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Enemy of My Enemy [Printable]

Regions
Events
Holdings
Personalities: Unaligned
Crab
Crane
Dragon
Lion
Mantis
Ratling
Phoenix
Scorpion
Unicorn
Shadowlands

Actions
Spells
Followers
Items
Kiho
Sensei
Strongholds:
Shiro Kitsuki
7PS
4GP
5SH
After players reveal Strongholds, search your deck for four
different non-Unique Dragon Clan Samurai. Attach one to
each of your Provinces, face-down and out of play.
Battle: Once per battle, target a face-down Personality
attached to one of your Provinces. If he would be opposed, bring
him into play face-up in the current battle, ignoring costs. You
may take an additional battle action. Remove the Personality from
the game after the battle ends.

Temple of Persistence
8PS
4GP
3SH
After each time a Samurai you control with a Follower is
destroyed while in an army by another player's card effect,
you may target and destroy a Follower, or a Personality
with no Followers, that opposed the Samurai.
Battle: Discard a Follower from your hand: Twice per battle,
even if your Stronghold is bowed, target an opposed
Follower you control in the current battle. It performs a
Battle action on the discarded Follower, ignoring costs.

Warrens of the One Tribe
13PS
3GP
1PS
You begin the game with three Provinces. You may play
cards in all discard piles as if they were in your hand.
Remove all Fate cards you play from the game after the
first time they enter a discard pile.
Limited: Bow a Ratling Personality you control: Once
per turn, lose 1 Honor. Discard the top card of each Fate deck.



Dynasty Cards: Fate Cards:
Regions

Celestial Road
Singular
Open: Bow this card and discard a Personality
you control: Target an Honorable Dead
Personality in your discard pile with a Gold
cost less than or equal to that of the discarded
Personality. Bring the target into play, ignoring
restrictions, costs, and entering-play effects.
Rare
Darkwater Bay
Singular When you discard down to your maximum hand
size, you may discard any of those cards to the
top of your Fate deck instead of your discard pile.
Reaction: After your End Phase begijns, bow this
card: If your hand size is below your maximum
hand size, draw a card. Discard a card.
Uncommon


Seikitsu Mountains
Singular Battle: Bow this card: Even during
battles at other Provinces, target any
number of units you control in the
current battle. Move them home.
Uncommon


Events

Death of the Heartless
Put this card in your home.
Open: Discard this card from your home and pay
4 Gold: Beginning with you and proceeding once in
turn order: each player may target a dead Personality
in his discard pile. He brings it into play,
ignoring costs and restrictions.
Sezaru killed he who could not die. His eyes showed
no trace of fear, triumph, or mercy.

Boxtopper Promo

Equal Match
As additional results of the next duel
from a Contest card won this game, the
winning player may draw a card, and he
may target a Personality controlled by the
losing player. That Personality may not
straighten during the Straighten Phase
until the game ends.
Rare

Sezaru Returns
Until the game ends, while a player has
more cards in his hand than each other player,
he may not draw cards due to effects from his
Stronghold or from cards he owns, and such
effects cannot force other players to discard
from their hands or to focus.
Uncommon

Shining Son
The next time this game you play an
Item from your hand, permanently give it
+2F and the ability "Open: Once per turn,
straighten this card."
"In return for your service, the Empire provides
governance and wisdom. If he fails in this,
he is no Emperor." -Seppun Toshiaki

Rare

Yobanjin Alliance
The next time this game you destroy
a Province as the Attacker, gain 8 Honor.
The Mountain Wind Yobanjin were defeated by
diplomacy. Merely by supplying food and weapons,
the Crane have turned an enemy into an ally.

Uncommon


Holdings

Curio Shop
2G
Bow this card: Produce 2 Gold,
or produce 4 Gold if you have won
a duel from a Contest card this game.
Limited: If you have won a duel from a Contest
card this game: Once per turn, gain 1 Honor.
"Oh yes, I think I have the perfect gift."
Common

Darkwater Bay
Singular
When you discard down to your maximum hand
size, you may discard any of those cards to the
top of your Fate deck instead of your discard pile.
Reaction: After your End Phase begins, bow this
card: If your hand size is below your maximum
hand size, draw a card. Discard a card.
Uncommon

Diplomatic Retreat
2G
Bow this card: Produce 2 Gold.
Open: Bow this card and a Courtier
Personality you control: If it is another player's
Action phase, target the active player. Gain 3
Honor when the turn ends if the player
assigned no units to attack you this turn.
Common

Fortified Camp
2G
Bow this card: Produce 2 Gold, or produce 3 Gold
if paying for a Follower, Item, or Spell.
Reaction: After another player's action destroys a
Follower, Item, or Spell you control: Once per turn, control. Bring the card into play attached
to the Personality, paying all costs.
Common

Fu Leng's Tomb
3G
Shadowlands - Experienced Forgotten Tomb
Unique -
Lose 3 Honor.
Bow this card: Lose 2 Honor. Produce 3 Gold.
Open: Once per turn, target a Shadowlands
Personality. He may not assign or move to battlefields.
Daigotsu stared in awe. "You have done well, Suiteiru,"
he said softly. "I am pleased."

Rare

The Hidden Heart of Iuchiban
5G
Shadowlands - Experienced - Unique
Bow this card: Lose 3 Honor. Produce 4 Gold.
Open: Bow this card: Once per turn, target a
Shadowlands Personality without the printed
Shadowlands trait. Gain control of him. You may not
destroy him to pay costs. The player this action took
him from gains control of him when the turn ends.
Rare

Imperial Artificer
2G
Retainer
Bow this card: Produce 2 Gold. If you are paying
for a Follower or Item attaching to a Samurai or
Bushi, you may draw a card then discard a card.
Kaneka frowned. "What is this?"
"A gift," Toshiaki replied. "Our thanks for protecting the city."

Common

Shrine of Thwarted Destiny
2G
Bow this card: Produce 2 Gold, or produce 4 Gold
if you brought a Personality that was attached to
one of your Provinces into play this game.
Battle: Destroy this card: If you are the Defender,
target a face-down Personality attached to one of
your Provinces. If he would be opposed, bring him
into play face-up in the current battle, ignoring costs.
Common

Tortoise Ambassador
2G
Bow this card: Produce 2 Gold.
Political Reaction: After a Straighten Phase ends,
bow this card: Name "Dynasty" or "Action". During that
phase, the active player has a maximum Family Honor
equal to what it was when the phase began, plus 5.
When the phase ends, reduce his true Family Honor to
the maximum. This is not a loss.
Rare


Personalities: Unaligned

Rama Singh
1F
3C
-HR
4G
1PH
Unaligned Kshatriya - Ivory Kingdoms Ambassador
Courtier - Unique

Costs 1 less Gold if you are a Mantis Clan player
Reaction: When paying for a Fate card:
Once per turn, produce 3 Gold.
"He seems noble enough, for a gaijin."
-Tsuruchi Nobumoto

Uncommon

Rosoku
2F
5C
0HR
10G
3PH
Unaligned Monk - Descendant of Shinsei - Unique
Open: Remove from the game a Ring in your hand, in
your discard pile, or that you control: Target a Personality.
Permanently Copy one of the Ring's abilities onto him.
Open: Discard any number of cards: Once per turn,
draw cards equal to the number discarded.
Son of the Hooded Ronin, returned to guide the wayward Empire.
Rare

Seppun Toshiaki
1F
3C
-HR
4G
1PH
Unaligned Shugenja - Gozoku - Unique
Actions on Wind cards cost 3 additional Gold to use.
This will give a Gold cost to an action that has none.
Reaction: After you play a Gozoku card: Draw a card.
"I serve the Emperor loyally, but if he does not serve us in
turn, we must protect the Empire without his interference."

