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The Hidden City

Regions
Events
Holdings
Personalities: Crab
Crane
Dragon
Lion
Mantis
Phoenix
Ratling
Shadowlands
Scorpion
Unaligned
Unicorn

Actions
Spells
Followers
Items
Kiho
Strongholds:
Shiranai Toshi
7PS
3G
6SH
Once per turn, if you are the Attacker,
draw a card after playing a Terrain.
Battle: If you are the Attacker, bow Shiranai Toshi to play
a Terrain from your hand, even if there is a Terrain in play.
Do not destroy the other Terrain. You decide the order
multiple Terrains resolve for this battle.

Tani Hitokage
8PS
4G
2SH
Once per game, gain a Province to the right of your
rightmost one after destroying a Province as the Attacker.
Battle: Once per battle, one of your Crab Clan
Personalities issues an unrefusable challenge to a
duel of Force to an opposing Personality.

The Meeting Place
13PS
3G
1SH
You begin the game with three Provinces. Your Ratling
cards cannot gain Shadowlands and are immune to Fear.
Battle: Move one of your Ratling Personalities home.
This may target each Personality once per battle.
Battle: Bow one or more of your Ratling cards in this
battle to reduce the Province's strength by that number.


Dynasty Cards: Fate Cards:
Regions

Hidden City
Unique
Bow Hidden City each time one of your
Personalities is destroyed by another player's
action during an Action Phase.
Reaction: Before one of your Personalities
is destroyed by another player's action during
an Action Phase, straighten Hidden City
to negate the destruction.
Promo

The Shogun's Armory
Singular
While The Shogun's Armory is in play, you
may attach Items from your hand to your
Personalities as a Battle action.
Limited: Once per turn, search your Fate
discard pile for a non-Unique Item, show it
to all players, and put it in your hand.
Rare

Trade District
Singular
Open: Once per turn, pay 3 Gold to turn a
Dynasty card in a Province face-up.
"Life in Toshi Ranbo will return to normal.
Imperial Guardsmen on every street will
assure this." -Toturi III.

Rare


Events

Fortune's Gift
You may search your Fate deck for
a Unique Weapon or Unique Armor,
show it to all players, then put it in your
hand. You may then bow one of your
Samurai. If you do not, increase the Item's
Gold cost by 2 for the rest of the turn.
Rare


Holdings

Akodo Dojo
2G
Bow Akodo Dojo to produce 2 Gold.
Bow Akodo Dojo to produce 3 Gold when
paying for a Follower or for an action that
creates a Follower token.
"The Dragon press from the north and the
Unicorn withdraw to the southwest.
Divert two additional legions of Matsu.

Uncommon

A Favor Returned
3G
Bow A Favor Returned to produce 2 Gold,
or to produce 3 Gold if paying for a Holding.
Open: If you have not yet begun a turn, bow your
Stronghold to search your deck, then Provinces, for this
card. Put the first A Favor Returned you find into play,
bowed. It may not straighten before your third
Straighten Phase. If you find none, you lose the game.
Common

Battlefield Messenger
2G
Bow Battlefield Messenger to produce 2 Gold.
Reaction: After an attacking army destroys one
of your Provinces, reduce the Force of all cards in
one unit in that attacking army to 0. You may use
this action while Messenger is bowed.
The Bloodspeakers had already ravaged Gisei Toshi's
defenses, but Toku would not turn aside.

Common

Bleeding Grounds
2G
Shadowlands - Lose 4 Honor.
Bleeding Grounds costs 1 less Gold for each
Shadowlands Personality you control.
Bow Bleeding Grounds to produce 2 Gold.
Lose 2 Honor.
Uncommon

Daigotsu Dojo
2G
Shadowlands - Lose 3 Honor.
Bow Daigotsu Dojo to produce 3 Gold when
paying for a Shadowlands card. Lose 3 Honor.
Open: Bow Daigotsu Dojo and one of your
Personalities to give a Personality -1F or -1C.
Uncommon

Fortress of Thunder
0G
Fortification - Unique
Battle: Bow Fortress of Thunder to have one
of your Samurai in this battle produce a
Ranged Attack equal to his Personal Honor,
+1 if the Samurai is Crane Clan.
"In this place, heroes shall neither fall nor fade
from memory." -The Oracle of Thunder

Rare

Geisha Network
3G
Bow Geisha Network to produce
2 Gold plus 1 Gold for each
Geisha House you control.
"We are pleased that you remember the true meaning of
loyalty, Yasuko," said Maru upon accepting the scroll.
Yasuko said nothing.

Uncommon

Glassblower
6G
At the start of your Straighten Phase add Glass
tokens to Glassblower until is has four.
Reaction: When paying a Gold cost, remove any
number of Glass tokens from Glassblower
to produce an equal amount of Gold.
"Satsu is a fool to threaten me," the Khan scowled.
"His next vision will be of his own demise."

Rare

Hasty Barricades
0G
Fortification - Singular
While this card is in play, cards attacking you cannot have
their Force raised above their printed Force by actions.
As an Open action, any player who controls Personalities
with more than 6 total Force may destroy this card.
Reaction: Durng your Dynasty Phase, pay 3 Gold and
destroy this card to turn a card in this Province face-up.
Common

Legacy of My Ancestors
2G
Bow Legacy of My Ancestors to produce 2 Gold.
Reaction: Before one of your Personalities is
destroyed, bow and destroy Legacy of My Ancestors
to move any of that Personality's Spells, Followers,
or Items to one of your other Personalities. If the
Personality to be destroyed is in an army,
the other Personality must be in that army.
Rare

Pillar of Flesh
5G
Retainer - Oni - Shadowlands
Bow Pillar of Flesh to produce 6 Gold. Lose 6
Honor. This loss may not be copied or redirected.
"The Bloodspeakers craft abominations of dark magic
on the Plains Above Evil," Katamari said.
"From there, they cultivate endless legions."

Rare

Quartermaster
2G
Bow Quartermaster to produce 2 Gold.
Bow and destroy Quartermaster to produce
2 Gold when paying for a Samurai Personality
or Bushi Personality. Give that Personality a
+2F/+2C Weapon Item token after he
enters play.
Common

Retired Master
6G
Retainer - Retired Master costs 2 less Gold
for Scorpion Clan players.
Bow Retired Master to produce 3 Gold, or to produce
4 Gold when paying for a Courtier.
Limited: Once per turn, raise a Courtier's Personal
Honor to 3 until the beginning of your next turn.
"Let the Empire think me dead..."
Uncommon

Secluded Outpost
6G
Bow Secluded Outpost to produce 4 Gold.
If this pays for a Samurai or Bushi Personality,
you may attach an Item or Follower to him
from your hand after he enters play, for 4 Gold
less. You must pay all remaining costs.
Toku and his magistrates fought on, holding out
for hope that might never dawn.

