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Broken Blades

Regions
Events
Holdings
Crab
Crane
Dragon
Lion
Mantis
Monk
Phoenix
Ratling
Shadowlands
Scorpion
Unaligned
Unicorn

Actions
Ancestors
Spells
Followers
Items
Kiho
Strongholds:
Razor's Edge Dojo
6PS
4GP
3HR
Other players must discard a card to target
any of your Crab personalities with an action
while they are not in an army
Battle: Bow your stronghold to give each of your
Crab Clan personalities in the current battle +1F

The Yasuki Palaces
5PS
5GP
5HR
Your Stronghold produces 1 less Gold when paying for a
Personality or Follower

The Shadowed Tower of the Shosuro
6PS
4GP
3HR
Ignore Scorpion Clan Honor Requirements if you
control no Shadowlands cards.
Political Reaction: Once per turn, bow your Stronghold
or one of your Courtiers after playing a Political Action card
to shuffle it into your Fate deck instead of discarding it.
You may do this when your stronghold is bowed.

Shiro Shinjo
6PS
5GP
4HR
Items you own have +1 Focus value.
Reaction: Bow your Stronghold after one of your
Personalities is destroyed to return to play an Item that
Personality had. Attach the Item to any of your legal
Personalities, ignoring costs and entering-play effects.


Dynasty Cards: Fate Cards:
Regions

City of Gold
This Province has -1 Province Strength while City
of Gold is bowed.
Reaction: Bow City of Gold after your bow a holding
to produce gold. City of Gold produces 1 gold.

Port Town
Battle: Bow Port Town to move any number of
your units into this battle.
"Yoritomo's heir may have her father's kama,
but she does not have an army. Find her, Naizen.
Kill her."

Sea of Shadow
Unique - Shadowlands
Lose 3 Honor
Battle: Fear 3 targetting a unit in the current battle.
This Fear affects Naval cards regardless of their
Force. You may use this ability once per battle at
each of your provinces.
"The tainted seas can take you any place,
at any time..." - Garen



Events

Boundless Sight
Search your Dynasty deck for an Experienced Personality
and refill this Province with that card face up.

Conscription
Beginning with you, each player may repeatedly reveal
cards from the top of his or her Fate deck until a
Follower or the entire deck is revealed. If a
Follower is revealed, that player may attach it to
one of his or her Personalities, paying all costs.
Return the revealed cards to the deck and shuffle it.
You, you, and you. And You.

Dangerous Extremes
For the rest of the game, no player may
declare an attack against a player using the same
Wind. This restriction has no effect if either
The Attacker, intended Defender, or both have
no Wind. Each player may end this effect on
himself by destroying his rightmost Province
as a Limited action.

The Dark Daughter's Caress
All Shadowlands Personalities gain +1F/+1C until your
next turn. All Personalities who bow to produce a Kiho
or Spell during that time gain the Shadowlands
trait, permanently.

Embargo
Until the beginning of your turn two
turns from now, card and Stronghold effects
cannot reduce Gold costs.
The Ide sighed. "If Lord Kurohito wishes to move
his supplies through the Seikitsu Pass, he must
petition the shogun personally."


Harsh Winter
Until your next Events phase, no player
may assign more than half of his or her units,
rounded up, to any one battle during
any Attack phase.
"Only fools start a war in the winter...unless their
troops need not fear the cold." - Daigotsu


Perfect Silence
Target and bow (if unbowed) a Monk Personality or
Shugenja Personality controlled by any player.
That Personality may not straighten before its
controller's second Straighten Phase from now.
When the Personality straightens, the Personality
gains +1C and its controller gains 3 honor.

The Shogun's Fealty
If you are not a Shadowlands player, you have
a Wind, and no other player has your Wind, you
gain the Imperial Favor, and no other player may
lobby for the Favor before the start of your next turn.

A Time For Action
All players with more than 20 Family Honor
lose 5 Honor.

Time of Loyalty
Until the beginning of your next turn, Human
Personalities gain +1F while in an army with another
Personality with which they share one or more Faction traits
and have -1F while in an army with no such Personalities.
"Perhaps the time has come for you to
return to our clan, brother."


Travelling Merchants
Keep this event in play and put six Merchant tokens on it.
Reduce the Gold cost of all Items in the game by the number of Merchant
tokens on this event, to a minimum of 1. Remove one Merchant token each
time an Item enters play from any player's hand. Discard this Event when
it has no Merchant tokens.
Lord Sezaru summons us to the Dragon Lands


Holdings

Blessed Dojo
2G
Bow Blessed Dojo to produce 2 Gold.
Open: Bow Blessed Dojo to give a Personality
+2C for the rest of the turn for purposes of
attaching and casting Spells and casting Kihos.
"Aikune has found what?" - Isawa Taeruko

Daidoji Merchants
5-G
Daidoji Merchants costs 1 less gold for
Crane Clan and Mantis Clan players.
Bow Daidoji Merchants to produce 3 Gold,
plus 1 Gold if you control one or more Ports, plus
1 Gold if you control one or more Marketplaces.
Kaneka and the Crab share the Yasuki wealth,
but the Crane have their own resources.


Dark Oracle of Air
Retainer - Experienced - Unique - Shadowlands
Reaction Elemental: Bow after a Personality
casts a Spell of Kiho. Bow that Personality and
destroy that Spell, if necessary. The Personality
may not straighten until after his or her controller's
next Straighten Phase. Lose 4 Honor. This loss may
not be copied or modified.
"My precious Katsu..."

