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Regions Hitsu Taeruko Singular - Village Battle: Even if this Region is not at the current battlefield, bow it: Target an opposed Infantry Samurai Personality, or one to three such Personalities if you are a Lion Clan player. Give each target a Force bonus equal to his Personal Honor. "Reliance upon others is weakness." -Tao of Fu Leng Uncommon Overflowing Fields Singular - Farm Cannot enter play if a Region is attached to an adjacent province. Reaction: After you refill this province, bow this card: Look at the card in this province. If it is a Holding, you may turn it face-up. If this year's harvest is poor, it means starvation. Rare Valley of Heroes Unique Your Hero Personalities have +1F for each honorably dead Hero Personality in your discard pile. Heroic Battle: Even if this Region is not at the current battlefield, bow it: Straighten a target Hero Personality. We remember heroes, that we might join their ranks. Rare Events Birth of the Blood Heir Until the end of the game, each player can only issue one challenge during each Action Phase. "Let the clans fight among themselves. When the time comes again, he shall have an Empire." Uncommon Ideal Conditions Until the end of the game, while any of your Scout cards are in a unit, they have the ability, "Battle: Move this unit to a battlefield at a province that a Recon action targeted this turn. If the unit moved, straighten it." "Surprise and strength and the battle is won." -Akodo's Leadership Common Second Doom of the Unicorn Until the end of the game, after each Events Phase, the active player targets and destroys one Region in play. "Those who cannot serve both the Khan and the Empire will suffer for their weakness." Rare Lotus Legal Only. Holdings Governor's Court 2G Bow this card: Produce 2 Gold. Political Open: Even if this card is bowed, bow this card or one of your target Courtiers: Choose another player. He may bow one of his Personalities. If he did not bow a Personality, gain 2 Honor. "The kingdoms of petty tyrants." -Bayushi Kaukatsu Rare Harmonious Temple 2G Temple Bow this card: Produce 2 Gold, or 3 Gold when paying for a Monk. Battle: Target one of your Monks at the current battlefield and bow one of your rings: Ranged 4 Attack. "This is sacred ground!" the monk bellowed. "Take your bloodshed elsewhere!" Uncommon Hidden Warrens 2G Bow this card: Produce 2 Gold. When paying for a Nonhuman, non-Shadowlands card, if you control two or more other Holdings, bow this card: Produce 4 Gold. "Purple humans think we gone. When they forget, then we kill them all." Common High Courts 2G Bow this card: Produce 2 Gold, or 3 Gold if you control a Magistrate. Political Reaction: Even if this card is bowed, after a player loses Honor from his own card effect, target one of your Magistrates: Dishonor one of that player's target Personalities. Common Seidan Sanzo 2G Bow this card: Produce 2 Gold, or 3 Gold when paying for a Hero. Limited: Target a Personality you own and control. He gains Cavalry and +3F. Destroy him at the start of your next Dynasty Phase. "His chase is over. He is at peace at last." Rare Personalities: Unaligned Kitsune Tsutaro 1F 3C 2HR 4G 3PH Fox Clan - Courtier - Librarian Reaction: After you resolve a Political action, bow Tsutaro: Look at the top card of your Fate deck. You may place it on the bottom of your deck. "Empty thrones lead only to death and destruction. Is there no other path for the Empire?" Uncommon Sachika 0F 1C -HR 1G 1PH Unaligned - Budoka - Ashigaru You may have up to 6 copies of Sachika in your deck. Sachika has a Force bonus equal to the number of Ashigaru in her army. "For every samurai, there are a dozen peasant warriors. Wars are impossible without them." -Ikoma Otemi Common Yukari no Onna 2F 3C 0HR 6G 1PH Unaligned - Snow Maiden - Nonhuman Yukari no Onna has +2F/+1C if a Winter card is in play or in a discard pile. Other players' actions can not move their own units to or from Yukari no Onna's battlefield unless they own a Winter or Snow Maiden card in play or in a discard pile. Winter is the time of the snow maidens. Common Personalities: Crab Hida Dayu 4F 3C 0HR 7G 2PH Crab Clan - Samurai - Hero Limited: Pay 3 Gold: Create a 2F Follower card and attach it to one of your target Crab Clan Hero Personalities. "Let the Damned fight the demons for us if they want. It is Scorpion blood I crave." Common Hida Ikkaku 4F 2C -HR 7G 1PH Crab Clan - Berserker - Bushi Battle: Destroy Ikkaku: Destroy a target non-Unique Personality opposing Ikkaku with more Force than him. "Be cautious," Benjiro ordered. "The Scorpion know our tactics." Ikkaku grinned. "They have never seen anything like me." Uncommon Hida Rikyu 6F 2C -HR 8G 1PH Crab Clan - Berserker - Bushi Hero - Experienced - Unique Battle: Bow a target Personality or Follower opposing Rikyu with no attachments and less Force. Battle: Destroy a target attachment opposing Rikyu. Some could not follow Kyofu, much though they wished to. Fixed Hida Yaheiko 5F 2C -HR 8G 1PH Crab Clan - Berserker - Bushi Reaction: Before a card effect would destroy Yaheiko: Negate the destruction. "When the snows thaw, then we shall see if this Khan can hold whatever he has taken." Uncommon Jikagun 2F 3C -HR 5G 1PH Crab Clan - Mujina - Nonhuman Scout - Cavalry "Come, friend," the Kuni smiled. "We need your aid in reporting Kyofu's attack." The mujina frowned. "There are things that frighten even we who cannot die." Common Yasuki Jinn-Kuen 