixed

Mystic Waterfall
2G
Bow this card: Produce 2 Gold.
Bow this card: Produce 4 Gold for
an Enlightened Personality.
Reaction: Even if bowed, after one of
your Enlightened Personalities is targeted
by another player's action: Draw a card.
"Would that I had such freedom." -The Wanderer
Fixed

Sumotori Arena
3G
Singular
Limited: Bow this card and bow a target Human
Personality you control: Target a Personality controlled
by another player. Your Personality challenges the other
Personality to a duel. If he refuses, Dishonor him, and he
loses 2 Honor. Bow the loser. The winner gains 4 Honor.
In such uncertain times, diversion for
the masses is extremely important.

Fixed

Tuftuf Sake House
2G
Lose 3 Honor.
Bow this card: Produce 3 Gold. Lose 1 Honor.
Bow this card: Produce 4 Gold when paying for a
non-Shadowlands Human. Dishonor him and permanently
give him the Shadowlands trait. Lose 1 Honor.
Open: Target a Shadowlands Human. He and
all his Followers gain the Cavalry trait.
"Black Water Sake is the finest in all the land!"
Fixed



Personalities: Unaligned

Itsume
1F
4C
-HR
6G
2PH
Unaligned Creature - Kenku Trickster spirit - Duelist
Limited: Target a Ring and a Personality
controlled by the same player. Itsume challenges
the Personality to an unrefusable duel. Bow the loser.
If Itsume wins, take control of the Ring. If the player
later meets the Ring's printed requirements for putting
the Ring into play, he can bow a Monk or Shugenja
he controls as a cost to gain control of the Ring.
Fixed

Komori Junsaku
1F
3C
-HR
4G
3PH
Unaligned Bat Clan Shugenja
Junsaku may not use Spells or Kihos during battles.
Open: Target an Honorably Dead Personality you own
and a Personality you control. Replace the printed Force,
Chi, or Personal Honor of your Personality with the
same printed stat from the dead Personality.
The Bat Clan are the summoners of creatures and spirits. Their
spirit allies can carry a message across the Empire in days.

Fixed

Nagisa
2F
4C
-HR
2G
2PH
Unaligned Samurai - Ronin
All players have the ability, "Elemental
Open: If you control more Rings than
Nagisa's controller: Gain control of Nagisa."
"I am on a warrior pilgrimage, my friend. Kindly stand
out of my way, or you shall be my next test."

Fixed


Personalities: Crab



Personalities: Crane

Asahina Yoshino
1F
4C
5HR
9G
3PH
Crane Clan Air Shugenja - Enlightened
Experienced - Unique

Reaction: After your Action Phase ends:
Straighten two target non-Holding target cards.
"There is more to Enlightenment than temples
and contemplation. The world cannot
be understood at a distance!"

Fixed

Daidoji Akagi
3F
3C
0HR
7G
2PH
Crane Clan Samurai - Harrier
Enlightened - Experienced - Unique

Ranged Attacks by Harrier Personalities you control
have +2 Strength for each Ring you control.
Battle: Ranged 3 Attack.
Reaction: After a target Personality performs a
Ranged Attack, Dishonor Akagi or bow a Ring you
control: Straighten the target or move him home.
Fixed

Daidoji Setsuko
41F
4C
0HR
10G
3PH
Crane Clan Samurai - Harrier
Enlightened - Experienced - Unique

Battle: Bow a Courtier you control or target
a Ring you control: Move Setsuko to any
location where she would be opposed.
You may immediately take a Battle action.
"Certainty is truth. Purity of purpose is purity of spirit."
Fixed

Doji Saori
2F
4C
-HR
8G
2PH
Crane Clan Samurai - Courtier - Duelist
Enlightened - Experienced - Unique

Elemental Reaction: After Saori wins a duel:
Destroy the loser. Retrieve a Dark Virtue
card from your discard pile.
"Those who think duels are a method to 'honorably
resolve disputes' are fools. Duels are the means to
eliminate otherwise inconvenient opposition."