Rare

Shrine of Compassion
2G
Bow Shrine of Compassion to produce 2 Gold.
While you control a Shrine of Compassion and
have more than two destroyed Personalities in your
discard pile, players must bow their Strongholds
before they issue a challenge to one of your
Personalities during the Action Phase or the
challenge is negated.
Rare

Shrine of Courage
3G
Singular
Bow Shrine of Courage to produce 2 Gold.
Battle: Bow and destroy Shrine of Courage to have
one of your Samurai or Bushi challenge an opposing
Personality to an unrefusable duel of Force or Chi.
"Show me your steel, samurai."
Rare

Shrine of Duty
2G
Singular
Bow Shrine of Duty to produce 2 Gold.
Political Reaction: During your End Phase, if you
assigned at least two Samurai or Bushi to attack this turn,
destroy Shrine of Duty to target a player. Until the
beginning of your next turn, negate all Honor gains for
that player other than those from winning a battle or duel.
Rare

Third Whisker Mine
2G
Iron Mine
Bow Third Whisker Mine to produce 2 Gold.
Battle: Bow Third Whisker Mine to give a
Human Follower +1F.
Battle: Bow Third Whisker Mine to give a
Nonhuman Follower +2F.
"Wherever they point, dig." -Kaiu Namboku
Uncommon

Well-Tended Farm
1G
Bow Well-Tended Farm to produce 1 Gold.
Limited: Bow Well-Tended Farm
to gain 1 Honor.
"No detail is insignificant." -Ikoma Sume
Uncommon


Personalities: Crab

Hida Daizu
4F
4C
-HR
8G
1PH
Crab Clan Samurai - Yu 3
Once per game, after Daizu is destroyed,
you may restore him to Honorable status and
return him to play unbowed, in your home,
ignoring all costs and restrictions.
"A samurai's worth is measured in the quality
of his death. Come, let me give your life worth."

Common

Hida Enko
4F
3C
0HR
8G
2PH
Crab Clan Samurai
Battle:Once per battle, discard an Action card from your
hand as a cost. Each player who controls a unit opposing
Enko must discard an Action card. Each of these players
who cannot discard must reveal his hand.
"Her tactics are ruthless and unorthodox. I would like
to meet this Crab." -Bayushi Sunetra

Rare

Hida Sosuke
3F
3C
-HR
7G
1PH
Crab Clan Bushi - Yu 2
If Sosuke is destroyed while in a battle or duel,
you may permanently give one opposing
Personality -2F/-2C.
"Bloodspeakers!" Sosuke roared from the Kaiu Wall's
newest tower. "Begone from the Valley of Spirits!

Common

Hiruma Todori
4F
4C
0HR
7G
2PH
Crab Clan Samurai - Hiruma Family Daimyo
Scout - Experienced - Unique

Todori gains +2F/+2C while attacking a player
who declared an attack against you since
your last turn ended.
"Daigotsu promised peace for a year and a day.
Time enough to deal with Iuchiban."

Fixed

Kaiu Kamura
4F
3C
-HR
8G
1PH
Crab Clan Bushi - Siege Master
Other Siege cards gain +1F while in Kamura's army.
Battle: Once per battle, bow Kamura
to straighten a Siege card.
"What you would build, Mohai would destroy,"
Kiyoshi whispered.
"Let him try!" Kamura roared.

Uncommon


Personalities: Crane

Daidoji Kikaze
2F
5C
2HR
10G
3PH
Crane Clan Samurai - Daidoji Family Daimyo
Harrier - Magistrate - Unique

Reaction: Once per battle, before you take an Open or
Battle action while Kikaze is defending any of your
Provinces, you may take that action even if you
have no units in the current battle.
"Kikaze seeks neither glory nor fame,"
Kurohito said. "Only results."

Rare

Daidoji Tani
2F
3C
4HR
7G
2PH
Crane Clan Samurai - Harrier
Reaction: After a Personality moves into an army
attacking one of your Provinces, give that Personality
a Hunted token until the beginning of your next turn.
Battle: Once per battle, move Tani into a battle
opposing a Personality with a Hunted token.
"We have found Cornejo, my lord. He is safe."
Unknown Rarity

Doji Asano
2F
3C
9HR
7G
2PH
Crane Clan Courtier
Political Battle: Bow Asano to give all
Human Personalities in the current battle -1F.
"No man will resist her charms, for in resisting you
have already given her a measure of power."
-Rezan, Ronin Poet

Common

Doji Yasuyo
4F
5C
10HR
12G
3PH
Crane Clan Samurai - Hero - Experienced 2 - Unique
Yasuyo gains Double Chi while she has a
Unique Weapon attached.
Limited: Once per turn, if Yasuyo is Honorable, bow
her to challenge a Personality to an unrefusable duel.
The loser bows and may not straighten until after his
controller's next Straighten Phase.
"A Doji bride," the Shogun mused. "How appropriate."
Rare

Kakita Kaneo
2F
4C
5HR
8G
2PH
Crane Clan Samurai
Reaction: Once per duel, instead of focusing
in a duel against a Samurai, Kaneo gains +3C (or
other stat used int he duel) as if he had focused.
"Suru marched on Shiro Usagi, confident of success...
the last sight he hoped to see was an army of Crane
rising to meet him." -Usagi Kashira

Uncommon


Personalities: Dragon

Mirumoto Arai
4F
4C
2HR
8G
2PH
Dragon Clan Samurai
Arai gains +1F/+1C while
the Defender controls a Region.
"The Lion do not trust us, Kei," Arai warned.
"The Unicorn do not understand us. If we interfere
in their war, bloodshed will follow."
"Then prepare yourself for bloodshed," Kei said grimly.

Uncommon

Mirumoto Kei
2F
4C
4HR
7G
3PH
Dragon Clan Samurai
Kei may attach two Weapons.
Battle: Once per battle, Kei challenges an opposing
Personality to a duel. The loser suffers -3F. If the
challenge is refused, Kei gains +3F.
"Bring peace to the Lion and Unicorn, Kei,"
Satsu commanded, "by whatever means."

Uncommon

Mirumoto Satoe
3F
3C
4HR
7G
2PH
Dragon Clan Samurai
Reaction: After a Personality bows to cast a Kiho,
draw a card. Satoe may not perform this action
again until the beginning of your next turn.
Satoe may do this while bowed if she cast the Kiho.
"Stop seeking Kaelung, Satoe. He is lost to us."
"Only if I stop seeking, Rosanjin-sama."