Uncommon


Personalities: Crab

Hida Kisada
12F
4C
0HR
15G
2PH
Crab Clan Fortune of Persistence - Samurai - Champion
Yu 10 - Experienced - Unique - Loyal

Battle: Once per battle, target one to three opposing
Personalities. Kisada issues the first target an unrefusable
challenge to a duel of Force. That target gains a Force
bonus equal to the total Force of the other targets until
the duel ends. If that target loses, destroy all of them.
To persistence, even death is a pitiful foe.
Rare

Hida Nari
4F
2C
-HR
9G
2PH
Crab Clan Bushi
Reaction: After Nari enters play: Look at the top
3 cards of your Fate deck. If one is a Follower,
you may reduce its Gold cost by Nari's Force and
attach it to her, paying all remaining costs.
Battle: Show the top card of your Fate deck: Once per
battle, if it is a Follower, you may attach it to Nari. Ignore
all costs unless the enemy leader discards a card.
Uncommon

Hida Sadaharu
5F
3C
0HR
10G
2PH
Crab Clan Samurai - Yu 5 - Experienced - Unique
Followers have +2F while in Sadaharu's army.
Battle: Twice per battle, target a Follower you control
in Sadaharu's army. It performs once of its Battle
actions without cost, even if bowed, and regardless of
maximum uses. After it resolves, destroy the Follower.
"No wall protects the Empire from the Sea of Shadows."
Fixed

Hiruma Tokimune
3F
3C
-HR
7G
1PH
Crab Clan Samurai - Scout - Yu 2
Open: Once per turn, show the top card of your Fate
deck. If it is not a Follower, discard it.
Reaction: After a Follower enters your discard pile:
Once per turn, target it and a Follower you control
with equal or greater Force. Attach the first Follower
to the second's Personality. Discard the second.
Common

Kaiu Natsukiwa
4F
2C
-HR
7G
2PH
Crab Clan Sentinel - Samurai
While Natsukiwa is in the current battle, you only
destroy a Formation if you play one while you
already control two. You choose which to destroy.
Battle: Bow one of Natsukiwa's Followers: Once per
battle, target a Follower in this army. Straighten it.
Common

Kuni Okichi
4F
3C
-HR
8G
1PH
Crab Clan Bloodspeaker - Hunter of the Wolf
Shugenja - Yu 2

Limited: Once per turn, target up to 3 Followers in your
discard pile. Put them on top of your Fate deck.
Battle: Once per turn, target 2 Followers you control in
different units. Move them to each other's Personality.
The Hida give their lives for victory, but the Kuni give their souls.
Uncommon


Personalities: Crane

Daidoji Shihei
3F
3C
0HR
8G
3PH
Crane Clan Hatamoto - Samurai - Harrier
After the first time Shihei is destroyed, you may
target and destroy a Holding controlled by any player.
Reaction: After a Personality at Shihei's
battlefield receives a Force penalty: Once per
battle, target a Harrier you control. Raise the
target's Force by the penalty.
Common

Doji Choshi
2F
3C
0HR
7G
3PH
Crane Clan Manipulator - Courtier
Harrier Liaison

Battle: Destroy an unbowed Harrier Personality
you control in the current battle: Once per battle,
the Harrier produces a Ranged 4 Attack. You may
take an additional Battle action on a Harrier
you control other than Choshi.
Uncommon

Doji Masaru
4F
4C
3HR
10G
3PH
Crane Clan Samurai - Tactician
Experienced - Unique

Battle: Once per battle, target an opposing Personality.
He may issue an unrefusable challenge to any Personality
in Masaru's army. If he does not, discard a card, then
reduce the target's Force by the discard's Focus value and
raise Masaru's Force by the same amount.
Rare

Doji Ran
3F
4C
3HR
9G
3PH
Crane Clan Samurai - Harrier Liaison
Your actions satisfy the Rule of Presence
if Ran was at the current battlefield
at any time this attack.
Battle: Once per battle, target a card in the
enemy leader's army. Move Ran to the current
battlefield. Straighten her. Give the target -3F.
Uncommon

Doji Reju
4F
4C
0HR
11G
3PH
Crane Clan Guardian of the Empress - Samurai
Duelist - Experienced 3 - Unique

Challenges issued by Reju may not be refused.
If Reju ties a duel, he wins instead of losing.
Battle: Once per battle, target an opposing Personality.
Reju challenges him. If Reju wins, destroy the loser,
target any number of Unique Personalities in
Reju's battle, and move the targets home.
Rare

Kakita Osei
2F
3C
4HR
7G
2PH
Crane Clan Courtier - Harrier Liaison
Reaction: After Osei enters play from a Province:
Search your Dynasty deck for a Holding. Reduce its
Gold cost by 2. Put it into play bowed, paying all costs.Limited: Once per turn, target a Holding that
produced Gold to pay for a Follower, Item, or Spell
this turn. Straighten the Holding.
Common


Personalities: Dragon

Kitsuki Otojiro
2F
3C
4HR
8G
3PH
Dragon Clan Samurai - Magistrate
Otojiro has +1F for each Personality attached
to your Provinces if you have brought no such
Personalities into play this turn.
Limited: Bow Otojiro: Target a face-up Personality
in one of your Provinces. Attach him to the Province,
face-down and out of play. Refill the Province face-up.
Common

Mirumoto Hakahime
4F
3C
5HR
7G
3PH
Dragon Clan Samurai
Reaction: After Hakahime enters play outside the
Dynasty phase: Once per turn, gain 3 Honor.
Reaction: After Hakahime enters play from being
attached to one of your Provinces: Search your
Dynasty deck for an Event. Resolve it as if it were
in that Province. Remove it from the game.
Common

Mirumoto Hirohisa
5F
4C
5HR
11G
4PH
Dragon Clan Samurai - Duelist
Reaction: After Hirohisa enters play: Target a
Personality attached to one of your Provinces. Bring
him into play at Hirohisa's location, paying all costs.
Reaction: Target an opposing Personality. Once per turn,
Hirohisa issues him an unrefusable challenge.
Uncommon

Mirumoto Yuichi
4F
3C
0HR
8G
3PH
Dragon Clan Samurai
Reaction: After Yuichi enters play: Target
a Personality. Straighten him.
Battle: If you won a duel this battle, once per battle,
target a Personality with no attached cards. Straighten
or bow him.
"Three more murders, all like Uso's," Rosanjin said grimly.
"Our enemy grows careless."