Fixed

Doji Seo
5F
4C
6HR
10G
3PH
Crane Clan Samurai - Duelist - Enlightened
Experienced - Unique

Challenges Seo issues while she is
in an army are unrefusable.
Battle: If Seo is at a battlefield: Issue a challenge
to a target opposing Personality. You may
bow or discard a Ring you own as a cost to
target a Personality at any battlefield.
Fixed

Kakita Funaki
3F
4C
6HR
8G
3PH
Crane Clan Air Samurai - Courtier - Duelist
Enlightened Experienced - Unique

Elemental Political Limited: Target a Personality
controlled by another player. He may challenge
Funaki. If he does not, he loses all text in his text
box except bold-faced traits until the beginning
of your next turn. You may bow a Ring you control
as a cost to make the loss permanent.
Fixed


Personalities: Dragon

Hitomi Kazu
2F
5C
4HR
8G
2PH
Dragon Clan Monk - Enlightened
Experienced - Unique

Elemental Reaction: After Kazu assigns:
Target another Personality. Switch Kazu's printed
Force and Chi. Switch the target's printed Force
and Chi. If you control a Ring, gain 2 Honor.
"He claims Lady Moon has opened his eyes. All I know is
that he is more dangerous than ever." -Daidoji Kikaze

Fixed

Hoshi Masote
5F
4C
-HR
9G
2PH
Dragon Clan Monk - Tattooed - Duelist
Enlightened - Experienced - Unique

In the first duel each turn involving Masote,
other players may not gain Honor during the duel,
the loser is destroyed, and other players may
not play Reactions to winning the duel.
"What happens when a man gains the only thing
he desires?" -Mirumoto Mareshi

Fixed

Mirumoto Bokkai
4F
4C
0HR
8G
3PH
Dragon Clan Samurai - Duelist
Enlightened - Experienced - Unique

Reaction: After Bokkai wins a duel during a
battle: Target a Personality in your discard pile
or attached to one of your Provinces. Bring him
into play at the current battlefield. Remove the
Personality from the game after the battle.
Fixed

Mirumoto Gonkuro
4F
4C
-HR
7G
3PH
Dragon Clan Samurai - Duelist
Enlightened - Experienced - Unique

Limited: Put the top card of your
Fate deck under your Stronghold.
Limited: Straighten a Ring.
Gonkuro charged at the Crane line, bellowing a war cry
and laughing. He was outnumbered six to one,
and yet he returned alone.

Fixed

Mirumoto Hakahime
4F
4C
5HR
8G
3PH
Dragon Clan Samurai - Enlightened
Experienced - Unique

Reaction: Before removing a Personality from
the game after a battle ends: Attach that
Personality face down to one of your Provinces.
"This 'Wanderer' is to be allowed to travel anywhere he
wishes in Dragon lands, without restraint. How odd."

Fixed

Togashi Nyima
4F
3C
-HR
7G
1PH
Dragon Clan Monk - Tattooed - Enlightened
Experienced - Unique

Reaction: After the end of an Attack Phase in which
you were the Defender: Return a Ring in your discard
pile to your hand. Declare an attack against the
Attacker in that phase. Neither of you may invite
allies. You can only assign Nyima to this attack.
"Rage and brutality are weaknesses."
Fixed


Personalities: Lion

Akodo Anshiro
3F
4C
6HR
7G
3PH
Lion Clan Samurai - Duelist - Tactician
Enlightened - Experienced - Unique

Elemental Battle: Discard a Tactical or Ring card:
Target a Personality, or up to two if you discarded a
Ring. Move the targets to the current battlefield.
"Our enemy does not understand. Ignore his flanking
maneuver and continue. All will be as it should."

Fixed

Akodo Bakin
3F
2C
4HR
7G
3PH
Lion Clan Samurai - Tactician
Enlightened - Experienced - Unique

Elemental Battle: Bow an opposing unit.
You may discard a Ring you own as a cost to
destroy all attached cards in the unit.
"We are more than stones on a board.
Each life has meaning and purpose."

Fixed

Akodo Kuemon
3F
3C
0HR
7G
3PH
Lion Clan Samurai - Tactician
Experienced - Unique

Reaction: After an action moving a
unit to this battlefield resolves: Bow
or straighten the unit's Personality.
"He longs to seek Enlightenment, but knows that his duty must
come first. He is the essence of all that is Akodo." -Akodo Setai

Fixed

Akodo Natsu
3F
3C
5HR
7G
3PH
Lion Clan Samurai - Tactician
Experienced - Unique

Reaction: After a Battle Action Segment begins:
The Attacker has the first opportunity to take an
action or pass during this battle. Play proceeds
in turn order from him after that.
"These false paths will lead to ruin for all who seek them.
Better to die a warrior's death than a fool's."