Devout Acolyte
3G
Retainer
Bow Devout Acolyte to produce 2 Gold.
Bow Devout Acolyte to produce 4 Gold when
paying for a Temple, Shrine, or Oracle.
Reaction: Once per turn, produce 1 Gold
when paying for an action on a Temple, Shrine, or Oracle.
"Lady Kaede, we await your return."

Entrenchment
5G
Fortification
Personalities and Followers gain +2F while
defending this Province.
"Open the gates!" Nobumoto shouted.
"If you follow Kitao," Ichiro hissed, "you can stay outside."


Hida Advisor
1G
Retainer
Bow to produce 1 Gold.
Open: Bow Hida Advisor during any player's Action
Phase to move one of your followers from one of your
unbowed Personalities to another.
"Kuon may not be a talented general, but he
has excellent advisors." - Hida Reiha


Jade Vein
2G
Bow Jade Vein to produce 2 Gold
Limited: Bow and destroy Jade Vein to
pemanently increase the Gold production of all your
Jade Works by 1.
"The peasants mine recklessly, but this is
not a time for caution." - Kaiu Ryojiro


Kisada's Shrine
2G
Unique
Reaction: Bow Kisada's Shrine after one
of your Samurai Personalities with the Yu trait
is destroyed to return that Personality to play,
bowed, in your home.
"My grandfather is the Fortune of Persistence," Kuon
whispered. "I pray that he guides this blade."


Lesser Shrine
3G
Destroy Lesser Shrine if you control a Shadowlands
card or take an action that causes an honor loss.
Bow Lesser Shrine for 2 Gold.
Limited: If your Family Honor is below 10,
bow Lesser Shrine to gain 2 Honor.

Mystic Dojo
3G
Bow Mystic Dojo to produce 2 Gold.
Reaction: When paying for a Shugenja,
bow Mystic Dojo to lower that Shugenja's
Gold cost by 4.
"Sezaru seeks the support of the shugenja families.
The Tamori are only the first." - Miya Gensaiken


Paddocks
5G
Stables
Bow Paddocks to produce 3 Gold.
Battle: Bow Paddocks to straighten a cavalry follower.

Pirate Wharf
2G
Bow Pirate Wharf to produce 2 Gold.
Open: Bow Pirate Wharf to target a unit. Until the
beginning of your next turn, players other than that
unit's controller must pay 2 Gold to target cards in
the unit with an action while it is not in an army.
"There are places in these isles where one can hide
anything, or anyone." - Yoritomo Komori


Rice Paddy
2G
Farm Bow the Rice Paddy to produce 2 Gold.
Battle: Bow and destroy rice paddy to bow a
follower attacking one of your provinces.

Shrine of Stone
3G
Unique
Open: Bow Shrine of Stone during another
player's Action Phase to straighten one of
your bowed Personalities.
"The Fortune of Stone is said to dwell within,
though his name has been forgotten."

Toturi's Shrine
2G
Unique
Limited: Bow Toturi's Shrine to give one of
Unaligned Human Personalities +1F, +1C, or +1 Personal
Honor, permanently. Each Personality may be targetted
with each of these bonuses only once per game.
"When the Lost came, Naseru's men repelled
them from Toturi's Shrine.


Trade Hub
3G
Port Bow Trade Hub to produce 2 Gold.
Bow Trade Hub and discard an Item, Spell, or
Follower from your hand when paying for an Item,
Spell, or Follower to produce 2 Gold, plus
the Focus value of the discarded card.
The card types do not need to match.
"Kitao? Kumiko? What's the difference?" - Moshi Kalani


Personalities: Unaligned

Jotei
5F
5C
-HR
12G
4PH
Unaligned Dragon of Reverse Fortunes
Creature - Shugenja - Unique -
Gain 4 Honor.
Will not attach Followers or Items.
Jotei's printed Honor Requirement is equal to twice
your Starting Family Honor, or 0, whichever is greater.
"It protects the foolish and devout, those that
are well-intentioned yet ignorant."



Personalities: Monk

Kaelung
4F
4C
0HR
8G
1PH
Tattooed Monk - Double Chi - Kolat - Unique
"He has not abandoned his quest. He merely
wishes to gather the resources he needs. Given what
he wishes to do, I think that wise." - Morito

Personalities: Crab

Hida Kuon
8F
5C
6HR
15G
2PH
Crab Clan General - Clan Champion - Samurai
Yu 5 - Double Chi - Experienced 2 - Unique

Will only join a Crab Clan player.
Battle: Once per battle, straighten one unit
in this army. Kuon may do this while bowed.
"We will not fail."

Hida Reiha
4F
4C
2HR
8G
2PH
Crab Clan Samurai - Yu 5 - Experienced - Unique
Each of Reiha's Followers have Yu +2.
"Kuon's celestial sword, Yuruginai, has been reforged.
The Crab stand strong. I would pity Daigotsu,
did he not deserve this so."


Hida Tokichiro
6F
3C
-HR
10G
2PH
Crab Clan Berserker
Will not enter play if you control
any Shadowlands cards.
Weapons and Armor gain +1F/+1C while
attached to Tokichiro.
"I'd swear there's a bit of Kaiu blood in that one,
Lord Kuon." - Hida Sakamoto


Hiruma Ryuichi
2F
4C
4HR
7G
2PH
Crab Clan Hunter - Samurai
Battle: Once per battle, make a Ranged 2 Attack
without bowing. This is a Ranged 4 Attack instead
if it targets a Creature.
"Shoot first. No questions."

Yasuki Jinn-Kuen
0F
2C
0HR
2G
1PH
Crab Clan Courtier - Kolat
You must bow a Crab Clan Samurai as a cost to bringing
Jinn-kuen into play.
Political Open: Spend 2 Gold to raise a
Courtier's Chi or Personal Honor by 1. This cannot
raise a Personality's Personal Honor above 5.