1F 3C 0HR 5G 1PH Crab Clan - Courtier - Kolat - Master Coin Experienced - Unique - Loyal Political Limited: Straighten a target Holding. Political Open: Target one of your Hero Personalities. Before the next time this turn another player's card effect would destroy him, negate the destruction, move him home, and bow him. Rare Personalities: Crane Asahina Hideki 2F 3C 3HR 8G 3PH Crane Clan - Monk - Air - Artisan Limited: Bow Hideki: Bow or straighten one of your target Temples. Gain 1 Honor. "The Khan is just another storm of winter. When the spring comes, he will be forgotten." Common Daidoji Kikaze 5F 5C 3HR 10G 2PH Crane Clan - Daimyo - Samurai - Scout Duelist - Harrier - Experienced - Unique - Loyal Battle: If you are the Defender: Straighten one or more of your target Personalities. Move them to the current battlefield. You may take an additional Battle action. "Shiro Giji," Domotai demanded. "What is it?" Rare Daidoji Yaichiro 3F 3C 0HR 7G 2PH Crane Clan - Samurai Reaction: After a Battle action resolves that Yaichiro performed: Either create a 2F Follower card and attach it to him, or move him to a battlefield. "Defeat is more bitter than the winter cold." Uncommon Doji Doukohito 3F 4C 4HR 8G 3PH Crane Clan - Samurai - Magistrate Battle: If any attacking enemy Personality at the current battlefield has lower Personal Honor than Doukohito: Move Doukohito there. Bow all dishonorable Personalities there. You may take an additional Battle action. Humility is the greatest teacher - Tao of Shinsei Common Doji Nagori 0F 3C 6HR 5G 2PH Crane Clan - Storyteller - Courtier - Hero Artisan - Experienced - Unique Political Limited: Target a card in your hand. Offer it as a gift, showing it to another player. He may accept, putting it into his hand; if he does, you gain Honor equal to its Focus Value. If he chooses not to accept it, discard it and draw 2 cards. "It is through the arts we remember our honor." Fixed Kakita Noriko 0F 2C 6HR 5G 3PH Crane Clan - Artisan - Musician Reaction: After one of your Crane Clan Personalities is destroying during a battle or for losing a duel, bow Noriko: Gain Honor equal to the destroyed Personality's Personal Honor. "Her songs alone are worth dying for." Uncommon Personalities: Dragon Hitomi Shiori 4F 3C 0HR 8G 2PH Dragon Clan - Monk - Tattooed Battle: Bow a target Personality opposing Shiori with equal or lower Chi and no attached Items. "The war seems to be adversely affecting Lady Moon's adherents. They are growing more unstable." -Hoshi Noritada Uncommon Hoshi Noritada 3F 3C 5HR 7G 3PH Dragon Clan - Monk - Tattooed Reaction: After an action resolves which Noritada performed and which targeted another player's card: Gain 2 Honor. "Something ails the Hoshi. They grow more distant, more dispassionate. We need to discover the cause." -Hitomi Shiori Common Mirumoto Rosanjin 5F 4C 5HR 10G 4PH Dragon Clan - Daimyo - Samurai Duelist - Experienced 2 - Unique Reaction: Before Rosanjin enters a duel: Look at the top 5 cards of your Fate deck. You may put any of them on the bottom of your deck. "He died alongside the Emperor. We are poorer for their loss." -Mirumoto Kei Rare Mirumoto Taikishi 3F 3C 5HR 7G 3PH Dragon Clan - Samurai - Magistrate Reaction: After Taikishi enters play: Bow a target dishonorable Personality. The target cannot straighten until after your next Straighten Phase. Battle: Bow Taikishi: Ranged 3 Attack. "If we accept the Khan's provisions, are we honor bound to support him? We cannot survive without his aid." Common Tamori Wotan 2F 3C 5HR 6G 2PH Dragon Clan - Shugenja Battle: If Wotan is opposed: Look at the top 4 cards of your Fate deck. You may switch one with a card from your hand. You may take an additional Battle action. "He held the Daidoji troops from the western pass to Shiro Kitsuki. Alone." -Kitsuki Iweko Uncommon Togashi Tsuri 3F 3C 4HR 6G 4PH Dragon Clan - Monk - Tattooed Experienced - Unique Battle: Exchange Tsuri's Force or his Chi with the same stat on a target Personality opposing him. Reaction: After a Ring bows: Gain 1 Honor. Imbalance is the only true sin. The Heavens tolerate all else. Rare Personalities: Lion Akodo Hachigoro 3F 3C 8HR 8G 3PH Lion Clan - Samurai - Tactician Reaction: If you are attacking, after armies at Hachigoro's battlefield engage: You may target one of the Defender's units, move it to Hachigoro's battlefield, and straighten it. You have the first opportunity to take a Battle action or pass this battle. Uncommon Akodo Shigetoshi 4F 3C 6HR 9G 3PH Lion Clan - Daimyo - Samurai - Tactician Experienced - Unique - Loyal Your Tacticians have the ability, "Tactical Battle: Destroy a Personality or Follower in this army: Destroy a target Follower or Personality without Followers opposing it." "Let us remind them why they fear the Akodo." Rare Ikoma Hanshiro 2F 2C 6HR 4G 2PH Lion Clan - Courtier - Historian Reaction: After a Tactician assigns to attack, bow Hanshiro: Gain 2 Honor. "We know how to deal with usurpers like the Khan. History will show that it was the Lion who defended the throne." Common Kitsu Ineko 2F 3C 6HR 7G 3PH Lion Clan - Shugenja - Water Open: Target a Lion Clan Personality in your discard pile. He becomes honorably dead. Give Cavalry to all cards in one target unit. "Her training with the Elemental Masters has made her formidable indeed." -Kitsu Katsuko Uncommon Matsu Benika 4F 4C 0HR 7G 3PH Lion Clan - Samurai - Beastmaster Experienced - Unique Benika has +1F for each Nonhuman at her battlefield. Your Nonhumans