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Code of Bushido

Regions
Events
Holdings
Personalities: Crab
Crane
Dragon
Lion
Mantis
Ratling
Phoenix
Scorpion
Unicorn
Shadowlands

Actions
Ancestors
Spells
Followers
Items
Kiho
Strongholds:
Kyuden Otomo
6PS
4GP
6SH
You may remove a Favor token from your Stronghold to
pay the cost of discarding the Imperial Favor. You may
lobby to add a Favor token to your Stronghold.
Political Open: Once per turn: Name a legal Wind you
don't control. Remove from the game a Wind you control.
Bring the named Wind into play from outside the game.
Fixed

Shiro no Soshi
7PS
4GP
2SH
Non-Unique Ninja you own without Ninjutsu have
Ninjutsu equal to their printed Gold cost minus 6.
Each time you would reveal a Dynasty card during the
Events Phase, you may look at it, then choose not to
reveal it if it is a Ninjutsu Personality.
Open: Target a face-down Ninja who wasn't targeted this
turn. Give him +2F until he is targeted or the turn ends.
Fixed

Shiro no Yojin
7PS
3GP
6SH
Your Stronghold produces 2 additional Gold
when paying for a Follower or Item. If your
Stronghold produces Gold for a Samurai Personality,
you may attach one Follower or Item to him from
your hand after he enters play, reducing its Gold
cost by 2 and paying all remaining costs.
Fixed

The Obsidian Halls of the Lost
8PS
4GP
-19SH
Limited: Once per turn, target and bow a Shugenja
you control: Target a Personality. His controller decides
whether he gains a -4C token when your next turn
begins. If not, give the target the Shadowlands trait now.
Reaction: After an attack is declared: Target a
Shadowlands Personality. He may not assign
or move to battlefields this attack.
Uncommon




Dynasty Cards: Fate Cards:
Events

Bushido
For the rest of the game, after each time
a card titled Compassion, Courage, Courtesy,
Duty, Honor, Honesty, or Sincerity resolves,
its player draws a card and if that player
resolved all seven that turn, he wins the game.
Box-Topper Promo

The Master Redeemed
For the rest of the game, you may take
the action "Reaction: After you bring a
Personality into play from a Province,
pay 2 or 3 Gold: Target the Personality.
Attach a 2F Follower token to him. If you
paid 3 Gold, it has the Cavalry trait."
Tokei and Nizomi now stand together
against the evil that pursues them both.

Rare


Holdings

Governor's Quarters
2G
Unique
Bow this card: Produce Gold equal to 2 plus
the number of Magistrates you control.
Open: Bow this card, and target and bow a
Magistrate you control: Target a Personality.
His abilities may not be used this turn.
Rare


Personalities: Crab

Hida Kosedo
3F
2C
0HR
6G
1PH
Crab Clan Samurai
Reaction: Once per turn, after a
Follower attaches to Kosedo from
your hand: Draw a card.
"Lord Kuon may be our daimyo,
but Lord Kisada is a god."

Commmon

Hida Renga
4F
3C
-HR
7G
1PH
Crab Clan Samurai
Battle: Target and bow a Follower attached to Renga:
The enemy leader targets an unbowed Follower,
or unbowed Personality, opposing Renga. Bow it.
"Daizu says his brother was carved from raw stone,
but I have seen stone break more easily than Renga."
Commmon

Hida Takuji
6F
1C
-HR
8G
1PH
Crab Clan Berserker
Battle: Once per turn, if Takuji
is opposed: Give Takuji +6F.
Destroy him after the battle ends.
"Iuchiban is gone, but the shadow of his evil remains.
Let the red rage of Hida burn darkness away."

Rare

Hida Yachi
3F
3C
-HR
7G
1PH
Crab Clan Samurai
Reaction: Once per turn, even if Yachi is bowed,
before a Personality you control is destroyed by
another player's card effect: Target any number of
the Personality's Followers. Move them to Yachi.
"The Valley of Spirits holds mysteries even
the Kuni cannot comprehend."

Commmon

Hiruma Hiroji
3F
3C
0HR
7G
1PH
Crab Clan Samurai - Scout
Battle: Once per battle: Produce any number
of consecutive Ranged Attacks. Each must have
a base strength of at least 1, and their total base
strength cannot exceed Hiroji's Chi plus the
number of Followers he has.
"I must know what lies beyond the Wall of Bones."
Uncommmon

Hiruma Takaaki
2F
2C
-HR
7G
1PH
Crab Clan Samurai - Scout
Takaaki has +1F while in an army for each
unit in that army that has a Follower.
Recon Open: If it is the Action Phase, bow Takaaki:
Target a Province. Raise or lower its strength by 5.
"If the Great Bear truly smiles upon his grandson's reign,
why does he dwell in Koten?"

Commmon

Hiruma Tama
2F
2C
0HR
5G
2PH
Crab Clan Samurai - Scout
Recon Open: If it is the Action Phase,
bow Tama: Target a Province. During battles at
that Province this turn, after each time a Battle
action resolves, bow the card it is printed on.
If not for his arrival, the demon would have
slain her. Meguro bowed, and was gone.

Uncommon

Kaiu Haku
4F
3C
-HR
8G
1PH
Crab Clan Battlemaster - Samurai
All printed numerals on Haku's Followers have +1.
Once per turn, one of Haku's Followers may
perform a Battle or Open action on a Follower in
your discard pile as if the action were printed on
Haku's Follower. After the action resolves, remove
the Follower in the discard pile from the game.
Rare

Kaiu Sugimoto
5F
3C
0HR
8G
1PH
Crab Clan Hero - Samurai - Yu 5
Experienced Keeper of Earth - Unique

Elemental Reaction: Once per turn, even if Sugimoto
is bowed, after an action is announced: Add "Target
and bow a Personality you control" to the action's cost.
"Hope does not spring eternal. It must be
bought with blood."

Rare

Yasuki Miliko
4F
2C
2HR
7G
2PH
Crab Clan Samurai - Courtier
Reaction: Once per turn, after a Personality you
control at Miliko's location enters a duel: Target
the Personality. HE uses his Force in the duel.
"Lord Hachi has sent me to negotiate, Soshi-san,"
Miliko said. The Scorpion's face went pale.

Uncommmon


Personalities: Crane

Daidoji Nichiren
2F
3C
4HR
7G
2PH
Crane Clan Samurai - Harrier
Battle: Bow Nichiren: Target an opposing Personality with
less than 3 Personality Honor. Bow him. Dishonor Nichiren.
Reaction: Once per turn, after Nichiren is destroyed:
Target a Harrier. Straighten it.
"I made Kurohito a promise long ago." Nakato said
to the Harrier. "Soon, we will fulfill it."

Common

Daidoji Tae
3F
3C
2HR
8G
2PH
Crane Clan Samurai - Harrier
Reaction: Once per turn, after Tae
is destroyed: Gain 2 Honor.
Battle: Once per battle: Target an opposing Personality
with less Force than printed Force. Move him home bowed."Munemori-sama sends his greetings, mighty Shogun,
and brings news of the location of a mutual friend."