Personalities: Crane

Asahina Sekawa
2F
4C
5HR
10G
2PH
Crane Clan Shugenja - Jade Champion
Experienced - Unique

Reaction: Bow Sekawa after a Spell or Kiho is cast
to force the caster's player to discard a Fate card
from his or her hand.
Reaction: Bow Sekawa after a Maho action resolves
to force its player to discard a number of Fate cards from
his or her hand equal to Sekawa's Personal Honor.

Daidoji Heizo
3F
3C
6HR
7G
2PH
Crane Clan Samurai
Open: Bow one of your retainers to give Heizo +1F/+1C
"Return to the Wall and spend my days bartering
for steel and jade to kill an oni? I prefer my role
among the Crane, thank you."


Doji Akiko
1F
4C
10HR
7G
4PH
Crane Clan Shugenja - Unique
Will join a Phoenix Clan player for 1 less Gold.
While Akiko is in play, all your Shugenja
(including Akiko) have +2C for purposes of casting
Spells and Kihos and participating in Rituals.
I seek a treaty with the Crane, Hochiu-san.
-Crane and Phoenix, Part II

Doji Jotaro
2F
4C
8HR
8G
3PH
Crane Clan Samurai - Courtier
Taisa - First Legion

Political Battle: Bow to dishonor a Human
Personality attacking one of your Provinces.
"If they move through dreams, my lady, then perhaps
all the Spirit Realms are open to them."


Kozue
1F
5C
5HR
8G
1PH
Crane Clan Sensei - Kenku - Creature
You may bow one of your Human Personalities
with more than 4 chi to waive Kozue's Gold cost.
Kozue may remain bowed.
Limited: Bow Kozue to give a Samurai Personality
Double Chi while Kozue remains bowed and in play.
"Master, how can I avoid this fate?"
"Follow me, Yasuyo, and I shall teach you."



Personalities: Dragon

Hitomi Echiko
3F
3C
4HR
8G
2PH
Dragon Clan Samurai - Tattooed
Reaction:When Echiko is in a duel, bow her
instead of focusing to discard the last card
focused by the opposing Personality.

Hitomi Hogai
4F
3C
-HR
8G
0PH
Dragon Clan Tattooed Madman
May not have more than one tattoo.
You may play one tattoo on Hogai from your hand
immediately after he enters play, paying all costs.
"Once a Hida, his tattoos appeared less than a week
after his arrival. I think perhaps the Hitomi are
deeply troubled." - Mirumoto Ukira


Mirumoto Shokan
2F
5C
4HR
7G
2PH
Dragon Clan Samurai
You may not take Reactions during a
duel or challenge involving Shokan.
It matters not how small our rations are. My soul is
filled with rage, and only vengeance can satisfy my hunger.
With the spring thaw comes the death of the Phoenix.


Tamori Shaitung
3F
5C
-HR
9G
2PH
Dragon Clan Shugenja - Experienced - Unique
Elemental Reaction: Bow Shaitung to cancel
an Elemental action targetting you, your Stronghold,
or a card or token you own.
Open: Bow Shaitung to bow a shugenja.
"I have no father. Do not ask me of him again."

Tamori Shukuen
2F
4C
4HR
7G
2PH
Dragon Clan Courtier
Shukuen may cast Limited Kiho actions
as if he were a Shugenja.
Kiho cast by Shukuen are also Political

Personalities: Lion

Akodo Fumio
3F
3C
3HR
8G
2PH
Lion Clan Samurai - Deathseeker
Reaction: Once per battle, after an opposing
Personality gains a Force bonus from an action,
Fumio gains an equal Force bonus until the battle ends.
"What I seek, you will find, Tsuno!"

Akodo Hakuseki
3F
3C
8HR
7G
2PH
Lion Clan Samurai
Hakuseki may not be sent home
by other player's card effects if he has one
or more Ancestors attached.
With my Akodo ancestors guiding me, how can I fail?

Akodo Yobi
1F
3C
5HR
8G
3PH
Lion Clan - Samurai - Tactician
Reaction: Draw a card after playing
a Terrain from your hand. This is a use
of the Tactician trait.
You once served Toturi's Army, Yobi
Now, you will serve mine." - Akodo Kaneka

Ikoma Otemi
4F
3C
8HR
8G
2PH
Lion Clan Samurai - Cavalry - Naval
Experienced - Unique

"Otemi returned from his voyage with a jade-studded
warship, a Nezumi crew, and a hold full of Crane gold,
and was rewarded with a Scorpion wife. Look upon him,
and see what it means to be a Lion." - Matsu Nimuro.


Matsu Makiko
2F
3C
4HR
6G
2PH
Lion Clan Samurai
Makiko gains +1F when attacking a player with one
or more Honor Producing Holdings in play.


Personalities: Mantis

Moshi Jukio
0F
4C
4HR
6G
3PH
Mantis Clan Shugenja - Seer - Unique
Reaction: Bow Jukio before one of your Events
resolves to replace it with another face-up Dynasty
card and shuffle the Event back into your deck.
If the new card is an Event, it resolves immediately.
"Wakiza...had a daughter?"