Common

Tamori Minoru
2F
4C
-HR
7G
2PH
Dragon Clan Earth Shugenja
Reaction: After a Region is revealed but
before it enters play, bow Minoru to switch
that Region with a Dynasty card in one of
the revealing player's other Provinces.
"Nakamuro stood alone against Yajinden. When the mountains
roared in defiance, he knew he was no longer alone.

Uncommon

Togashi Tsuri
3F
3C
6HR
6G
3PH
Dragon Clan Monk - Unique
Battle: Once per battle, copy the Force of an
opposing Personality with more Chi than Tsuri.
Battle: Once per battle, copy the Chi of an
opposing Personality with more Force than Tsuri.
"Nothing irritates a Dragon like a straight answer." -Heigai
Rare


Personalities: Lion

Akodo Dagurasu
1F
3C
6HR
7G
2PH
Lion Clan Samurai - Tactician
Tactical Battle: Discard a card from
your hand to give Dagurasu +3F.
"Gaijin pepper, Aoiko-sama! Dozens of barrels, packed
around the foundations of the Emperor's Palace!"

Rare

Akodo Minako
2F
4C
6HR
8G
3PH
Lion Clan Samurai
Minako gains +1F/+1C and the Tactician
trait while she is in the current battle
and a Formation is in play.
"Why choose me, Ginawa-sama?" Shigetoshi asked.
"Why not Minako? She is like a daughter to you."
The old samurai laughed. "Because she is too much like me."

Uncommon

Akodo Tadenori
3F
4C
-HR
9G
1PH
Lion Clan Master Tactician - Bloodspeaker
Experienced 2 - Unique - Shadowlands

Lose 3 Honor after each Tactical action
Tadenori performs.
Maho Tactical Battle: Discard a card from your hand
to destroy an opposing non-Unique Follower or non-
Unique Item with a lower Focus than the discard.
Fixed

Matsu Fujiwe
4F
3C
6HR
7G
2PH
Lion Clan Samurai - Lion's Pride Chui
Other players may not target Fujiwe
with Political Actions while she has
the Tactician trait.
"For years, the Lion have hunted the Tsuno.
Where have the beasts gone?"

Common

Matsu Ryoichi
2F
2C
8HR
6G
2PH
Lion Clan Samurai
Battle: Once per battle, target another Lion Clan
Personality in this army. Ryoichi gains a Force or
Chi bonus equal to the target's Personal Honor
until the battle ends.
"Conflict is opportunity, Otemi-san. You should see
this Scorpion betrayal for what it truly offers."

Common


Personalities: Mantis

Chizuko
3F
3C
-HR
7G
0PH
Mantis Clan Ningyo - Nonhuman - Naval
Open: Once per turn, remove the Naval
trait from a card controlled by any player
to add the Naval trait to a card controlled
by any player.
Uncommon

Tsuruchi Arishia
3F
3C
-HR
8G
2PH
Mantis Clan Samurai - Scout
Battle: Bow Arishia for a Ranged 4 Attack.
Reaction: After an opposing player resolves a
Battle or Open action during this battle, if you
have not taken an action this battle, Arishia
produces a Ranged 3 Attack.
Common

Tsuruchi Mochisa
3F
4C
0HR
8G
2PH
Mantis Clan Samurai - Magistrate
Battle: Bow Mochisa for a Ranged 3 Attack,
or for a Ranged 4 Attack if the target is a
Personality with 0 Personal Honor. This ranged
attack may target a Dishonored Personality
even if he has Followers.
Uncommon

Tsuruchi Nobumoto
2F
4C
0HR
7G
2PH
Mantis Clan Bushi - Tsuruchi Family Daimyo
Naval - Experienced - Unique

Open: Once per turn, Nobumoto gainst the
Cavalry trait and loses the Naval trait.
Battle: Bow Nobumoto for a Ranged 4 Attack.
You may then move this unit home.
Rare

Yoritomo Mie
4F
2C
-HR
7G
1PH
Mantis Clan Samurai - Naval
"Toturi commanded that Aramasu keep peace with
the gaijin; such was our duty," Kumiko said.
"Where do the Mantis stand now that Aoiko would
kill Rama Singh for somethign he has not done?"

Common


Personalities: Phoenix

Asako Soun
2F
4C
6HR
7G
2PH
Phoenix Clan Shugenja - Inquisitor
Limited: Bow Soun to reduce the
Honor Requirement of a Shugenja in
one of your Provinces by 5.
"Do not wonder how we have found your
hidden city," Soun shouted to the Shiba.
"We have come to help you save it!"

Common

Kaneka
5F
6C
-HR
14G
2PH
Phoenix Clan Samurai - Shogun - Double Chi
Tactician - Unique -
Kaneka may perform any number
of Tactical actions per battle, once per printed action.
Tactical Battle: Send an opposing unit home.
Tactical Battle: Bow an opposing unit. That unit's
controller may instead bow at least two other units
whose combined total Force exceeds Kaneka's Chi.
Rare

Shiba Aikune
4F
5C
10HR
10G
3PH
Phoenix Clan Samurai - Experienced 2 - Unique
Open: Once per turn, target any number of your
Shugenja to raise Aikune's Force and lower his Chi, or
to raise his Chi and lower his Force, by that number.
Open: Once per turn, bow one of your Shugenja to
give Aikune Tactician, Double Chi, or Cavalry.
"Leave our city, Bloodspeaker."
Rare

Shiba Koseki
3F
3C
4HR
7G
2PH
Phoenix Clan Samurai
Battle: Once per battle, give one of your
Phoenix Clan Shugenja +1F or +1C. This is
instead a +2 bonus if hte SHugenja has the
Air, Earth, Fire, Void, or Water trait.
"Better a single moment of brilliance
than a lifetime of darkness."

Common

Shiba Marihito
3F
3C
8HR
7G
2PH
Phoenix Clan Samurai
Battle: Once per battle, bow one of your Shugenja
and target a player to give Marihito a Force and
Chi bonus equal to the number of Shrine and/or
Temple cards that player controls.
"My ancestors have always guarded Gisei Toshi,
never stepping beyond its walls. Our time has come."

Uncommon

Shiba Toshiki
3F
3C
6HR
8G
3PH
Phoenix Clan Samurai
Shugenja Followers cost 2 less Gold, to a
minimum of 2, while attaching to Toshiki.
"Tsukimi-sama, I never dreamed such a city could exist."
"Then summon all your braver, Toshiki,
lest Gisei Toshi become a memory."