Common

Daidoji Teika
2F
4C
0HR
9G
2PH
Crane Clan Samurai - Harrier
After Teika is destroyed, dishonor an
Honorable Personality you control.
Battle: Destroy Teika: Give -2F to each opposing
card with no cards attached. You may target and
destroy one of those cards that now has 0F.
Rare

Daidoji Uji
5F
4C
0HR
10G
3PH
Crane Clan Samurai - Harrier - Experienced 3 - Unique
Once per turn, before destroying a Personality as part of a
cost, you may move him home instead if he is a Harrier.
Battle: Once per turn, target and destroy a Harrier you
control in Uji's army: Target an opposing card. If it has no
cards attached, destroy it; otherwise, reduce its Force to 0.
"This is not the Empire I know. This is paradise. This is Jigoku."
Rare

Doji Koin
2F
3C
4HR
7G
2PH
Crane Clan Courtier - Magistrate
Reaction: After an Honorable Personality controlled
by another player bows due to a card effect, bow Koin:
Target the Personality. His controller chooses whether Koin
dishonors him. If he is not dishonored, gain 2 Honor.
"When Emperor and Shogun struggle, where does that
leave the Crane?" Koin asked Soh.

Uncommon

Doji Midoru
4F
4C
5HR
12G
2PH
Crane Clan Samurai - Experienced - Unique
Battle: If Midoru is at the current battlefield, destroy
him and discard 3 cards: Each player targets 5 cards
he controls at the current battlefield, or as many as
possible if he cannot target enough. Destroy them.
"Part of Midoru walks in the Gray Realm," Sekawa
whispered. "Part of him wishes to return there."

Fixed

Doji Nio
1F
2C
5HR
6G
2PH
Crane Clan Courtier
Political Reaction: After a Personality is
destroyed, bow Nio and discard a card: The player
who controlled the Personality when he was destroyed
may gain 1 Honor. Gain 1 Honor.
"What arrogance, to name yourself for Doji's son."
"What stupidity," Nio sneered, "to think he
would not wish to be so honored."

Common

Doji Ranmaru
1F
2C
4HR
5G
2PH
Crane Clan Courtier - Magistrate
Political Open: Bow Ranmaru: Target a
Dishonored Personality you do not control.
Restore him to Honor. Gain 2 Honor.
"He is truly the Iron Crane, and yet he is not.
But to know what this Uji has seen, and to see
him fight on... how can any of us lose hope?"

Common

Doji Soh
1F
3C
4HR
7G
3PH
Crane Clan Courtier
After Soh enters play, you may name a Wind
that another player controls and you do not.
Bring a copy o fit into play from outside the game.
Political Limited: Target and bow two Winds
you control, and bow Soh: Gain 2 Honor.
"With boundless opportunities, little brother."
Common

Kakita Kiyonobu
2F
4C
3HR
9G
3PH
Crane Clan Samurai - Duelist
Battle: Bow Kiyonobu: Target an opposing
Personality. Kiyonobu issues him an unrefusable
challenge. The winner gains Honor equal
to the number of Winds in play.
"A swordsman does not fret over drawing the blade in
time. He holds fast and lets the steel guide him."

Rare


Personalities: Dragon

Hitomi Kobai
4F
4C
0HR
8G
2PH
Dragon Clan Monk - Experienced - Unique
Kobai permanently gains +2F after each time you bring
into play a Personality attached to one of your Provinces.
Limited: Once per turn: Target an Event in your
discard pile that stays in play when it resolves.
Remove this Event from the game. Until Kobai uses
this ability again, he may perform an ability
on the Event as if it were printed on him.
Rare

Hitomi Morimasa
4F
3C
0HR
7G
2PH
Dragon Clan Monk
Elemental Reaction: Once per turn, after a Ring
is bowed to pay the cost of an action: Target the
Ring. Straighten it. It may not be bowed to pay
for that copy of that action for the rest of the turn.
"Perserverance, not isolation, is the key
to enlightenment."

Rare

Hoshi Kaelung
6F
4C
0HR
11G
1PH
Dragon Clan Monk - Experienced Kaelung - Unique
While Kaelung is at the current battlefield,
each action may target him only if it is from
a card in his battle or its player controls a Ring.
Battle: Reduce Kaelung's Force by 1: Target an
opposing card with no unbowed attached cards
and less Force than Kaelung. Bow it. This may
be performed any number of times per turn.
Rare

Kitsuki Hakihime
2F
3C
2HR
6G
2PH
Dragon Clan Samurai - Magistrate
Open: Once per turn: Target a face-up card
in a player's hand, or randomly target a
face-down card in a player's hand. Discard it.
That player draws a card.
Lady Iweko's finest student, Hakihime possesses
intuition that borders on mystical.

Common

Kitsuki Nagiken
3F
3C
2HR
7G
3PH
Dragon Clan Samurai - Magistrate - Duelist
Battle: Once per turn: Target an opposing
Personality. Nagiken issues him an unrefusable
challenge to a duel of Personal Honor. The winner
gains 2 Honor. If the loser is Dishonored,
destroy him; otherwise, dishonor him.
Justicars prove guilt and punish in one swift stroke.
Rare

Kitsuki Raichi
3F
3C
4HR
7G
3PH
Dragon Clan Samurai - Monk
Limited: Once per turn, pay 2 Gold: Play an
Action card that is under your Stronghold for one
of its Limited or Open actions, paying all costs.
"There is some greater mystery behind this new war,
but we must stand beside the Phoenix."

Common

Mirumoto Bokkai
3F
2C
0HR
7G
3PH
Dragon Clan Samurai - Duelist
While Bokkai is in a duel, he has +2 to his duel stat.
Reaction: Once per turn, after the end of a duel
that Bokkai won: Target one of your Provinces
and a non-Unique Dragon Clan Personality in your
discard pile. Attach the Personality to the Province,
face-down and out of play.
Common

Mirumoto Etsuya
4F
4C
0HR
8G
3PH
Dragon Clan Samurai - Gozoku
Limited: Once per turn: Put a card under your
Stronghold into your hand. Put a card in your
hand under your Stronghold, face-down.
"The Shogun holds power in Toshi Ranbo, my lord.
Should I stand with him?"
"Seek the honorable path," was Satsu's only reply.

Common

Mirumoto Kiyohira
2F
3C
4HR
7G
2PH
Dragon Clan Samurai
Open: If it is the Action Phase, bow Kiyohira:
Target a player. Until the turn ends, the player may
not play face-down cards from his hand, and he may
take the action "Open: Target a face-down card in
your hand. Turn it face-up (permanently). This action
ignores the Rules of Presence and Relevance."
Uncommon

Tamori Konoye
2F
3C
2HR
6G
2PH
Dragon Clan Void Shugenja
Limited: Once per turn: Look at the top
5 cards of your Fate deck. If one of them
is a Ring, bow Konoye as a cost
to show it and put it in your hand.
Her studies with Ningen have only made
her stranger than before.