Uncommon

Tamori Shiki
3F
4C
2HR
8G
2PH
Dragon Clan Air Shugenja - Tattooed
Experienced - Unique

Reaction: After a Personality enters play:
Once per phase, target a Personality. Bow or
straighten him. If it is the Dynasty Phase,
you may not use this ability again this turn.
Fixed

Togashi Ieshige
4F
4C
-HR
8G
1PH
Dragon Clan Samurai
Experienced Akodo Ieshige - Unique

Ieshige gains +1F before each action resolves
that was taken by a player who controls a unit
opposing Ieshige in the current battle.
Battle: Once per battle, target an opposing card with a
Gold cost less than 8 and no attached cards. Destroy it.
Rare


Personalities: Lion

Akodo Sadahige
3F
2C
6HR
7G
3PH
Lion Clan Braggart - Samurai - Tactician
Tactical Battle: If Sadahige is in the current battle,
once per battle, play an Action card from
your discard pile for one of its Battle actions
as if it were in your hand. Remove
the card from the game.
Common

Ikoma Yasuko
2F
3C
0HR
5G
1PH
Lion Clan Courtier
Experienced Shosuro Yasuko - Unique

Battle: Once per turn, target a Personality not
at the current battlefield. Move him to it. If you
do not control him, straighten him.
Political Reaction: Before another Lion Clan Personality
is destroyed, destroy Yasuko: Negate the first destruction.
Rare

Matsu Aoiko
4F
3C
6HR
7G
3PH
Lion Clan Samurai - Experienced - Unique
Battle: Once per turn, target an opposing
Personality with less Chi than the number of
Lion Clan Samurai in Aoiko's army. Destroy him.
Battle: Once per battle, target a Lion Clan Samurai you
control that has not been at a battle during its battle's
resolution this turn. Move him to Aoiko's battlefield.
Rare

Matsu Nanako
2F
3C
4HR
6G
2PH
Lion Clan Samurai - Scout
Battle: If Nanako is in the current battle, once per battle,
target a face-up Personality in one of your Provinces.
Reduce his Gold cost by the number of Lion Clan
Personalities in Nanako's army. Bring the target
into play in Nanako's army, paying all costs.
The Lion-Dragon border has seen more scouting recently.
Common

Matsu Robun
2F
2C
4HR
6G
2PH
Lion Clan Samurai - Tactician
Battle: Once per turn, target an opposing
Follower, Spell, or Item. Destroy it.
Uncommon

Matsu Takuya
4F
3C
4HR
9G
3PH
Lion Clan Samurai - Tactician
Tactical Reaction: After a Personality you do not control
moves to a battlefield: Move this unit to that battlefield.
Straighten this unit, including cards that cannot straighten.
Tactical Battle: Destroy a Formation or Terrain
controlled by any player: Target an opposing card
with no attached cards. Destroy it.
"We found Juri's body in the deepest Tombs. The cells are empty."
Uncommon


Personalities: Mantis

Tsuruchi Risako
3F
3C
-HR
7G
1PH
Mantis Clan Bushi - Pirate - Naval - Scout
Raid Reaction: After Risako's army wins a Raid Battle
(even against no units at resolution), target the current
Province. Until your next turn ends, you may take
the action "Open: Once per turn, target a face-up
card in the Province. Bring it into play, paying
all costs. Fill the Province face-up."
Rare

Tsuruchi Shunso
4F
3C
-HR
8G
1PH
Mantis Clan Samurai - Pirate - Naval
Limited: Once per turn, target a player. Turn all
cards in his Provinces face-up.
Raid Battle: If it is a Raid battle, once per battle, target
a card attached to a Personality whom another player
controls and who has not opposed a unit you control at
any time this attack. Move it to Shunso, even if illegal.
Common

Yoritomo Bokkai
3F
2C
-HR
8G
1PH
Mantis Clan Pirate
Battle: Bow Bokkai: If Bokkai is in the current
battle, Ranged 5 Attack. This action's target may
be at any battlefield or the Defender's home.
"Old hatreds never die," Bokkai said as he looked
upon the distant walls of Shiro Shiba.
"They only slumber for a time."

Uncommon

Yoritomo Naizen
5F
3C
-HR
12G
3PH
Mantis Clan General - Scourge of Storms
Samurai - Naval - Experienced - Unique

Ranged attacks you create have +2 strength.
While in an army with Naizen, Pirate Personalities
may perform the action "Battle: Bow this card:
target an opposing card with no unbowed
attached cards. Destroy it."
Rare

Yoritomo Shumei
4F
2C
-HR
7G
1PH
Mantis Clan Pirate
Open: Pay 2 Gold: Once per turn, target a Pirate
Personality. Permanently give him the ability "Battle: Bow this card: Ranged 4 Attack."
"Do you hear the thunder? That is your ancestors
beckoning you to victory!"

Common

Yoritomo Suketsune
3F
3C
-HR
7G
1PH
Mantis Clan Bushi - Pirate - Naval
After each time you win a Raid Battle (even against
no units at resolution), give Suketsune +2F.
Reaction: When paying for an Action card, bow
Suketsune: Produce Gold equal to Suketsune's Force.
"All things have a price. Even victory. Even honor."
Uncommon


Personalities: Phoenix

Agasha Kushojin
1F
3C
3HR
8G
3PH
Phoenix Clan Fire Shugenja
Kushojin has +4F while she has a Spell. Elemental Battle: Target a Spell attached to Kushojin:
Once per turn, Kushojin produces Fear equal
to the Spell's Gold cost. This Fear affects
Personalities as if they were Followers.
"The time for patience is past, Toshiaki," Akiko said.
Common

Doji Akiko
3F
5C
5HR
9G
4PH
Phoenix Clan Master of Water - Shugenja
Duelist - Gozoku - Experienced - Unique

Costs 2 less Gold if you are a Crane Clan player.
Battle: Bow a Shugenja or Spell you control:
Give each Samurai in Akiko's army +2F.
Battle: Bow a Samurai or Spell you control:
Give each Shugenja in Akiko's army +2F.
Rare

Isawa Jumon
2F
3C
-HR
7G
1PH
Phoenix Clan Shugenja - Bloodspeaker
Lose 1 Honor.
When paying Jumon's Gold cost, you may discard one
card with a Maho action to reduce her Gold cost by 1.
Maho Battle: Permanently reduce Jumon's Chi by 1:
Once per battle, target a Bloodspeaker
Personality in Jumon's army. Straighten him.
Uncommon