Fixed

Akodo Rokuro
3F
3C
0HR
7G
3PH
Lion Clan Samurai - Tactician
Experienced - Unique

Reaction: Before a Lion Clan Personality
bows: Negate the bowing. If the
bowing was a cost, it is paid.
"Enlightenment is the business of monks and priests!" he
shouted. "We are soldiers! We need nothing but an enemy!"

Fixed

Ikoma Kosaku
43F
4C
6HR
8G
3PH
Lion Clan Samurai - Tactician
Experienced - Unique

Reaction: Once per battle, after Kosaku assigns or
moves to a battle: Target a face-up Personality in one
of your Provinces. Reduce his Gold cost by the number
of Lion Clan Personalities in Kosaku's army. Bring the
target into play in Kosaku's army, paying all costs.
"I have no time for games. My calling is to war!"
Fixed


Personalities: Mantis

Moshi Amika
3F
4C
-HR
7G
1PH
Mantis Clan Water Shugenja - Fire - Naval
Enlightened - Experienced - Unique

Elemental Battle: Ranged 6 Attack.
Elemental Battle: Even if bowed, bow or
discard a Ring you own: Ranged 6 Attack.
Fixed

Moshi Kekiesu
3F
3C
-HR
8G
1PH
Mantis Clan Shugenja - Naval - Enlightened
Experienced - Unique

Maho Battle: Ranged 4 Attack or two consecutive
Ranged 2 Attacks. The Ranged Attacks compare to
Personalities' Chi, and may target Personalities with
attached Followers. They can not be modified unless
you control a Ring, and cannot be combined.
"She knows many frightening things,"
Sayoko mused. "Perhaps too many."

Fixed

Tsuruchi Arishia
4F
3C
-HR
9G
2PH
Mantis Clan Samurai - Naval - Scout
Enlightened - Experienced - Unique

Recon Open: Target a Province. Ranged Attacks
produced by attacking Mantis Clan Human
Personalities you control at that Province may target
cards even if they are in the Defender's home.
Battle: Bow Arishia: Ranged 5 Attack.
"End battles quickly, decisively. That is how we preserve lives."
Fixed

Tsuruchi Terao
3F
4C
-HR
8G
1PH
Mantis Clan Samurai - Naval - Enlightened
Experienced - Unique

Fire Battle: Even if Terao is bowed: Ranged 4 Attack.
You may bow or discard a Ring you own as a cost
to perform two more consecutive Ranged 4 Attacks,
which may be combined together.
"Death?" he laughed. "Death only comes for those who fear it!"
Fixed

Yoritomo Chimori
3F
3C
-HR
7G
1PH
Mantis Clan Samurai - Naval
Enlightened - Experienced - Unique

Open: Give all Mantis Clan Human
Personalities you control +1F. If you control
any Rings, Mantis Clan Personalities have
an additional +4F while opposed.
"The Empire believed him dead. In his second life,
perhaps he will find something he believes in." -Komori

Fixed

Yoritomo Iongi
5F
3C
-HR
9G
1PH
Mantis Clan Pirate - Naval - Enlightened
Experienced - Unique

Battle: Bow a Ring you control, discard a Ring from your
hand, or bow Iongi: Target a unit. Your actions may target
the Personality in that unit as if he had no attached cards.
Battle: Even if Iongi is bowed: Ranged 5 Attack.
"I free others from the burden of possessions,
that they might find understanding."

Fixed


Personalities: Naga

Qolsa
4F
4C
0HR
6G
1PH
Naga Shugenja - Vedic - Constrictor
Open: Bow a target opposing Personality
with less Force than Qolsa, a Ring,
or a target Enlightened Personality.
"A second Constrictor has awakened!" Akasha
said breathlessly. "After so long with so few,
what can this mean for the Naga?"