Common


Personalities: Lion

Akodo Bakin
3F
2C
4HR
7G
3PH
Lion Clan Samurai - Tactician
Tactical Battle: Even if Bakin is not at the current
battlefield: Until the turn ends, Bakin loses the
Tactician trait, and you may take the action
"Battle: Target and bow 3 Lion Clan Personalities
you control at the current battlefield: Target a
unit opposing those Lions. Destroy it."
Rare

Akodo Chikafusa
2F
3C
2HR
6G
2PH
Lion Clan Samurai - Tactician
Tactical Battle: Even if Chikafusa is not at the
current battlefield: Until the turn ends, Chikafusa loses
the Tactician trait, and you may take the action
"Battle: Target and bow a Lion Clan Personality
you control at the current battlefield: Target a card
with no attached cards opposing the Lion. Bow it."
Common

Akodo Mokichi
0F
3C
6HR
4G
2PH
Lion Clan Samurai - Scout
Recon Open: If it is the Action Phase, bow Mokichi:
Target a Province. During battles at that Province this
turn, you may take the action "Battle: If you control
a unit at the current battlefield: Bring a Lion Clan
Personality in one of your Provinces into play
at the current battlefield, paying all costs."
Common

Akodo Moromao
3F
3C
4HR
7G
3PH
Lion Clan Samurai - Magistrate - Tactician
Tactical Battle: Target a Lion Clan Personality
you control in Moromao's army at the current
battlefield. The Personality produces a Ranged
Attack with strength equal to his Personal Honor.
"He is too eager to test his skill with the blade."
-Akodo Setai

Rare

Ikoma Chikao
3F
3C
6HR
7G
3PH
Lion Clan Samurai - Unique
While Chikao is in an army, Lion Clan
Personalities in your Provinces cost 1 less Gold.
Reaction: Once per turn, after a Lion Clan
Personality enters or leaves play: Target a
Lion Clan Personality. Attach a
1F Follower token to him.
Fixed

Ikoma Itagi
2F
3C
5HR
6G
3PH
Lion Clan Philosopher - Courtier
Political Battle: Once per turn: Look at a number
of cards from the top of your Fate deck equal to the
number of Lion Clan Personalities you control at the
current battlefield. You may play one Action card from
those cards for an Open or Battle action printed on it.
"Emperor or Shogun? The throne or the Empire?"
Uncommon

Matsu Arinori
3F
2C
5HR
6G
2PH
Lion Clan Samurai
Battle: Bow Arinori: Target an
opposing Personality who has
no attached cards. Bow him.
"Lord Kusari will soon be a Crane. How tightly
will he cling to duty then, I wonder?"

Common

Matsu Eishi
1F
2C
4HR
6G
3PH
Lion Clan Taskmaster - Samurai
After Eishi enters play from a Province,
create a 2F/1C Lion Clan Samurai
Personality with 2 Personal Honor.
"He is a ruthless commander, but the ashigaru
he leads would follow him into Jigoku itself."
-Akodo Shigetoshi

Common

Matsu Okyoito
2F
3C
4HR
5G
2PH
Lion Clan Samurai - Scout
Recon Open: If it is the Action Phase, bow
Okyoito: Target a Province. Until the turn
ends, it has -1 Strength for each Lion Clan
Personality you control at its battlefield.
Since Nimuro's death, he has wandered
the hills in search of a purpose.

Common

Matsu Sanraku
4F
2C
2HR
7G
3PH
Lion Clan Samurai - Gozoku
Battle: Bow Sanraku: Target an
opposing unit. Move it home.
"Kamnan has vanished, but we shall find
his master all the same, Kaneka-sama."

Rare


Personalities: Mantis

Hyotaru
6F
3C
-HR
11G
1PH
Mantis Clan Orochi - Reef Breaker - Creature - Naval
May not attach non-Storm Rider Followers. While it has
no Followers, you must declare a normal attack and must
assign Hyotaru during its infantry Maneuvers Segment.
Battle: Once per battle: Target an opposing unit.
Until the battle ends, the target does not contribute
Force to armies. Until the turn ends, abilities on
cards in the unit may not be used.
Uncommon

Kensaku
9F
4C
-HR
11G
1PH
Mantis Clan Orochi - Storm's Fury - Creature - Naval
May not attach non-Storm Rider Followers. While it has
no Followers, you must declare a normal attack and must
assign Hyotaru during its infantry Maneuvers Segment.
Reaction: If Kensaku is at the current battlefield, after
another player's Battle action resolves, reduce Kensaku's
Force by 3: Target an opposing card. Bow it.
Common

Moshi Hitaka
4F
2C
-HR
7G
1PH
Mantis Clan Samurai - Scout - Storm Rider
Hitaka has +1F for each Orochi you control.
Battle: Bow Hitaka: Targte an Orochi Personality.
Raise its Force and its Chi to twice their printed
values. Destroy it when the turn ends.
Some Moshi find they have little use
for the mountains.

Rare

Tamafune
7F
3C
-HR
9G
1PH
Mantis Clan Orochi - Dark Tide - Creature - Naval
May not attach non-Storm Rider Followers. While it has
no Followers, you must declare a normal attack and must
assign Hyotaru during its Infantry Maneuvers Segment.
Battle: Once per battle: Target an opposing Personality.
If possible, the enemy leader targets another
Personality with the same Force as the first and
in the same army. Bow all targets.
Common

Tsuruchi Masanori
3F
3C
0HR
7G
2PH
Mantis Clan Samurai - Gozoku - Naval - Scout
Battle: Bow Masanori: Ranged 3 Attack.
Reaction: After a Resolution Segment begins,
even if Masanori is bowed: Target a card in
his army at the current battlefield that has
a Ranged Attack ability. Straighten it.
Not all of Egumi's men serve the Emperor.
Common

Yoritomo Buntaro
4F
3C
-HR
8G
1PH
Mantis Clan Pirate - Naval
Limited: Once per turn, if Buntaro was in an army
this turn, pay Gold equal to the target's printed
Gold cost: Target a Holding controlled by another
player. Gain control of it. Straighten it. Give
control of it to that player when the turn ends.
"War should never interrupt business."
Rare

Yoritomo Kaigen
4F
3C
-HR
10G
1PH
Mantis Clan Shugenja - Storm Rider - Unique
Battle: Bow Kaigen: Target an Orochi
you control at the current battlefield.
It produces 2 consecutive Ranged 6 Attacks.
"What are these creatures?" Kumiko demanded.
Kaigen smiled. "Victory."

Rare

Yoritomo Kiroto
3F
3C
-HR
7G
1PH
Mantis Clan Samurai - Storm Rider
Costs 2 less Gold while you control an Orochi.
Open: Once per turn, bow Kiroto:
Target an Orochi. Straighten it.
"The orochi require aid to escape Sakkaku.
Aiding in return is a small price."

Common

Yoritomo Kumita
2F
2C
-HR
6G
1PH
Mantis Clan Pirate - Naval
Reaction: Once per turn, after declaring
a Raid Attack, even if Kumita is bowed:
Target a Mantis Clan Personality. Straighten him.
"Burn anything within sight of the coast,"
Kumiko said, "but the city where the
dragons dwell is not to be touched."