Isawa Kazushi
2F
3C
4HR
8G
3PH
Phoenix Clan Air Shugenja
Kazushi participates in Rituals as if he had +2C.
Kazushi participates in Rituals as if he were
two Shugenja unless he is the only participant.
Elemental Air Reaction: After a Spell attaches
to a Personality you control, pay 1 Gold: Once per
turn, if the Personality has no Followers, target him.
Give him a -F/1C Shugenja Follower token.
Common

Shiba Naoya
3F
3C
0HR
9G
3PH
Phoenix Clan Samurai
Naoya has +2F/+1C while you control a
Unique Shugenja.
Reaction: During the Events Phase: Target a Dragon
Shugenja you control and an ability on it. Naoya
copies the ability.
"You cannot demand respect, brother," Naoya told Mirabu.
Uncommon

Shiba Yoma
4F
4C
-HR
8G
3PH
Phoenix Clan Voice of the Masters - Samurai
Kolat - Experienced 2 - Unique

Battle: If Yoma is in the current battle,
once per battle, target any number of Shugenja
Personalities you control. Move the ones in this
army home. Move the others to this battlefield.
Rare


Personalities: Ratling

Chi'kel
1F
2C
-HR
5G
1PH
Ratling Creature - Grasping Paw Tribe - Bushi
Battle: Discard Chi'kel: If you are a Ratling
player and Chi'kel is in the current battle, target
a discarded Ratling Personality you own. Bring
him into play at the current battlefield, ignoring
costs. Chi'kel may not enter play this turn.
Uncommon

Ikm'atch-tek
3F
4C
-HR
7G
1PH
Ratling Shugenja - Creature - Tsuno
Experienced - Unique - Shadowlands -
Lose 3 Honor.
When paying Ikm'atch-tek's Gold cost, you may discard
up to 2 cards from your hand to reduce his Gold
cost by the number of cards discarded.
Limited: Bow Ikm'atch-tek or a Spell attached to him:
Once per turn, discard the top two cards of all Fate decks.
Rare

Kr'chan
3F
3C
-HR
6G
0PH
Ratling Creature - Tattered Ear Tribe - Scout
Recon Limited: Once per turn, target a Province.
Name a Tribe trait. Until the end of the turn,
after each time another player targets a Ratling
with that trait at that Province's battlefield,
the player discards a card from his hand, or the
top card of his Fate deck if his hand is empty.
Common

Ku'chek
2F
2C
-HR
5G
1PH
Ratling Creature - Tattered Ear Tribe - Scout
Recon Open: Bow Ku'chek: Target a Province.
Before each time a battle resolves at that
Province, reduce the Force of each card at it to 3.
Otosan Uchi had changed much since its ruin,
but the Ratlings still know the way.

Common

O'kichit
3F
2C
-HR
6G
1PH
Ratling Marauder - Crippled Bone Tribe
Creature - Unique

Reaction: After O'kichit is destroyed: Target a discarded
Ratling Personality with a Gold cost less than 7 in your
discard pile. Bring him into play, ignoring costs.
Limited: Bow O'kichit: Target up to two
face-up Personalities in Provinces. Reduce
each target's Gold cost by 1.
Fixed

Zamalash
3F
3C
-HR
6G
2PH
Ratling - Naga - Nonhuman - Singular
Zamalash is not a Creature.
Reaction: After a Battle, Limited, or Open action
on a Personality with the printed Ratling trait
resolves: Once per turn, Zamalash performs
a copy of the action, paying all costs.
"If not for the Nezumi, my brothers and I would
have perished in our sleep."

Uncommon


Personalities: Scorpion

Bayushi Kaibara
3F
3C
-HR
8G
0PH
Scorpion Clan Ninja - Scout
Limited: Once per turn, target another player. Look at all
face-down cards in his Provinces. You may rearrange them.
Battle: If Kaibara is in the current battle, once per battle
target a card in the current Province. Turn it face-up.
If it is a Personality, Kaibara may copy one of his
Battle actions and perform it, paying all costs.
"To make an enemy's conquest costly is a form of victory."
Uncommon

Bayushi Saya
2F
3C
-HR
7G
1PH
Scorpion Clan Samurai - Courtier
Political Open: Once per turn, target a
Personality. After the next time this turn
he assigns or an action resolves that he
performed, his controller loses Honor equal to
his Personal Honor, then he is dishonored.
Common

Bayushi Shinzo
2F
3C
-HR
8G
0PH
Scorpion Clan Ninja - Duelist
Reaction: After a Personality you control
is destroyed: Draw a card.
Limited: Destroy a Scorpion Clan Personality you
own and control: Once per trun, target a Personality
another player controls. Shinzo issues him an
unrefusable challenge.
Uncommon

Bayushi Sunetra
6F
5C
-HR
13G
2PH
Scorpion Clan Samurai - The Underhand - Ninja
Duelist - Tactician - Experienced 2 - Unique - Loyal

Limited: Bow a Ninja Personality you control:
Once per turn, target a Personality controlled
by another player. Give the target -4C.
Reaction:After a Maneuvers Segment ends:
Assign up to 2 Ninja Personalities you control.
Rare

Bayushi Tsimaru
6F
4C
-HR
10G
1PH
Scorpion Clan Samurai - Experienced - Unique
Other players may not target Tsimaru
with Political actions.
Reaction: Before a unit moves:
Twice per turn, negate the movement.
"I swore to protect Sunetra," he said in a ragged voice.
"How can I do that when none know where she has gone?"

Rare

Shosuro Adeiko
3F
4C
-HR
7G
1PH
Scorpion Clan Samurai - Magistrate
Adeiko has +2F while opposing a Personality
with less Personal Honor than she has.
Reaction: Before a Personality you control is
destroyed: Once per turn, target a Personality.
Permanently give him -3F/-1C, or -3F/-2C
if he target is Dishonored.
Common


Personalities: Unicorn

Ide Bantu
2F
2C
0HR
6G
1PH
Unicorn Clan Courtier - Magistrate
Reaction: When paying for an Item, bow Bantu:
Produce 5 Gold. After the Item enters play, if its
printed Gold cost is greater than 4, draw a card.
The Shogun controls the Imperial City, and the Emperor
is indisposed. Dangerous times, but profitable.

Uncommon

Moto Akikazu
3F
4C
-HR
8G
0PH
Unicorn Clan Shugenja - Cavalry
Akikazu has a Force bonus equal to the highest
number of dead Personalities in any one
discard pile. Akikazu has -2C while in a duel.
Limited: Once per turn, target a discarded Personality
in another player's discard pile. He permanently
becomes Honorable Dead.
"The Lords of Death are pleased with the Khan's offering."
Uncommon

Moto Gannohyoe
4F
3C
0HR
8G
2PH
Unicorn Clan Madman - Bushi - Cavalry
Limited: Destroy a Region you control:
Once per turn, create a 2F/2C 1 Personal Honor
Unicorn Clan Cavalry Personality Card.
"Chagatai's most loyal and violent men serve
is Sukoshi Zutsu, hoping for the chance
to defend against Lion invasion.