Uncommon


Personalities: Ratling

Chee'trr
3F
3C
-HR
6G
1PH
Ratling - Green-Green-White Tribe - Creature
Reaction: When focusing in a duel, Chee'trr uses
the top card of his opponent's Fate discard pile,
face-up, instead of a card from your hand. Remove
that card from the game when the duel ends.
"Chief Kan'ok'ticheck know better than to trust Tsuno.
Whatever they offer, price too high."

Common

Ch'krit
3F
3C
-HR
8G
1PH
Ratling Bushi - Crippled Bone Tribe - Creature
Battle: Once per battle, give +1F to all
your Ratling Personalities or to all
your Ratling Followers.
"Crippled Bone say no to Ikm'atch-tek's offer.
He kill-kill many of us to teach us a lesson.
Survivors will teach-teach him another."

Common

Er'chi-chek
2F
3C
-HR
7G
1PH
Ratling Bushi - Crooked Tail Tribe - Creature
Battle: Bow Er'chi-chek to destroy an opposing
Follower with less Force than the number
of Ratlings in this army.
Battle: Bow Er'chi-chek to destroy an opposing
Personality with no Followers and less Force
than half the number of Ratlngs in this army.
Uncommon

Ikm'atch-tek
1F
5C
-HR
7G
0PH
Ratling Champion - Shugenja - Creature
Shaman - Unique

Battle: Give a Ratling Personality a Force bonus
equal to the number of destroyed Ratling
Followers in your Fate discard pile, then remove

one of those Followers from the game.
"Nezumi will obey or die-die like the animals they have become."
Rare

Ith-ik
1F
2C
-HR
6G
1PH
Ratling - Grasping Paw Tribe - Creature - Seige
Battle: Once per battle, if Ith-ik is at another
player's Province, bow Ith-ik and target one of
your Provinces with a strength above 3 to reduce
its strength and this Province's strength by 4
until the beginning of your next turn.
Uncommon

Ratling Raider
2F
2C
-HR
10G
2PH
Ratling - Stained Paw Tribe - Creature
Raider's cost may not be reduced.
When Ratling Raider enters play, permanently create
two Personality cards in your home under your control.
These Personalities have 2F/2C, 2 Personal Honor,
and the Ratling and Creature traits.
"Tomorrow Chieftan demands all Nezumi come,
join him in building new Empire. We come."

Rare

Set'tchr'foo
2F
3C
-HR
7G
1PH
Ratling Matron - Tattered Ear Tribe - Creature
Battle: Shuffle Set'tchr'foo into your Dynastry deck
to create a number of 0F Ratling Creature Follower
tokens up to the highest Gold cost of any other
Ratling card in your army. Attach these tokens any
way you wish to Ratling Personalities in your army.
Uncommon

S'ktcha
3F
3C
-HR
7G
2PH
Ratling Bushi - Creature - Unique
Reaction: Once per turn, S'ktcha gains a
+2F/-1C Frenzy token after an action
on a Ratling card resolves.
"Nezumi make no deals with nightmares," S'ktcha snarled.
The Tsuno smiled at the chieftan's brother. "If you will not
deal with a nightmare, your tribe will perish to a dream."

Fixed

Tek'teki-tek
2F
2C
-HR
6G
1PH
Ratling - Chipped Tooth Tribe - Creature - Scout
Reaction: After Tek'teki-tek enters play from your
Province, refill the Province face-up. If the new
card is not a Ratling Personality, repeatedly discard
the card and refill the Province face-up until it
holds a Ratling Personality or you cannot refill it.
Uncommon


Personalities: Scorpion

Bayushi Adachi
3F
4C
-HR
7G
1PH
Scorpion Clan Samurai
Battle: Bow Adachi to challenge an opposing
Personality to a duel comparing the target's
Personal Honor to Adachi's Chi. If the target
refuses, dishonor him, then send him home.
"A Bayushi's smile is like a serpent's hiss. Look, she warns,
but touch at your peril." -Kakita Munemori

Uncommon

Bayushi Kamnan
3F
4C
-HR
7G
1PH
Scorpion Clan Samurai - Spy
Experienced - Unique

Limited: Once per turn, permanently lose two Chi
to look at up to four face-down cards. You may
then pay 2 Gold to discard one.
"Patient misdirection will defeat any enemy."
-Bayushi Shoju

Rare

Bayushi Motomu
4F
4C
-HR
8G
1PH
Scorpion Clan Samurai
Battle: Once per turn, discard a card from your
hand to straighten a Personality in this battle.
"The Scorpion eagerly offered their aid in Sezaru's quest.
Who better to uncover Iuchiban's hidden servants than
the Mistress of Secrets?" -Iuchi Katamari

Uncommon

Shosuro Mikado
2F
4C
-HR
7G
2PH
Scorpion Clan Courtier - Ninja - Mikado costs
2 less Gold if you control a Scorpion Clan Courtier.
Political Reaction: Bow Mikado after you play
a Political Action card to draw a card.
Political Limited: Bow Mikado to look at the top three
cards of your Fate deck. You may show one to all players
and add it to your hand if it is a Political Action card.
Common

Shosuro Osamito
3F
4C
-HR
7G
1PH
Scorpion Clan Samurai- Ninja
Battle: Once per battle, bow Osamito or discard
a card from your hand for a Ranged 3 Attack.
"He seeks the one who sent Yojiro's assassin. When he
finds the one he seeks, he will burn a path of vengeance
through everything they love." -Bayushi Sunetra

Common


Personalities: Unicorn

Naka Tokei
5F
6C
7HR
10G
2PH
Unaligned Grand Master of the Elements - Air, Earth,
Fire, Void, Water Shugenja - Experienced 2 - Unique

Before bringing Naka Tokei into play, you may waive
his Honor Requirement, permanently give him the
Shadowlands trait, and lose 5 Honor.
Elemental Limited: Once per turn, straighten a card
if Tokei does not have the Shadowlands trait,
or bow a card if he does.
Rare


Personalities: Unicorn

Iuchi Katamari
2F
4C
3HR
8G
2PH
Unicorn Clan Magistrate - Doomseeker - Cavalry
After Katamari enters play, you may permanently
give him the Courtier or Shugenja trait.
While Katamari is in play and is a Courtier,
your Unicorn Clan Personalities may commit
seppuku as if they were Samurai.
Open: If Katamari is a Shugenja, once per turn,
switch the Force and Chi of an Item.
Uncommon

Moto Gurban
3F
3C
-HR
8G
2PH
Unicorn Clan Bushi - Cavalry
Gurban gains +1F if she has an Item.
Reaction: Once per turn, when a Limited action
targets one of your Personalities, cancel it.
Permanently reduce Gurban's Personal Honor by the
number of other Personalities you control. If her new
Personal Honor is 0, Gurban commits seppuku.
Common

Moto Taidjut
4F
3C
-HR
9G
1PH
Unicorn Clan Bushi - Cavalry
Battle: Bow and destroy one of Taidjut's Items
to destroy a Region attached to this Province.
"Destroy anything that cannot be held. Leave the
Lion and Dragon to fight for blackened earth."