Common

Yoritomo Okitsugu
3F
3C
0HR
7G
1PH
Mantis Clan Samurai - Scout
Battle: Once per battle: Ranged 3 Attack.
Recon Limited: Once per turn: Target a Province.
While at that Province's battlefield this turn,
Followers you control have the ability,
"Battle: Bow this card: Ranged 3 Attack."
"The Scorpion will not buy our forgiveness so cheaply."
Uncommon


Personalities: Phoenix

Agasha Fumihiro
3F
3C
6HR
7G
3PH
Phoenix Clan Fire Shugenja - Gozoku
Battle: Target and destroy one of Fumihiro's
Spells: Target an opposing card with no
cards attached. Destroy it. Gain 2 Honor.
"This war has awakened a fire within the Agasha.
Perhaps we can turn this to our advantage."
-Doji Akiko

Rare

Isawa Eitoku
4F
3C
2HR
8G
2PH
Phoenix Clan Earth Shugenja - Avalanche Guard
While Eitoku has a Spell, he may assign even
if bowed and he adds his Force to his
unit's total Force even if bowed.
Once per turn, if Eitoku is in an army, he may
bow one of his Spells instead of himself
as a cost of casting that Spell.
Common

Isawa Kimi
2F
3C
4HR
6G
2PH
Phoenix Clan Void Shugenja
Reaction: After a turn begins, even if Kimi
is bowed: Give her an element trait.
"To the man who knows all, all is a mystery.
To the man who knows nothing,
nothing is a mystery." -Shiba Ningen

Common

Isawa Suzuko
3F
3C
4HR
7G
3PH
Phoenix Clan Air Shugenja
Elemental Battle: Attach a Spell to Suzuko from
your hand, reducing its Gold cost by her Chi and
paying all remaining costs. You may immediately
take a Battle or Open action on the Spell.
"The Mantis know much of storms, but then so do I."
Common

Isawa Tsune
2F
3C
6HR
7G
3PH
Phoenix Clan Water Shugenja - Magistrate
Reaction: Once per battle, if Tsune is at the
current battlefield, after an action with an element
trait bows a card or moves a unit home: Target a
card that was bowed or moved. Destroy it.
"For the Council to be so obsessed with war
and politics will only bring harm."

Common

Ryoken
1F
1C
4HR
7G
3PH
Phoenix Clan Shugenja - Dragon - Creature
Give Ryoken a +2F/+1C token at the
beginning of each of your turns.
"The Mantis never attack the City of Remembrance,"
Nakamuro said. "Why?"
Ochiai laughed. "Because they are not fools."

Rare

Shiba Denbe
2F
4C
4HR
7G
3PH
Phoenix Clan Yojimbo - Samurai
While in an army, Denbe has a Force bonus equal to the
number of different element traits on cards in his army.
Elemental Battle: Once per battle, if you control two
or more cards at the current battlefield with different
element traits: Target a Personality in Denbe's army
and an opposing card with no unbowed attached cards.
Straighten the Personality. Bow the opposing card.
Common

Shiba Ningen
3F
4C
4HR
8G
4PH
Phoenix Clan Void Shugenja
Experienced 2 - Unique

Elemental Limited: Once per turn: Target another
player. Name a card. That player chooses 2 cards at
random from your hand. Show them. If either is the
named card, create three 2F/2C Phoenix Clan Samurai
Personalities with 2 Personal Honor. Remove them
from the game when your next turn begins.
Rare

Shiba Shinsaku
3F
3C
4HR
7G
3PH
Phoenix Clan Yojimbo - Samurai
Elemental Air Battle: Once per battle, if there is an
Air Shugenja in Shinsaku's army: Target a Personality
in Shinsaku's army. Straighten the target.
Elemental Earth Battle: Once per battle, if there is an
Earth Shugenja in Shinsaku's army: Raise or lower
the strength of the Province Shinsaku is at by 5.
Uncommon

Shiba Yoshimi
3F
3C
4HR
7G
3PH
Phoenix Clan Yojimbo - Samurai - Duelist
Elemental Fire Battle: Once per battle, if there is a
Fire Shugenja in Yoshimi's army: Target an opposing
Personality. Yoshimi issues him an unrefusable challenge.
Elemental Water Battle: Once per battle, if there is a
Water Shugenja in Yoshimi's army: Target an
opposing unit. Move it home.
Uncommon


Personalities: Ratling

Akatch
1F
1C
-HR
4G
0PH
Ratling - Tattered Ear Tribe - Creature - Loyal
You may have up to 6 copies of Akatch in your deck.
While you control 3 or more Tattered Ear Tribe
cards, Akatch has +2F/+1C and the ability,
"Reaction: After a Ratling Personality enters play from
a Province, bow Akatch: Target a Ratling you control.
Attach a 1F Ratling Creature Follower token to him."
Common

Chikka-tek
2F
1C
-HR
5G
1PH
Ratling - Grasping Paw Tribe - Creature
Reaction: Once per turn, after a player
draws a card due to one of his card effects:
Discard the top card of that player's Fate deck.
"Scorpion do not respect Crab friends.
Perhaps time to see what Scorpion hide."

Common

Czinn'tch
2F
1C
-HR
6G
1PH
Ratling Brutalizer - Scout - Creature
Recon Limited: Destroy Czinn'tch: Target a Personality
you do not control. Lose 5 Honor. Declare an attack against
his controller. Create a battlefield not associated with any
Province. It is the only battlefield this attack. Assign any
number of Ratling Personalities you control to attack there.
The target assigns to defend there, even if illegal.
No other units may assign or move to this battlefield.
Rare

Emikek
1F
1C
-HR
4G
1PH
Ratling Scavenger - Creature - Loyal
You may have up to 6 copies of Emikek in your deck.
While you control 3 or more Scavenger Personalities,
Emikek has the ability, "Limited: Bow Emikek:
Target a Fate deck. Show the top card.
You may discard it."
"All is mine, only waiting for me to take."
Common

Kiii
1F
1C
-HR
4G
0PH
Ratling - Stained Paw Tribe - Creature - Loyal
You may have up to 6 copies of Kiii in your deck.
While you control 3 or more Stained Paw Tribe
cards, Akatch has +2F/+1C and the ability,
"Reaction: When paying for a Fate card,
bow Kiii: Produce 3 Gold."
Common

K'mee
2F
2C
-HR
4G
1PH
Ratling Shugenja - Third Whisker Tribe
Creature - Loyal

"Te'tik'kir fight many lifetimes to see One Tribe rise.
Now tribes stand together, but Te'tik'kir pass
into Tomorrow. Joy and sadness, it seem,
often run together."

Uncommon

Manithith
2F
3C
-HR
7G
2PH
Ratling Shugenja - Creature
Open: Once per turn, target and remove a Personality
in any discard pile from the game: Copy an ability
from that Personality onto Manithith until the turn
ends. The ability may be used once per turn.
"Tsuno banished to Dream, along with glorious shadows
of the past. I must wonder, is this victory?"

Rare

Nem'tek
3F
2C
-HR
5G
1PH
Ratling - Tattered Ear Tribe - Scout - Creature
Reaction: After Nem'tek enters play: Target an
Item or Follower in any discard pile. Reduce its
Gold cost by Nem'tek's Chi, to a minimum of 1.
Attach it to Nem'tek, paying all remaining costs.
"Chieftan says One Tribe must befriend Rokugani to
survive. But what if humans no want to be friends?"