Rare

Moto Hanzhi
5F
3C
0HR
9G
2PH
Unicorn Clan Samurai - Cavalry
Experienced - Unique

Limited: Once per turn, target a Region in your
discard pile and one of your Provinces. Attach the
Region to the Province. For the rest of the game,
the Region may not be destroyed to pay costs.
Limited: Once per turn, target an Item in
your discard pile. Put it in your hand.
Rare

Shinjo Fuyuko
4F
3C
-HR
8G
1PH
Unicorn Clan Samurai - Scout - Cavalry
Recon Open: If it is the Action Phase, once per turn,
target a Province. During battles at that Province, you may
take the action "Battle: Target a Personality you control.
Attach an Item to him from your hand. Reduce its Gold
cost by 2. Pay all remaining costs. Draw a card."
The Khan's new wall is well patrolled.
Common

Shinjo Tsuyoshi
4F
2C
3HR
8G
2PH
Unicorn Clan Samurai - Magistrate - Cavalry
Reaction: After Tsuyoshi enters play from a
Province, bow one or two Regions you control: If
you bowed one Region, give Tsuyoshi a 1F Cavalry
Follower token or a +1C Weapon Item token. If
you bowed two, give Tsuyoshi one of each token.
Common


Personalities: Shadowlands

Rezan
4F
4C
-HR
8G
3PH
Shadowlands Poet - Bushi - Duelist
Experienced - Unique

Shadowlands Personalities may not refuse
Rezan's challenges.
Open: Bow Rezan: Target a Shadowlands
Personality. Rezan challenges him.
"Madness surrounds him like a storm,
but he is its calm eye." -Katsu

Rare

Hasaiki no Oni
11F
5C
-HR
12G
0PH
Nonhuman - Shadowlands - Lose 10 Honor.
May not be put under a Sensei.
Reaction: Before a Personality you control bows
from a card effect: Negate the bowing.
Battle: Once per battle, target an opposing Personality
and a legal target for a ranged attack from this card. Bow
the first target. Produce a ranged attack against the
second with a strength equal to the first target's Force.
Common

Hohiro
4F
4C
-HR
8G
1PH
Shadowlands Samurai - Harrier - Lose 5 Honor.
Battle: Once per turn, target an Oni at Hohiro's
battlefield. Raise Hohiro's Force to the Oni's Force.
Battle: Once per turn, target a battlefield.
If Hohiro would be opposed, move him to that
battlefield. He produces a Ranged 3 Attack.Uncommon

Sentei no Oni
15F
4C
-HR
16G
0PH
Nonhuman - Shadowlands - Lose 10 Honor.
May not be put under a Sensei. Before your Events
Phase, if Sentei no Oni is dead, you may bring it into
play, ignoring costs. Negate all permanent effects on it.
Battle: Target an opposing non-Unique cards. Destroy
it. If you used this ability previously this battle, move
Sentei no Oni home before the Resolution Segment.
Rare

Shadow Dragon
7F
4C
-HR
15G
0PH
Dragon - Creature - Cavalry - Ninja
Experienced - Unique - Shadowlands

Shadow Dragon may not bow.
When your turn begins, if Shadow Dragon is dead in
your discard pile, bring it into play, ignoring costs.
Battle: Move Shadow Dragon home from the current
battle: Once per turn, target a non-Unique Personality.
Gain control of it. Move it to your army.
Prerelease Promo

Suiteiru no Oni
6F
3C
-HR
10G
0PH
Nonhuman - Tactician
Experienced - Unique - Shadowlands

After Suiteiru no Oni enters play, lose 5 Honor and
permanently give each Oni Personality you control
the Tactician trait and the ability "Tactical Battle:
If this unit would be opposed, move it to
the current battlefield. Straighten it."
Rare

Yojireru no Oni
12F
4C
-HR
13G
0PH
Nonhuman - Shadowlands - Lose 10 Honor.
May not be put under a Sensei.
After this card enters play, target up to two Personalities in
discard piles. This card copies an ability from each of them
until it leaves play. Remove the targets from the game.
Limited: Remove a non-printed ability from this card:
Once per turn, target a Personality in a discard pile. This
card permanently copies an ability from the target.
Common


Actions

Blight of War
0G
Immediate Terrain
Battle: Personalities that did not assign
to the current battlefield this attack
have -3F while at it.
The aftermath may well render the prize worthless.
1Fo
Common

Charge of the First Legion
0G
Open: Pay 20 Gold: Bring all face-down
Personalities attached to your Provinces
into play, ignoring costs.
Limited: If any other player has at least 35 Family
Honor, bring up to 2 face-down Personalities
attached to your Provinces into play, ignoring costs.
4Fo
Uncommon

Clash of Steel
0G
Center Formation
Formed by 3 units, each of which contains cards
with a total printed Gold cost of at least 10.
Battle: Target a unit in the current battle
that contains cards with a total printed
Gold cost less than 10. Bow it.
The Khan rests now. But for how long?
3Fo
Rare

Clumsy Ambush
0G
Battle: Target a player. He targets units he controls
in the current battle until their total combined Force
exceeds the number of units you control in the battle
or he runs out of targets. Move them home. If the
target player controls a Terrain or Formation, this
movement may not be negated and those units
may not move into the current battle.
3Fo
Common

Complex Maneuvers
0G
Battle: If you control a Tactician, a Scout,
or a Formation in the current battle, search
your Fate deck for a Terrain. Play it.
Battle: If you control a Tactician, a Scout,
or a Terrain in the current battle, search
your Fate deck for a Formation. Play it.
3Fo
Rare

Contest of Iaijutsu
0G
Limited: Target a Duelist you control and another
player. The Duelist issues a challenge that the player
may accept with any Personality he controls. The
winner, or your Duelist if the challenge is not accepted,
permanently gains the ability "Battle: Once per turn,
target an opposing Personality with equal or
lower Chi. Reduce his force to 0." Bow the loser.
3Fo
Common

Contest of Power
0G
Limited: Target a Samurai Personality you control and
another player. Your Samurai issues a challenge to a duel
of Force that the player may accept with any Personality
he controls. The winner, or your Samurai if the challenge is
not accepted, permanently gains the trait "Once per game,
after an effect destroys this card, his owner brings him
into play, ignoring costs and restrictions." Bow the loser.
3Fo
Common

Contest of Testimony
0G
Limited: Target a Samurai or Magistrate Personality
you control and another player. Your Personality issues
a challenge that the player may accept with any Personality any
Personality he controls. The winner, or your Personality
if the challenge is not accepted, permanently gains the
ability "Political Limited: Bow this Personality:
Take the Imperial Favor." Bow the loser.
3Fo
Common

Contest of Wealth
0G
Limited: Target a Courtier Personality you control and
another player. Your Courtier issues a challenge that the
player may accept with any Personality he controls. The
winner, or your Courtier if the challenge is not accepted,
permanently gains the ability "Reaction: When paying
for a Personality, bow this card: Produce Gold equal to
half this card's Gold cost, rounded up." Bow the loser.
3Fo
Common

Control the Roads
0G
Battle: Target up to three Cavalry Personalities
you control that have not been in a battle during
its resolution this attack. If they would be
opposed, move them to the current battlefield.
With their war ended, the Unicorn patrols
have resumed, heavier than before.