Tsuruchi Heishiro
2F
4C
2HR
8G
2PH
Mantis Clan Samurai - Magistrate
Battle: Once per battle, bow for a Ranged 4 Attack.
Heishiro need not bow if the target is in a unit led
by a Personality with 0 Personal Honor.
"A sentimental fool who clings to the old ways.
He is no Mantis." - Tsuruchi Yutaka


Tsuruchi Yutaka
3F
3C
3HR
7G
1PH
Mantis Clan Samurai - Naval
Once per battle, one of Yutaka's Followers
can perform the action "Battle: Bow for a
Ranged 2 Attack."
"He is no Wasp. He was born a Mantis, and cannot
master our ways." - Tsuruchi Heishiro

Yoritomo Kumiko
3F
4C
Mantis Clan Samurai - Daughter of Storms
Naval - Shadowlands - Unique

Kumiko gains +1F/+1C for every Weapon
and every Naval Follower in her unit.
"She was born with the Taint. Her life has been a constant
struggle for control. She is truly her father's daughter."
- Yoritomo Komori


Yoritomo Soetsuko
3F
3C
0HR
7G
2PH
Mantis Clan Samurai - Naval
Reaction: Bow before one of your personalities
in this army bows due to another player's card effect
to negate the bowing.
"Speak ill of my lady Kitao again, Tokichiro,
and the sea will run red with your blood."



Personalities: Phoenix

Agasha Chieh
2F
4C
-HR
7G
2PH
Phoenix Clan Samurai - Magistrate
Chieh is also considered a member of every
family which has members in your Faction.
"Her skill and intellect are as impressive as her beauty.
I pity any samurai who underestimates her,
man or woman." - Rezan


Asako Bairei
0F
4C
10HR
6G
3PH
Phoenix Clan Shugenja - Unique
Reaction: Once per turn, bow to draw a card
after playing a Spell from your hand. Bairei does
not need to bow if there is already another copy
of that Spell in play.
"He delves to deeply into history's mistakes. Some
knowledge should remain lost." - Isawa Nodotai


Isawa Izumi
3F
3C
6HR
8G
2PH
Phoenix Clan Shugenja
Izumi will only attach Fire Spells. Each Ranged
Attack from Izumi's Spells is at +1 strength.
Elemental Battle: Bow for a Ranged 4 Attack.
"The fire is so beautiful," she purred. "Watch it dance."

Isawa Yoriko
2F
4C
4HR
8G
2PH
Phoenix Clan Shugenja
Reaction: After Yoriko bows and successfully
casts a Spell, destroy the Spell to straighten her.
(This can't be done if the Spell is destroyed
or discarded when cast.
"When the need arises, she is always ready."


Shiba Hayoto
4F
4C
6HR
9G
2PH
Phoenix Clan Samurai
Hayoto gains +1F/+1C for each opposing Tattooed card.


Personalities: Scorpion

Bayushi Katai
2F
4C
0HR
8G
2PH
Scorpion Clan Samurai
Battle: Bow Katai to challenge an opposing
Personality to a duel. If the challenge is refused,
that Personality's controller loses 5 honor.
"We were the first to make the Tsuno bleed.
I suggest you fight beside us.


Bayushi Yaro
3F
3C
-HR
9G
0PH
Scorpion Clan Saboteur - Samurai - Oyabun
Open: Bow Yaro to bow a Holding. Lose 1 Honor.
"Quite an impressive reproduction, this blade.
Goro-san will not note the difference until it is drawn.
By then it will be too late." - Bayushi Churai


Shosuro Yudoka
2F
4C
-HR
8G
1PH
Scorpion Clan Ninja - Tactician
Experienced - Unique

Reaction: Once per battle, give the Tactician trait
to another Personality in Yudoka's army after
Yudoka assigns opposing a Shadowlands card or
a Shadowlands card assigns opposing Yudoka.
"Well?"

Yogo Hatsumi
1F
4C
0HR
8G
2PH
Scorpion Clan Ward Master - Shugenja
Open: Bow Hatsumi and any number of your
Gold producing Holdings to target one of your Provinces
and a unit with a lower force total than Hatsumi's chi
plus the number of Holdings bowed. That unit may not
assign to or move into that Province this turn.
"You will not enter here."

Yogo Tjeki
4F
4C
-HR
10G
0PH
Scorpion Clan Shugenja - Ninja - Experienced - Unique
Reaction: Bow Tjeki before a Shugenja Personality
casts a Spell or Kiho to challenge that Shugenja to an
unrefusable duel. Destroy the loser, and cancel the Spell
or Kiho if the Shugenja loses. Tjeki gains Double Chi
until the duel ends if the Spell or Kiho is Maho.


Personalities: Unicorn

Ide Sadanobu
3F
3C
4HR
8G
2PH
Unicorn Clan - Cavalry
Reaction: Bow when you are paying for a
Personality with your stronghold to reduce the
Personality's Gold cost by 3.

Iuchi Hari
2F
4C
-HR
9G
1PH
Unicorn Clan Shugenja - Cavalry
Elemental Reaction: Once per turn, straighten
Hari after he performs an Air or Wind action.
"Come now, Utaku-chan. I can help you move
more swiftly than that."


Moto Kubulai
1F
4C
3HR
8G
1PH
Unicorn Clan Shugenja - Cavalry - Unique
Limited: Bow Kubulai to get an Item card from
your deck with a printed Gold cost less than or
equal to Kubulai's Chi. Show the card to all players,
then put it in your hand. Shuffle your deck.
Study the true names, my child. All things come to you."

Shinjo Inoue
3F
3C
6HR
7G
2PH
Unicorn Clan Samurai - Cavalry
Inoue gains +2F while an attacking or defending ally.

Shinjo Noriyori
2F
4C
4HR
9G
2PH
Unicorn Clan Magistrate - Samurai - Cavalry
Reaction: After assigning Noriyori to an attacking
army, he gains a 1F Cavalry Follower token.
"Chagatai gladly offered his wakizashi to the shogun.
If the Khan must serve an Emperor, that Emperor
must be a conquerer."