Rare

Nimm'k
3F
2C
-HR
7G
1PH
Ratling - Grasping Paw Tribe - Scout - Creature
Recon Open: Bow Nimm'k Target a Province. After
each time this turn a Ratling Personality you control
assigns there, you may target an Item or Follower in
any discard pile, reduce its Gold cost by 3 (or by 5
if the Ratling is a Scout) and attach it to the Ratling,
ignoring restrictions and paying all remaining costs.
Uncommon

O'chin
1F
1C
-HR
4G
0PH
Ratling - Crippled Bone Tribe - Creature - Loyal
You may have up to 6 copies of O'chin in your deck.
While you control 3 or more Crippled Bone Tribe
cards, O'chin has +2F/+1C and the ability,
"Battle: Destroy O'chin: Target an opposing card
with Force less than or equal to the number
of Ratlings in O'chin's army. Destroy it."
Common


Personalities: Scorpion

Bayushi Bokatsu
2F
3C
-HR
7G
1PH
Scorpion Clan Courtier - Magistrate
Reaction: After a Personality you do not control
is Dishonored, bow Bokatsu: Target a Personality
controlled by the same player. Dishonor him.
"The Crab support the Crane in the courts.
The oafs must be reminded not to meddle in politics."

Rare

Bayushi Fujio
3F
3C
-HR
7G
1PH
Scorpion Clan Courtier
Other players gain no Honor for destroying
cards in Fujio's army during battle resolution.
Political Reaction: Once per turn, after another
player gains or loses Honor: Raise Fujio's Force
by the amount of the gain or loss until
your next turn begins.
Common

Bayushi Hikaru
4F
3C
-HR
8G
1PH
Scorpion Clan Samurai - Courtier
Open: Once per turn: Target a Dishonored
Personality with cards attached. Move all cards
attached to the Personality to Hikaru, ignoring
restrictions. Restore the Personality to Honor.
"What need has a dishonored man
for such trappings?"

Uncommon

Bayushi Kan
3F
3C
-HR
7G
0PH
Scorpion Clan Ninja - Samurai - Ninjutsu 0
Costs 2 less Gold if you control a face-down Personality.
Reaction: Once per turn, after another player targets Kan
with an action: Target a Personality that player controls.
If the target is Honorable, dishonor him; otherwise,
look at the player's hand and discard a card from it.
"Even when the Scorpion lose, they win. Damn them to Jigoku."
-Hida Benjiro

Uncommon

Bayushi Shun
4F
3C
-HR
8G
1PH
Scorpion Clan Ninja - Samurai
Magistrate - Ninjutsu 2

Reaction: Once per turn, after another player targets
Shun with an action: Target a Dishonored Personality
at Shun's battlefield or at home. Destroy him.
By the time the Hida realized her intent,
it was too late to cease staring.

Rare

Shosuro Kinji
3F
3C
-HR
7G
0PH
Scorpion Clan Ninja - Scout - Ninjutsu 2
Other Ninja have +1F while in an army with Kinji.
Reaction: Once per turn, after a player targets
Kinji with an action: Target a Personality
he controls. Bow the target.
"Steel does not question the hand that wields it.
Neither do I."

Common

Shosuro Hisashi
2F
4C
-HR
7G
0PH
Scorpion Clan Ninja - Scout - Ninjutsu 2
Ranged attacks affecting cards in this
unit have -3 strength.
Reaction: Once per turn, after another player targets
Hisashi with an action: Create a 4F/3C Scorpion Clan
Ninja Samurai
Personality at Hisashi's location.
"Are your sisters prepared?" Sunetra asked.
"Atsuki bleeds today." Hisashi replied.

Common

Shosuro Madoka
2F
3C
-HR
7G
2PH
Scorpion Clan Rumormonger - Courtier
Open: Bow Madoka: Target a Personality controlled
by another player. That player may choose to end
the current Action Phase or Battle Action Segment.
If it doesn't end, the player loses Honor equal to the
target's Personal Honor; then, dishonor the target.
"Think well before you commit your forces, Benjiro-san."
Rare

Shosuro Nakaga
3F
3C
-HR
8G
1PH
Scorpion Clan Spy - Ninja - Cavalry - Ninjutsu 2
Tactician - Experienced Shinjo Nakaga - Unique

During your Events Phase, if you do not own Nakaga,
target and bow 2 units you control.
Reaction: After Nakaga enters play from a Province:
Target a player. Give him control of Nakaga.
"Remind Tang whom he truly serves, Nakaga," Yudoka hissed.
Fixed

Shosuro Oniji
3F
4C
-HR
7G
1PH
Scorpion Clan Poison Master - Ninja
Duelist - Ninjutsu 1

Reaction: Once per turn, after anothe player targets
Oniji with an action: Target a Personality that player
controls; the target must oppose Oniji if it is an Attack
Phase. Oniji issues the target an unrefusable challenge.
"Only use a drop! More and you court disaster."
Common


Personalities: Unicorn

Iuchi Lixue
6F
5C
-HR
11G
3PH
Unicorn Clan Baraunghar Commander - Shugenja
Cavalry - Experienced - Unique

Other Baraunghar Personalities you control have +2F.
Attaching Spells from your hand is an Open action for you.
Battle: Once per turn: Target any number of Unicorn
Clan Personalities you control. Move them to the current
battlefield if they would be opposed. You may take an
Open or Battle action on a Spell you control.
Rare

Iuchi Umeka
3F
3C
0HR
8G
2PH
Unicorn Clan Shugenja - Cavalry - Baraunghar
Once per turn, you may bow a Samurai you
control in Umeka's army instead of her as a cost
of casting one of her Spells. After the Spell's
action resolves, you may immediately take a
Battle or Open action that is not on a Spell.
"The wind is my ally and my strength."
Common

Moto Hideyo
5F
3C
-HR
9G
2PH
Unicorn Clan Moto Warrior - Cavalry - Khol
Experienced - Unique

Battle: Once per battle: Target a Personality you
control in Hideyo's army. Attach a Spell or Item to
him from your hand, reducing its Gold cost by the
Personality's Force and paying all remaining costs.
"He is death given flesh." -Moto Tsusung
Rare

Moto Ichezo
3F
3C
3HR
8G
3PH
Unicorn Clan Samurai - Cavalry
Magistrate - Junghar

Political Reaction: After Ichezo enters play: Target
a Dishonored Personality. Restore him to Honor.
Battle: Once per battle, target and dishonor a
bowed Personality you control in Ichezo's army:
Straighten the Personality.
Common

Moto Jippensha
3F
2C
0HR
7G
1PH
Unicorn Clan Scout - Junghar
Recon Open: If it is the Action Phase, bow Jippensha:
Target a Province. During battles at that Province this
turn, you have the ability, "Battle: Target and dishonor Give the Personality +5F. This action may be
performed any number of times per turn."
"You wil find no finer huntress." -Shinjo Shono
Common

Moto Kinnojo
5F
3C
4HR
10G
3PH
Unicorn Clan Samurai - Cavalry
Magistrate - Junghar

Battle: Once per battle, target and dishonor a
Personality you control in Kinnojo's army: Target an
opposing card with no cards attached. Destroy it.
With the Khol guarding the Lion border,
war is inevitable."