3Fo
Uncommon

Excellence
2G
When this card is revealed as a focus in a duel,
target up to 2 cards in your Fate discard pile.
Shuffle them into your deck. Remove this
card from the game.
Battle: Destroy an unbowed Samurai or Duelist you
control in the current battle: Move all Personalities
in the battle with a lower Gold cost home.
3Fo
Rare

Fire on the Sea
1G
Costs 1 less Gold if you are
a Mantis Clan player.
Battle: Target two Personalities. (At least
one must be in the current battle.
) Reduce
the Force of the target with higher
Force to that of the other.
2Fo
Rare

Foolish Words
2G
Political Reaction: After a Cavalry Maneuvers
Segment, bow a Courtier you control: Target up to
3 Personalities controlled by the enemy leader.
He decides whether each is dishonored.
Move each that this action did not dishonor
to a battlefield of your choice.
"Wait, my lord... that isn't what I meant!"
2Fo
Rare

Kharmic Confrontation
0G
Battle: Target a Personality owned by the Defender
at the current battlefield and a Personality in the
battlefield's Province. Bring the target in the Province
into the defending army, controlled by his owner
(ignoring all costs). Fill the Province with the first target.
(Discard his attached cards.)
"In truth, each samurai knows the face of the one
who will kill him." -Rosoku

3Fo
Rare

Legacy of Dragons
0G
Immediate Terrain
Battle: While in the current battle, Unique Creature
Shugenja you control have the abilities "Battle: Bow
this card: Produce 2 consecutive Ranged 5 Attacks."
and "Battle: Bow this card: Ranged 10 Attack." You
may take one such action after playing this card.
Such confrontations send ripples through the elements.
1Fo
Uncommon

Meeting the Keepers
0G
Elemental Reaction: After an ability of an
Elemental Ring you control resolves: Search
your Dynasty deck for an Event. Show it. Shuffle
the deck. Put the Event on top of the deck.
Elemental Open: Bow an Elemental Ring
you control: Draw 2 cards.
"There is no single path to enlightenment, Keepers."
4Fo
Rare

Midnight Raid
15G
Limited: If you have won a Raid Battle
(including against no units) against the same player
this turn and on your last turn, gain a Province
to the right of your rightmost Province. Until the
game ends, the Province fills from that player's
Dynasty deck, and cards discarded from it
go to their owner's discard pile.
2Fo
Uncommon

Ninja Sabotage
0G
Ninja Battle: Bow a Ninja Personality you control:
He produces a Ranged 3 Attack that is compared
against Chi and may target a Personality even
if he has Followers.
Ninja Battle: Target a Ninja Personality you control:
Target a Follower, Item, or Spell opposing the Ninja.
Lose 2 Honor. Move the card to the Ninja, even if illegal.
0Fo
Uncommon

Outmaneuvered by Tactics
1G
Tactical Battle: Create two 2F/1C 2 Personal
Honor Personality cards aligned with your
Faction in the current battle.
"We will speak of this in the next world.
I will see you there shortly."

3Fo
Uncommon

Sacrifice of Pawns
0G
Political Limited: Destroy an unbowed Gozoku
or Courtier Personality you control: Target a
Personality controlled by another player. The
player decides whether the target is destroyed. If he
decides against it, search your Dynasty deck for a
Personality and bring him into play, paying all costs.
3Fo
Rare

Sadane Contest
0G
Limited: Target a Courtier or Poet Personality you control
and another player. Your Personality issues a challenge to
a duel of Personal Honor that the player may accept with
any Personality he controls. The winner, or your
Personality if the challenge is not accepted, permanently
gains the ability "Political Reaction: Before a player
gains or loses Honor, bow this card: Increase or decrease
the gain or loss by 2." Bow the loser.
3Fo
Common

Scour the Earth
0G
Recon Limited: Target a Ninja, Harrier, or
Scout Personality you control: Target a Province.
If you destroy that Province as the Attacker
this turn, destroy all Regions.
Reaction: Before a ranged attack from a Ninja, Harrier, or
Scout with a Chi of at least 3 targets a card: The ranged
attack may target a Personality even if he has Followers.
2Fo
Common

Sinister Rebirth
0G
Battle: Target an opposed Oni. Give it a Force bonus
equal to half its printed Gold cost, rounded up.
Open: Destroy a Shadowlands Personality
you control: Target a dead Oni Personality with
a printed Gold cost greater than 7 in your
discard pile. Bring it into play, ignoring costs.
"The demons grow stronger with every death!"
2Fo
Rare

Soften the Resistance
0G
Battle: Target a Scout Personality you control
in the current battle: Target an opposing player.
Look at his hand. Discard the card from it with
the lowest Focus value or one that is tied
for lowest. Draw a card.
"The finest inspiration is born of desperation."
-Sun Tao

2Fo
Common

Stagnant Ground
0G
Immediate Terrain
When this card is revealed as a focus in a duel created
by another player's card effect, bow the challenger.
Battle: Units may not move home. Before units
return home, bow all units in the current battle.
They may not straighten until after their
controller's next Straighten Phase.
1Fo
Rare

The Bear Returns
0G
You may focus this card face-up. If you do, and it is
the second or later duel during an Action Phase,
draw 2 cards, end the duel without resolution,
and challenges may not be issued this phase.
Battle: Target a Samurai or Bushi you control with
Force greater than 5: Target a card opposing him
with Force less than 4. Destroy it.
1Fo
Rare

The Snake Speaks
0G
Maho Open: Target an unbowed Bloodspeaker
Personality you control: Until the turn ends,
Reactions and Political actions have an
additional cost of "Bow your Stronghold."
Maho Battle: Target a Bloodspeaker.
Straighten it.
2Fo
Uncommon

Three Storms
0G
Flank Formation - Formed by four attacking Pirate cards.
After this card enters play, if the Defender controls
no Items, Spells, or Followers, you may target a
Personality he controls. Destroy the target.
Battle: Target a Pirate Personality you control in the
current battle: Target a Spell, Item, or Follower controlled
by the Defender. Move it to the Pirate, even if illegal.
2Fo
Uncommon

Tighten Patrol
2G
Open: Target a Magistrate you control:
Dishonored Personalities may not
assign or move to battlefields.
"The Kuroiban cannot exist without secrecy, Angai,"
the Gozoku messenger said. "Consider how we
can be of use to one another."