Fixed


Personalities: Phoenix

Agasha Miyoshi
3F
4C
6HR
8G
4PH
Phoenix Clan Fire Shugenja - Cavalry
Enlightened - Experienced - Unique

Open: Bow Miyoshi and a Ring you control: Search your
discard pile for a Dragon Creature Personality and put it
into play, ignoring costs and requirements. Miyoshi can not
straighten until the beginning of your next turn. At the
end of the turn, remove the Dragon from the game.
"I know not why I have been chosen, but I will not fail."
Fixed

Asako Takakazu
2F
4C
-HR
7G
3PH
Phoenix Clan Air Shugenja
Experienced - Unique

Air Open: Attach a Spell to Takakazu
from your hand, paying all costs. You may
immediately take another action.
"One cannot research one's way to Enlightenment, but if it
were possible, Takakazu would be the first." -Asako Toshi

Fixed

Isawa Kimi
3F
4C
4HR
7G
2PH
Phoenix Clan Void Shugenja
Enlightened - Experienced - Unique

Void Reaction: Even if Kimi is dead, after the
turn begins: Phoenix Clan Personalities you control
gain the Element traits of all Rings you control.
"When my day comes," Ningen smiled,
"you shall stand in my place."

Fixed

Isawa Sawao
1F
4C
6HR
6G
2PH
Phoenix Clan Fire Shugenja - Duelist
Enlightened - Experienced - Unique

Fire Battle: Any number of times per turn,
bow or discard a Ring you own: Destroy
a target Item, Spell, or Follower.
"There can be no growth without loss, no healing without
pain. All answers can be found within the flames."

Fixed

Shiba Denbe
3F
4C
5HR
8G
3PH
Phoenix Clan Yojimbo - Samurai
Enlightened - Experienced - Unique

Open: Put a Ring you control into your hand.
Open: Put a Ring into play from your hand.
While this Ring is in play, it has no ability, does not
count for Enlightenment, and your Personalities
have that Element trait.
"I fear his discoveries may have shaken his mind." -Shiba Danjuro
Fixed

Shiba Yoshimi
3F
4C
4HR
7G
3PH
Phoenix Clan Yojimbo - Samurai - Duelist
Enlightened - Experienced - Unique

If there is an Earth Shugenja in Yoshimi's army,
other players must discard a card as an additional
cost to target Shugenja in Yoshimi's army.
Elemental Air Reaction: After another player's action targets
a Personality in Yoshimi's army, target an Air Shugenja in your
army: Redirect the action to another Personality in his army.
Fixed


Personalities: Monk

Akifumi
0F
2C
-HR
3G
2PH
Unaligned Monk - Ashigaru
Limited: Target a Personality. Give him
the Enlightened trait, or remove the
Enlightened trait from him.
"I have seen my share of fools, and my share
of sages. If it is wisdom you seek, I shall
tell you what little I know."

Fixed


Personalities: Ratling

Achirin
1F
4C
-HR
7G
0PH
Ratling - Creature - Shugenja - Third Whisker Tribe
Enlightened - Experienced - Unique - Loyal

Limited: Once per game, remove a Ring you
control from the game: Remove a unit from
the game. (This does not target the unit.)
This ability may not be copied.
"I have seen Tomorrow. We fear it, but it fears us!"
Fixed

Chikka-tek
3F
2C
-HR
6G
1PH
Ratling - Creature - Grasping Paw Tribe
Experienced - Unique - Loyal

Reaction: After a player draws one or more cards from
his own card effects, discard a card: The player must
discard a number of cards equal to the number drawn.
"When I take Enlightenment from humans, they pay much
to get it back! Then all respect the One Tribe!"

Fixed

Ep'kee
4F
2C
-HR
6G
0PH
Ratling General - Creature - Bushi
Green-Green-White Tribe - Enlightened
Experienced - Unique

Elemental Reaction: Before a Personality gains
a Force bonus, target a Ring you own in play
or in your discard pile, or show a Ring from
your hand: Ep'kee gains the bonus instead.
Fixed

Gran-otik
1F
3C
-HR
6G
0PH
Ratling - Creature - Scout - Enlightened
Experienced - Unique - Loyal

Reaction: Before a Battle Action Segment begins at
Gran-otik's battlefield, bow him: Gran-otik produces a
number of consecutive Ranged 4 Attacks equal to one plus
the number of Rings in play and in discard piles.
"To have no clan, a terrible thing. Still, Gran-otik will
find no home until his spirit learns to rest." -K'mee

Fixed

K'mee
2F
3C
-HR
5G
1PH
Ratling Shugenja - Creature - Third Whisker Tribe
Enlightened - Experienced - Unique - Loyal