Rare

Moto Rumiko
3F
3C
0HR
8G
2PH
Unicorn Clan Samurai - Cavalry
Battle: Target and bow two Regions you control:
Target an opposing unit. Its controller targets
an unbowed card in the unit. Bow the card."The Khan's bride was once Matsu, but she is
Moto now. Her righteous rage burns
only for the Khan's glory."
Uncommon

Shinjo Irosuko
4F
3C
0HR
8G
2PH
Unicorn Clan Samurai - cavalry - Baraunghar
Irosuko has +1F while in an army with a Shugenja.
Reaction: Once per turn, after a Battle or Open
action resolves from a Spell you control in
Irosuko's army: Take a Battle or Open action
that is not on a Spell.
"I have no prayers for you. Only steel."
Common

Shinjo Natsume
4F
2C
3HR
8G
2PH
Unicorn Clan Samurai - Cavalry - Junghar
Battle: Target and dishonor a Personality you
control in Natsume's army: Ranged 3 Attack.
This is a Ranged 6 Attack instead if its
target is Dishonored.
"They call themselves Gozoku, but I know
what they truly are."

Uncommon

Shinjo Shria
2F
3C
-HR
7G
2PH
Unicorn Clan Samurai - Cavalry - Baraunghar
Battle: Once per turn, bow Shria: Target a
Shugenja or Spell in Shria's army. Straighten it.
Battle: Once per turn, target and bow a Shugenja
you control in Shria's army: Straighten Shria.
"Her mother was an Iuchi," Lixue said. "She cannot
command the kami, but they adore her nonetheless."

Common


Personalities: Shadowlands

Chuda Isoruko
2F
3C
-HR
6G
0HR
Shadowlands Shugenja
Bloodspeaker -
Lose 4 Honor.
You may give a -1F/-1C token to a Shadowlands
Personality after bringing Isoruko into play.
Battle: Fear 4.
"Fu Leng gives each of us his gifts to use with honor
and wisdom. This one I give to you, my child."

Common

Chuda Kyuwa
4F
4C
-HR
7G
0HR
Shadowlands Lord of Venom - Shugenja
Bloodspeaker -
Lose 5 Honor.
Non-Shadowlands Personalities with no
Followers opposing Kyuwa are affected
by Fear as if they were Followers.
Battle: Fear 3.
"Bleed, suffer, perish, and be born anew."
Rare

Chuda Ruri
3F
3C
-HR
4G
0HR
Shadowlands - Shugenja
Bloodspeaker -
Lose 5 Honor.
After Ruri is destroyed while at a battlefield or in a
duel, target and permanently give the Shadowlands
trait to a Personality who opposed her when she
was destroyed or who was in that duel.
Battle: Fear 4.
Common

Daigotsu Soetsu
4F
1C
-HR
6G
1HR
Shadowlands Samurai - Undead
Duelist -
Lose 4 Honor.
Battle: Once per battle: Target an opposing
Personality. Soetsu issues him an unrefusable
challenge. Soetsu has +3C in the duel
if the target is Shadowlands.
Iuchiban's defeat testifies to the power of the Dark Lord.
Common

Daigotsu Yajinden
4F
4C
-HR
13G
0PH
Shadowlands Swordsmith - Shugenja - Bloodspeaker
Experienced Yajinden - Unique -
Lose 10 Honor.
After Yajinden enters play from a Province, permanently
give all Personalities the Shadowlands trait.
Limited: Bow Yajinden, who may remain bowed: Target a
non-Unique Shadowlands Personality. Gain control of him.
Give control of him to the player this took him from the
next time Yajinden is either unbowed or not in play.
Rare

Kagami no Oni
3F
2C
-HR
6G
0HR
Shadowlands - Oni - Nonhuman - Lose 3 Honor.
Open: Target a Shadowlands Personality controlled
by another player. Permanently remove all Kagami
no Oni's ability's. Permanently set Kagami no Oni's
Chi to the target's Chi. Permanently copy all the
target's printed abilities onto Kagami no Oni.
"Look into yourself, Chuda. See me gnawing at your soul."
Common

Kobushi
4F
1C
-HR
5G
0HR
Shadowlands - Goblin Commander
Nonhuman -
Lose 4 Honor.
Battle: Target and destroy a Goblin you control
in Kobushi's army: Ranged 5 Attack.
Omoni's newest creation scours the Shadowlands
with his pack, hunting all those who do not
bow before the Dark Lord.

Uncommon

Minikui no Oni
6F
3C
-HR
7G
0HR
Shadowlands - Oni - Nonhuman - Lose 5 Honor.
Battle: Once per turn: Target an Oni in this
army and a unit at this battlefield. Minikui no Oni
produces Fear against the unit with a strength
equal to the Oni's Chi. If the Oni's Gold cost is
greater than Minikui no Oni's, this Fear affects
Personalities as if they were Followers.
Rare

Nomi
4F
2C
-HR
6G
0HR
Shadowlands - Goblin - Nonhuman
Lose 4 Honor.

Reaction: Once per turn, after a Goblin
Personality is destroyed: Give each Goblin
Personality in Nomi's army +1F.
Nomi hunched before its master, bearing its fallen brother.
Omoni took needle and thread and began his work.

Uncommon

Tasu no Oni
3F
2C
-HR
5G
0HR
Shadowlands - Oni - Nonhuman
Lose 3 Honor.
Limited: Bow and destroy Tasu no Oni: Attach
a 2F Nonhuman Shadowlands Oni Follower
token to each Oni Personality you control,
regardless of restrictions on those Oni.
It will not rest until its spawn envelop the Shadowlands.
Common

Actions

Baraunghar Tactics
0G
Open: Target and bow a Samurai Personality
you control: Target a Shugenja, or target up
to 2 Shugenja if the Samurai is Cavalry.
Straighten the Shugenja.
The bushi who serve Lixue engage their foes just
long enough for the Khol to crush them.

3Fo
Rare

Bayushi's Feint
0G
Battle: If you control at least one opposed
face-down Personality at the current battlefield:
Draw a card. The enemy leader targets one of your
face-down Personalities at the current battlefield.
Curiosity is the blade an enemy turns upon himself.
3Fo
Uncommon

Border Skirmish
0G
Recon Limited: Target a Scout you control,
and bow him if he is not Lion Clan: Target
another player's Province. After the next time
this game you destroy an army there in battle
resolution, draw 2 cards and gain 3 Honor.
"Otemi-sama, there has been an incident near Sukoshi Zutsu."
2Fo
Uncommon

Cast Out
0G
Battle: Target a Magistrate you control at the current
battlefield, and bow him if he is not Unicorn Clan:
Target a Dishonored Personality. If he is at the
current battlefield, move him to any other location;
otherwise, move him to the current battlefield.
"To be cast from one's home is a terrible thing."
-Moto Chen

3Fo
Uncommon

Compassion
0G
Open: Target and bow an Honorable
Samurai you control: Target another
Personality. Straighten him. If he is
opposed, give him +3F.
Without mercy, what value does strength have?
2Fo
Rare

Countermove
0G
Tactical Battle: Target a Tactician you control who is
not at the current battlefield: Target a Personality
controlled by the enemy leader who is not at the
current battlefield. Move both targets to the
current battlefield. Straighten their units.
"Atsuki grows careless, Danjuro. Soon his
mistakes will prove fatal."