Personalities: Shadowlands

Garen
4F
3C
-HR
7G
0PH
Shadowlands - Undead - Naval - Lose 4 Honor
Garen has +1 Personal Honor for the purpose of attaching
Human Followers. Human Followers gain the Undead
and the Shadowlands traits while attached to Garen.
"Since the Battle of White Stage, the gaijin has sailed
the Seas of Shadow, waiting for vengeance." - Shahai


The Importunate Vu
2F
1C
-HR
5G
0PH
Goblin - Nonhuman - Shadowlands - Lose 2 Honor
Open: Bow Vu to give an Ogre or Troll +2F
Open: Bow and destroy Vu to give an Ogre
or Troll +3F
The beast leaped onto Kayobun's shoulders,
and with a mighty scream they charged..."


Katsu
2F
4C
-HR
6G
1PH
Shugenja - Shadowlands - Lose 3 Honor
Elemental Battle: Bow Katsu to move an
opposing Personality with a Force less than
Katsu's Chi to an adjacent Province.
Why must you corrupt everything you touch, mother?

Muchitsujo
5F
5C
-HR
11G
0PH
Unaligned Onisu of Chaos - Nonhuman - Cavalry
Unique - Shadowlands -
Lose 5 Honor
Reaction: Bow before another player attaches a card
from his or her hand to one of his or her Personalities
to redirect the attachment to another legal target.
Reaction: Once per turn, after a unit assigns to a battle
during a Cavalry Maneuvers Segment or moves into
a battle, bow that unit.

Shadow Dragon
4F
4C
-HR
10G
0PH
Shadowlands Creature - Ninja - Cavalry - Lose 6 Honor.
Will not attach Followers or Items. May remain bowed.
Reaction: Bow when a Personality bows to prevent that
Personality from straightening while Shadow Dragon
is bowed and in play. Straighten that Personality when
this effect ends.
"It fills the role once held by the Darkness, chaining the
Goju to Daigotsu's will." - Naka Tokei
Actions

At Your Command
0G
Battle: Move one of your units into the current battle
from your home. You may not move the unit into an attacking
army if there are no defending units.
"My life is yours, Storm-Daughter. I beg your command."
"Find the Bitter Flower," she said, "and sink it."
3F

Banzai Charge
0G
Battle: All personalities in your army aligned with
your faction gain +1F/+1C. You cannot take this action if
there is no opposing army or if your army has a higher
force total.
1F

Berserker Rage
0G
Battle: Target one of your Berserker Personalities
opposing one or more units. That Berserker's Force
becomes equal to twice his or her printed Force until the
battle ends. The Berserker bows when the battle ends, an
effect that cannot be prevented, and may not straighten
before your second Straighten Phase from now.
"Attack!" screamed Kuon. "The Wall shall be ours once more!" 1F

Blood in the Shinomen
3G
Political Open: Target a player. Personalities you
do not control have +1F/+1C while attacking that player's
Provinces. You cannot take this action during battle.
Miyako showed no fear.
"You will not have the honor of my death, beast."

1F

Corruption's Price
0G
Reaction: Play after a Shadowlands Holding
becomes bowed to destroy that Holding and either
a non-Shadowlands Personality or a Jade card
controlled by the Holding's controller.
The Crab stopped short at the sight of Kuroda.
With a smile, he ordered the oni to attack

4F

Cut Them Off
0G
Reaction: After a unit moves into a battle,
target one of your personalities already in that battle
with more Chi than the moving Personality or with the
Cavalry trait to bow the moving unit.

Deep in Meditation
0G
Reaction: Play after an opponent's turn begins.
At the end of the turn, gain honor equal to the number of
units that opponent controls unless he or she assigned
at least as many units to attack you during an attack phase
as you had rings in play when you played this card.
Ignore this effect if he or she could not assign that
many units in any attack this turn.
3F

Dirty Fighting
0G
Battle: Target a human Personality with less than
2 Personal Honor and an opposing Personality. The Human
Personality gains +2F, +3F if dishonored, and gains +2C
if the opposing Personality has more than 2 Personal
Honor. Lose 2 Honor.

Draw Them Out
0G
Political Reaction: Play before a player who has
already drawn Fate cards this turn draws one or more
Fate cards. The next five Fate cards that player draws
this turn (including the ones about to be drawn) are
discarded immediately after being drawn. Lose 1 Honor.
"What deal have you made with my brother, Heikichi?"
3F

Field of Amaterasu
0G
Immediate Terrain
Battle: Each Personality in this battle has -1F.
Each of your Non-Shadowlands Personalities
in this battle gains +1C. "With the Crane's wealth and the Phoenix's magic, none
could oppose us, Hochiu-sama" - Crane and Phoenix, Part III

1F

Honor is my Blade
0G
Battle: Target one of your Personalities and an
opposing Personality with more Chi and less printed Personal
Honor. Switch the forces of these two personalities.
"The path of bushido is the path of victory." - Toku
1F

Iaijutsu Technique
0G
Limited: Bow one of your Samurai Personalities
with the Double Chi trait, the Duelist trait,
or with more than 3 Chi to give that Samurai +2C
while in duels for the rest of the game.
Well done, student. You are now ready to learn
the true reason for your quest.

3F

I Give You My Sword
0G
Reaction:Play after being invited to ally by another
player. Each time you assign a Personality this Attack
Phase, give that Personality +1F. If you assign at
least one unit to at least one battle, gain 3 Honor
each time that inviting player wins a battle this
Attack Phase.
Where Kitao hesitated, Kumiko saw opportunity.
4F

Loyal Yojimbo
2G
Reaction: Play before one of your bowed or
unbowed Personalities is destroyed by a duel or by
another player's card effect to negate the destruction
Bow the Personality. Dishonor the Personality
if the destruction was the result of a duel.
You cannot take this action during battle.
Step aside, my lord!"
4F

Make Your Choice
0G
Open: Give one of your bowed or unbowed
Personalities without your faction trait, the Unaligned
trait, or the Shadowlands trait +1F/+1C permanently
and straighten that personality if necessary.
That personality swears fealty to you and permanently
loses all other faction alignments.