have +1F while in an army. Limited: Destroy one of your Nonhumans: A target unit's controller may destroy one of its attachments. If he does not destroy an attachment, bow the unit. Rare Matsu Yoshike 2F 2C 5HR 6G 2PH Lion Clan - Samurai - Scout Recon Open: Target a province. During battles at that province's battlefield, your Samurai and Followers there have +1F. News of the Khan's assault caused all but the Akodo to withdraw from the Dragon border. Common Personalities: Mantis Sasada 3F 2C -HR 6G 1PH Mantis Clan - Ningyo - Nonhuman Scout - Naval - Storm Rider Open: Bow one of your Port or Region cards: Straighten Sasada. The Mantis believe they rule the seas. They only ride the surface. Common Tsuruchi Ayame 2F 3C 0HR 7G 2PH Mantis Clan - Samurai - Master Archer Battle: Bow Ayame, and you may discard a card from your hand: Ranged 4 Attack. If you discard a card, this Ranged Attack can target a Personality with attached Followers. "I do not care who my enemies are, only send me against them. Peace bores me." Uncommon Tsuruchi Etsui 4F 3C -HR 7G 1PH Mantis Clan - Pirate - Naval - Kolat Experienced - Unique Once per game, after Etsui enters play or overlays: You may target a Personality. Until the end of the game, he cannot assign or move to battlefields unless Etsui is bowed or out of play. "The Emperor's death haunts me. Could I have done more?" Rare Tsuruchi Gidayu 4F 3C 0HR 7G 2PH Mantis Clan - Samurai - Magistrate Open: Target a Personality. Bow his attachments. Battle: Ranged 2 Attack. "Some think the capital far away, but the throne's reach is without measure. If the Khan should take it, he will be difficult to unseat." Common Yoritomo Isoshi 6F 3C 0HR 9G 2PH Mantis Clan - Samurai - Naval Battle: Target a unit opposing Isoshi. Abilities on cards in that unit cannot be used during this battle. "Naizen is our Champion. If he wishes us to stand alongside the Khan, then that is our duty." Uncommon Yoritomo Utemaro 3F 3C -HR 7G 1PH Mantis Clan - Samurai - Hero Naval - Experienced - Unique Open: Pay 3 Gold: Target a Follower in play or in any player's discard pile. Attach it to a target Personality you control, waiving costs and ignoring its Honor Requirement. Lose Honor equal to the Follower's Honor Requirement if you do not own it. "We can aid you, Chagatai-sama, but there will be a price." Rare Personalities: Naga Personalities: Phoenix Asako Juro 3F 3C 6HR 7G 4PH Phoenix Clan - Shugenja - Monk - Void Reaction: Even if Juro is bowed, after one of your Personalities at a battlefield bows as a cost of an action he performed on a Kiho or Spell: Gain 2 Honor. We will remember Naseru's reign, and Chagatai's treachery. Common Asako Keiki 2F 3C -HR 7G 3PH Phoenix Clan - Monk Reaction: After you bring a Personality into play: Gain 1 Honor. Nakamuro stared at the Monk. "What has Mirabu done?" he whispered. "Only what he felt he must," Keiki replied. Uncommon Fire Dragon 7F 5C 10HR 14G 4PH Phoenix Clan - Dragon - Creature - Nonhuman Shugenja - Fire - Cavalry - Experienced 2 - Unique Cannot attach Followers or Items. Battle: Destroy a target Personality opposing Fire Dragon with lower Force and lower Chi. Battle: Ranged 12 Attack. The egg called, and the Heavens answered. Rare Houhou 2F 3C 6HR 7G 3PH Phoenix Clan - Phoenix - Creature Nonhuman - Shugenja - Fire - Cavalry Limited: If Houhou is honorably dead: She rises from the ashes. Bring her into play, paying 4 less Gold. Gain 3 Honor. The Phoenix are at peace with themselves, and many of their ancient allies have returned. Uncommon Shiba Aikune 6F 5C 8HR 9G 3PH Phoenix Clan - Samurai - Hero Experienced 3 - Unique While Aikune is home or the only Personality in an army, he has +3F and other players' card effects cannot bow or move him. Battle: Any number of times per turn, destroy a Personality in Aikune's army: Destroy two target cards opposing Aikune with no attachments. Rare Shiba Daizan 2F 2C 4HR 5G 2PH Phoenix Clan - Samurai - Hero - Yojimbo Reaction: Before another player's action destroys one of your Shugenja in your home or at Daizan's battlefield, even if Daizan is dead, remove him from the game: Negate the Shugenja's destruction. The City of Tears is well-defended now. Common Tamori Nakamuro 3F 4C 4HR 8G 3PH Phoenix Clan - Elemental Master - Shugenja Air - Isawa Nakamuro Experienced 2 - Unique Your Air Shugenja need not bow as a cost of Air actions on Spells or Kihos they performed. Battle: Discard one or more Spells or Kihos from your hand: For each card you discarded, you may either straighten a Personality in Nakamuro's army, or bow a target card without attachments opposing him. Rare Personalities: Ratling Hch-tik 5F 2C -HR 8G 1PH Ratling - Creature - Nonhuman - Shugenja Rememberer - Third Whisker Tribe Battle: Give Hch-tik +1F for each dead Ratling Personality you own. Destroy Hch-tik after the current battle if you destroyed a province or army in its resolution. "Alas, poor Chitik..." Uncommon Mytchokan 4F 2C -HR 6G 0PH Ratling - Creature - Nonhuman Bushi - Crippled Bone Tribe Battle: Target a unit opposing Mytchokan. Bow each Personality and Follower in it with Force plus Chi lower than the number of Ratlings in Mytchokan's army. The Unicorn did not realize that they were still fighting on two fronts. Common Ok'kantich 4F 3C -HR 6G 1PH Ratling - Creature - Nonhuman Scout - Tattered Ear Tribe Recon Open: Target 1 or 2 provinces. During each attack this turn, non-Ratling Personalities cannot assign to the provinces' battlefields during the Cavalry