Attaches Jingasa cards without Gold cost.
Limited: Bow K'mee: Put a Ring in a discard pile
into play under your control. The Ring does not
count for Enlightenment while in play.
If K'mee leaves play at any time, destroy the Ring.
"Not all humans fools after all."
Fixed

Z'chkir
4F
4C
-HR
8G
1PH
Ratling Shugenja - Creature - Third Whisker Tribe
Enlightened - Experienced - Unique

Reaction: After you create a Ratling Personality,
discard a card: Create another, identical Ratling
Personality in the same location. If you discarded a
Ring, you may create an additional identical Personality.
"One day, other tribes understand what Third Whisker seeking
all these Yesterdays. That day, One Tribe finally complete."

Fixed


Personalities: Scorpion

Bayushi Adachi
4F
4C
-HR
7G
1PH
Scorpion Clan Samurai - Magistrate
Enlightened - Experienced - Unique

Elemental Battle: Move an opposing target
Dishonored Personality home. You may bow
or discard a Ring you own as a cost to
destroy the Personality instead.
"Why would this Mystic go to such lengths to conceal
his identity? What secrets does he hide?"

Fixed

Bayushi Bokatsu
3F
4C
-HR
7G
1PH
Scorpion Clan Courtier - Magistrate
Enlightened - Experienced - Unique

Bokatsu may remain bowed. Limited: Bow Bokatsu and restore a target Dishonored
Personality to Honor: Target a differet Personality controlled
by the same player. That Personality's controller either destroys
the target, or the target is Dishonored, bowed, and may not
straighten while Bokatsu is bowed and in play.
Fixed

Bayushi Kan
4F
4C
-HR
8G
0PH
Scorpion Clan Ninja - Samurai - Ninjutsu 2
Enlightened - Experienced - Unique

Elemental Open: Target a Personality you control,
and target a player. This counts as if the target
player had targeted your Personality with an action.
"She counters her inner darkness with outer light, and
somehow finds balance in between." -Shosuro Maru

Fixed

Bayushi Saya
3F
4C
-HR
8G
1PH
Scorpion Clan Samurai - Courtier
Enlightened - Experienced - Unique

Elemental Battle: After a target
Personality is Dishonored, bow or discard
a Ring you own: Destroy that Personality.
"It is time for a new game, I think. Perhaps the Lion and
the Unicorn will prove more interesting the second time."

Fixed

Bayushi Shinzo
3F
4C
-HR
8G
0PH
Scorpion Clan Ninja - Duelist - Ninjutsu 2
Enlightened - Experienced - Unique

Ninja Elemental Reaction: After Shinzo is targeted by
another player's action, bow or discard a Ring you own:
target a Personality controlled by the acting player.
Shinzo issues him an unrefusable challenge. If the other
Personality loses, gain control of him, straighten him,
and permanently give him the Ninja trait.
Fixed

Shosuro Dazai
2F
4C
-HR
7G
1PH
Scorpion Clan Air Shugenja - Courtier
Enlightened - Experienced - Unique

Twice per turn, Dazai does not need to bow
to pay the cost for a Spell or Political action.
"The spirits whisper to me truths about these
'Wanderers.' Interesting truths indeed!"

Fixed


Personalities: Unicorn

Iuchi Umeka
4F
4C
4HR
9G
4PH
Unicorn Clan Shugenja - Cavalry - Baraunghar
Enlightened - Experienced - Unique

Actions on cards straightened by Umeka's printed
abilities may be used one additional time per turn.
Open: Bow a Spell or Ring you control:
Straighten a target Samurai.
Open: Bow a Samurai you control:
Straighten a target Ring or Spell.
Fixed

Moto Akikazu
5F
4C
-HR
10G
0PH
Unicorn Clan Shugenja - Cavalry
Enlightened - Experienced - Unique

Akikazu has a Force bonus equal to the highest
number of dead Personalities in any one discard pile.
Elemental Open: Bow a Ring you control: Target a
Personality. His controller must bow or discard a Ring he
owns as a cost to assign or move into battlefields this turn.
"Death awaits within the heart of a ruby."
Fixed

Moto Rumiko
5F
3C
0HR
9G
3PH
Unicorn Clan Samurai - Cavalry
Enlightened - Experienced - Unique

When Rumiko enters play, you may search your hand, then
deck, then discard pile, for the Ring of Air and put it into
play. It does not count for Enlightenment while in play.
Personalities in Rumiko's army have the ability, "Battle:
Bow a Follower in this unit or a Ring you control:
Bow a target opposing card with no attached cards."
Fixed

Shinjo Wei
3F
3C
-HR
8G
1PH
Unicorn Clan Samurai - Scout - Cavalry
Junghar - Enlightened - Experienced - Unique

Recon Open: Target a Province. During battles
at that Province this turn, your Junghar
Personalities have: "Battle: Ranged 4 Attack."
"The Khan prepares for a second offensive, Lord
Shono," Wei said. "What are your orders?"