Common

Shinjo Jinturi
3F
3C
5HR
7G
2PH
Unicorn Clan Samurai - Scout - Cavalry - Unique
Battle: Once per battle, discard a Terrain from your
hand to search your Fate deck for a Terrain card,
show it to all players, and put it in your hand.
"Leave the battle to the Moto and the Utaku. Give me
the open plains and the wind in my face."

Rare

Utaku Jamaira
3F
3C
4HR
9G
2PH
Unicorn Clan Samurai - Battle Maiden - Cavalry
While Jamaira is in play, all your Unicorn Clan
Personalities have +1 Personal Honor,
to a maximum of 5.
Reduce Jamaira's Gold cost and Honor Requirement
by the highest Personal Honor among all
Personalities with a Faction alignment in play.
Uncommon


Personalities: Shadowlands

Daigotsu Meguro
3F
2C
-HR
4G
0PH
Shadowlands - Bushi - Lose 5 Honor
Battle: Bow Meguro for a Ranged 2 Attack.
Battle: Bow Meguro to permanently give
an opposing Personality -2F.
"Iuchiban, Daigotsu, what does it matter
who leads us?" the oni asked.
"Let me show you," Meguro said, and nocked a jade arrow.

Common

Daigotsu Toru
3F
4C
-HR
6G
0PH
Shadowlands - Samurai - Lose 3 Honor
Reaction: Once per turn, when another player's
Personality performs a Political action targeting
one of your cards, Toru issues an unrefusable
challenge to that Personality. If that Personality
loses the duel or dies, cancel the Political action.
Uncommon

Fushin
5F
5C
-HR
11G
0PH
Unaligned Onisu of Betrayal - Cavalry - Nonhuman
Unique - Shadowlands -
Lose 5 Honor.
While Fushin is in play, all players must bow
a Personality they control as an additional
cost of playing a Political Action card.
Battle: Once per turn, gain control of a dishonored
Personality until the end of the turn, and move
that Personality into this army.
Rare

Goju Arai
3F
3C
-HR
6G
0PH
Shadowlands - Bushi - Lose 3 Honor.
While in an army, Arai's printed Force equals
the highest non-variable entering-play Honor
loss among all cards in his army.
"Damn that Shadow Dragon! Which side does
it favor in this war?" Yajinden asked.
"Its own, of course," Ninube replied.

Common

Kareido no Oni
3F
3C
-HR
5G
0PH
Shadowlands - Nonhuman - Oni
Lose 6 Honor.
Will only join a player with less
than 0 Family Honor.
"Daigotsu made a deal with the Ghul Lord, and
vanished with Kokujin into the desert sands." -Kyofu

Uncommon
Actions

Archer Squad
0G
Reserve Formation
Formed by three Samurai or Bushi Personalities.
Your Personalities in this battle gain
"Battle: Bow this Personality for a Ranged 3
Attack." Personalities in different units may
combine these attacks.
1F
Uncommon

A Samurai's Anger
0G
Limited: Bow one of your Samurai or Bushi
Personalities to bow a Courtier with less Force. The
Courtier's controller chooses whether A Samurai's
Anger permanently gives the Courtier -2C or
permanently removes all his abilities. If the Courtier
has no abilities, the -2C must be chosen.
2F
Common

Armed Brigade
0G
Flank Formation
Formed by three Personalities, each with an Item.
Battle: Bow two of your Items to bow
an opposing Personality.
"You fight well, Lion. Your defeat will be
a tale for the histories."

2F
Uncommon

Blessings of Steel
0G
Flank Formation
Formed by one Shugenja Personality
and one Samurai Personality.
Battle: Bow one of your Shugenja Personalities
in this army to give a Force bonus to one of your
Samurai in this army equal to the Shugenja's Force
plus the number of Shugenja in this army.
1F
Rare

Blind Honor
0G
Immediate Terrain
Battle: Personalities have a Force penalty equal
to their Personal Honor while in this battle.
Korin could not believe what Yasuko had done.
By the time he gathered the courage to speak,
the deed was done and she was gone.

1F
Rare

Blocked Ground
0G
Immediate Terrain
Battle: You gain the ability, "Reaction: Before
a unit moves into or from this battle, destroy
Blocked Ground to negate the movement."
If you are the Defender, you may play this
Terrain in a battle in which you have no units.
1F
Common

Brilliant Soul
0G
Center Formation
Formed by a Unique Samurai and a
Samurai or Bushi Personality.
Battle: Bow one of your Samurai or Bushi Personalities
to give one of your Unique Samurai +2F/+2C.
"Where would heroes be without meager souls
to cheer them?" -Asahina Nizomi

3F
Uncommon

Brutal Confrontation
0G
Battle: All players may take the following actions
for the rest of the battle. You may take one such action
immediately if your army has at least two units.
"Battle: Bow one of your Personalities
for a Ranged 3 Attack."
"Battle: Bow one of your Personalities to challenge an
opposing Personality to an unrefusable duel of Force or Chi."
3F
Rare

Cautious Advance
0G
Reserve Formation
Formed by two Samurai or Bushi Personalities.
Reaction: Bow one of your Samurai or Bushi
Personalities in this battle to cancel a Reaction
This cannot cancel a Reaction on a Formation.
3F
Rare

Deathseeker's Oath
0G
Open: Restore a Dishonored Samurai to
Honorable status, and permanently give him
+1F, Yu +3, and the Deathseeker trait.
"My life is wasted. My honor is dead. For the sake
of my ancestors, let my end be glorious."

3F
Uncommon

Delayed March
0G
Battle: Target one of your opposed Samurai
in this battle to move any number of your
unopposed units from adjacent Provinces
to this Province.
"Since the Rain of Blood, even those who were
once our closest allies may rise against us."