Moth Tattoo
0G
Limited: Bow one of your Shugenja or Monk
Personalities with the Tattooed trait and
without a Moth Tattoo. For the rest of the game,
the Personality has a Moth Tattoo and may,
once per turn, cast a Kiho without bowing.
Like the moth, seek the fires of wisdom without fear.
2F

Open Warfare
0G
Political Open: Bow your Stronghold to target
an opponent's Stronghold. Until the end of the turn,
that Stronghold's actions cannot be used, and its
traits have no effect except those involving victory
or elimination conditions or changes to that
opponent's Family Honor. You cannot take this
action during battle.
2F

Overwhelmed
0G
Battle: Destroy your personality in this battle
with the highest Force. (In the case of a tie, choose one.)
The opposing player chooses either to destroy one
Personality with the highest Force in his or her army
or send two units in his or her army home without bowing.
2F

Petition Forgiveness
0G
Political Open: Target one of your Courtier Personalities
to restore a Dishonored Personality to honor.
Political Open: Bow one of you Courtier Personalities
to restore to honor a number of Dishonored
Personalities up to that Courtier's Personal Honor.
4F

Quest For Guidance
3G
Limited: Target one of your Personalities
and reveal the top card of your Dynasty deck.
If the discarded card is a Personality, permanently
add his force and chi to the targetted Personality.
Otherwise bow the targetted Personality.
3F

Relentless Assault
0G
Battle: Target one of your Personalities with
the Yu trait to produce Fear with a strength equal
to the Personality's Yu value targetting an opposing
unit. This Fear affects Personalities as if they
were Followers.
Despite the horror of Kuroda's return, the valiant Crab
retook one of Daigotsu's six watchtowers.
3F

Rising Sun Tattoo
0G
Limited: Target one of your Personalities with
the Tattooed trait and without a Rising Sun Tattoo.
For the rest of the game, the Personality has a Rising
Sun Tattoo, has -1F, and gains the ability, "Battle:
Bow to bow an opposing Shadowlands card."
2F

Run Him Down
0G
Reaction: Play when one of your unbowed
Personalities is challenged to negate the challenge.
Your Personality must have at least 4 more force
than the challenger, or at least 2 more if your
Personality is cavalry. Lose 3 Honor.
3F

Scroll Cache
0G
Limited: Attach one or more Spells from your
hand to your Personalities, obeying all attachment
restrictions and paying all costs. Lower by 1 the
Gold cost of each Spell that hasn't had its Gold cost
reduced by other effects. If you attach any Spells,
you may draw up to two cards.
2F

Slaying Fields
0G
Delayed Terrain
Battle: Destroy all bowed cards at this battle,
including ones attached to this Province.
The devastated battlefield erupted in a mighty
shower of earth and fire. "Free at last!" cried Taeruko.

1F

Solitary Engagement
0G
Battle: Send home one of your units
and one opposing unit. Your Personality
challenges the other Personality to a duel.
A Scorpion is most dangerous when he has
nothing left to lose.

2F

Stand Aside
6G
Reaction: Destroy a follower after its unit assigns.
2F

Ten Thousand As One
0G
Battle: Bow one of your Samurai Personalities in
this battle to give all Samurai Followers in your army
+2F and all other followers +1F.
"To me!" Hachi shouted, rallying the survivors to his side.
2F

Three Pronged Assault
0G
Delayed Terrain
Battle: Each Personality at this battle in an army
with less than four units gets a Force bonus equal
to the number of units in the Personality's army.
Ignore this effect if either side has no units.
"Otemi, Nimuro, and Kaneka. The Horde will flee
or perish at their hands." - Hantei Naseru
1F

Twisted Forest
0G
Delayed Terrain
If you are the Defender, you may play this card
during a battle in which you have no units.
Battle: Reduce each Shadowlands personality in
this battle to 0F. Reduce each other Shadowlands card
in this battle to its printed Force.
1F

We Will Have Revenge
0G
Reaction: Play after losing honor due to another
player's action. Target one of your units and one of
that player's units. Negate the honor loss. Your unit
begins an attack against the other. No units can be
assigned or move into this battle, and this battle
cannot destroy a Province. The units cannot move to
Provinces from the battle. You cannot take this action
during an attack or duel.
3F

White Stag Burns
4G
You may bow one of your Naval Personalities to waive
this card's Gold cost.
Reaction: Target a unit when an attack is declared
That unit may not assign to attack or move into attacking
armies during this Attack Phase. The unit's controller
may negate this effect by bowing one of his Naval
Personalities or by paying 7 Gold.


Ancestors

Yoshi no Shiryo
+1F
+0C
1HR
0G
Crab Clan Ancestor - Unique - Scout
Reaction: Bow this personality to cancel a
Reaction taken during a battle this card is in.
Masagaro moved through the Horde like the wind.
Nothing could touch him that day.