2Fo
Uncommon

Unfamiliar Ground
0G
Immediate Terrain
Battle: Bow each unbowed card in the current
battle with more than 4F. If this card is destroyed
by an action, straighten all cards it bowed.
"It seems the Phoenix have most unlikely allies."
-Yoritomo Naizen

1Fo
Common


Spells

Awaken the Eighth
6G
Ritual Open: Destroy this Shugenja and bow
another Shugenja you control: Create a 7F/4C
3 Personal Honor Dragon Shugenja Cavalry
Creature
Personality card. If you are a Phoenix Clan
player and this card is now in your discard pile,
you may attach it to a Shugenja you control,
bowed, ignoring costs.
3Fo
Rare

Fires of Battle
1G
Elemental Fire Ritual Battle: Bow any number
of Shugenja you control, including this Shugenja:
Once per turn, target a number of opposed
Personalities in the current battle up to twice
the number of participating Shugenja. Give each
target +2F or -3F. FOr each that is a Dragon
Creature, you may also straighten it.
3Fo
Rare

Osaku's Lifeblood
3G
Elemental Water Battle: Bow this Shugenja:
Target a number of opposing Personalities with
no attached cards up to the number of Cavalry
Personalities in this army. Bow the targets.
"The same force that overcomes all things is also
the most fluid." -Doji Akiko

2Fo
Uncommon

Plague of Insects
7G
Maho Limited Ritual: Bow any number of
Bloodspeaker Shugenja you control, including
this Shugenja, and destroy this card: Give the
participants the ability "Maho Battle: Produce
Fear equal to this Personality's Chi that affects
Personalities as if they were Followers." Straighten
the participants when the phase ends.
2Fo
Uncommon

Rite of Travel
3G
Ritual Limited: Bow this and one other Shugenja
you control, and destroy this card: Search
your Dynasty deck for a card. Show it. Shuffle
the deck. Put the card on top of the deck.
Time and distance are nothing to one
who befriends the proper spirits

3Fo
Rare

Jade Tetsubo
6G
Reaction: After a ranged attack you announced
targets a Personality, bow this Shugenja or this
Spell: Target the Personality. Destroy him.
Lady Sun is no more, but the Moshi still
remember her power.

4Fo
Uncommon

Strange Magics
3G
Elemental Void Limited: Bow this Shugenja:
Look at the top card of your Dynasty deck. If it is a
Personality, Holding, or Region, you may bring it into
play, paying all costs. This effect may attach Regions
and Fortifications to any of your legal Provinces.
Sezaru returned from the Burning Sands with
many new mysteries.

4Fo
Rare

To Seek the Truth
3G
Elemental Air Limited: Bow this card: Target a
card in one of your Provinces and an Event in
another player's discard pile. Discard the card and
fill the Province with the Event, face-up. The Event
may resolve an additional time this game. After
the Event resolves, remove it from the game.
4Fo
Uncommon


Followers

Advance Forces
3F
0C
0HR
5G
Will only attach to a Lion Clan Personality.
Reaction: After a battle this unit is in begins:
Target an opposing Personality. Until the
battle ends, you may target him as if
he had no cards attached.
The most deadly and glorious of all assignments.
2Fo
Uncommon

Ashigaru Conscripts
2F
0C
0HR
4G
Will only attach to a Samurai. After this card
enters play, you may draw an additional card
during your next End Phase.
Battle: Bow this card: Ranged 3 Attack.
Battle: Bow this card: Give -3 strength
to the Province this card is attacking.
Noble blood alone cannot fuel a war.
2Fo
Common

Flag Messengers
2F
0C
1HR
2G
Will only attach to a Samurai or Bushi.
Reaction: After a Follower is discarded
from your hand, bow this card: Target the
Follower. Put it in your hand.
A chain of well-trained flagmen can carry
messages faster than any runner.

2Fo
Common

Iron Warriors
2F
0C
1HR
4G
Will only attach to a Samurai or Bushi.
Battle: Bow this card: Increase by one each numeral
on all Followers you control. You may immediately
take a Battle action on a FOllower you control.
"It was a mistake, Rosanjin," Temoru said hoarsely.
"A terrible mistake."

2Fo
Rare

Morale Officer
2F
0C
0HR
2G
Will only attach to a Samurai or Bushi.
Limited: Destroy this card:
Target a Region. Destroy it.
"Our ancestors fought and won on this
ground! We can do no less!

3Fo
Common

Munemitsu no Oni
10F
0C
0HR
20G
Oni - Nonhuman - Shadowlands - Lose 5 Honor.
Will only attach to a Shadowlands Personality.
May attach to a Personality regardless of restrictions
on that Personality. Reduce this card's Gold cost by
the Gold cost of the Personality it is attaching to.
Battle: Fear 5. This also affects Personalities
that have no Followers.
4Fo
Rare

Opportunists
4F
0C
0HR
8G
Pirate - Naval
Followers and Mantis Clan Personalities have
the Naval trait while in this card's army.
Limited: If you won a Raid Battle this turn
(even against no units at resolution), once per turn,
target a card in one of your Provinces. Reduce
its Gold cost by this card's Force.
2Fo
Common

Personal Assassin
2F
0C
-HR
4G
Will only attach to a Scorpion Clan
or Ninja Personality.
Reaction: After a battle this card is in begins:
Once per turn, name a card. Cards with that
title cannot be played until the attack ends
or this card is no longer in the battle.
2Fo
Uncommon

Ratling Trackers
2F
0C
0HR
3G
Ratling - Creature
Battle: Once per battle, target a Follower,
Item, or Spell in a discard pile. Attach it
to this Personality, ignoring costs.
"Tsuno lies end. Now Stained Paw must join
One Tribe, or face Tomorrow."

1Fo
Common

Sohei Guardian
2F
0C
0HR
3G
Reaction: Before a Shugenja you control moves to a
battlefield: Target him. If he participated in a Ritual
since the end of your last turn, negate the movement.
Reaction: Before this Personality is destroyed,
destroy this card: If this Personality has a Spell,
negate the destruction.
2Fo
Common

Untested Scouts
2F
0C
1HR
3G
Will only attach to a Samurai or Scout.
This card has +1F while opposed.
Recon Limited: Once per turn, target a Province.
Until the turn ends, you may take the action
"Reaction: After a battle at the Province begins,
play a Terrain from your hand."
Little experience, but great enthusiasm.
2Fo
Common

Wandering Budoka
2F
0C
0HR
3G
After this card enters play from your hand,
draw cards equal to the number of players
who had a Province destroyed this game.
This card has a Force bonus equal to
twice the number of your Provinces that
have been destroyed this game.
2Fo
Rare

Yoriki
2F
0C
1HR
3G
Magistrate - Cavalry - WIll only attach to a Magistrate.
Battle: Bow this card: Target an opposing
dishonored Personality. Bow him.
Reaction: After a player loses Honor, bow this card:
Target an unbowed Honorable Personality that
player controls. The player decides whether this
card bows the target or dishonors the target.
3Fo
Common


Items

Ancestral Standard of the Lion Clan
+1F
+0C
4G
Experienced Unique
Unicorn Clan Personalities you control may not
be targeted by actions performed by
Dishonored Personalities.
Battle: Bow this card: Give -2F to each
Infantry Personality at this card's battlefield.
"No rest until we reclaim it from the Khan!" -Matsu Kenji
4Fo
Rare

Armor of Tengoku
+2F
+0C
3G
This Personality has the Duelist trait.
Reaction: After this personality enters a duel
while in the current battle, bow this card: Give each
Follower you control in the current battle +1F.
"I tell you, that steel was not shaped on
any mortal forge." -Kaiu Umasu

3Fo
Common

Blazing Arrow
+0F
+0C
1G
While this card is in an army, cards in
that army may combine ranged attacks
even if they are in different units.
Battle: Bow this card: Ranged 2 Attack.
"On my mark," the Tsuruchi hissed as he
gazed down into the Phoenix village.