Maneuvers Segment. "Kill horses first. Men will fall." Common Pep'trchek 5F 3C -HR 8G 2PH Ratling - Chief - Creature - Nonhuman - Bushi Hero - Crippled Bone Tribe - Experienced - Unique Reaction: After an action or battle resolves during which Pep'trchek was destroyed: create one 1F Ratling Follower card for each of your Ratling Personalities, and attach one to each of them. "Tomorrow will never come!" Fixed Shinbone Warpack 5F 3C -HR 10G 1PH Ratling - Creature - Nonhuman - Bushi - Broken Shinbone Tribe - Exprienced Shinbone Pack - Unique Shinbone Warpack cannot challenge or be challenged. After the first time each turn a Ratling Personality is destroyed: Give Shinbone Warpack a +2F Pack token. Before Shinbone Warpack would be destroyed, remove a Pack token from it: Negate the destruction. Rare Vik-sch'tok 3F 2C -HR 6G 0PH Ratling - Creature - Nonhuman Scavenger - Thief - Grasping Paw Tribe Limited: Pay 2 Gold: Create a +3F Weapon Item card and attach it to a target Ratling Personality. "Emperor die bravely, but dead not worth courage." Uncommon Personalities: Scorpion Bayushi Hisako 3F 2C -HR 6G 1PH Scorpion Clan - Samurai - Hero Bitter Lies Champion Reaction: After Hisako is destroyed: Dishonor another target Personality who opposed her when she was destroyed, or who performed the action that destroyed her. The target cannot be rehonored this turn. Bow him if he is Crab Clan. "Fate favors more than the foolish and mad." Common Bayushi Kaukatsu 0F 2C -HR 9G 0PH Scorpion Clan - Imperial - Chancellor Courtier - Experienced 2 - Unique Abilities on Kaukatsu cannot be copied. After another player's action targets Kaukatsu: The player targets one of his honorable Personalities. Dishonor him. Political Limited: Target a dishonorable Personality. His controller loses 3 Honor, then targets one of his honorable Personalities. Dishonor him. Rare Bayushi Maemi 4F 3C -HR 8G 1PH Scorpion Clan - Samurai - Courtier Ranged Attacks targeting Maemi have -3 strength. Battle: Give a target Personality opposing Maemi -3F. Dishonor the target if his Force is now 0. "Subtlety is lost on the foolish. For such individuals, there are other means of manipulation." Uncommon Bayushi Yumita 5F 3C -HR 9G 0PH Scorpion Clan - Samurai - Assassin - Ninja Battle: Ranged 3 Attack. If this targets a Personality, compare its strength to the Personality's Chi instead of Force. You may move Yumita home. "He is called by some the Black Scorpion. It is a name the Crab will learn to fear." Uncommon Shosuro Aroru 3F 5C -HR 8G 0PH Scorpion Clan - Ninja - Duelist Experienced - Unique Reaction: When an action targets a Ninja at Aroru's location: It targets a different legal target of your choice instead. Reaction: Any number of times per turn, after another player's Battle action resolves: Move Aroru to any location. Rare Soshi Idaurin 3F 4C -HR 7G 2PH Scorpion Clan - Shugenja Air - Magistrate Political Battle: Even if Idaurin is home, if there is a dishonorable Personality at the current battlefield: Bow or straighten a target card there. "A gaijin name is just another mask she wears." Common Personalities: Unicorn Iuchi Eiji 1F 3C -HR 6G 2PH Unicorn Clan - Shugenja - Cavalry Battle: If any enemy units are at the current battlefield, bow Eiji, even if she is home: Move one of your target units to that battlefield. Straighten the unit if it moved into the defending army. Uncommon Moto Chagatai 9F 5C -HR 14G 2PH Unicorn Clan - Clan Champion - The Khan - Samurai Cavalry - Tactician - Experienced 4 - Unique - Loyal Other players' actions cannot move Unicorn Clan Personalities in Chagatai's army. Battle: Even if Chagatai is bowed or has been in a battle resolution this turn: Move him to the current battlefield. If he is now opposed, straighten him. "Who will stop me?" Rare Moto Chen 6F 4C 0HR 10G 2PH Unicorn Clan - Vigilant - Samurai - Cavalry Tactician - Experienced 2 - Unique Political Actions cannot target Chen. While dishonorable, Chen has -2F/-1C. Before Chen enters play or overlays: Dishonor him. Tactical Battle: Move home a target Personality opposing Chen. Bow the target. If he is a Kolat or Ratling, destroy him. Rehonor Chen. Rare Shinjo Isuke 4F 2C 0HR 8G 2PH Unicorn Clan - Samurai - Cavalry Reaction: If Isuke is defending, after an enemy player resolves a Battle action: You may immediately take an additional Battle action. While the Khan marches on the throne, Shono's men hunt for the source of the peasant revolutions. Uncommon Shinjo Saihan 4F 3C 0HR 9G 3PH Unicorn Clan - Shugenja Scout - Cavalry Reaction: After any player announces a Terrain action: Give Saihan a +2F token. "The way is clear, my Khan. Only the Lion stand between us and Toshi Ranbo." Common Utaku Nayan 3F 3C 4HR 8G 3PH Unicorn Clan - Samurai Battle Maiden - Cavalry Battle: Reduce the Force of a target Personality opposing Nayan by an amount equal to Nayan's Personal Honor. Gain 3 Honor. The Baraunghar attacked cities throughout the Lion lands, disrupting troop movements. Common Personalities: Shadowlands Aka-Name 2F 2C -HR 4G 0PH Shadowlands - Nonhuman Lose 4 Honor. Battle: Give a target Human Personality opposing Aka-name a -1F/-1C Poison token. Give each Shadowlands Human Personality in the target's army an additional -1F/-1C Poison token. "It cares nothing for war. It only wishes to feed." Common Chutoburo 7F 3C -HR 9G 0PH Shadowlands - Ogre - Nonhuman Bushi - Lose 4 Honor. Battle: Destroy a target unit opposing Chutoboru whose total Gold Cost is lower than Chutoboru's