Uona no Shiryo
+0F
+1C
2HR
0G
Phoenix Clan Ancestor - Unique
Uona no Shiryo gains +1F/+1C per Spell you control,
each to a maximum of this Personality's Personal Honor.
3F

Seiko no Shiryo
+0F
+1C
0HR
0G
Scorpion Clan Ancestor - Unique
Reaction: Bow Seiko no Shiryo to force a player
challenging a Scorpion Clan Personality to discard a card
at random from his or her hand, or to discard three cards
at random if challenging this personality.
"The blood of magistrates runs in Ogura's veins.
Perhaps that is his secret." - Bayushi Paneki

3F

Gaheris no Shiryo
+1F
+0C
1HR
0G
Unicorn Clan Ancestor - Unique
Reaction: Bow Shiryo no Gaheris before another
player's unit moves into a battle to negate that
movement. Move this unit into that battle if it
is not there already.
3F


Spells

Ancient Promise
7G
Battle: Bow this Shugenja to give a Creature
Personality +2F/+2C.
Limited: Bow this Shugenja and destroy this Spell
to take permanent control of a creature Personality
controlled by another player.
The children of the Last Wish soon sought out
Naka Tokei. Both sought understanding...

3F

Burning Blade
1G
Open: Bow this Shugenja to give a
Weapon +3/+3
"If we wield the power of the Fortunes,"
Aikune whispered, "perhaps we can force one to hear us."

2F

Choke the Soul
6G
Limited: Bow this Shugenja and destroy this Spell
to target a Personality. Until that Personality leaves
play, he or she permanently has -2C immediately
before bowing as the cost of an action. If the
Personality dies, cancel the action.
3F

Consumption
2G
Maho Reaction: Bow this Shugenja and destroy one of
your bowed or unbowed Holdings when you are paying a Gold
cost to produce 3 Gold. Lose 1 Honor.
"All things serve me in a way of my choosing." - Shahai
1F

Open the Waves
3G
Open: Bow this Shugenja to give the
Naval trait to each Personality and
Follower in one of your units.
"The Yoritomo have learned much from the Moshi;
they control the sea as the Moshi control the wind.
Together, the weather is at their command."

2F

Path of the Dragon Star
2G
Reaction: Bow this Shugenja after declaring an
attack against a player and target one of the player's
Fortifications or Regions. Until this Attack Phase
ends, that card's abilities may not be used,
and it produces no effects.
3F

Plumb the Darkness
3G
Open: Bow this Shugenja and target a Personality. For the
rest of the turn, that Personality gains Tactician while
while opposing one or more Shadowlands cards in a battle and Double
Chi
while opposing one or more Shadowlands Personalities in a duel.
Tjeki searched the far reaches of the spirit realms
to find the Lost Tao. Who imagined that he might succeed?

3F

Righteous Protection
5G
Will only attach to a Shugenja with more than 2 Personal Honor.
Reaction: Bow this Shugenja after he or she assigns to
a battle. Other players may not cancel your actions during
that battle while this Shugenja is there.
With a single blast, Sezaru destroyed the beast and
entered Otosan Uchi.

3F

The Wolf's Proposal
1G
Political Open: Once per turn, bow this Shugenja to
raise and Honorable Personality's Personal Honor to 5.
The Shugenja need not bow if he targets himself with this action.
To the starving Dragon, the appearance of Sezaru was a welcome relief.
3F


Followers

Falcon Messengers
2F
0C
1HR
6G
Cavalry
Battle: Bow Falcon Messengers to move one
of your units with a Falcon Messengers
in it into this unit's battle.
"The Daughter of Storms has arrived safely,
Sumio-san. It is time." - Moshi Junichi

2F

Gunso
2F
0C
1HR
3G
All other Followers in this unit have +1F.
If Gunso is destroyed, all other Followers in
his unit have -1F until the end of the turn.
The Unicorn sentries are nowhere to be found,
Lady Tsudao. I fear they may have fallen.
2F

Hound of the Lost
1F
0C
0HR
2G
Oni - Creature - Shadowlands - Lose 1 Honor
Reaction: Bow Hound of the Lost before another card
in this army produces Fear targetting exactly one unit. The
fear targets and bows a single Follower of your choice in that
unit regardless of force, instead of producing its normal effect.
"Perfect" - Hakai
1F

Iron Defenders
3F
0C
1HR
2G
Destroy Iron Defenders if this unit assigns or moves
into an attacking army.
"Hold her back! It's only one Unicorn!" 2F

Kisada's Fist
3F
0C
2HR
8G
Unique
Kisada's Fist will attach to a Crab Clan Personality
regardless of Personal Honor. Kisada's Fist adds to this
unit's Force total even if this Personality is bowed.
Reaction: Bow Kisada's Fist before this Personality
is destroyed by an action or duel while in an army
to negate the destruction.
4F

Lobbyist
0F
0C
1HR
4G
You may bow Lobbyist instead of this personality when
this personality lobbies for the Favor.
Political Reaction: If another player has the
Favor, bow the Lobbyist and bay gold greater than the
total Personal Honor of all that player's personalities
to take the favor. This counts as a lobby attempt.
2F

Maho Bujun
1F
0C
0HR
4G
Shadowlands - Lose 4 Honor
Maho Battle: Once per battle, Maho Bujun
gains force equal to the highest Personal Honor
in the opposing army.

Ogre Hag
2-F
0C
0HR
8G
Nonhuman - Shadowlands
Lose 3 Honor.
Ogre Hag has a force bonus equal to the highest printed
non-variable Fear effect in her army.
"By the fortunes! Is that one a female?"
Omoni laughed triumphantly.