3Fo
Common

Crown of the Amethyst Champion
+0F
+0C
4G
Unique - Costs 2 less Gold if attaching
to a Dragon Clan Personality.
This Personality may perform one challenge
action per turn even if bowed.
Reaction: After this Personality wins a duel:
Once per turn, straighten him.
4Fo
Uncommon

Daidoji Armor
+2F
+0C
3G
Will only attach to a Harrier, Ninja, or Scout.
Reaction: After a Resolution Segment begins,
bow this card: If the enemy army's total Force
is greater than your army's, move this unit
to the current battlefield.
"Move quickly, but not foolishly." -Daidoji Uji
1Fo
Common

Emma-O's Amulet
+0F
+0C
6G
Unique
Limited: Destroy this card: Target a dead
non-Unique Persnoality in any player's discard
pile. Its owner brings it into play, ignoring costs.
"I believe it protected Tadenori's soul, if only for a time."
-Doji Midoru

4Fo
Rare

Jade Tetsubo
+4F
-1C
6G
Weapon
Battle: Bow any number of non-token Followers you
control in this card's army: The enemy leader may
target an equal number of unbowed cards opposing
this card. If he does, bow them; otherwise, move
home all units he controls in the current battle.
4Fo
Common

Kuni Nakanu's Journals
+0F
+0C
4G
Unique - Shadowlands
Maho Limited: Bow this card: Target a Personality.
Lose 2 Honor. Reduce the target's Chi by the number
of Shadowlands Personalities his controller controls.
"Such precious wisdom must be shared." -Daigotsu
3Fo
Uncommon

Oni-Daikyu
+0F
+0C
3G
Weapon
Battle: Bow this card: Ranged 3 Attack.
Battle: Destroy this card: Target an opposing
Follower, or an opposing Personality with no
Followers, with greater Force than this
Personality's. Destory the target.
2Fo
Rare

The Better Gift
+0F
+0C
2G
Will only attach to a Courtier.
Political Open: Bow this card: If it is another player's
Action Phase, target a Personality that player controls.
The target may assign even if bowed. When the turn ends,
if the target is in play and neither attacked your
Provinces nor opposed a unit you control at any time
this turn, gain 2 Honor and dishonor him.
3Fo
Uncommon

The Steel Throne
+1F
+0C
6G
Experienced - Unique
All players may take the action
"Open: Bow Personalities you control with
at least 12 total Personal Honor or at least
10 total Force: Destroy this card."
Limited: Bow this Personality: Take
the Imperial Favor.
4Fo
Uncommon

Writ of Command
+0F
+0C
4G
Will only attach to a Courtier.
Open: Bow this Personality: Target a Dishonored
Personality controlled by another player. During
attacks this turn, you assign the target instead of his
controller, you may assign him even if he is bowed,
you may straighten him after each time he assigns,
and he may assign and move into your armies.
4Fo
Uncommon

Writ of Restriction
+0F
+0C
2G
Will only attach to a Courtier.
Open: Bow this Personality: Target a Personality.
Dishonor the target after the next time this
turn he assigns to attack.
With each day that passed, Naseru wondered which of
his allies was simply another pawn in disguise.

3Fo
Uncommon


Kiho

Cleansing Spirit
0G
Kiho Battle: Target an unbowed Shugenja or Monk
you control: Target a Personality you control in the
current battle and an Item or Follower in your
discard pile. Reduce its Gold cost by the Personality's
Force. Bring it into play, paying all costs,
and attach it to the Personality.
"Rise, brother. The world is not done with us yet."
4Fo
Uncommon

Embrace the Stone
0G
Kiho Open: Target an unbowed Shugenja or
Monk you control: Target one of your Provinces
with no face-down cards attached. Search your
Dynasty deck for a non-Unique Samurai aligned
with your Faction. Show it. Attach him to the
Province face-down and out of play.
3Fo
Uncommon

Harmony in Chaos
0G
Kiho Battle: Bow a Shugenja or Monk you control
in the current battle: Give a Force bonus equal to
the number of opposing units to each Personality
in the caster's army with at least one Follower.
Steel bit deeply into flesh. "Tell me what you know,"
Sunetra said. "Tell me, and it will stop."

3Fo
Common

Imbue Chi
0G
Kiho Reaction: Before battle resolution destroys one of
your Provinces, target a face-up Shugenja in one of your
Provinces: If you control no Personalities, turn all cards
in your Provinces face-up. Bring into play any number of
Personalities from your Provinces, ignoring costs.
Kiho Limited: Bow a Shugenja you control: Draw an
additional card during your next End Phase.
4Fo
Common

Sap the Spirit
0G
Kiho Open: Target a Shugenja or Monk you control:
There are no Cavalry Maneuvers Segments this turn.
Kiho Open: Target a Shugenja or Monk you
control: Target a Stronghold, Sensei, or Wind.
None of the target's abilities may be used
until your next turn begins.
3Fo
Uncommon

Stinging Insects
0G
Maho Kiho Battle: Bow a Bloodspeaker
Personality you control: Target a Personality
opposing the caster whose Chi is lower than
his own printed Chi. Destroy the target.
2Fo
Rare


Sensei

Gohei Sensei
+0PS
+0GP
+0SH
Lion Clan Sensei
You may not destroy Provinces as the Attacker unless
there was a unit in the defending army at some time
during the battle or the Defender controls no units.
Reaction: After Infantry Maneuvers, target an attacking
Tactician Personality you control: The Defender targets
a unit he controls. Straighten it. Assign the unit from
its current location to the Tactician's battlefield.
Rare

Kedamono Sensei
+0PS
+0GP
+0SH
Crane Clan Sensei
You may not gain Honor from duels. Harriers you
control have +2F while attacking a player who
has more Family Honor than you.
Reaction: After another player's Attack Phase ends:
Declare an attack against him. During this attack,
you may assign only Harrier Personalities,
and you may not destroy more than one Province.
Rare

Tsusung Sensei
+0PS
+0GP
+0SH
Unicorn Clan Sensei
Non-Shugenja Personalities you own
cost 1 more Gold.
Battle: Bow a Spell you control: Once per turn,
target a Shugenja. Straighten him.
Battle: Bow a Spell you control: Once per battle, that
Spell produces Fear equal to its Gold cost. This Fear
affects Personalities as if they were Followers.
Rare