Force. The war raged at the Wall of Bone. The demons seemed victorious... and then the Damned appeared to the north. Uncommon Daigotsu Rekai 5F 4C -HR Spider Clan - Shadowlands - Samurai - Cavalry Experienced 4 Daidoji Rekai - Unique - Lose 5 Honor. Battle: Twice per turn: Ranged 5 Attack. If this destroyed a Follower, permanently give its Personality Shadowlands. Battle: Target a Follower in any discard pile. Permanently give it Shadowlands and Undead. Attach it to one of your target Personalities, paying all costs and ignoring Honor Requirement. Rare Gutobo 2F 1C -HR 4G 0PH Shadowlands - Goblin - Nonhuman Scout - Lose 2 Honor. Recon Open: Target a province. Before this turn ends, bring into play each dead Goblin Personality you own who was destroyed during the Combat Segment at that province's battlefield this turn, waiving GOld Costs. "With the Emperor dead, opportunity abounds." -Daigotsu Common Nairu no Oni 4F 4C -HR 6G 0PH Shadowlands - Oni - Nonhuman - Cavalry Experienced - Unique - Lose 4 Honor. Battle: Move Nairu to the current battlefield or to your home. If he is now opposed, you may target one of your Oni Personalities and move him to Nairu's location. "Destroy them!" Kyofu roared. "No mercy!" Rare Umi-Bozu 7F 3C -HR 8G 0PH Shadowlands - Oni - Nonhuman Naval - Lose 6 Honor. Water Battle: Bow a target card opposing Umi-Bozu without attachments. If you control a Port, the target cannot straighten before its controller's next Straighten Phase. "HOLD!!!" Uncommon |
Actions Advance Position 0G Recon Open: Bow one of your target Scouts: Target a province. During battles at this province, after each time an enemy player resolves an action on a card in a unit, he discards a random card from his hand. "We will lose many men tracking the Khan, Yoshino-sama," Otemi said. "That is the way of water." 3Fo Common Allies Become Enemies 0G Battle: Target two Personalities in the current enemy army, each with a Clan alignment the other does not have. The enemy leader chooses one of them, who is destroyed. Bow the other. Kaneka shook his head. "Chagatai," he said. "I knew this day would come." 3Fo Common A Noble End 0G Battle: Target one of your unbowed Personalities: Target a number of Personalities or Followers opposing him up to his Personal Honor. Destroy each opposing target with 0 Force. Gain 2 Honor for each card destroyed. Give each opposing target still in play -2F. Death cannot be avoided. Only embraced. -Tao of Shinsei 1Fo Uncommon A Soldier's Fate 0G Reaction: After another player's action targets a Personality in your army: Give him a Force bonus equal to his Personal Honor. If he is no longer a legal target for the action, negate its effects. If his Personal Honor is 3 or higher, he straightens after the Combat Segment ends. "Our honor is to delay the Khan while the officers withdraw." 4Fo Rare A Soldier's Spirit 0G Battle: Target one of your opposed Samurai Personalities: Rehonor him if he is dishonorable. He gains a Force bonus equal to his Personal Honor. If you are a Dragon Clan player, gain 3 Honor. Gukochi bowed. "A worthy duel," he whispered. 2Fo Uncommon Blanketed Forest 0G Forest Winter Terrain Battle: The snow blocks travel, negating units' movement to or from this battlefield. The conditions were difficult for the Unicorn, but far more so for their unprepared enemies. 1Fo Rare Cool Heads Prevail 0G Focus Effect: If your Personality was challenged to this duel, the other player in the duel chooses whether you gain 5 Honor, or you win the duel and he loses in resolution. Battle: Bow a target attacking Personality with at least 2 more Force than Chi. He cannot straighten during this battle. 1Fo Uncommon Lotus Legal Only Coward! 0G Battle: Target one of your unbowed Samurai at the current battlefield: Target one of the Defender's units in his home. Straighten it. The Defender may move it to the current battlefield. If he chooses not to, he loses 2 Honor, the unit's Personality is dishonored, and you may draw two cards. "Not while I live, dog!" 4Fo Rare Crushing Blow 0G Battle: Target a unit you control in your current army, and a target unit in the enemy army: If your unit has more than twice as much Force as the enemy unit, cards in the enemy unit cannot perform actions. Even the power of Jigoku cannot overcome the strength of a Crab's will. 2Fo Uncommon Dissent 0G Battle: For each different clan alignment on Personalities in the current enemy army, target one card without attached Followers in that army. Bow all targets. "Ryoko Owari was only the beginning!" the peasant hissed. "The Empire shall burn while the clans play their games!" 1Fo Common Doomed Intentions 0G Reaction: After another player's action resolves that dishonored any of his own Personalities: Destroy one of those target Personalities. Battle: If there are enemy units at the current battlefield: Move one of your target units there. If it moved, straighten it. If you are the Defender, take an additional Battle action printed on a card in the unit. 2Fo Rare Flanking Action 0G Battle: If your current army has more units than the current enemy army, bow one of your target Samurai there: The enemy leader targets and destroys a Personality in his army. The Unicorn's assault took the Lion completely by surprise. The border fell within an hour, and the Khol marched into the Lion provinces. 