2Fo
Rare

Courage
0G
Battle: Until the battle ends, Honorable
Samurai you control may not be moved
home by other players' card effects.
Battle: Until the battle ends, cards in units
led by Honorable Samurai you control may
not be bowed by other players' card effects.
To fight despite one's fear is the truest test.
4Fo
Rare

Courtesy
0G
Battle: Target an unbowed Honorable Samurai
you control and a Personality opposing him.
Move both home. Each of their controllers
gains Honor equal to the opposing target's
Personal Honor.
A true samurai gives, and accepts, the respect that is due.
2Fo
Rare

Dark Fate
*G
Open: Pay 2 or more Gold: Target a player;
if you are not a Dragon Clan player, he must
control an unbowed Gold-producing Holding.
Name a Focus value. Raise the Gold cost of each
Fate card the target player owns with that Focus
value by the amount you paid for this action.
1Fo
Rare

Devoured By the Sea
0G
Battle: Target an Orochi you control,
and bow it if it has no Followers: Target up to
3 Followers, Items, and/or Spells opposing it,
or one Personality with no attached cards
opposing it. Destroy the opposing targets.
2Fo
Uncommon

Disavowed
0G
Battle: Target and dishonor an unbowed Harrier
Personality you control: He produces either a
Ranged 6 Attack or two consecutive Ranged 3
Attacks. You may then move him home.
"Some deeds are so necessary that success
is their redemption." -Daidoji Kikaze

2Fo
Uncommon

Duty
0G
Reaction: Before a Personality you control is
destroyed by another player's card effect, target
and destroy an Honorable Samurai you control
at the same location: Negate the first destruction.
Each man owes loyalty to a higher power,
from lowly eta to glorious Emperor.

2Fo
Rare

Expanding Territory
0G
Recon Limited: Target a Scout you control,
and bow him if he is not Unicorn Clan: Target a
Province. The next time this game you destroy the
Province as the Attacker or win a battle at it, search to any of your Provinces, ignoring restrictions.
2Fo
Uncommon

Extended Maneuvers
0G
Delayed Terrain
Battle: You may target and straighten a
Samurai Personality at the current battlefield.
You may target and bow a non-Samurai
Personality at the current battlefield.
"The Lion scouts grow bold. If they draw closer, crush them."
1Fo
Uncommon

Goblin Swarm
0G
Reaction: After another player's action destroys a
Goblin you control at the current battlefield: Target
a Goblin personality in your discard pile or face-up
in one of your Provinces. Bring him into play
at the current battlefield, ignoring costs.
"Foolish Crab," Omoni hissed. "You have killed yourself."
1Fo
Uncommon

Guilt by Association
0G
Political Limited: Target and bow a Courtier you
control: Target a Samurai you control and a
Dishonored Personality. Move all cards from the
Dishonored Personality to your Samurai, ignoring
restrictions. Straighten them. Dishonor your Samurai.
"Will the sins of others always be my burden?"
-Mirumoto Kenzo

3Fo
Uncommon

Honesty
0G
Open: Target a Samurai you control: Gain 1 Honor,
or gain Honor equal to the Samurai's printed
Personal Honor if your Family Honor is less than 10.
Open: If it is the Action Phase: Target an Honorable
Samurai you control. After the phase ends, straighten
him if he performed no Political actions during it.
3Fo
Rare

Honor
0G
Political Reaction: When paying a cost of discarding
the Imperial Favor, target an unbowed Honorable
Samurai you control: This action pays that cost.
The Samurai may neither be targeted by nor
perform Political actions for the rest of the turn.
A soul without honor has nothing.
3Fo
Rare

Iron Hand Strike
0G
Center Formation - Formed by a Samurai with
an Item and a Samurai with a Follower.
Battle: Target and bow a Follower you control in
the current battlefield: Target a card opposing it
with no unbowed cards attached. Bow the card.
Battle: Target and bow an Item you control: Target an
Item or Follower at the current battlefield. Destroy it.
2Fo
Uncommon

Kaimetsu-uo's Formation
0G
Flank Formation
Formed by 3 Samurai, each with an Item or Follower.
When this card enters play, attach a 0F Cavalry Naval
Follower token to each Samurai you control
at the current battlefield.
Battle: Target a Personality at the current battlefield with
no Followers. Bow him. This may not target him again.
3Fo
Uncommon

Keep the Peace
0G
Reaction: After an action that targeted a Personality
you control resolves, target a Magistrate you control,
and bow him if he is not Dragon Clan: Target the
card the action is on. Remove all its actions until
the beginning of its controller's next turn.
The Bloodspeakers are defeated, but the
Dragon do not rest.

4Fo
Uncommon

Nezumi Migration
0G
Reserve Formation
Formed by 2 Ratling Personalities with the same name.
Battle: Target and bow a Ratling Personality you control
at the current battlefield that did not enter play this turn:
Target a Ratling in your Dynasty discard pile with the
same name as at least 2 at the current battlefield. Bring
the Ratling into play in your army, ignoring costs.
3Fo
Uncommon

Passage Between Worlds
0G
Delayed Terrain
Battle: If both armies have at least one unit when this
resolves, beginning with you and proceeding once in turn
order, each player targets two Personalities he controls
at the current battlefield. Players who control both a
Shugenja Personality and a Samurai Personality there
may ignore this. When done, bow all targets.
1Fo
Uncommon

Peasant Uprising
0G
Delayed Terrain
Battle: You may target an opposed Personality you
control at the current battlefield. Move him home.
Straighten him. Attach a 3F Follower token to him.
"They are poorly armed," the Hida said, looking
around desparately, "but they are everywhere!"