Fixed

Utaku Keyo
4F
3C
4HR
9G
3PH
Unicorn Clan Samurai - Battle Maiden - Cavalry
Junghar - Enlightened - Experienced - Unique

Reaction: After an attack is declared against you,
even if Keyo is bowed: Straighten a number of target
units equal to one plus the number of Rings
you own in play and in your discard pile.
"More death, more war, more suffering." She looked
to the stars. "Guide me, Kamoko-sama."

Fixed

Utaku Tarako
5F
3C
4HR
10G
4PH
Unicorn Clan Samurai - Battle Maiden - Cavalry
Scout - Enlightened - Experienced - Unique

When Tarako enters play, you may search your hand, then
deck, then discard pile, for the Ring of Water and put it into
play. It does not count for Enlightenment while in play.
Recon Open: Bow a Region you control: Target a Province.
Until the end of the turn, other players' actions may
not move Personalities into that Province.
Fixed


Personalities: Shadowlands

Chuda Ruri
3F
4C
-HR
8G
0PH
Shadowlands Shugenja - Bloodspeaker
Enlightened - Experienced - Unique -
Lose 4 Honor.
Battle: Fear 5.
Limited: Bow Ruri or a Ring in play: If a target
Personality has the non-printed Shadowlands trait,
give him a -4C token when your next turn begins.
Otherwise, give him the Shadowlands trait.
Fixed

Daigotsu Fumiaki
7F
3C
-HR
6G
0PH
Shadowlands Samurai - Lost
Experienced - Unique -
Lose 4 Honor.
Open: Target a Personality. The target
may not use his abilities this turn.
"I care nothing for your lies, Ruri!" he snarled.
"I serve a god, and you serve yourself. Keep your
distance or I shall end your blasphemy."

Fixed

Daigotsu Soetsu
4F
4C
-HR
7G
1PH
Shadowlands Samurai - Lost - Undead - Duelist
Enlightened - Experienced - Unique -
Lose 4 Honor.
Elemental Battle: Bow Soetsu or bow and discard a
Ring you own: Target up to 3 opposing units with total
Force less than Soetsu's Force plus Chi. Destroy them.
"I understand well the pain of loss, Tanitsu-san," he said.
"The question is how to channel that pain."

Fixed

Kyoso no Oni
13F
6C
-HR
13G
0PH
Shadowlands Oni Overlord - Nonhuman - Enlightened
Experienced 3 - Unique -
Lose 8 Honor.
The first time each game Kyoso no Oni enters play,
destroy a Personality you control. You may destroy
another Personality with an equal or lower Gold
cost than your destroyed Personality.
Limited: Target a Ring in play and a Shadowlands
Personality in play. Destroy both targets.
Fixed

Moshangoru
8F
3C
-HR
7G
0PH
Ogre Bandit - Nonhuman - Shadowlands
Enlightened - Experienced - Unique -
Lose 4 Honor.
Elemental Battle: Challenge a target opposing
Personality to a duel of Force. His controller can
only refuse the challenge by paying 5 Gold
or bowing a Ring he controls.
"I bring news, great Kyoso," the ogre rumbled.
"News of a human called the Wanderer."

Fixed

Muketsu
7F
4C
-HR
8G
0PH
Shadowlands Monk - Bloodspeaker
Experienced - Unique -
Lose 5 Honor.
Kihos performed by Personalities at
Muketsu's location are Maho actions.
Reaction: Even if Muketsu is bowed, after a Ring
bows: Place a -2C token on a target Personality.
"Do you think you understand pain, demon?
You know nothing. Let me enlighten you."