1Fo Uncommon Flanking Assault 0G Battle: Bow one of your target defending Personalities: Ranged Attack with strength equal to his Force or Chi. After the Combat Segment ends, straighten him. Kyofu and the Damned came upon a great battle. "Destroy the demons!" Kyofu ordered. His men did not hesitate. 3Fo Common Flash of Steel 0G Focus Effect: If your Personality was challenged to this duel, gain 4 Honor. Battle: Target one of your opposed Personalities: Bow him. Move him home. Gain Honor equal to the number of units in the current enemy army, to a maximum of 5. Increase the current battlefield's province's Strength by the amount of Honor you gained. 2Fo Rare Frenzied Charge 0G Battle: Target 2 of your opposed Nonhuman Personalities at the current battlefield, each with a Gold Cost of 6 or more: Draw 3 cards. After this battle's resolution, if you destroyed the province or any opposing units, discard 2 cards. "If you turn your back..." 1Fo Rare Hunting the Prophet 2G Battle: Bow a target card in the current enemy army. Bow all dishonorable Personalities in that army. "Kokujin!" Yudoka snarled. "Tell me where he is and I'll end your misery!" 2Fo Uncommon Impressive Resilience 0G Battle: Target an opposed Personality. The target gains +2F and cannot bow or move during the current Combat segment. "History is filled with failed traitors. Let Chagatai join them." 2Fo Rare Insolence Punished 0G Battle: Target one of your Personalitise and a Personality opposing him with equal or lower Chi. You may also target any number of dishonorable Personalities in the current enemy army. Move all targets home. This action's effects on dishonorable Personalities cannot be negated. "I have found him, my lord. His threat ends now." -Shosuro Yudoka 3Fo Rare Nezumi Vengeance 0G Reaction: If it is the Action Phase, after another player resolves an action that targeted one of your Ratlings with 6 or more Gold Cost, and destroyed him or caused you an Honor loss: Destroy one target Personality who performed the action. The Nezumi forget the past easily, but they do not forget those who wrong them, as the Unicorn discovered. 4Fo Uncommon Old Alliances 0G Political Open: Bow one of your target Courtiers: Target a Personality. His controller may choose to dishonor him. If the target is now honorable, he cannot assign or move during the next Attack Phase this turn. "Accept the Khan's rice if you must," the Scorpion whispered. "We will shield you from the Crane in court." 2Fo Common One Final March 2G Heroic Battle: If any enemy units are at the current battlefield, target two of your Personalities with different Clan alignments, or one to two of your Heroes: Move the targets to the current battlefield. Straighten them if they moved. "Goodbye, brother," Kyofu said. "I shall not return." 2Fo Common One More Sacrifice 0G Limited: Destroy a target Personality you control: Until the start of your next turn, after each time another player's card effect destroys or bows a Personality you control outside the Attack Phase, you may target a Personality the other player controls and apply the same effect to him. Rise, my pupil. 1Fo Uncommon Ordered Retreat 0G Battle: Move home one or more target Personalities in your army. You may straighten a number of your units up to the number of Personalities you moved home. "Fall back," Yoshino ordered, "but slowly. Ride ahead to the castle with Otemi. He must not die!" 4Fo Common Peaceful Discourse 0G Political Open: Rehonor another player's target dishonorable Personality. Gain Honor equal to his Personal Honor plus one. He cannot assign to attack you this turn. "We must put aside our disagreements for now, Hida-san. The Khan's march must be dealt with." 2Fo Rare Recruiting Allies 6G Battle: If there are one or more enemy units at the current battlefield: Create three 2F/2C/2PH Samurai Personality cards in your army there. Remove them from the game after the battle ends. "I need to find the ones called Utagawa and Tamago," the Shinjo said. "Will you help me, Tawagoto?" 2Fo Rare Restoring Order 0G Political Battle: Target one of your unbowed Magistrates: Move home a target Personality opposing him with Personal Honor less than your Magistrate's Chi. Bow the Personality if he moved. Destroy him if he is dishonorable. "Kill only the rioters!" the magistrate ordered. "Indiscriminate killing only harms our cause!" 4Fo Common Reverence for Chikushudo 2G Limited: Target one of your Shugenja. Search your Fate deck for a non-Unique Spell with an ability that has one of his Element keywords. Show it and attach it to him (paying all costs). Gain 2 Honor if this attached a Spell. The kami are not the only spirits that offer the priests their blessing. 4Fo Rare Ruthless Advance *G Battle: Pay Gold equal to the target unit's total Gold Cost minus 2: Destroy a target defending unit. The Khan's advance created a hole in Yoshino's defenses. The battle could be salvaged, but a great sacrifice would be required. 2Fo Uncommon Scouring the Village 0G Magistrate Open: Bow one of your target Magistrates: Bow a target Personality with lower Personal Honor than your Magistrate's Chi. If the Personality is dishonorable, he cannot straighten until after his controller's next Straighten Phase. "His name was Rosoku," Masae said. "Did he pass through here?" 4Fo Common Snowy Overlook 0G Recon Limited: Bow one of your target Scouts: Name either Cavalry, Naval, or Tactician. Remove that keyword from all cards in play that have it until the end of the turn. This effect lasts until the end of your next card if there is a Winter card in your discard piles. "Soon," the Nezumi hissed. "Soon!" 4Fo Common Soul of Battle 0G Battle: Destroy one of your opposed target Tacticians or Deathseekers in the current battlefield: Gain 3 Honor. The next action the enemy leader announces this battle has the additional cost "Bow one of your Personalities at the current battlefield." "They are not men!" she screamed. "They are animals!" 