Common

Direct Assault
0G
Center Formation
Formed by four Samurai or Bushi,
each with a Follower or Item.
Battle: Bow one of your units in this battle
to destroy an opposing unit or a Holding
controlled by an opposing player.
2F
Rare

Endless Horde
0G
Center Formation
Formed by a Personality with a Follower and a
Samurai or Bushi Personality with a Follower.
Battle: Bow one of your non-token Followers
to destroy an opposing Follower, Item,
or Personality with no Followers or Items.
2F
Uncommon

Exhaustion
0G
Tactical Battle: Target your performing
Tactician and an opposing Personality with lower
printed Gold cost. If the opposing Personality's
controller passes on his next opportunity to act
this battle, destroy the opposing Personality.
"Where did these damned Dragons come from?"
2F
Rare

Explored Territory
0G
Immediate Terrain
Battle: The next time one of your cards in
this battle (other than Explored Territory)
would be destroyed by a card effect, negate
the destruction and draw a card.
1F
Common

Failure of Duty
0G
Political Battle: Target one of your Courtiers to
target a defending Personality in this battle. If the
defending Personality is bowed or at home when
the battle resolves, dishonor him, and you may
search your Fate deck for a Political Action card,
show it to all players, and put it in your hand.
2F
Rare

Fire in the Hidden City
0G
Reaction: Play after an attacking army destroys one
of your Provinces that had no defending units during
the entire Attack Phase. If the Province contained a
face-up Personality, bring him into play, ignoring
all costs. If the Province contained a face-up Event,
destroy one Personality in the attacking army.
3F
Common

From Nowhere
0G
Open: During the Action Phase, bow one or
more of your Personalities with a combined Chi
greater than 12 as a cost. Ninja contribute +3C
each for this payment. The Dynasty Phase
occurs immediately after the Action Phase this
turn (and before the Attack Phase, if any).
4F
Rare

Go in Disgrace
4G
Political Limited: Target a Holding or Region
controlled by a player with more Family Honor
than you. For the rest of the game, negate all
Honor gains produced by that target. You may
bow one of your Courtier Personalities when
playing this card to reduce its Gold cost by 4.
3F
Uncommon

Gold Buys Security
*G
Political Open: Bow one of your Courtiers to target
one or more Personalities. Each time any of those
Personalities assigns or moves to attack you, his
controller loses Honor equal to the Personality's Personal
Honor, then the Personality is dishonored. This card's
Gold cost equals your starting Family Honor (minimum
of 1) times the number of other Personalities targeted.
2F
Rare

Heart of a Hero
0G
Battle: Bow and destroy one of your Unique
Personalities aligned with your Faction in this
battle to permanently raise by 3 all new Force
bonuses created by actions you take between
now and the end of the battle.
3F
Uncommon

Ignominious End
0G
Political Battle: Target one of your unbowed
Courtiers to move an unbowed Dishonored
Personality into the current battle. If you are
a Scorpion Clan player, you may move a
bowed or unbowed Dishonored Personality.
"March, fool, lest your lord learn the truth."
4F
Uncommon

Iron Pillar
Center Formation
Formed by two Samurai or Bushi Personalities,
each with a Follower or Armor.
Reaction: Before a Personality in your army
is destroyed, bow one of your Followers in
this battle to negate the destruction.
3F
Common

Killing Fields
0G
Immediate Terrain
Battle: Followers gain +2F while
in this battle and opposed.
1F
Common

Kiss of the Scorpion
0G
Reserve Formation - Formed by two Samurai
Personalities and one Ninja Personality.
When this Formation enters play, you may
look at an opponent's Fate Hand.
Battle: Twice this battle, bow an opposing Personality
who has no attached cards, or bow one of your
Personalities to bow an opposing Personality.
2F
Rare

Knife in the Dark
0G
Political Ninja Open: Give a Ninja Personality
the following abilities:
"Reaction: Cancel a Political action not
performed by a Personality."
"Reaction: Before a Personality performs a Political
action, challenge that Personality to a duel. Negate the
action's effects unless that Personality accepts and wins."
3F
Common

Lotus at Dusk
0G
Flank Formation
Formed by three Samurai or Bushi Personalities.
You may take one additional consecutive Battle
or Open action after each normal Battle or Open
action you take. You may not gain Battle or
Open actions from other actions.
3F
Uncommon

Marching Column
0G
Reserve Formation
Formed by three Samurai or Bushi Personalities.
If you are the Defender, this requirement may be met
by your cards at all Provinces, and you may play this
Formation in a battle where you have no units.
Battle: Move one of your units with fewer than two
Followers from an adjacent Province into this Province.
2F
Common

Outer Walls
0G
Battle: Give a Province +3 strength.
You may take this action during a battle
in which you have no units.
Reaction: Reduce a Ranged Attack's strength by 2.
"I would be proud to have your Kaiu Wall extend
around my lands, Lord Kuon." -Moto Chagatai

3F
Common

Shameless Slander
0G
Political Open: During the Action Phase,
target one of your unbowed Courtiers and a
face-up Personality with higher Personal Honor
in a Province. Until the end of the turn,
the target Personality enters play Dishonored.
"If the Lion has his suspicions, he knows better
than to come forth and speak them."

3F
Uncommon

Scrutiny's Sweet Sting
6G
This card costs 4 less Gold if you are a
Scorpion Clan player.
Political Limited: Bow one of your Courtier
Personalities to permanently remove the Samurai,
Shugenja, or Courtier trait from a Personality.
"Reveal the spy, Korin," Otemi demanded, "or begone forever."
1F
Rare

Shining Example
0G
Center Formation
Formed by a Unique Samurai and
a non-Unique Samurai.
Your Samurai gain +1F/+1C. When this card enters
play, you may give a Unique Samurai from your
Faction the Tactician trait until this card leaves play.
2F
Uncommon

Ten Thousand Swords
0G
Battle: Give each Personality in your army who
has a Weapon or Armor (or both) a Force and
Chi bonus equal to the number of such
Personalities in your army.
"While the Lion battled the Dragon invasion, Chagatai led
his armies south to Shiranai Toshi. There, the Khan would
make his stand." -Shinjo Shono

1F
Common

The Legions Charge
0G
Reaction: Play when a phase ends in which two or
more of your Personalities were destroyed by one
other player's actions. If it was an Attack Phase,
create a permanent 4F/4C Cavalry Samurai
Personality card with 4 Personal HOnor in your
home under your control. If it was not an Attack
Phase, create two such cards.
3F
Uncommon

The Pull of Destiny
0G
Limited: Straighten a Samurai.
He knew the risks: remain in solitude and be safe
while his clan perished, or return and risk all
that he had gained.
"I will help them, mother," Shiba Aikune
whispered, and rose to his feet.