Fixed

Actions

A Clan Divided
0G
Open: Target a Personality with an Honor Requirement
of 0 or greater and another Personality with an Honor
Requirement of "-". After the next time this game one of
those Personalities moves or assigns to a battlefield, the
other one straightens and moves to the same location.
"I do not wish to disobey Lady Shinjo, but I fear the
Khan's ambition will undo us all." -Shinjo Shono

3Fo
Fixed

A Clan United
0G
Battle: If you have 2 Personalities with the same Clan but
different Family Names in this battle: Target a Personality
in your current army and a Personality opposing him.
Your Personality issues the other an unrefusable
challenge to a duel of Force, Chi, or Personal Honor.
"On this day, Matsu Yoshino has earned his father's blade,"
Otemi proclaimed. "All hail Yoshino, Champion of the Lion!"

3Fo
Fixed

Aikido Demonstration
0G
When revealed as a focus in a duel, the loser bows and
other effects of the duel on the loser are negated. The
winner gains 3 Honor, in addition to any other results.
Battle: Target and bow a Personality you control
at the current battlefield: Send home a target opposing
Personality with less Personal Honor.
"Size does not matter. Strength does not matter.
Only leverage matters."

3Fo
Fixed

A Long Journey
1G
Reaction: After a Personality enters
play in your home: He may not be targeted
by other player's actions or assign to armies
until the beginning of your next turn.
"So few options remaining. Why do I deny the one
possibility my spirit tells me is the truth?" -The Wanderer

3Fo
Fixed

A Scorpion's Wisdom
0G
When this card is revealed as a focus in a duel,
if one Personality in a duel in which this card was
focused was Dishonored, you may restore him to
Honor and Dishonor the other Personality.
Political Open: Target two Personalities. Give one
+2 Personal Honor. Give the other -2 Personal Honor.
"I do not doubt Kisada's wisdom. I doubt his ability
to see anyone as being wiser." -Bayushi Paneki

4Fo
Fixed

Banzai Cry
0G
Battle: Fear 4. This Fear bows Personalities
with Chi less than or equal to its strength.
"Now!" Matsu Yoshino screamed.
"Now! Make them suffer for the death of
our brothers! Of my father! Banzai!"

2Fo
Fixed

Gift of Rice
0G
Open: Straighten a target Holding. Until the
beginning of your next turn, all Personalities
controlled by other players have +1F.
"In times of war, it is easy for samurai to forget
the peasants. A simple gift can win their loyalty."
-Kokujin

1Fo
Fixed

Inspiring Leadership
*G
This card's printed Gold cost is equal to the number
of unbowed non-Tactician Personalities you control.
Open: Permanently give all Personalities
you control the Tactician trait.
"Think for yourself," Tawagoto encouraged.
"Act on your own! Your will belongs to no one,
despite what they may tell you!"

3Fo
Fixed

Journey's Beginning
*G
Reaction: After a Personality you control moves
to a battlefield: Move one or more other target
Personalities you control from the same
starting location to the battlefield. This action
costs 1 Gold for each such Personality moved.
"Go," the Khan ordered. "Return victories, or not at all."
2Fo
Fixed

Journey's End
0G
Reaction: After a Personality you control
moves to a battlefield: Take a Battle action.
"More Unicorn have been sighted, Yoshino-sama,"
Fujimaro reported. "What are your orders?"

2Fo
Fixed

Reckless Charge
0G
Heroic Open: Target a Human Personality
you control: Give him +2F. He may not be
destroyed by other player's card effects. He is
destroyed immediately after the Attack Phase.
"The front line shall break their defenses. You shall stand
with your fathers in Yomi tonight!" -Matsu Yoshino

1Fo
Fixed

Test of Enlightenment
0G
Limited: Target a Personality you control and a Personality
controlled by another player. Your Personality challenges the
other Personality. If he refuses, Dishonor him. The loser is
bowed. The winner may search his deck, then discard pile,
for a Ring, reveal it, and add it to his hand.
"Tell me what you've learned," the Wanderer said.
Sawao smiled. "I can only show you."

3Fo
Fixed


Followers

Boisterous Soldiers
4F
0C
1HR
4G
Unique
Once per game, after Boisterous Soldiers is destroyed,
you may bring it into play attached to one of your
Personalities, ignoring all costs and restrictions.
"Nothing like a quick drink to put you in
the mood for a good scrap, eh boys?"