2Fo Uncommon Soul of the Winds 0G Battle: Target one of your Personalities: Ranged 2 Attack that can target a dishonorable Personality with Followers if your Personality is a Magistrate. Gain 2 Honor if the Ranged Attack destroyed a card. "Should the Khan succeed, he will need allies to help keep the peace." -Tsuruchi Nobumoto 2Fo Uncommon Standing Fast 0G Battle: Target one of your unbowed Samurai or Berserker Personalities: Target up to two units opposing him with a combined total Gold Cost less than his unit's total Gold Cost. Bow them. Destroy any cards in those units with 0 Gold Cost. "Only six against a Crab? You should have known better." 2Fo Rare Strength in Certainty 0G Battle: Target one of your unbowed Courtier or Samurai Personalities: Target a Personality or Follower opposing him, or one or two such cards if he is defending. Give each opposing target a Force penalty equal to your Personality's Personal Honor. If any opposing target now has 0 Force, bow it. "If the Khan is victorious, will your deaths even matter?" 3Fo Rare Surprise Attack 0G Battle: Target one or more of your Nonhuman Personalities at the current battlefield: Target one of the enemy leader's Personalities at this battlefield or his home. Create a battlefield not associated with any province. Move all targets there. (The current battle continues normally.) "...you will pay the price!" 2Fo Common Take the Charge 0G Heroic Reaction: When a Battle action would target one of your Personalities: The action instead targets another legal Hero Personality of your choice that you control. Yoshino hesitated. "Give me the order, my lord," Otemi said. "I will not fail." 3Fo Rare The Empress' Address 0G Political Reaction: After one of your Personalities is destroyed while in a defending army, bow one of your target Courtiers or Empresses: Target a non-unique Personality with your clan alignment in your discard pilre. Bring him into play in your home, waiving all costs. Gain 2 Honor. 2Fo Rare The General Falls 0G Terrain Battle: Before this battle's resolution, starting on your left, each player may target and bow a Personality at the current battlefield. The former Lion Champion fell as the Khan's laughter rang across the battlefield. 1Fo Uncommon The Lesser Evil 0G Open: Target another player. You may bow a number of his target Personalities up to the number of different clan alignments among his Personalities, minus one. "What is more important?" Kuon demanded. "Principles or victory?" 3Fo Common The Khan's Gambit 0G Winter Terrain Battle: Your Personalities have +1F and cannot move home. You cannot use abilities on your cards at this battlefield. "There has never been a winter march such as this," the Khan said to his men. "We shall take the capital, and be remembered forever!" 1Fo Uncommon Two-Front War 0G Political Battle: Bow one of your target Courtiers, even in your home: Target a number of your Personalities up targets' units if this moved them into a defending army. "Go," the Doji said. "Your kinsmen need you more than we do." 3Fo Rare Unexpected Betrayal 0G Battle: Target a dishonorable Personality in an army. Cards in that unit cannot perform actions. During battle resolution, the unit's Force is added to your army's total instead of its controller's. The only loyalty is to oneself, and to power. -Tao of Fu Leng 3Fo Rare Unexpected News 0G Political Open: Target one of your Courtiers, and bow him if he is not Crane Clan: Target another player's bowed Personality. That player may straighten him. If he straightens, you gain 3 Honor. If he does not, he cannot straighten until after his controller's next Straighten Phase. "The Khan marches for the capital! For the throne!" 3Fo Rare Unshakable 0G Tactical Battle: Target an Action card in your discard pile. Play it for one of its Battle abilities as an additional action. Remove this card and the target card from the game, even if out of play, after that action ends. (Observe restrictions on the ability's number of uses, such as the default "once per turn.") 3Fo Rare Unstoppable Power 0G Battle: Give a target card in the current enemy army a Force penalty equal to the number of different Element keywords in your army. Gain Honor equal to the amount of Force it lost. You may take an additional Battle action. "Do not be a fool, Mirabu!" Sezaru shouted. 2Fo Uncommon You Die With Me! 0G Heroic Reaction: After another player resolves a Battle action which destroyed one of your Hero Personalities: Destroy a target Follower, or Personality without Followers, in the current enemy army. "You are nothing," Kengo roared. "I will wallow in a lake of your blood!" 2Fo Common Followers Crippled Bone Berserker 2F 0C 0HR 3G Ratling - Creature Berserker - Crippled Bone Tribe This card has +2F while attached to a Ratling with a Gold Cost of 6 or more. Battle: Target one or two Followers opposing this card. Bow them. 1Fo Uncommon Imperial Magistrates 2F 0C 2HR 2G Imperial - Magistrate Battle: Target a Personality opposing this card. Reduce the targte's Force by this Personality's Chi. If this Personality is a Magistrate, dishonor the target. If a criminal is known to be guilty, then a confession may be obtained by whatever means necessary. 