2F
Uncommon

We Know
0G
Political Limited: Bow one of your Courtier
Personalities to target an opponent's Honorable
Personality. That player decides whether We
Know dishonors his Personality or whether you
draw two cards. Lose 3 Honor unless at least one
other player has more Family Honor than you.
1F
Uncommon


Spells

Essence of Yomi
4G
You may, as a Battle action, pay this Spell's
Gold cost and discard it from your hand to give
+3F/+3C to an opposed non-Shadowlands Samurai.
Battle: Bow this Shugenja to give +3F/+3C
to a non-Shadowlands Personality or
-3F to a Shadowlands Personality.
2F
Common

Heart of Bushido
2G
Limited: Bow this Shugenja, who may remain
bowed, to give one of your Samurai or Bushi
+1F/+1C and either Tactician, Double Chi,
or Yu +5 while this Shugenja remains bowed
and in play. Then destroy this Shugenja.
"For Gisei Toshi and the Phoenix!"
3F
Common

Summon Air Kami
2G
Elemental Air Battle: Bow this Shugenja
and destroy this Spell to suspend the current
battle, begin another unresolved battle of your
choice, then resume the current battle after
the new one ends. You need not bow this
Shugenja if he is an Air Shugenja.
3F
Uncommon

Summon Earth Kami
3G
Elemental Earth Battle: Once per turn,
bow this Shugenja to create a 1F/1C Personality
in the current battle, controlled by either the
Attacker or the Defender and in that player's army.
Remove that Personality from the game when
the turn ends. You need not bow this Shugenja
if he is an Earth Shugenja.
3F
Uncommon

Summon Fire Kami
1G
Elemental Fire Battle: Once per turn,
bow this Shugenja to give each Personality
in this army a Chi bonus equal to that
Personality's Personal HOnor. You need not
bow this Shugenja if he is a Fire Shugenja.
3F
Uncommon

Summon Water Kami
3G
Elemental Water Battle: Bow this Shugenja
and destroy this Spell to prevent other players'
effects from moving units into or out of battles
for the rest of the turn. You need not bow this
Shugenja if he is a Water Shugenja. (This
Shugenja must be in the current battle.)

4F
Uncommon


Followers

Brothers in Arms
2F
0C
1HR
4G
Will only attach to a Samurai or Bushi.
After Brothers in Arms enters play from your
hand, you may search your Fate discard pile
and deck for a Brothers in Arms, show it
to all players, and put it in your hand.
3F
Uncommon

Demanding Gunso
2F
0C
0HR
4G
When paying for Demanding Gunso,
you may permanently increase its Gold cost
by 2 to permanently give it the Cavalry trait.
Open: Bow and destroy Demanding Gunso
to search your Fate deck for a Formation,
show it to all players, and put it in your hand.
"Dress that line!"
2F
Uncommon

Deranged Mujina
2F
0C
0HR
5G
Creature - Cavalry
Costs 1 less Gold if you are a Crab Clan player.
When Deranged Mujina enters play, each player
must discard a random card from his hand.
"Sometimes imprisonment shatters what little
mind was there to start." -Kuni Jiyuna

1F
Uncommon

Desperate Conscripts
2F
0C
0HR
3G
Ashigaru
Desparate Conscripts costs 3 less Gold
if any of your Provinces have been destroyed
by other players this game.
"A peasant with a spear will surely die when facing
a samurai, but nine peasants may tire him so that the
tenth can plant a spear in his heart." -Bayushi Atsuki

2F
Common

Disciplined Infantry
2F
0C
1HR
2G
Will only attach to a Samurai or Bushi.
Disciplined Infantry gains +1F while
you have a Formation in play.
"One well-trainted soldier can defeat twenty
untrained fools." -Heigai

2F
Common

Expert Archers
2F
0C
1HR
4G
Will only attach to a Samurai or Bushi.
Battle: Bow Expert Archers for
a Ranged 3 Attack.
"Kumiko showed Kitao mercy once... So we must find
her first this time, my brothers." -Tsuruchi Nobumoto

2F
Common

Fudoshi
2F
0C
0HR
3G
Oni - Nonhuman - Shadowlands - Lose 3 Honor.
If Fudoshi have less than 8 Force, they gain
+1F each time a Personality or other Follower
is destroyed at their Province.
2F
Common

Hardy Infantry
4F
0C
1HR
7G
Will only attach to a Samurai or Bushi.
Reaction: Before this Personality is moved or
destroyed while in a battle, move Hardy Infantry
to one of your other Personalities in that battle.
"Send me, my lord," Isamu offered. "I will slay Tsuburu."
2F
Rare

Peasant Laborers
2F
0C
0HR
4G
Ashigaru - Seige
Limited: Bow and destroy Peasant Laborers,
and pay 4 Gold, to search your discard pile for
a non-Unique Region and attach it to one of your
Provinces, paying all costs. For the rest of the game,
that Region may not be destroyed to pay costs.
3F
Rare

Political Adjunct
+1F
+1C
3G
Will only attach to a Samurai.
Political Reaction: During an Attack Phase,
bow and destroy Political Adjunct to pay
a cost of discarding the Imperial Favor.
"A masterful tactic, my lord. If I may make a suggestion?"
2F
Uncommon

Seasoned Cavalry
3F
0C
1HR
7G
Will only attach to a Samurai or Bushi.
Battle: Bow Seasoned Cavalry to target an
opposing units. Cancel the next action performed
during this battle by a card in that unit.
"If I do not return, Kyofu, you must kill Shahai for me."
2F
Uncommon

Strategic Assassin
2F
0C
1HR
3G
Will only attach to a Samurai, Bushi, or Ninja.
Will attach to a Scorpion Clan or Ninja Personality
regardless of Personal Honor. You may attach
Strategic Assassin from your hand as a Battle action.
"The Rain of Blood was a tragedy, but it has brought
opportunity to expose the Emperor for what he is."
-Bayushi Atsuki

2F
Common

The Iron Legion
4F
0C
0HR
7G
Will only attach to a Samurai, Bushi,
or Crab Clan Personality.
Ranged attacks may not target The Iron Legion.
After The Iron Legion enters play from your hand,
you may give this Personality a +0F Weapon
Item token, a +0F Armor Item token, or both.
3F
Rare

Usagi Rangers
2F
0C
0HR
4G
Will only attach to a Samurai or Bushi.
Usagi Rangers gain +1F while you have
a Terrain in play. Usagi Rangers gain +2F
while another player has a Terrain in play.
Despite their larger numbers, the Bloodspeakers
found Shiro Usagi a most difficult objective.