1Fo
Uncommon

Righteous Fury
0G
Battle: Target a Magistrate you control: Target a
Personality opposing him. Reduce the Personality's
Force to his own Personal Honor. If your Magistrate
is Scorpion Clan, raise your Magistrate's Force
by the Personality's Personal Honor.
"No mercy for those who stood with Atsuki."
4Fo
Uncommon

Rise of the Shogun
0G
Political Open: If it is another player's Action
Phase, target a Courtier you control: Target an
unbowed Personality controlled by the active
player. Gain 3 Honor at the end of the turn if
the target is still in play and did not attack
your Provinces at any time that turn.
2Fo
Rare

Scouring the Shadows
0G
Battle: Target and bow a Ninja, Harrier,
or Scout Personality you control at the current
battlefield: He produces a Ranged Attack with
a strength equal to the highest Force among
all Personalities opposing him.
"Aim just above the light."
3Fo
Uncommon

Sincerity
0G
Political Limited: Target and bow a Samurai
you control: Target a card in your hand and
another player. That player guesses whether its
printed Focus value is "high" (3 or more) or "low"
(2 or less). Show the card. If the guess is right, the
player draws a card: otherwise, gain 3 Honor.
Word and action are one.
2Fo
Rare

Skirt the Edge
0G
Recon Limited: Target a Scout you control, and
bow him if he is not Ratling: Target a Province.
After the next time this turn you destroy the
Province as the Attacker or win a battle at it,
create two 1F/1C Ratling Creature Personalities.
"Stupid Lost. Only use eyes."
1Fo
Uncommon

Strike at the Head
0G
Battle: Target a face-up Ninjutsu Personality
you control at the current battlefield: You may
target a card opposing him with no unbowed
cards attached. Flip your Personality face-down.
Bow the other card if you targeted one.
"Your enemies are only as strong as their leaders."
4Fo
Rare

Sucking Mire
2G
Open: Target up to 2 Shadowlands
Personalities. Bow them.
The creatures screamed as the very earth
devoured them. Sezaru watched impassively.

2Fo
Uncommon

Sunder the Darkness
0G
Limited: Target a Shadowlands Personality
with less than 4 Chi. Destroy him.
"We cannot rebuild our city if such mad beasts
draw the Crab's attention to our city," Meguro said.
"The Shadowlands must be cleansed."

3Fo
Rare

Tactics of the Bear
0G
Battle: If there is a Samurai in your army: Take a Battle
action on a Formation in play as if you controlled it,
ignoring costs and "Formed By" requirements.
Battle: Target a Samurai Personality you control at the
current battlefield: Target a Follower at the current
battlefield. Take a Battle action on it as if it were
attached to your Samurai, ignoring costs.
2Fo
Rare

The Emperor's Defense
0G
Political Limited: Target and bow a Courtier
Personality you control: Raise the strength of
each of your Provinces by the number of
Courtiers you control until your next turn begins.
"For your service to the Empire, you will be honored
above all. My servants shall watch you closely, Lord
Kaneka... so they might follow your example."

4Fo
Uncommon

The Emperor's Justice
0G
Battle: Target a Magistrate you control at the current
battlefield, and bow him if he is not Crane Clan:
Target an opposed Personality at the current
battlefield. Set his Force to his printed Honor
Requirement, or to 0 if his Honor Requirement is "-".
Civil unrest is high. The Emperor's magistrates
cannot quell it all.

3Fo
Uncommon

The Lion's Roar
0G
Battle: Target a Samurai Perosnality you control, and
bow him if he is not Lion Clan: Target a Personality
opposing him. Yours issues the other an unrefusable
challenge. Each Personality has a Chi bonus in the
duel equal to the number of units in his army.
"At peace, our strength renews but our soul suffers,"
Otemi said. "What use is a Lion without his soul?"

3Fo
Uncommon

Wayward Attack
0G
Open: Orochi Personalities do not have
to assign to attack this turn.
Open: Orochi Personalities have
+5F while attacking.
The Mantis do not control all Orochi.
The rest are the terrors of the seas.

3Fo
Uncommon

We Stand Ready
0G
Recon Limited: Target a Scout you control,
and bow him if he is not Crab Clan: Target a
Province. Each time a Personality you control
assigns to its battlefield this turn, attach a
0F Follower token to him.
The silence of the Shadowlands has
not deterred the Hiruma.

2Fo
Uncommon


Spells

Seal the Way
4G
Open: Bow this card: Target a Personality
with less Chi than this Shugenja and with
fewer cards attached. Bow the Personality.
"Such passages must be closed, lest the spirits
harm themselves and others," Bairei said.

3Fo
Rare

The Wolf's Mercy
5G
Limited: Bow this Shugenja: Target a
Shadowlands Personality. Give him a -2C token.
"Sezaru has changed since his duel
against Iuchiban," Naseru said.
"He seems stronger, my lord," Irie replied.
The Emperor said nothing.

2Fo
Uncommon


Followers

Ichiro Yojimbo
2F
0C
1HR
3G
After this card enters play, attach a
1F Follower token to a Personality.
"We owe Sugimoto a debt of honor,
and it must be repaid."

2Fo
Uncommon

Midnight Blades
2F
0C
0HR
3G
Ninja
Open: Target a Ninjutsu Personality you control.
Flip it face-down. You may perform this
action any number of times per turn.
Open: Once per turn: Target a face-down Personality
you control. If it would not be Unique, flip it face-up,
ignoring costs; otherwise, remove it from the game.
2Fo
Uncommon

Tempest Island Initiate
2F
0C
0HR
3G
Naval - Storm Rider
Costs 2 less Gold when attaching to an Orochi.
Battle: Once per turn, if this Personality is an
Orochi, bow this card: Straighten this Personality.
"It takes time to train the riders, but the Orochi are
born ready for battle." -Yoritomo Kaigen

2Fo
Uncommon

Usagi Retainer
2F
0C
2HR
3G
Will only attach to a Samurai.
Battle: Once per battle: Target 2 Lion Clan Samurai
in this card's battle, other than this Personality. Attach
a 1F Follower token to each. Remove these tokens
from the game when the battle ends.
The Hare are torn between old friendships with
the Lion and new alliances with the Crane.

2Fo
Uncommon


Items

Crippled Bone Blade
+2F
+1C
2G
Weapon
After this card attaches to a Human Personality Ratling Personalities have the Samurai trait
while in an army with this card.
1Fo
Uncommon

Masahigi's Blade
+2F
+0C
3G
Weapon
Will only attach to a Samurai or Naval Personality.
Battle: Bow this Personality: Target a non-Samurai
Personality at this card's battlefield. Bow him.
The sea holds many ancient treasuries, just waiting
for the Mantis to claim them.

3Fo
Rare

Shorihotsu's Blessing
+2F
+0C
2G
Will only attach to a Samurai.
Battle: Bow this card: Target a Shugenja you
control in this army. Attach a Spell to him from
your hand, paying all costs. You may take one
Battle or Open action on the Spell.
"It seems General Lixue has not been idle." -Shinjo Shono
3Fo
Uncommon

Writ of the Anvil
+0F
+0C
2G
Will only attach to a Samurai Courtier.
Reaction: After a Samurai pays a cost of
discarding the Imperial Favor, bow this
Personality: Gain the Imperial Favor.
"Toshiaki, the traitor, is dead," Naseru said with a scowl.
Take this news to my Empire, Shoin, so that those
who stood with him may know fear."

2Fo
Rare


Kihos

Threads of Fate
0G
Elemental Kiho Open: Target a Monk or Shugenja
you control: Look at the top 5 cards of your Fate deck.
You may show, then take into your hand, any of them Elemental Kiho Open: Target a Monk or Shugenja
you control: Target a Ring in your discard pile.
Put it in your hand.
3Fo
Uncommon

Will of the Elements
0G
Elemental Kiho Open: Target a bow a Monk
you control, and target and put an unbowed Ring
you control in your hand: Target a Personality. He
adds no Force to his unit, his abilities may not be
used, and his controller may not target him with
actions. These effects last until a Ring enters play.
4Fo
Uncommon