1F

Ravenous Podlings
4F
0C
0HR
4G
Creature - Shadowlands
Lose 3 Honor.
You must remove a destroyed (not discarded) Personality
in your discard pile from the game as a cost of
bringing Ravenous Podlings into play.
1F

Sailors for Hire
2F
0C
1HR
3G
Naval
"As soon as his wedding was complete, Otemi left
White Stag on the Deathless. His love for the sea
far exceeds the love for his bride." - Ikoma Fudai

2F

Seductive Kansen
1F
+1C
0HR
3G
Nonhuman
Maho Reaction: When attaching a spell to this Personality,
bow Seductive Kansen to reduce it's Gold cost by 3, to a minimum
of 1. Reveal and discard your top card. If the focus value is
greater than 3, permanently give this Personality the Shadowlands
trait, if he or she does not have it, otherwise destroy this Personality.
2F

Veteran Bushi
2-F
0C
2HR
4G
Veteran Bushi gains +1F while attached
to a Tactician.
Drawing on the wealth of the Yasuki provinces,
Kuon hired ronin by the score to aid the assault
on Daigotsu's section of the Wall.

3F


Items

Armor of the Mountains
+2F
+2C
5G
Armor You may not move this Personaliity into or
out of battles with actions.
Ranged attacks cannot target cards in this unit.
"Hida Tokichiro has a grudge against Kitao.
Does it matter why?" - Yoritomo Kumiko


Badge of Purity
+1F
+1C
3G
Will not attach to a Shadowlands Personality.
Reaction: Bow Badge of Purity before this Personality
recieves a Chi penalty to negate the effect or destroy the
token creating the penalty.
"My soul is pure. My body shall heal.
Shahai will suffer for her crimes." - Kuni Kiyoshi

3F

Brilliant Armor
4G
Armor
Battle: Bow Brilliant Armor to give an
opposing Personality -2F and give Brilliant Armor +2C
3F

Chukandomo
+3F
+3C
5G
Weapon - Unique
During your Straighten Phase, if this Personality
is bowed and there are any Personalities in play
with more Personal Honor, destroy this Personality
instead of straightening him or her.
Your lord's blade is cursed. Should Kurohito fail,
your Clan will be lost.

4F

My Father's Weapon
+1F
+1C
3G
Weapon
Straighten this Personality at the end of the
turn you bring My Father's Weapon into play.
My Father's Weapon may attach to a bowed Personality.
3F

Sacred Gong
+0F
+0C
4G
Battle: Bow Sacred Gong to raise
or lower this Province's Strength by 3
until the battle ends.
"The Shiba have grown strong in our absence," observed
Hochiu. "We must rebuild the Council, and soon."

3F

Sampan
+0F
+0C
2G
This Personality gains the Naval trait.
"Why should I help you, Mantis?" Hachi asked.
"Kumiko serves Kaneka"
The Mantis shrugged. "Perhaps the Daughter of Storms
feels that the two of you have much in common..."

2F

The Steel Throne
+0F
+0C
6G
Unique - Shadowlands
While the Steel Throne is in play, your Courtier Personalities
gain +1C and +1 Personal Honor.
Reaction: If the Steel Throne is attached to a Courtier, bow it
after another Personality performs a Political action to have
your Courtier challenge that Personality. If that Personality
refuses the challenge or loses the duel, cancel the action.
4F

Tonfa
+1F
+1C
3G
Costs 1 less Gold when attaching to a monk.
Will not attach to a Samurai. You may have up to
six Tonfa in your fate deck. A personality with
no Armor may attach two Tonfas. A personality with
more than one Tonfa gainst Double Chi and
may not attach Armor.
3F

Kiho

Blessed Ward
0G
Kiho Limited: Bow one of your Shugenja or Monks
to place a ward token on one of your Provinces without
a Ward token. For the rest of the game, you may as a
Reaction destroy this Ward token when a Shadowlands
Personality assigns or moves to attack that Province
to send that Personality home.
"Arrange supplies for the Dragon.
I do not care about costs." - Sezaru

4F

Lady Moon's Curse
0G
Kiho Open: Bow one of your Shugenja or
Monks to permanently remove all abilities from a
Personality that are not printed on that Personality.
Be cautious, Vedau. The Dragon Thunder can remove
her gifts just as easily." - Hitomi Kagetora


Palm Strike
0G
Kiho Battle: Target one of your Monk
Personalities with no weapons to bow an opposing
Personality with no weapons.
"You left your guard open.
Get up and try again." - Hoshi Wayan

3F

Private Augury
0G
Kiho Political Limited: Bow one of your Shugenja,
Monks, or Courtiers to take the Imperial Favor. This
counts as a lobbying attempt. The Personality you bow
must have the highest Personal Honor or be tied for
the highest among all personalities in play that
share any of those traits.
3F

Will of Air
0G
Kiho Elemental Open: Bow one of your Shugenja or Monks, remove
this card from the game, and reveal the Ring of Air from your hand if you don't have it in
play. For the rest of the turn, you may not use any actions on a spell or Kiho more than
once per turn, and your Personalities do not need to bow to cast Spells or Kihos.
4F

Will of Earth
0G
Kiho Elemental Limited: Bow one of your Shugenja or Monks, remove
this card from the game, and reveal the Ring of Earth from your hand if you don't have it in
play. Target up to two Personalities per opponent. Those Personalities may not assign or
move to attack you before the begining of your next turn.
"The Phoenix follow me now, Taeruko." - Shiba Aikune
4F

Will of Fire
0G
Kiho Elemental Open: Bow one of your Shugenja or Monks, remove
this card from the game, and reveal the Ring of Fire from your hand if you don't have it
in play. The next challenge one of your personalities issues this turn is unrefusable.
Hochiu nodded. "The Phoenix stand with the Crane, Akiko-sama." Crane and Phoenix, Part IV
4F

Will of Water
0G
Kiho Elemental Battle: Bow one of your Shugenja or Monks, remove
this card from the game, and reveal the Ring of Water from your hand if you don't have
it in play to move all of your units from one of the defenders provinces to another.
"A New Master must be chosen." Shiba Ningen.
4F