2Fo Common Seasoned Deckhand 2F 0C 1HR 3G Naval Battle: Bow Seasoned Deckhand: Look at the top 4 cards of your Fate deck. You may show one of them that is a Follower, Item, or Spell, then put that card in your hand. "I know where we can get a good price for these." 3Fo Uncommon Temple Acolytes 1F 0C 1HR 3G This Personality has Monk and Shugenja. "The Keepers have been scouring the land, searching temples and villages. Sekawa seems desparate to find something, but what?" -Isawa Ochiai 2Fo Common Veteran Warrior 3F 0C 1HR 4G Bushi - Hero Other players' card effects cannot bow Veteran Warrior. Reaction: When an action would target one of your Followers: The action targets Veteran Warrior instead if he is a legal target. 3Fo Common Watch Commander 2F 0C 1HR 3G Reaction: Before this Personality enters a duel in which he was challenged: Create a 2F/3C/2PH Samurai Yojimbo Duelist Personality card at his location, who enters the duel instead. After the duel ends, remove the Duelist from the game, and destroy this Follower if you lost. "You shall not pass. Not while I live." 4Fo Rare Items Badge of Authority +0F +0C 3G This Personality has +1 Personal Honor and cannot be targeted by other players' Battle actions while he is at home. Reaction: After a Political action targets one of your Personalities, if this card is in your hand: After the action resolves, attach it to him paying 2 less Gold. Rehonor him if it is attached. 2Fo Common Blade of Guile +2F +0C 3G Weapon - Shamesword After this card attaches: Rehonor this Personality. This Personality has 0 Personal Honor, and can neither gain Personal Honor bonuses nor be dishonored. "Can a god-forged blade slay a god made mortal? 4Fo Rare Kumade +3F +1C 4G Weapon Reaction: After another player targets one of your Personalities during the Action Phase, if this card is in your hand: Attach it to him, paying 3 less Gold. Reaction: After this card enters the discard pile during a battle, remove it from the game: Draw a card. "Crude, but sophistication is lost upon murderers." 2Fo Common Pincers and Tail +2F +0C 4G Weapon Reaction: After a Battle action targeting one of your Personalities resolves, if this card is in your hand: Attach it to him, paying 2 less Gold. Battle: Bow and destroy this card: Ranged 3 Attack. You may compare this attack's strength against the target's Chi instead of Force if he is a Personality. 2Fo Common Kiho Silent Solace 0G Kiho Void Open: Bow one or your target Monks or Shugenja: Target another player. He may choose to let you gain 3 Honor. If he chooses otherwise, straighten all your Rings, and each Ring this straightened can use its abilities one extra time this turn. In the strangest places, seek yourself. -Tao of Shinsei 2Fo Uncommon Strike the Base 0G You can only play one Strike the Base per battle. Kiho Reaction: After you resolve a Strike the Center bow the target Monk who performed it: Destroy a target Follower or Personality without Followers opposing him. Kiho Battle: Bow one of your Rings and one of your target Monks: Ranged Attack with a strength equal to his Chi. 4Fo Rare Strike the Center 0G You can only play one Strike the Center per battle. Kiho Reaction: After you resolve a Strike the Summit, target the Monk who performed it: Bow a target unit opposing him. You may search your deck for a Strike the Base, show it, and put it in your hand. Kiho Battle: Bow one of your Rings and one of your target Monks: Bow a target unit opposing him with less Force. 3Fo Uncommon Strike the Summit 0G Kiho Battle: Bow one of your Rings and target one of your unbowed Monks: Move home a target Personality opposing him. Bow the Personality if he moved. You may discard a card: If you do, search your deck for a Strike the Center, show it, and put it in your hand. "Let us begin the lesson!" 2Fo Common The Elements' Path 0G Kiho Open: Target one of your Monks and one of your non-Void Rings: Permanently copy an ability from the Ring to the Monk. The Monk permanently need not bow to pay costs of the copied action. Sekawa stared at the Keepers grimly. "If we fail, the Empire dies." 2Fo Common Spells Purge the Unclean 1G Fire Battle: Bow this Shugenja, or bow this Spell if attached to a Fire Shugenja: Destroy one or more target attachments opposing this card up to the number of different Element keywords on cards in this Shugenja's army. "This Khan is a man worthy of my respect." -Daigotsu 3Fo Common Seeking the Way 2G This Spell cannot have its Gold Cost reduced. Air Battle: Bow and move home this Shugenja: Move home a target attacking unit at this battlefield. Gain 2 Honor. "The Khan's way is war. The Phoenix path is peace. What if we have no choice but to intervene?" 4Fo Rare The Kami's Embrace 4G Each ability on this Spell has "Bow this Spell:" as a base cost and can only be performed by a Shugenja who shares an Element keyword with it. Air Open: Turn all face-down cards in your provinces face-up. Earth Battle: Bow a target Personality at this location with less Chi. Fire Battle: Ranged 6 Attack. Water Battle: Move a target unit from the current battlefield to another location. 4Fo Common Touch of Ice 2G This Spell cannot have its Gold Cost reduced. Shugenja: Another target player may choose to bow 2 of his Personalities. If he does not bow 2 Personalities, gain 3 Honor. "Beautiful and deadly. Unrelenting, yet fleeting." 3Fo Common |
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