1Fo
Fixed

Sisters of the Elements
1F
+1C
0HR
4G
Unique - Monk - Air - Earth - Fire - Water - Void
May only attach to a Monk, Shugenja, or Enlightened
Personality. Once per turn, you may target or bow this
card instead of this Personality as a cost for casting a Kiho.
Limited: Remove two cards in your hand from the game:
Retrieve an Elemental Fate card from your discard pile.
"A small order, but wise." -Tanari
1Fo
Fixed

Wandering Pilgrim
3F
0C
2HR
3G
Unique
Costs 2 less Gold attaching to an Unaligned Samurai.
Reaction: After an action titled Compassion, Courage,
Courtesy, Duty, Honor, Honesty, or Sincerity resolves:
If it is an Attack Phase, move this Personality
to any location. If it is not, gain 1 Honor.
"A bowl of soup is all the thanks I need, friend Dragon."
3Fo
Fixed


Items

Fragrant Waters
+0F
+0C
3G
Unique
May not be attached to a Crab Clan or Nonhuman
Personality. This Personality has +1 Personal Honor.
Limited: Once per game, if this Personality
has ever been opposed in a Battle Action
Segment while this is attached: Gain 5 Honor.
"So wonderful, so relaxing. Does it not put you at ease?"
2Fo
Fixed

Gaijin Writings
+0F
+0C
4G
Unique
Limited: Remove Gaijin Writings from the game:
you may target a player with over 10 Family Honor
and/or a Personality with over 5 Force. The target player
(if any) loses 4 Honor. The target Personality (if any)
permanently loses -4F. Lose 4 Honor.
"These scrolls are bound with dead flesh! Disgusting!" -Miya Nishio
1Fo
Fixed

Teaching Stick
+0F
+0C
0G
Weapon
This Personality loses and may not
gain the Duelist trait. If this Personality
has less than 5 Force, duels this Personality
is involved in are duels of Force.
Open: Gain +2F.
3Fo
Fixed

Writ of the Elements
+0F
+0C
1G
After this card enters play, name an
Element trait. While it is attached to this
Personality, he has the Enlightened trait
and the chosen Element trait.
"They hold great power, if you are but willing to
spend your entire life learning their secrets."

3Fo
Fixed


Kiho

Elemental Arrow
0G
Kiho Fire Reaction: Before a card in your army
produces a Ranged Attack, target a Monk, Shugenja,
or Enlightened Personality in your army: The Ranged
Attack has +3 Strength. You may produce a second
consecutive Ranged Attack with strength equal
to the final strength of the first.
"I could kill you easily," Akagi said, "but I have no wish to."
3Fo
Fixed

The Darkened Path
0G
Kiho Maho Open: Target and bow a Monk or
Enlightened Personality you control: Target a number
of Rings in play up to your Personality's Chi. Remove
those Rings from the game. Return them to the game
before the beginning of your next turn. Lose 3 Honor.
"What's the matter, beast? Do you fear
yourself?" Kokujin laughed.

3Fo
Fixed

The Way of Will
0G
Kiho Open: Target a Monk or Enlightened
Personality you control: Target a number of
Personalities up to the number of Rings
you have in play. Each target has +2F.
"The enlightened soul can be harnessed and used
as a weapon. But what price does a soul pay
for such squandered potential?"

1Fo
Fixed


Spells

Mantle of Flame
3G
Unique
May attach to and be cast by any Enlightened
Personality as if he were a Shugenja. This Personality
may remain bowed during the Straighten Phase.
Open: Bow this Shugenja: Target a Personality you
control. While this Shugenja is bowed, targeting
that Personality costs an additional 4 Gold.
3Fo
Fixed

Partake of the Fire
4G
Elemental Fire Water Battle: Bow this Spell:
Ranged 4 Attack. You may destroy a Terrain,
Region, or Formation at this Province.
You may move this unit home.
"It smells like poison. The morning after you drink it,
it feels like poison as well." -Yoritomo Iongi

3Fo
Fixed

The Dragons' Talons
3G
Fire Battle Ritual: Destroy this Shugenja and any
number of Shugenja you control in the same army:
Consecutively target and destroy a number of opposing
bowed cards and/or cards with no unbowed cards
attached equal to the number of Shugenja destroyed.
"I do not wish to harm you," Miyoshi said.
"Please, come no farther."

3Fo
Fixed