2F
Common

War Council
2F
0C
1HR
4G
Will only attach to a Samurai or Bushi.
Battle: Bow War Council to draw a Fate card.
"Ginawa has retired and taken the name Heigai.
Incidentally, Lord Kaneka has a new monk advisor."

2F
Uncommon

Yobanjin Wyrm
2F
0C
0HR
4G
Creature - Cavalry
When Yobanjin Wyrm enters play, lose Honor equal
to this Personality's Personal Honor, then dishonor
this Personality. This Personality gains the Cavalry
trait while Yobanjin Wyrm is attached. Bow this
Personality if Yobanjin Wyrm is destroyed.
2F
Rare


Items

Ambition
+1F
+1C
8G
Weapon - Bloodsword - Experienced - Unique
Lose 3 Honor. - While Ambition is in play, all Celestial
Items have a maximum Force and Chi of +0. Ambition
gains +2F/+2C for each other Unique Weapon in play.
Maho Battle: Bow Ambition to have this Personality
issue an unrefusable challenge to an opposing
Personality. Lose 4 Honor.
4F
Promo

Anvil of Earth
+2F
+1C
6G
Unique
Elemental Battle: Bow Anvil of Earth and
destroy a Terrain controlled by any player
to bow an opposing Personality.
"It shapes the land. Stand too close, and be
shaped as well." -Oracle of Earth

3F
Rare

Blade of Fury
+1F
+1C
1G
Weapon - Shamesword
Dishonor this Personality after playing Blade of Fury.
This Personality may not be restored to Honor while
Blade of Fury is attached. Blade of Fury may not
be moved. After this Personality is destroyed while
in a battle or duel, his controller draws a card
and gains 2 Honor.
2F
Common

Daisho of Water
+0F
+2C
3G
Weapon
Elemental Battle: Twice per turn,
bow Daisho of Water or a Cavalry card
in this army to bow an opposing Follower.
"The Unicorn were prepared to drive the Lion from
Kaeru Toshi when Mirumoto Kei led her soldiers in and
claimed the city from both armies." -Shinjo Jinturi

3F
Rare

Family Token
+0F
+0C
1G
Nemuranai
Family Token gains +2F/+2C while at a Province
belonging to a player who controls a Region,
or +3F/+3C if this Province has a Region.
"So long as you carry it, my love, you will be as
safe as within your own castle." -Doji Akiko

2F
Common

Family War Banner
+2F
+2C
3G
Unique
This Personality's Force and Chi cannot be reduced
below their printed values by other players' card effects.
Each Samurai and Bushi Personality
in this army gains Yu +2.
"Draw courage from the colors of your clan." -Akodo's Leadership
4F
Rare

Gleaming Wakizashi
+1F
+1C
3G
Weapon - Unique
Will only attach to a Samurai or Bushi.
Reaction: Bow Gleaming Wakizashi to draw
a card after this Personality enters a duel.
The Dragon held his wakizashi at an angle, catching the light of
the sun. The Lion flinched only for a moment - the rest of his life.

4F
Rare

Hero's Banner
+1F
+1C
4G
Will only attach to a Samurai or Bushi. You may attach
this card from your hand as a Battle action.
Personalities with Followers in this army gain +1F.
Opposing Personalities with no attached cards have -1F.
Reaction: Once per turn, after Hero's Banner is
destroyed while in an army, return it to your hand
and reduce its Gold cost to 0 until the battle ends.
2F
Rare

Ichiro's Yumi
+0F
+0C
3G
Will only attach to a Samurai or Bushi.
Battle: Bow Ichiro's Yumi to give -3F to
an opposing Follower or Personality. You may
then produce a Ranged 0 Attack against
that card if it is a legal target.
2F
Common

Mirumoto Daisho
+0F
+2C
4G
Weapon
Mirumoto Daisho gains +2F while attached to
a Samurai or Bushi. After attaching Mirumoto
Daisho from your hand, you may give this
Personality a +1C Weapon Item token.
2F
Common

Purloined Letters
+0F
+0C
1G
Will only attach to a Courtier or Ninja.
Political Reaction: Before another player gains
Honor, bow this Personality as a cost. That player
may dishonor one of his Personalities to destroy
Purloined Letters. If he does not, negate the Honor
gain. You may not use this Reaction during battle.
3F
Uncommon

Seeds of the Void
+1F
+2C
4G
Unique - Costs 1 less Gold if you are a Crab Clan player.
Seeds of the Void has the Shadowlands trait if you are a
Shadowlands player. You may bring this card into play
from your hand as an Open action.
Elemental Open: Once per turn, discard a Fate card to
take Seeds of the Void into your hand. You may also use
this action if Seeds of the Void is in your discard pile.
3F
Rare

Senpet Scimitar
+4F
+0C
7G
Weapon
After attaching Senpet Scimitar from your hand,
dishonor this Personality unless he is Unicorn
Clan or Scorpion Clan.
Force bonuses this Personality receives are
increased by 1 while he is opposed.
1F
Common

Shakuhachi of Air
+0F
+0C
4G
Unique
Costs 1 less Gold if you are a Lion Clan player.
Battle: Bow Shakuhachi of Air to give
an opposing Personality -2F. If that Personality's
Force is now 0, bow that Personality.
3F
Rare

Yumi of Fire
+0F
+0C
5G
Weapon - Unique
Costs 1 less Gold if you are a Unicorn Clan player.
You may bring Yumi of Fire into play from your hand
as a Battle action. If you do, you may immediately gain
an additional Battle action to use the following ability: Elemental Battle: Bow this Personality for
two consecutive Ranged 3 Attacks.
3F
Rare


Kihos

Drunken Mantis
0G
Kiho Battle: Target one of your unbowed
Monks to have one of your Samurai issue an
unrefusable challenge to an opposing Personality.
Penalties do not affect your Samurai's Chi for
purposes of resolving this duel. Bow the loser.
"Mock my style with a mouth full of mud!"
2F
Uncommon

Fire and Water
0G
Elemental Kiho Battle: Bow one of your
Shugenja or Monks to straighten a Follower.
Elemental Kiho Battle: Bow one of your
Shugenja or Monks to move a Follower from
one of your Personalities to another.
"You seem to know me, Tokei," Katamari said,
"but we have not met."

2F
Common

Turn of Fortune
0G
Kiho Reaction: Target one of your unbowed
Shugenja or Monks to redirect an action
targeting him to one of your Samurai,
or targeting one of your Samurai to him.
"I could have died."
"No," the monk smirked. "Did you not see me here?"

1F
Rare